Commit Graph

161 Commits (f1b4e50729a791c4f43e5fc0fa66ca784cb07f4b)

Author SHA1 Message Date
VinPropane d192567f57 chore: add game-design risk-security-bands doc
- Add risk-security-bands.md (E4.M4 tiers, E6.M1/M2 PvP + consent, tier gates)
- epic_04: anchor epic-4-slice-2 for security tier slice
- Cross-link death, items, economy, gathering; overview combat stub + index
- Extend docs-review-agent ground truth
2026-04-03 22:35:03 -04:00
VinPropane 6602f78b4b chore: add game-design death-loss-recovery doc
- Add death-loss-recovery.md (E5.M1, E3.M4, E6.M3, recovery, PvE vs PvP)
- Cross-link from overview (incl. combat stub), progression, skills, gigs, items, economy, gathering, crafting, abilities, README
- Extend docs-review-agent ground truth for death/loss
2026-04-03 22:30:11 -04:00
VinPropane 81695f93e4 chore: add game-design economy doc and cross-links
- Add economy.md (faucets, sinks, trade, E3.M5/E8.M3/E6.M4, mission vs loot)
- epic_03: anchor epic-3-slice-4 for stable deep links
- Wire overview, progression, skills, gigs, items, crafting, gathering, abilities, README
- Extend docs-review-agent hybrid ground truth for economy.md
2026-04-03 22:20:39 -04:00
VinPropane 6b7623615d chore: stable Epic 3 slice anchors; deep-links from gather/craft docs
- epic_03: HTML ids epic-3-slice-2 / epic-3-slice-3
- gathering/crafting: where-next and prototype scope use # anchors
- game-design docs review: mark slice nit done; clarify gigs-first nit
2026-04-03 22:14:47 -04:00
VinPropane 1bdc29288d chore: note PEP 668 / venv in docs review verification 2026-04-03 22:13:56 -04:00
VinPropane 0a07f1dec9 chore: mark game-design docs review suggestions done (strikethrough) 2026-04-03 22:02:17 -04:00
VinPropane 6b9f4e8b5f chore: apply game-design docs review suggestions
- overview: drop placeholder artifact table row
- skills: next-pass cites gathering/crafting + E2.M1 slice freeze
- abilities: framing links gather → craft spine
2026-04-03 21:59:39 -04:00
VinPropane 277c25fdd0 chore: add game-design crafting & recipes doc
- Add crafting.md (pipeline, E3.M2 contracts, bench vs gig, module map)
- Cross-link from overview, progression, skills, gigs, items, gathering, abilities, README
- gathering.md: point pipeline follow-up to crafting.md; where-next row
- Extend docs-review-agent hybrid progression list
2026-04-03 21:51:25 -04:00
VinPropane 8d560e0df8 chore: add game-design gathering & resources doc
- Add gathering.md (nodes, Gather skills, gig vs skill XP, E3.M1/E4.M2)
- Cross-link from overview, progression, skills, gigs, items, abilities, README
- Extend docs-review-agent hybrid progression ground truth
2026-04-03 21:47:59 -04:00
VinPropane f45a5d8c06 chore: tie items.md to Epic 3 modules; add combat pillars stub
- items.md: E3.M3 contract summary, Epic 3 module map table, expanded where-next
- overview.md: Combat pillars vision stub with Items row; fix artifact cross-links
- abilities.md: pointer to overview combat pillars stub
2026-04-03 21:44:49 -04:00
VinPropane 940cc71840 chore: add game-design items doc and cross-links
- Add items.md (buckets, acquisition, rarity, loadouts, open questions)
- Link from overview, progression, skills, gigs, abilities, README
- Include items.md in docs-review-agent ground-truth list
- Fix content README path in items.md
2026-04-03 21:42:18 -04:00
VinPropane c90c5baa41 docs: add game-design abilities.md and wire cross-links
- Taxonomy: gig combat abilities, skill interactions, item channels
- Decisions log + open questions; links to Seams, E1.M4, E5.M1, Epic 2/5/7
- overview, progression, gigs, skills, README; docs-review-agent ground truth
2026-04-03 21:39:43 -04:00
VinPropane d1138bfe62 docs: E2.M1 contract column lists allowedXpSourceKinds (nit #2) 2026-04-03 21:34:49 -04:00
VinPropane fe38ebeb4f docs: drop classless terminology; rename Epic 2 to skills and progression
- Rename epic_02_classless_progression.md → epic_02_skills_and_progression.md
- Epic 2 / vision plan: Skills and Progression Framework; clarify gigs vs non-combat skills
- Replace classless prose in README, game-design, E2 modules, reviews, quest_scope
- Plan diagrams: SkillsProgression, SkillXpAndMastery
2026-04-03 21:33:53 -04:00
VinPropane aceb6027bf chore: align Epic 2 title with epic_02 filename (nit #1)
- Rename to Classless Progression Framework in epic, vision plan, README, E2 modules, game-design links
- Update 2026-04-03 review nit status
2026-04-03 21:30:53 -04:00
VinPropane 6599e136d6 chore: CI check for decomposition hybrid vocabulary (suggestion 4)
- Add scripts/check_decomposition_language.py (stdlib); PR gate step
- CT.M1, content README, docs-review-agent, 2026-04-03 review updates
2026-04-03 21:29:28 -04:00
VinPropane d11641159d chore: Epic 2 E2.M1 stub, content CI validation, doc follow-ups
- epic_02: expand E2.M1 module breakdown (non-combat SkillDef, allowedXpSourceKinds)
- PR gate: Python jsonschema validate content/skills vs skill-def.schema.json
- Add scripts/validate_content.py, requirements-content.txt; ignore .venv-content
- CT.M1, E2.M1, internal-content-authoring, content README: document CI spine
- Update 2026-04-03 branch review (suggestions 2–3 done)
2026-04-03 21:27:52 -04:00
VinPropane f9de62b563 chore: branch-wide docs review vs main + Epic 2 objective hybrid wording
- Save docs/reviews/2026-04-03-branch-chore-game-design-docs-vs-main.md
- Epic 2 Objective: skill vs gig progression; link progression + E2.M2
2026-04-03 21:23:36 -04:00
VinPropane dd2fef797d chore: align game-design docs, SkillDef schema, and docs review agent
- Hybrid progression: encounter gig XP, mission skill rewards, Slice 3 split
- SkillDef JSON Schema: stable id, gather/process/make/tech, allowedXpSourceKinds
- Prototype skills: salvage, refine, intrusion; expand E2.M1/E2.M2 contracts
- Add docs-review-agent rule, skills coherence review, AGENTS.md row
- gigs/progression/overview/skills cross-links; explicit HTML anchors in skills.md
2026-04-03 21:21:33 -04:00
VinPropane b7aeccafa9 chore: defer failure XP, respec, synergy to late-stage tuning 2026-04-03 20:44:04 -04:00
VinPropane c40923d1f9 chore: log Tech skill category roster as agreed solid for v0 2026-04-03 20:40:41 -04:00
VinPropane 681b9a6a95 chore: clarify Rigging vs Hardshell hybrid note in skills roster 2026-04-03 20:38:37 -04:00
VinPropane 08a9e67211 chore: non-combat Rigging use by specialty skill; utility items without hooks 2026-04-03 20:37:57 -04:00
VinPropane 3786bae41e chore: gig-gate combat deployables and default Make non-consumables in combat 2026-04-03 20:36:39 -04:00
VinPropane 9f7a1e0af8 chore: split armor into Hardshell and Softshell; powered armor on Rigging 2026-04-03 20:34:09 -04:00
VinPropane a3140e509e chore: add Edgesmith Make skill for non-gun weapons 2026-04-03 20:29:15 -04:00
VinPropane 38021311aa chore: keep Food synth Make skill; remove defer note 2026-04-03 20:28:18 -04:00
VinPropane cc71b79e78 chore: cybernetic replacement cost; old unit likely becomes scrap 2026-04-03 20:27:39 -04:00
VinPropane c21f65532c chore: Armtech swappable vs Cybernetics body-integrated—no overlap 2026-04-03 20:27:07 -04:00
VinPropane ad0d1bc2b5 chore: cybernetics semi-permanent and not gig-gated (Seams + decisions) 2026-04-03 20:26:25 -04:00
VinPropane 39ef946814 chore: add Cybernetics Make skill to skills roster 2026-04-03 20:23:56 -04:00
VinPropane f6c4cb6b52 fix: stable #seams-gigs-skills anchor for Seams section links 2026-04-03 20:22:53 -04:00
VinPropane 1757e87830 chore: separate Data scrub (data/firmware) from Fab tech 2026-04-03 20:21:23 -04:00
VinPropane e13043f09a chore: generalize multi-stage Process note; roster intro for chain shape 2026-04-03 20:20:18 -04:00
VinPropane b4f72c77e6 chore: document multi-stage Process chains (e.g. Composite work) 2026-04-03 20:19:27 -04:00
VinPropane 3d57013e14 chore: separate Fab tech (PCBs, chips, solenoids) from Refine 2026-04-03 20:17:46 -04:00
VinPropane 30d7608741 chore: split Refine (physical materials) vs Synth-chem prep (bio/chem) 2026-04-03 20:16:47 -04:00
VinPropane f8d99bfd4d chore: note overlapping Process/Make production chains in skills doc 2026-04-03 20:14:34 -04:00
VinPropane 8bcd4cba04 chore: define Salvage (consumer/vehicles) vs Quarry (urban infrastructure) 2026-04-03 20:10:42 -04:00
VinPropane aa655d7a6f chore: move grim presentation and teen rating target to game design overview 2026-04-03 20:09:02 -04:00
VinPropane 193001c92b chore: cap grim skill concepts at non-adult-only presentation 2026-04-03 20:06:48 -04:00
VinPropane ae0ca367e1 chore: document grim Harvest (bio) sourcing in skills roster 2026-04-03 20:05:32 -04:00
VinPropane b2de73bbaf chore: drop Reclaim skill; Salvage and Quarry cover the space 2026-04-03 20:04:57 -04:00
VinPropane 5fded86bca chore: clarify Extraction (earth) vs Quarry (city infrastructure) 2026-04-03 20:02:22 -04:00
VinPropane feafb4d5a0 chore: format skill roster as per-category tables like gigs 2026-04-03 19:59:40 -04:00
VinPropane eacd03e5c5 chore: document low-gig specialist path and growing skill roster 2026-04-03 19:58:16 -04:00
VinPropane 3846c23ef2 chore: drop Social skill category from game design skills doc 2026-04-03 19:54:02 -04:00
VinPropane 0fcedd5c09 chore: expand Tech roster with hacking and cyber security skills 2026-04-03 19:53:11 -04:00
VinPropane d18656d29b chore: move fab tech into Process / refine family in skill roster 2026-04-03 19:52:08 -04:00
VinPropane 714f98ae4f chore: v0 skill roster ideas by Gather/Process/Make/Tech/Social 2026-04-03 19:50:21 -04:00
VinPropane ebbe1f90b2 chore: clarify skill domains vs categories in skills.md 2026-04-03 19:49:07 -04:00
VinPropane 8fa93d6455 chore: add progression.md; make skills.md non-combat-only at top 2026-04-03 19:46:53 -04:00
VinPropane 18f3635fbe chore: flesh out skills.md — domains, categories, XP, gates, mastery, epics 2026-04-03 19:43:27 -04:00
VinPropane 68419d0396 chore: add docs/game-design/brainstorm/ for loose ideas 2026-04-03 19:41:30 -04:00
VinPropane 8bc7018776 chore: capture hack + bodyguard mission idea (skills + gigs) 2026-04-03 19:40:22 -04:00
VinPropane 49ee930f5d chore: note likely fourth damage gig later; keep 9-gig v1 roster 2026-04-03 19:29:03 -04:00
VinPropane 29838c8627 chore: cyberpunk-themed gig names (Breach, Cascade, Sightline, …) 2026-04-03 19:27:27 -04:00
VinPropane 4c8239b3bf chore: add third damage gig Reach (ranged) 2026-04-03 19:25:32 -04:00
VinPropane 6b59ebbbe4 chore: first-draft 8-gig roster (2 per archetype) 2026-04-03 19:23:48 -04:00
VinPropane a6b33d8a30 chore: PvP gig rules open indefinite pending PvP scope 2026-04-03 19:22:33 -04:00
VinPropane 4c6dc94d5e chore: defer recruitment channel until broader vision 2026-04-03 19:22:03 -04:00
VinPropane c07237db39 chore: conditional LFG design — niches, gig+loadout eligibility, multi-select 2026-04-03 19:17:59 -04:00
VinPropane 1ff835dd91 chore: decouple party recruitment from assumed LFG UI 2026-04-03 19:16:21 -04:00
VinPropane 31e7361ab3 chore: passive consumable amp applies from main or sub-gig 2026-04-03 19:13:48 -04:00
VinPropane a204fb12e3 chore: gig XP only on main gig; sub earns none 2026-04-03 19:12:54 -04:00
VinPropane 8b97835189 chore: add game-design gigs.md artifact; link from overview and skills 2026-04-03 19:09:36 -04:00
VinPropane 8d5974fb74 chore: agree per-gig combat progression 2026-03-31 23:31:15 -04:00
VinPropane 6114dc613c chore: agree hub-only gig swap (no on-the-fly) 2026-03-31 23:30:06 -04:00
VinPropane 975acf267b chore: agree soft skill caps with escalating XP per level 2026-03-31 23:29:13 -04:00
VinPropane 72526ebc11 chore: clarify failure XP is per-skill, open; not death penalty 2026-03-31 23:27:15 -04:00
VinPropane d30ee1c291 chore: agree primary skill XP from doing the activity 2026-03-31 23:25:51 -04:00
VinPropane 0766bbcc9b chore: mark combat vs non-combat split agreed in decisions log 2026-03-31 23:24:59 -04:00
VinPropane 0f90f9500e chore: agree sub-gig; drop combinatorial emphasis 2026-03-31 23:23:32 -04:00
VinPropane e815b42734 chore: document optional FFXI-style sub-gig slot 2026-03-31 23:18:13 -04:00
VinPropane f41426cdee chore: multi-gig mastery OK; time-gated by slow gig leveling 2026-03-31 23:16:35 -04:00
VinPropane db452e9c56 chore: rep character-wide, gig-scoped storylines and main quests 2026-03-31 23:13:48 -04:00
VinPropane 3d3de5b85e chore: agree consumables baseline + gig amplification seam 2026-03-31 23:12:26 -04:00
VinPropane a855551a6b chore: combat gear crafting has no gig dependency 2026-03-31 23:10:49 -04:00
VinPropane 36533a5f98 chore: seam decision — combat gear is gig-restricted 2026-03-31 23:07:58 -04:00
VinPropane bb23b155a6 chore: lock game-design vocabulary (gig vs skill) 2026-03-31 23:06:10 -04:00
VinPropane 08673b6e59 chore: document hybrid combat gigs + classless non-combat skills 2026-03-31 23:00:46 -04:00
VinPropane e929f60e8a chore: add game-design skills vision doc 2026-03-31 22:44:10 -04:00
VinPropane 55c4396da7 chore: fold professions into skills stub in game-design overview 2026-03-31 22:40:46 -04:00
VinPropane afe6eed53c chore: expand game-design overview planned topic stubs 2026-03-31 22:35:58 -04:00
VinPropane a8dd1b22cd chore: add game-design overview as master index 2026-03-31 22:33:39 -04:00
VinPropane ff60b129cd chore: add docs/game-design for vision and mechanics notes 2026-03-31 22:32:09 -04:00
VinPropane 107eda77d8 chore: add CT content-tooling track and vision plan tooling epic
- Add docs/decomposition/tooling/internal_authoring.md and CT.M1–M3 module stubs
- Register CT modules and cross-cutting section in decomposition README
- Add internal-content-authoring execution plan
- Extend neon_sprawl_vision.plan.md with Tooling epic (CT) in Core Epic Map and modules
2026-03-30 23:18:40 -04:00
VinPropane e2d64a7a57 NS-17: PostgreSQL position persistence and integration tests
Wire IPositionStateStore to Npgsql when ConnectionStrings:NeonSprawl is set,
with versioned DDL under server/db/migrations and a shared PostgresPositionBootstrap
for schema plus dev-player seeding at host startup. In-memory tests override Postgres
registrations when CI sets the connection string globally.

Add GitHub Actions Postgres service for dotnet test, server README updates,
decomposition and implementation-plan docs, code review write-up, and C# brace
conventions in csharp-style rule.
2026-03-30 22:55:17 -04:00
VinPropane 3882b0e2c6 NS-16: MoveCommand → server PositionState, Godot sync, tests
Implement E1.M1 intent → authority: POST /game/players/{id}/move with v1 JSON
MoveCommandRequest (snap + sequence), extend in-memory store and
PositionStateApi. Godot client splits ground_pick and position_authority_client
with thin main.gd; snap_to_server on player.

Tests live under NeonSprawl.Server.Tests/Game/PositionState/ with AAA layout
and MethodName_ShouldExpectedOutcome_WhenScenario naming. Debug builds use
UseAppHost=false so Linux IDEs resolve .NET 10 from a user-local SDK.

Add NS-16 implementation plan, code review doc, godot-client-script-organization
rule, csharp test layout/naming rules, and refresh E1.M1 / alignment docs.
Server and client README updates include move API, prerequisites, and Rider
notes.

Made-with: Cursor
2026-03-30 19:54:17 -04:00
VinPropane 813baa670d docs: tidy data_and_ops_policy table and vision plan links
Widen content-reload policy table columns; use proper markdown links to
neon_sprawl_vision.plan.md (not code-span wrapped URLs).

Made-with: Cursor
2026-03-30 19:05:49 -04:00
VinPropane c47892c782 docs: documentation vs implementation alignment (#7)
Add documentation_and_implementation_alignment.md: register Status
semantics, Planned vs partial work, per-module snapshot guidance,
implementation tracking table (E1.M1 + NS-15).

Expand register Status legend; set E1.M1 to In Progress; E1.M1 module
doc Implementation snapshot and status. Link from contracts,
decomposition README, tech_stack.

Made-with: Cursor
2026-03-30 19:03:03 -04:00
VinPropane 4a510847b7 docs: data reload and telemetry operations policy (#6)
Add data_and_ops_policy.md: boot-time content load, optional dev
reload, E9.M3/E2.M4 for live tuning; telemetry PII rules, sampling,
retention principles; baseline events from vision plan with future
catalog as field source of truth.

Register cross-cutting + intro; E9.M1, E2.M2, contracts, decomposition
README, tech_stack (Related + Observability pointer).

Made-with: Cursor
2026-03-30 19:00:59 -04:00
VinPropane 0f25edb86a docs: drop conversation-only (#4)/(#5) from module doc titles
Made-with: Cursor
2026-03-30 19:00:06 -04:00
VinPropane 137da33dcc docs: quest scope and party rules (#5)
Add quest_scope_and_party.md: per-character QuestStepState default;
QuestDef modes for solo vs party credit and optional leader turn-in;
E8.M1 dependency for party features; E7.M2 per-character rewards;
open-world prototype default; instance_id binding deferred; edge cases
and telemetry.

Register cross-cutting subsection + intro link; update E7.M1, E7.M2,
E8.M1; contracts, decomposition README, tech_stack related docs.

Made-with: Cursor
2026-03-30 18:58:23 -04:00
VinPropane c9765da311 docs: PvP × combat engine integration (#4)
Add pvp_combat_integration.md: single E5.M1 pipeline for PvE/PvP;
E6.M1 gate before player-target hostility; stub for PvE-only milestones;
shared kernel + profiles escape hatch; deny reason / telemetry notes;
E6.M3 ordering after resolution.

Register cross-cutting subsection; links from E5.M1, E6.M1,
client_server_authority, contracts, decomposition README, tech_stack.
Fix E6.M1 master plan link markup.

Made-with: Cursor
2026-03-30 18:55:46 -04:00
VinPropane 837251d439 docs: client vs server authority (#3) policy
Add modules/client_server_authority.md: default server truth for
persistence/economy/combat; intents vs state table; E1.M1–E1.M4 and
E5.M1 ownership; economy/quest/zone/PvP blanket; deferred tick rate
and lag comp.

Link from contracts.md, register, decomposition README, tech_stack;
one-line Authority pointers in E1_M1, E1_M2, E5_M1. Fix contracts.md
baseline link formatting.

Made-with: Cursor
2026-03-30 18:53:29 -04:00
VinPropane 8ac9953c92 docs: define contract kinds and artifacts (wire, content, telemetry)
Add modules/contracts.md: Protobuf wire vs server-internal vs JSON Schema
content vs telemetry catalog; mapping Key contracts to kinds; proposed
contracts/ repo layout; versioning and Ready criteria.

Link from dependency register, decomposition README, tech_stack Related
docs; pointer from E9.M1 module doc.

Made-with: Cursor
2026-03-30 18:51:35 -04:00
VinPropane 293b8a4c79 docs: expand module register to full epic catalog (37 modules)
- Split dependency table by epic; every Depends On ID is a register row
- Add InteractionRequest to E1.M1 contract column per epic 1
- Footnote E4.M3 backend world services; E4.M3 register deps E4.M1 only
- Add 28 new module markdown files (E1.M3–E9.M4 gaps)
- Link per-module docs index to all 37 files
- Cross-link existing module docs; remove obsolete E1.M3 register note from E5.M1
- Update decomposition README modules blurb

Made-with: Cursor
2026-03-30 18:48:07 -04:00
VinPropane 93eb1fc936 docs: add per-module decomposition docs and register links
Add nine module documents aligned with module_dependency_register rows
(E1.M1, E1.M2, E2.M2, E3.M2, E4.M4, E5.M1, E6.M1, E7.M1, E9.M1) with
purpose, contracts, dependencies, dependents, slices, and risks.

Link register and decomposition README to the new files; note E1.M3
as E5.M1 dependency without a register row yet.

Made-with: Cursor
2026-03-30 18:41:57 -04:00
VinPropane f7bfd7cb32 NS-15 implement position state api 2026-03-29 23:08:17 -04:00