chore: document multi-stage Process chains (e.g. Composite work)

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VinPropane 2026-04-03 20:19:27 -04:00
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@ -75,13 +75,15 @@ Layout mirrors **[gigs.md](gigs.md) gig roster**: one **table per category**, **
**Overlapping chains:** **Process** and **Make** are not isolated trees. **Different** skills (or different recipes under one skill) can consume the **same** items and yield **different** intermediates or products—e.g. side streams where one batch of scrap or ore can route through **Refine**, **Synth-chem prep**, or **Bioprocess** with **different outputs** where content allows. Data-defined recipes carry the truth; overlap is **intentional** for a dense, interconnected economy. **Refine** vs **Synth-chem prep** stay **separate fantasies** (physical materials vs bio/chem)—see table.
**Multi-stage processing (depth):** In addition to **branching** paths, expect **serial** depth—**several** **Process** steps before **Make**. A single finished good can depend on **Gather → Process → Process → Make** (or longer). For example, **Composite work** might take **raw** fibers or resin straight from **Gather** *and* **Refine** (or **Synth-chem prep**) outputs in the **same** recipe, so players see **intermediates feeding intermediates** rather than one hop from node to bench.
| Skill | What it covers | Open / merge |
|-------|----------------|--------------|
| **Refine** | **Physical material** feedstock: raw **ore**, **salvaged glass** and **steel**, scrap metals, bulk mineral inputs—**smelt, purify, grade** toward **usable material forms** (ingots, sheet, cullet, structural grades). **Not** bio/chem (**Synth-chem prep**) or component fab (**Fab tech**). | Separate from **Synth-chem prep** & **Fab tech****agreed** |
| **Fab tech** | **Electronics and electromechanical fab:** **chips**, **PCBs**, **solenoids**, micro-actuators, substrate and assembly steps—**built components**, not **Refine**s job of turning raw ore/glass/steel into graded **bulk** material. Uses **Refine** outputs (and other inputs) as **feed**, but the skill fantasy is **manufacture**, not smelt/purify. | Separate from **Refine****agreed** |
| **Synth-chem prep** | **Bio- and chemistry** streams: precursors, reagents, stable compounds, polymer feeds—inputs and outputs are **chem / organic / lab** oriented; feeds **Synth-chem (product)** and related **Make**. **Not** primary home for ore/glass/metal refinement (**Refine**). | Separate from **Refine****agreed** |
| **Bioprocess** | Ferment, culture, grow feedstock for medtech or consumables. | — |
| **Composite work** | Laminate layers, weave fibers, prep armtech “blanks” before final assembly. | — |
| **Composite work** | Laminate layers, weave fibers, prep armtech “blanks” before final assembly. | Often **multi-stage:** mixes **Gather** inputs with **Refine** / other **Process** outputssee **Multi-stage processing** above |
| **Data scrub** | Clean, normalize, or decrypt **datasets** that become a craft input. | **Tech** overlap—pick one **primary** category |
#### Make — recipes, benches, finished goods
@ -111,7 +113,7 @@ Layout mirrors **[gigs.md](gigs.md) gig roster**: one **table per category**, **
**Cross-cutting notes**
- **Overlapping production chains:** **Agreed**—shared **inputs** across **Process** / **Make** with **different outputs**; recipe UX and balance **open** (paragraph under **Process** in [Skill roster](#skill-roster-draft-ideas-by-category)).
- **Production chain shape:** **Agreed**—(1) **Overlapping** paths: shared **inputs**, divergent **outputs** across **Process** / **Make**; (2) **Multi-stage** depth: **Gather → Process → Process → Make** (or longer), including recipes that combine **raw** gatherables with **refined** or other processed intermediates (e.g. **Composite work**). Recipe UX and balance **open** (paragraphs under **Process** in [Skill roster](#skill-roster-draft-ideas-by-category)).
- **Agreed Process boundaries:** **Salvage** vs **Quarry**; **Refine** vs **Synth-chem prep** (physical materials vs bio/chem); **Refine** vs **Fab tech** (base material grades vs chips/PCBs/solenoids and electromechanical fab). Further merge/split ideas — **open** as the roster evolves.
- **Cut / defer:** **Food synth** if not a loop.
- **Next pass:** pick **prototype trio** (one Gather, one Process/Make, one Tech) for Epic 2/3 slices—align with decomposition when ready.