chore: clarify failure XP is per-skill, open; not death penalty

pull/17/head
VinPropane 2026-03-31 23:27:15 -04:00
parent d30ee1c291
commit 72526ebc11
1 changed files with 2 additions and 2 deletions

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@ -54,7 +54,7 @@ Categories group skills for **UI and balance** (e.g. *Gathering*, *Craft*, *Tech
### XP, failure, caps, pacing (skills)
- **Server-authoritative** grants with structured sources (node, recipe, mission payout, …).
- **Failure XP** per activity where it helps fun and not exploits.
- **Failure XP** (XP on a **failed attempt** at a skill action—e.g. burnt recipe—not **death penalty**): **per skill / per mechanic**; **open** globally, will depend on how each activity is built and what exploit surface it has.
- **Runaway mitigation** via diminishing returns, context, soft caps.
- **Gates** (recipes, rep, licenses) should **add** paths, not fake gigs.
- **Pacing/catch-up** (E2.M4) applies across **skills**; **gigs** may use the same engine or a parallel one—**open**.
@ -89,7 +89,7 @@ Categories group skills for **UI and balance** (e.g. *Gathering*, *Craft*, *Tech
| Combat vs. non-combat | **Gigs** for combat; **skills** for gather/craft/etc. | Agreed |
| Professions (economy) | No separate profession system; economy identity from **skills** + rep | Agreed ([overview](overview.md)) |
| Primary skill XP | Do the activity | Agreed |
| Failure XP | Per-activity; watch exploits | Open |
| Failure XP | **Open**; decided **per skill / activity** once mechanics exist (not the same as death penalty) | Open |
| Skill caps | Prefer soft; hard only if economy/PvP needs | Proposed |
| Gig swap rules | — | Open |
| Sub-gig | **FFXI-style** slot **agreed**; sub abilities up to **~½ main gig level** (formula TBD); wide build space | Agreed |