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# PvP and the combat engine (#4)
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# PvP and the combat engine
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This doc fixes **how** [E6.M1 — PvPEligibilityAndFlagState](E6_M1_PvPEligibilityAndFlagState.md) connects to [E5.M1 — CombatRulesEngine](E5_M1_CombatRulesEngine.md): one pipeline vs a forked “PvP combat” module, and how denials surface on the wire.
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# Quest scope and party rules (#5)
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# Quest scope and party rules
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This doc fixes **solo vs party** quest behavior: where `QuestStepState` lives, who gets credit, who can turn in, and how open-world vs instanced scope is handled. It complements [E7.M1 — QuestStateMachine](E7_M1_QuestStateMachine.md), [E7.M2 — RewardAndUnlockRouter](E7_M2_RewardAndUnlockRouter.md), and [E8.M1 — PartyAndMatchAssembly](E8_M1_PartyAndMatchAssembly.md).
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