chore: add game-design overview as master index

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VinPropane 2026-03-31 22:33:39 -04:00
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# Game design (vision)
**Master index:** [`overview.md`](overview.md) — summary, artifact table, and links to related docs.
Non-implementation notes: skills, professions, zones, mechanics, items, abilities, and other design artifacts before they are tied to concrete systems or tickets.
Implementation-facing breakdowns stay under [`docs/decomposition/`](../decomposition/README.md) and plans under [`docs/plans/`](../plans/).

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# Game design overview
This folder holds **vision-level** design: what we want players to feel, do, and discover before we lock schemas, APIs, or content pipelines. Use it for brainstorming and alignment; when something is ready to drive implementation, it should gain a path in [`docs/decomposition/`](../decomposition/README.md) or [`docs/plans/`](../plans/).
## Summary
Neon Sprawls design work here starts from **concrete visions** of mechanics, items, abilities, skills, professions, zones, and related systems. Documents below are added as we write them; each should stay opinionated and specific enough to argue with, without pretending to be a full GDD.
## Artifact index
| Document | Focus | Notes |
|----------|--------|--------|
| *(add rows as files land)* | | |
### Planned topics (stubs)
Link new files here when they exist; remove or rewrite this subsection once the table is populated.
- **Skills** — progression feel, caps, synergies, failure modes.
- **Professions** — identity, fantasy, how they differ from pure skill bundles.
- **Zones** — tone, danger, travel, faction or economic role.
- **Mechanics** — loops, constraints, what the server vs. client must honor.
- **Items** — categories, rarity philosophy, crafting vs. drops.
- **Abilities** — inputs, timing, combo with items and skills.
## Related repo docs
| Area | Location |
|------|----------|
| Module / epic breakdown | [`docs/decomposition/`](../decomposition/README.md) |
| Implementation plans | [`docs/plans/`](../plans/) |
| Architecture | [`docs/architecture/`](../architecture/tech_stack.md) |