chore: mark combat vs non-combat split agreed in decisions log

pull/17/head
VinPropane 2026-03-31 23:24:59 -04:00
parent 0f90f9500e
commit 0766bbcc9b
1 changed files with 1 additions and 1 deletions

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@ -86,7 +86,7 @@ Categories group skills for **UI and balance** (e.g. *Gathering*, *Craft*, *Tech
| Consumables | Baseline for all; **gig can amplify** (e.g. medic + healing consumable) | Agreed |
| Rep / story | Character-wide **rep**; **gig**-scoped **storylines** and **main quests** (per-gig progress on one avatar) | Agreed |
| Multi-gig mastery | **OK for now**; slow gig leveling makes “all gigs” a **time** goal, not a loophole | Agreed (revisit if balance/PvP needs) |
| Combat vs. non-combat | **Gigs** for combat; **skills** for gather/craft/etc. | Proposed |
| Combat vs. non-combat | **Gigs** for combat; **skills** for gather/craft/etc. | Agreed |
| Professions (economy) | No separate profession system; economy identity from **skills** + rep | Agreed ([overview](overview.md)) |
| Primary skill XP | Do the activity | Proposed |
| Failure XP | Per-activity; watch exploits | Open |