chore: mark combat vs non-combat split agreed in decisions log
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@ -86,7 +86,7 @@ Categories group skills for **UI and balance** (e.g. *Gathering*, *Craft*, *Tech
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| Consumables | Baseline for all; **gig can amplify** (e.g. medic + healing consumable) | Agreed |
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| Rep / story | Character-wide **rep**; **gig**-scoped **storylines** and **main quests** (per-gig progress on one avatar) | Agreed |
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| Multi-gig mastery | **OK for now**; slow gig leveling makes “all gigs” a **time** goal, not a loophole | Agreed (revisit if balance/PvP needs) |
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| Combat vs. non-combat | **Gigs** for combat; **skills** for gather/craft/etc. | Proposed |
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| Combat vs. non-combat | **Gigs** for combat; **skills** for gather/craft/etc. | Agreed |
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| Professions (economy) | No separate profession system; economy identity from **skills** + rep | Agreed ([overview](overview.md)) |
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| Primary skill XP | Do the activity | Proposed |
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| Failure XP | Per-activity; watch exploits | Open |
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