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940cc71840
chore: add game-design items doc and cross-links
VinPropane
2026-04-03 21:42:18 -0400
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c90c5baa41
docs: add game-design abilities.md and wire cross-links
VinPropane
2026-04-03 21:39:43 -0400
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d1138bfe62
docs: E2.M1 contract column lists allowedXpSourceKinds (nit #2)
VinPropane
2026-04-03 21:34:49 -0400
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fe38ebeb4f
docs: drop classless terminology; rename Epic 2 to skills and progression
VinPropane
2026-04-03 21:33:53 -0400
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aceb6027bf
chore: align Epic 2 title with epic_02 filename (nit #1)
VinPropane
2026-04-03 21:30:53 -0400
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6599e136d6
chore: CI check for decomposition hybrid vocabulary (suggestion 4)
VinPropane
2026-04-03 21:29:28 -0400
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d11641159d
chore: Epic 2 E2.M1 stub, content CI validation, doc follow-ups
VinPropane
2026-04-03 21:27:52 -0400
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f9de62b563
chore: branch-wide docs review vs main + Epic 2 objective hybrid wording
VinPropane
2026-04-03 21:23:36 -0400
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dd2fef797d
chore: align game-design docs, SkillDef schema, and docs review agent
VinPropane
2026-04-03 21:21:33 -0400
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b7aeccafa9
chore: defer failure XP, respec, synergy to late-stage tuning
VinPropane
2026-04-03 20:44:04 -0400
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c40923d1f9
chore: log Tech skill category roster as agreed solid for v0
VinPropane
2026-04-03 20:40:41 -0400
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681b9a6a95
chore: clarify Rigging vs Hardshell hybrid note in skills roster
VinPropane
2026-04-03 20:38:37 -0400
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08a9e67211
chore: non-combat Rigging use by specialty skill; utility items without hooks
VinPropane
2026-04-03 20:37:57 -0400
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3786bae41e
chore: gig-gate combat deployables and default Make non-consumables in combat
VinPropane
2026-04-03 20:36:39 -0400
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9f7a1e0af8
chore: split armor into Hardshell and Softshell; powered armor on Rigging
VinPropane
2026-04-03 20:34:09 -0400
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a3140e509e
chore: add Edgesmith Make skill for non-gun weapons
VinPropane
2026-04-03 20:29:15 -0400
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38021311aa
chore: keep Food synth Make skill; remove defer note
VinPropane
2026-04-03 20:28:18 -0400
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cc71b79e78
chore: cybernetic replacement cost; old unit likely becomes scrap
VinPropane
2026-04-03 20:27:39 -0400
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c21f65532c
chore: Armtech swappable vs Cybernetics body-integrated—no overlap
VinPropane
2026-04-03 20:27:07 -0400
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ad0d1bc2b5
chore: cybernetics semi-permanent and not gig-gated (Seams + decisions)
VinPropane
2026-04-03 20:26:25 -0400
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39ef946814
chore: add Cybernetics Make skill to skills roster
VinPropane
2026-04-03 20:23:56 -0400
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f6c4cb6b52
fix: stable #seams-gigs-skills anchor for Seams section links
VinPropane
2026-04-03 20:22:53 -0400
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1757e87830
chore: separate Data scrub (data/firmware) from Fab tech
VinPropane
2026-04-03 20:21:23 -0400
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e13043f09a
chore: generalize multi-stage Process note; roster intro for chain shape
VinPropane
2026-04-03 20:20:18 -0400
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b4f72c77e6
chore: document multi-stage Process chains (e.g. Composite work)
VinPropane
2026-04-03 20:19:27 -0400
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3d57013e14
chore: separate Fab tech (PCBs, chips, solenoids) from Refine
VinPropane
2026-04-03 20:17:46 -0400
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30d7608741
chore: split Refine (physical materials) vs Synth-chem prep (bio/chem)
VinPropane
2026-04-03 20:16:47 -0400
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f8d99bfd4d
chore: note overlapping Process/Make production chains in skills doc
VinPropane
2026-04-03 20:14:34 -0400
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8bcd4cba04
chore: define Salvage (consumer/vehicles) vs Quarry (urban infrastructure)
VinPropane
2026-04-03 20:10:42 -0400
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aa655d7a6f
chore: move grim presentation and teen rating target to game design overview
VinPropane
2026-04-03 20:09:02 -0400
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193001c92b
chore: cap grim skill concepts at non-adult-only presentation
VinPropane
2026-04-03 20:06:48 -0400
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ae0ca367e1
chore: document grim Harvest (bio) sourcing in skills roster
VinPropane
2026-04-03 20:05:32 -0400
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b2de73bbaf
chore: drop Reclaim skill; Salvage and Quarry cover the space
VinPropane
2026-04-03 20:04:57 -0400
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5fded86bca
chore: clarify Extraction (earth) vs Quarry (city infrastructure)
VinPropane
2026-04-03 20:02:22 -0400
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feafb4d5a0
chore: format skill roster as per-category tables like gigs
VinPropane
2026-04-03 19:59:40 -0400
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eacd03e5c5
chore: document low-gig specialist path and growing skill roster
VinPropane
2026-04-03 19:58:16 -0400
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3846c23ef2
chore: drop Social skill category from game design skills doc
VinPropane
2026-04-03 19:54:02 -0400
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0fcedd5c09
chore: expand Tech roster with hacking and cyber security skills
VinPropane
2026-04-03 19:53:11 -0400
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d18656d29b
chore: move fab tech into Process / refine family in skill roster
VinPropane
2026-04-03 19:52:08 -0400
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714f98ae4f
chore: v0 skill roster ideas by Gather/Process/Make/Tech/Social
VinPropane
2026-04-03 19:50:21 -0400
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ebbe1f90b2
chore: clarify skill domains vs categories in skills.md
VinPropane
2026-04-03 19:49:07 -0400
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8fa93d6455
chore: add progression.md; make skills.md non-combat-only at top
VinPropane
2026-04-03 19:46:53 -0400
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18f3635fbe
chore: flesh out skills.md — domains, categories, XP, gates, mastery, epics
VinPropane
2026-04-03 19:43:27 -0400
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68419d0396
chore: add docs/game-design/brainstorm/ for loose ideas
VinPropane
2026-04-03 19:41:28 -0400
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8bc7018776
chore: capture hack + bodyguard mission idea (skills + gigs)
VinPropane
2026-04-03 19:40:22 -0400
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49ee930f5d
chore: note likely fourth damage gig later; keep 9-gig v1 roster
VinPropane
2026-04-03 19:29:03 -0400
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29838c8627
chore: cyberpunk-themed gig names (Breach, Cascade, Sightline, …)
VinPropane
2026-04-03 19:27:27 -0400
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4c8239b3bf
chore: add third damage gig Reach (ranged)
VinPropane
2026-04-03 19:25:32 -0400
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6b59ebbbe4
chore: first-draft 8-gig roster (2 per archetype)
VinPropane
2026-04-03 19:23:48 -0400
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a6b33d8a30
chore: PvP gig rules open indefinite pending PvP scope
VinPropane
2026-04-03 19:22:33 -0400
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4c6dc94d5e
chore: defer recruitment channel until broader vision
VinPropane
2026-04-03 19:22:03 -0400
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c07237db39
chore: conditional LFG design — niches, gig+loadout eligibility, multi-select
VinPropane
2026-04-03 19:17:59 -0400
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1ff835dd91
chore: decouple party recruitment from assumed LFG UI
VinPropane
2026-04-03 19:16:21 -0400
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31e7361ab3
chore: passive consumable amp applies from main or sub-gig
VinPropane
2026-04-03 19:13:48 -0400
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a204fb12e3
chore: gig XP only on main gig; sub earns none
VinPropane
2026-04-03 19:12:54 -0400
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8b97835189
chore: add game-design gigs.md artifact; link from overview and skills
VinPropane
2026-04-03 19:09:36 -0400
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a6eb441330
chore: refine combat progression mechanics for clarity and balance
VinPropane
2026-04-03 19:07:15 -0400
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8d5974fb74
chore: agree per-gig combat progression
VinPropane
2026-03-31 23:31:15 -0400
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6114dc613c
chore: agree hub-only gig swap (no on-the-fly)
VinPropane
2026-03-31 23:30:06 -0400
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975acf267b
chore: agree soft skill caps with escalating XP per level
VinPropane
2026-03-31 23:29:13 -0400
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72526ebc11
chore: clarify failure XP is per-skill, open; not death penalty
VinPropane
2026-03-31 23:27:15 -0400
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d30ee1c291
chore: agree primary skill XP from doing the activity
VinPropane
2026-03-31 23:25:51 -0400
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0766bbcc9b
chore: mark combat vs non-combat split agreed in decisions log
VinPropane
2026-03-31 23:24:59 -0400
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0f90f9500e
chore: agree sub-gig; drop combinatorial emphasis
VinPropane
2026-03-31 23:23:32 -0400
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e815b42734
chore: document optional FFXI-style sub-gig slot
VinPropane
2026-03-31 23:18:13 -0400
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f41426cdee
chore: multi-gig mastery OK; time-gated by slow gig leveling
VinPropane
2026-03-31 23:16:35 -0400
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db452e9c56
chore: rep character-wide, gig-scoped storylines and main quests
VinPropane
2026-03-31 23:13:48 -0400
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3d3de5b85e
chore: agree consumables baseline + gig amplification seam
VinPropane
2026-03-31 23:12:26 -0400
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a855551a6b
chore: combat gear crafting has no gig dependency
VinPropane
2026-03-31 23:10:49 -0400
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36533a5f98
chore: seam decision — combat gear is gig-restricted
VinPropane
2026-03-31 23:07:58 -0400
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bb23b155a6
chore: lock game-design vocabulary (gig vs skill)
VinPropane
2026-03-31 23:06:10 -0400
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08673b6e59
chore: document hybrid combat gigs + classless non-combat skills
VinPropane
2026-03-31 23:00:46 -0400
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e929f60e8a
chore: add game-design skills vision doc
VinPropane
2026-03-31 22:44:10 -0400
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55c4396da7
chore: fold professions into skills stub in game-design overview
VinPropane
2026-03-31 22:40:46 -0400
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afe6eed53c
chore: expand game-design overview planned topic stubs
VinPropane
2026-03-31 22:35:58 -0400
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a8dd1b22cd
chore: add game-design overview as master index
VinPropane
2026-03-31 22:33:39 -0400
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ff60b129cd
chore: add docs/game-design for vision and mechanics notes
VinPropane
2026-03-31 22:32:09 -0400
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-
83d350a341
Merge pull request #16 from ViPro-Technologies/docs/content-tooling-ct-track
VinPropane
2026-03-30 23:19:08 -0400
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-
107eda77d8
chore: add CT content-tooling track and vision plan tooling epic
VinPropane
2026-03-30 23:18:40 -0400
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-
2b0a050645
Merge pull request #15 from ViPro-Technologies/NS-17-persist-position-postgres
VinPropane
2026-03-30 23:05:51 -0400
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-
715c7d4a1b
NS-17: document Jira-prefixed commit subjects in rules and AGENTS
VinPropane
2026-03-30 23:04:04 -0400
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d20b3931af
style: primary constructors for position state types
VinPropane
2026-03-30 23:01:36 -0400
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e2d64a7a57
NS-17: PostgreSQL position persistence and integration tests
VinPropane
2026-03-30 22:55:17 -0400
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-
6c3d8b164f
Merge pull request #14 from ViPro-Technologies/ci/pr-gate-workflow
VinPropane
2026-03-30 21:46:19 -0400
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-
c3fc59347b
Name PR gate job pr-gate for branch-protection search
VinPropane
2026-03-30 21:45:30 -0400
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52fe2d4a01
Run PR gate on main so required-checks list can discover it
VinPropane
2026-03-30 21:37:04 -0400
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c37a99d4cd
Merge pull request #13 from ViPro-Technologies/ci/pr-gate-workflow
VinPropane
2026-03-30 21:35:26 -0400
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-
0ac3fb07e9
Run PR gate on feature-branch push, not only pull_request
VinPropane
2026-03-30 21:34:13 -0400
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3b88bb2f2a
Merge pull request #12 from ViPro-Technologies/ci/pr-gate-workflow
VinPropane
2026-03-30 21:32:36 -0400
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-
510155d4fc
Add PR gate workflow for path-skipped pull requests
VinPropane
2026-03-30 21:32:13 -0400
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-
2556f167c9
Merge pull request #11 from ViPro-Technologies/chore/add-gdlintrc
VinPropane
2026-03-30 21:31:46 -0400
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-
1caf3e416f
Add gdlintrc for GDScript linting configuration
VinPropane
2026-03-30 21:25:44 -0400
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-
6a804e591c
Merge pull request #10 from ViPro-Technologies/ci/gdscript-lint-and-dotnet-paths
VinPropane
2026-03-30 21:22:59 -0400
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-
15b0ee0921
ci: gate .NET workflow on server paths; add GDScript lint/format CI
VinPropane
2026-03-30 21:16:16 -0400
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-
a8cbcb5ff7
Merge pull request #9 from ViPro-Technologies/docs/vision-remove-todo-labels
VinPropane
2026-03-30 21:03:35 -0400
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5c63e1f0c3
Merge branch 'main' into docs/vision-remove-todo-labels
VinPropane
2026-03-30 21:02:53 -0400
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-
-
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c985b1fc4a
docs(vision): drop Cursor todo block and Todo N Output headings
VinPropane
2026-03-30 20:56:51 -0400
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cb3473d287
Merge pull request #8 from ViPro-Technologies/chore/story-kickoff-jira-in-progress
VinPropane
2026-03-30 20:50:07 -0400
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-
-
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27039e45ec
chore: story kickoff — transition Jira To Do to In Progress
VinPropane
2026-03-30 20:49:13 -0400
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ad53166317
Merge pull request #7 from ViPro-Technologies/NS-16-move-command-position-state
VinPropane
2026-03-30 20:01:28 -0400
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