Commit Graph

  • 940cc71840 chore: add game-design items doc and cross-links VinPropane 2026-04-03 21:42:18 -0400
  • c90c5baa41 docs: add game-design abilities.md and wire cross-links VinPropane 2026-04-03 21:39:43 -0400
  • d1138bfe62 docs: E2.M1 contract column lists allowedXpSourceKinds (nit #2) VinPropane 2026-04-03 21:34:49 -0400
  • fe38ebeb4f docs: drop classless terminology; rename Epic 2 to skills and progression VinPropane 2026-04-03 21:33:53 -0400
  • aceb6027bf chore: align Epic 2 title with epic_02 filename (nit #1) VinPropane 2026-04-03 21:30:53 -0400
  • 6599e136d6 chore: CI check for decomposition hybrid vocabulary (suggestion 4) VinPropane 2026-04-03 21:29:28 -0400
  • d11641159d chore: Epic 2 E2.M1 stub, content CI validation, doc follow-ups VinPropane 2026-04-03 21:27:52 -0400
  • f9de62b563 chore: branch-wide docs review vs main + Epic 2 objective hybrid wording VinPropane 2026-04-03 21:23:36 -0400
  • dd2fef797d chore: align game-design docs, SkillDef schema, and docs review agent VinPropane 2026-04-03 21:21:33 -0400
  • b7aeccafa9 chore: defer failure XP, respec, synergy to late-stage tuning VinPropane 2026-04-03 20:44:04 -0400
  • c40923d1f9 chore: log Tech skill category roster as agreed solid for v0 VinPropane 2026-04-03 20:40:41 -0400
  • 681b9a6a95 chore: clarify Rigging vs Hardshell hybrid note in skills roster VinPropane 2026-04-03 20:38:37 -0400
  • 08a9e67211 chore: non-combat Rigging use by specialty skill; utility items without hooks VinPropane 2026-04-03 20:37:57 -0400
  • 3786bae41e chore: gig-gate combat deployables and default Make non-consumables in combat VinPropane 2026-04-03 20:36:39 -0400
  • 9f7a1e0af8 chore: split armor into Hardshell and Softshell; powered armor on Rigging VinPropane 2026-04-03 20:34:09 -0400
  • a3140e509e chore: add Edgesmith Make skill for non-gun weapons VinPropane 2026-04-03 20:29:15 -0400
  • 38021311aa chore: keep Food synth Make skill; remove defer note VinPropane 2026-04-03 20:28:18 -0400
  • cc71b79e78 chore: cybernetic replacement cost; old unit likely becomes scrap VinPropane 2026-04-03 20:27:39 -0400
  • c21f65532c chore: Armtech swappable vs Cybernetics body-integrated—no overlap VinPropane 2026-04-03 20:27:07 -0400
  • ad0d1bc2b5 chore: cybernetics semi-permanent and not gig-gated (Seams + decisions) VinPropane 2026-04-03 20:26:25 -0400
  • 39ef946814 chore: add Cybernetics Make skill to skills roster VinPropane 2026-04-03 20:23:56 -0400
  • f6c4cb6b52 fix: stable #seams-gigs-skills anchor for Seams section links VinPropane 2026-04-03 20:22:53 -0400
  • 1757e87830 chore: separate Data scrub (data/firmware) from Fab tech VinPropane 2026-04-03 20:21:23 -0400
  • e13043f09a chore: generalize multi-stage Process note; roster intro for chain shape VinPropane 2026-04-03 20:20:18 -0400
  • b4f72c77e6 chore: document multi-stage Process chains (e.g. Composite work) VinPropane 2026-04-03 20:19:27 -0400
  • 3d57013e14 chore: separate Fab tech (PCBs, chips, solenoids) from Refine VinPropane 2026-04-03 20:17:46 -0400
  • 30d7608741 chore: split Refine (physical materials) vs Synth-chem prep (bio/chem) VinPropane 2026-04-03 20:16:47 -0400
  • f8d99bfd4d chore: note overlapping Process/Make production chains in skills doc VinPropane 2026-04-03 20:14:34 -0400
  • 8bcd4cba04 chore: define Salvage (consumer/vehicles) vs Quarry (urban infrastructure) VinPropane 2026-04-03 20:10:42 -0400
  • aa655d7a6f chore: move grim presentation and teen rating target to game design overview VinPropane 2026-04-03 20:09:02 -0400
  • 193001c92b chore: cap grim skill concepts at non-adult-only presentation VinPropane 2026-04-03 20:06:48 -0400
  • ae0ca367e1 chore: document grim Harvest (bio) sourcing in skills roster VinPropane 2026-04-03 20:05:32 -0400
  • b2de73bbaf chore: drop Reclaim skill; Salvage and Quarry cover the space VinPropane 2026-04-03 20:04:57 -0400
  • 5fded86bca chore: clarify Extraction (earth) vs Quarry (city infrastructure) VinPropane 2026-04-03 20:02:22 -0400
  • feafb4d5a0 chore: format skill roster as per-category tables like gigs VinPropane 2026-04-03 19:59:40 -0400
  • eacd03e5c5 chore: document low-gig specialist path and growing skill roster VinPropane 2026-04-03 19:58:16 -0400
  • 3846c23ef2 chore: drop Social skill category from game design skills doc VinPropane 2026-04-03 19:54:02 -0400
  • 0fcedd5c09 chore: expand Tech roster with hacking and cyber security skills VinPropane 2026-04-03 19:53:11 -0400
  • d18656d29b chore: move fab tech into Process / refine family in skill roster VinPropane 2026-04-03 19:52:08 -0400
  • 714f98ae4f chore: v0 skill roster ideas by Gather/Process/Make/Tech/Social VinPropane 2026-04-03 19:50:21 -0400
  • ebbe1f90b2 chore: clarify skill domains vs categories in skills.md VinPropane 2026-04-03 19:49:07 -0400
  • 8fa93d6455 chore: add progression.md; make skills.md non-combat-only at top VinPropane 2026-04-03 19:46:53 -0400
  • 18f3635fbe chore: flesh out skills.md — domains, categories, XP, gates, mastery, epics VinPropane 2026-04-03 19:43:27 -0400
  • 68419d0396 chore: add docs/game-design/brainstorm/ for loose ideas VinPropane 2026-04-03 19:41:28 -0400
  • 8bc7018776 chore: capture hack + bodyguard mission idea (skills + gigs) VinPropane 2026-04-03 19:40:22 -0400
  • 49ee930f5d chore: note likely fourth damage gig later; keep 9-gig v1 roster VinPropane 2026-04-03 19:29:03 -0400
  • 29838c8627 chore: cyberpunk-themed gig names (Breach, Cascade, Sightline, …) VinPropane 2026-04-03 19:27:27 -0400
  • 4c8239b3bf chore: add third damage gig Reach (ranged) VinPropane 2026-04-03 19:25:32 -0400
  • 6b59ebbbe4 chore: first-draft 8-gig roster (2 per archetype) VinPropane 2026-04-03 19:23:48 -0400
  • a6b33d8a30 chore: PvP gig rules open indefinite pending PvP scope VinPropane 2026-04-03 19:22:33 -0400
  • 4c6dc94d5e chore: defer recruitment channel until broader vision VinPropane 2026-04-03 19:22:03 -0400
  • c07237db39 chore: conditional LFG design — niches, gig+loadout eligibility, multi-select VinPropane 2026-04-03 19:17:59 -0400
  • 1ff835dd91 chore: decouple party recruitment from assumed LFG UI VinPropane 2026-04-03 19:16:21 -0400
  • 31e7361ab3 chore: passive consumable amp applies from main or sub-gig VinPropane 2026-04-03 19:13:48 -0400
  • a204fb12e3 chore: gig XP only on main gig; sub earns none VinPropane 2026-04-03 19:12:54 -0400
  • 8b97835189 chore: add game-design gigs.md artifact; link from overview and skills VinPropane 2026-04-03 19:09:36 -0400
  • a6eb441330 chore: refine combat progression mechanics for clarity and balance VinPropane 2026-04-03 19:07:15 -0400
  • 8d5974fb74 chore: agree per-gig combat progression VinPropane 2026-03-31 23:31:15 -0400
  • 6114dc613c chore: agree hub-only gig swap (no on-the-fly) VinPropane 2026-03-31 23:30:06 -0400
  • 975acf267b chore: agree soft skill caps with escalating XP per level VinPropane 2026-03-31 23:29:13 -0400
  • 72526ebc11 chore: clarify failure XP is per-skill, open; not death penalty VinPropane 2026-03-31 23:27:15 -0400
  • d30ee1c291 chore: agree primary skill XP from doing the activity VinPropane 2026-03-31 23:25:51 -0400
  • 0766bbcc9b chore: mark combat vs non-combat split agreed in decisions log VinPropane 2026-03-31 23:24:59 -0400
  • 0f90f9500e chore: agree sub-gig; drop combinatorial emphasis VinPropane 2026-03-31 23:23:32 -0400
  • e815b42734 chore: document optional FFXI-style sub-gig slot VinPropane 2026-03-31 23:18:13 -0400
  • f41426cdee chore: multi-gig mastery OK; time-gated by slow gig leveling VinPropane 2026-03-31 23:16:35 -0400
  • db452e9c56 chore: rep character-wide, gig-scoped storylines and main quests VinPropane 2026-03-31 23:13:48 -0400
  • 3d3de5b85e chore: agree consumables baseline + gig amplification seam VinPropane 2026-03-31 23:12:26 -0400
  • a855551a6b chore: combat gear crafting has no gig dependency VinPropane 2026-03-31 23:10:49 -0400
  • 36533a5f98 chore: seam decision — combat gear is gig-restricted VinPropane 2026-03-31 23:07:58 -0400
  • bb23b155a6 chore: lock game-design vocabulary (gig vs skill) VinPropane 2026-03-31 23:06:10 -0400
  • 08673b6e59 chore: document hybrid combat gigs + classless non-combat skills VinPropane 2026-03-31 23:00:46 -0400
  • e929f60e8a chore: add game-design skills vision doc VinPropane 2026-03-31 22:44:10 -0400
  • 55c4396da7 chore: fold professions into skills stub in game-design overview VinPropane 2026-03-31 22:40:46 -0400
  • afe6eed53c chore: expand game-design overview planned topic stubs VinPropane 2026-03-31 22:35:58 -0400
  • a8dd1b22cd chore: add game-design overview as master index VinPropane 2026-03-31 22:33:39 -0400
  • ff60b129cd chore: add docs/game-design for vision and mechanics notes VinPropane 2026-03-31 22:32:09 -0400
  • 83d350a341
    Merge pull request #16 from ViPro-Technologies/docs/content-tooling-ct-track VinPropane 2026-03-30 23:19:08 -0400
  • 107eda77d8 chore: add CT content-tooling track and vision plan tooling epic VinPropane 2026-03-30 23:18:40 -0400
  • 2b0a050645
    Merge pull request #15 from ViPro-Technologies/NS-17-persist-position-postgres VinPropane 2026-03-30 23:05:51 -0400
  • 715c7d4a1b NS-17: document Jira-prefixed commit subjects in rules and AGENTS VinPropane 2026-03-30 23:04:04 -0400
  • d20b3931af style: primary constructors for position state types VinPropane 2026-03-30 23:01:36 -0400
  • e2d64a7a57 NS-17: PostgreSQL position persistence and integration tests VinPropane 2026-03-30 22:55:17 -0400
  • 6c3d8b164f
    Merge pull request #14 from ViPro-Technologies/ci/pr-gate-workflow VinPropane 2026-03-30 21:46:19 -0400
  • c3fc59347b Name PR gate job pr-gate for branch-protection search VinPropane 2026-03-30 21:45:30 -0400
  • 52fe2d4a01 Run PR gate on main so required-checks list can discover it VinPropane 2026-03-30 21:37:04 -0400
  • c37a99d4cd
    Merge pull request #13 from ViPro-Technologies/ci/pr-gate-workflow VinPropane 2026-03-30 21:35:26 -0400
  • 0ac3fb07e9 Run PR gate on feature-branch push, not only pull_request VinPropane 2026-03-30 21:34:13 -0400
  • 3b88bb2f2a
    Merge pull request #12 from ViPro-Technologies/ci/pr-gate-workflow VinPropane 2026-03-30 21:32:36 -0400
  • 510155d4fc Add PR gate workflow for path-skipped pull requests VinPropane 2026-03-30 21:32:13 -0400
  • 2556f167c9
    Merge pull request #11 from ViPro-Technologies/chore/add-gdlintrc VinPropane 2026-03-30 21:31:46 -0400
  • 1caf3e416f Add gdlintrc for GDScript linting configuration VinPropane 2026-03-30 21:25:44 -0400
  • 6a804e591c
    Merge pull request #10 from ViPro-Technologies/ci/gdscript-lint-and-dotnet-paths VinPropane 2026-03-30 21:22:59 -0400
  • 15b0ee0921 ci: gate .NET workflow on server paths; add GDScript lint/format CI VinPropane 2026-03-30 21:16:16 -0400
  • a8cbcb5ff7
    Merge pull request #9 from ViPro-Technologies/docs/vision-remove-todo-labels VinPropane 2026-03-30 21:03:35 -0400
  • 5c63e1f0c3
    Merge branch 'main' into docs/vision-remove-todo-labels VinPropane 2026-03-30 21:02:53 -0400
  • c985b1fc4a docs(vision): drop Cursor todo block and Todo N Output headings VinPropane 2026-03-30 20:56:51 -0400
  • cb3473d287
    Merge pull request #8 from ViPro-Technologies/chore/story-kickoff-jira-in-progress VinPropane 2026-03-30 20:50:07 -0400
  • 27039e45ec chore: story kickoff — transition Jira To Do to In Progress VinPropane 2026-03-30 20:49:13 -0400
  • ad53166317
    Merge pull request #7 from ViPro-Technologies/NS-16-move-command-position-state VinPropane 2026-03-30 20:01:28 -0400