Commit Graph

1038 Commits (d7c3ede5a7dc7053aa67438a5e5656a3fdee33c8)

Author SHA1 Message Date
VinPropane d7c3ede5a7 chore: Epic 5 stable slice anchors and doc cluster alignment
Add explicit HTML slice anchors to epic_05, restore deep links across E5
backlogs and plans, fix E5M2 NEO-98 resolve vocabulary and E5.M3 Linear row,
and record review follow-up as Done.
2026-05-30 19:25:56 -04:00
VinPropane db9ddb9fe0 chore: Decompose E5.M3 prototype backlog (NEO-100–NEO-111)
Epic 5 Slice 3 encounter + reward routing: backlog doc, module/epic/register
updates, and Linear issues for one combat-pocket clear with idempotent loot.
2026-05-30 18:38:18 -04:00
VinPropane 2f1b7f10be
Merge pull request #137 from ViPro-Technologies/NEO-98-e5m2-12-playable-npc-telegraph-combat-capstone
NEO-98: E5M2-12 playable NPC telegraph combat capstone
2026-05-30 18:34:32 -04:00
VinPropane e6b8386102 NEO-98: Remove unused ability gate alias in validate_content. 2026-05-30 18:29:30 -04:00
VinPropane 04126693e1 NEO-98: Update Bruno for seven abilities and attackAbilityId. 2026-05-30 18:06:42 -04:00
VinPropane b77b7f8fbb NEO-98: Address follow-up review doc findings.
Update E5.M2 module freeze, plan scope reconciliation, alignment
register, client README melee row, and strike-through follow-up review.
2026-05-30 18:02:55 -04:00
VinPropane bc1357cf94 NEO-98: add follow-up code review for capstone integration fixes 2026-05-30 18:01:52 -04:00
VinPropane 44fb4adbe5 NEO-98: Set melee strike to 2 m and elite slam to 4 m. 2026-05-30 17:55:10 -04:00
VinPropane 99aa2b455f NEO-98: Document melee 1 m strike range in manual QA. 2026-05-30 17:54:06 -04:00
VinPropane b9e2d2f4c9 NEO-98: Shorten NPC melee strike maxRange to 1 m. 2026-05-30 17:53:14 -04:00
VinPropane 3169106f28 NEO-98: Resolve NPC telegraph hits via attack ability maxRange.
Telegraph damage now looks up behavior attackAbilityId for baseDamage and
maxRange instead of using aggroRadius. Adds three NPC attack abilities, maxRange
on AbilityDef, attackAbilityId on NpcBehaviorDef, and cross-ref validation.
2026-05-30 17:49:21 -04:00
VinPropane 332cd4445f NEO-98: stop defeated NPC aggro and runtime attacks
Clear threat holder and reset runtime to idle when combat-target HP
is defeated — on cast accept and as an AdvanceOne guard so telegraph
cycles cannot continue after the killing blow.
2026-05-30 17:38:27 -04:00
VinPropane b03128a3b0 NEO-98: address code review — Esc regression step and AC parity 2026-05-30 17:05:30 -04:00
VinPropane 817ed26304 NEO-98: add code review for E5M2-12 capstone docs 2026-05-30 17:04:18 -04:00
VinPropane ae8b01d5e3 NEO-98: add capstone manual QA and Slice 2 docs 2026-05-30 17:02:50 -04:00
VinPropane ceef54cd23 NEO-98: add implementation plan for NPC telegraph combat capstone 2026-05-30 16:55:30 -04:00
VinPropane c3dee2b721
Merge pull request #136 from ViPro-Technologies/NEO-97-e5m2-11-client-telegraph-hud
NEO-97: E5M2-11 client telegraph HUD + NPC runtime poll
2026-05-29 22:18:52 -04:00
VinPropane b4b7fddf3a NEO-97: refresh NPC HUD labels when combat poll stops
Re-render NpcStateLabel and TelegraphLabel when combat-active gate
turns off (e.g. Esc clear without aggro) so stale rows are cleared.
2026-05-29 22:10:42 -04:00
VinPropane 38fc38fde8 NEO-97: dedupe locked_target_id_from_state via helpers
Use NpcCombatHudHelpers.locked_target_id_from_state from main.gd
instead of maintaining a private copy (Bugbot).
2026-05-29 22:02:52 -04:00
VinPropane 1bfa13b173 NEO-97: address Bugbot HUD row lookup and reuse
Resolve HUD npc rows once per render tick; wire production locked-row
lookup through NpcRuntimeClient.npc_row for last-snapshot fallback.
2026-05-29 21:45:17 -04:00
VinPropane bd1dd6b01f NEO-97: fix gdlint and gdformat CI failures
Wrap long lines, restore signal-before-const order in craft_recipe_panel,
and run gdformat on flagged HUD files.
2026-05-29 21:42:49 -04:00
VinPropane ab0debd0b4 NEO-97: fix HUD overlap with vertical stack and larger fonts
Replace fixed-height absolute labels with HudRoot VBoxContainer so text
expands without overlapping; apply 22/20px theme via prototype_hud_theme.
2026-05-29 21:32:18 -04:00
VinPropane d2765dca82 NEO-97: increase prototype HUD label font sizes
Bump UICanvas combat and economy labels from 15/14 to 18/17 and
shift vertical offsets so larger text does not clip.
2026-05-29 21:30:35 -04:00
VinPropane d86ff337bc NEO-97: add GdUnit test script uid companions 2026-05-29 21:09:28 -04:00
VinPropane 55bb8d987a NEO-97: fix duplicate npc_row parse error in runtime client
GDScript cannot define instance and static npc_row with the same name;
helpers and tests now call npc_row_in_snapshot for static lookup.
2026-05-29 21:09:25 -04:00
VinPropane fd0b6d3db8 NEO-97: address code review — helpers, tests, doc fixes
Extract npc_combat_hud_helpers.gd for shared HUD formatters; hide telegraph
at zero windup; surface runtime sync errors; npc_row last-snapshot fallback;
expand GdUnit coverage; align E5.M2 module docs and strike review findings.
2026-05-29 21:07:02 -04:00
VinPropane 39ec50efa2 NEO-97: add code review for E5M2-11 client telegraph HUD 2026-05-29 21:00:55 -04:00
VinPropane cfda0acd9a NEO-97: add Godot telegraph HUD and NPC runtime poll clients
Wire npc-runtime-snapshot and combat-health GET clients with combat-active
~1 Hz polling, interpolated telegraph countdown, and PlayerCombatHp/NpcState/
Telegraph HUD labels; includes GdUnit tests, manual QA, and doc updates.
2026-05-29 20:59:11 -04:00
VinPropane b0d0c4262e NEO-97: add E5M2-11 client telegraph HUD implementation plan
Kickoff plan for Godot poll clients, combat-active HUD labels, and manual QA;
records kickoff decisions on poll gating, HUD scope, and windup interpolation.
2026-05-29 20:56:34 -04:00
VinPropane 1ce2b9893c
Merge pull request #135 from ViPro-Technologies/NEO-96-e5m2-10-npc-telemetry-hooks
NEO-96: E5M2-10 Slice 2 NPC telemetry hook sites
2026-05-29 20:53:58 -04:00
VinPropane 8a774857c6 NEO-96: address code review — fixture wording, E5.M2 status
Narrow holder-clear hook comments to AdvanceAll scope; document
ResetAllPrototypeRows bypass with optional E9.M1 anchor; remove
redundant TryGet; update E5.M2 Summary status and review follow-up.
2026-05-29 20:50:47 -04:00
VinPropane fedb735e53 NEO-96: add code review for E5M2-10 telemetry hook sites 2026-05-29 20:49:41 -04:00
VinPropane 5e1e37423f NEO-96: formalize NPC runtime telemetry hook sites
Replace NEO-93 placeholder comments with full telegraph_fired and
npc_state_transition E9.M1 anchors in NpcRuntimeOperations; document
in server README and E5.M2 module alignment.
2026-05-29 20:48:50 -04:00
VinPropane dedd9a9c18 NEO-96: add E5M2-10 NPC telemetry hook sites implementation plan 2026-05-29 20:47:21 -04:00
VinPropane 5994e58bb7
Merge pull request #134 from ViPro-Technologies/NEO-99-godot-district-blender-art
NEO-99: Godot prototype district Blender art import + NEO-91 NPC targeting
2026-05-29 20:34:41 -04:00
VinPropane bbdebcd724 NEO-99: Fix Bugbot dead code and GdUnit CI failures
Remove unused ENVIRONMENT preload (environment loads via main.tscn). Update
combat_targets_client_test for three prototype_npc_* rows; auto_free GLB
instances in visual catalog tests to avoid orphan exit code 101.
2026-05-29 20:26:44 -04:00
VinPropane d6b87f34b3 NEO-99: Fix gdlint duplicated-load and gdformat line wrap
Extract shared TARGET_ALPHA preload for melee and elite NPC props; reformat
interactable_world_builder prop lookup to satisfy max-line-length.
2026-05-29 20:07:25 -04:00
VinPropane f642fc2a7e NEO-99: restore Godot window maximized display mode from editor.
Re-applies window/size/mode=2 set in the Godot project settings UI.
2026-05-29 20:04:27 -04:00
VinPropane ab7033e85a NEO-99: update GdUnit tests for district visuals and prototype_npc_* targeting.
Add visual catalog transform tests and refresh target selection, marker,
and combat client suites for PrototypeNpcRegistry ids from NEO-91.
2026-05-29 20:03:47 -04:00
VinPropane fa3d48a6aa NEO-99: wire district GLB overlay and migrate tab targets to PrototypeNpcRegistry.
Add visual catalog/art scripts, instance environment art in main, spawn GLB
interactable and NPC prop meshes at server anchors, and replace legacy
prototype_target_* ids with prototype_npc_elite/melee/ranged for Tab lock.
2026-05-29 20:03:45 -04:00
VinPropane e19ecdb390 NEO-99: add Blender-exported district GLB assets and import sidecars.
Check in prototype environment mesh, interactable/combat prop GLBs, extracted
texture imports, and Sketchfab/Poly Haven credits for the Godot overlay.
2026-05-29 20:03:42 -04:00
VinPropane 49c7bef0fd
Merge pull request #133 from ViPro-Technologies/NEO-95-npc-attack-resolve-player-hp
NEO-95: NPC attack resolve + session player combat HP
2026-05-28 23:55:02 -04:00
VinPropane c96fb2d26a NEO-95: fix Bruno elite attack — multi-poll snapshot timeline
AdvanceAll runs only on npc-runtime-snapshot GET with a 5s delta cap;
sleep then combat-health alone never applied telegraph damage.
2026-05-28 23:49:59 -04:00
VinPropane fb70777453 NEO-95: note review follow-up commit SHA in review doc 2026-05-28 23:45:11 -04:00
VinPropane 5efa5a4ad8 NEO-95: address code review — alignment docs and API nits
Append NEO-95 landed to E5.M2 tracking; echo route playerId on
combat-health GET; AttackExecute comment; tighten elite test AAA.
2026-05-28 23:45:07 -04:00
VinPropane 3afe720980 NEO-95: add code review for NPC attack resolve + player HP 2026-05-28 23:43:56 -04:00
VinPropane b702d9fb6f NEO-95: add tests, Bruno smoke, and docs for player combat HP
Cover elite telegraph damage, fixture reset, and combat-health GET
verification; update E5M2 backlog and server README.
2026-05-28 23:42:20 -04:00
VinPropane cb1692ce85 NEO-95: add player combat HP store and NPC attack resolve
Wire telegraph-complete damage into AdvanceAll and expose GET
/game/players/{id}/combat-health for session player HP read model.
2026-05-28 23:42:18 -04:00
VinPropane ac4e1dff10 NEO-95: add implementation plan for NPC attack resolve + player HP 2026-05-28 23:37:46 -04:00
VinPropane 8bbf737b2d
Merge pull request #132 from ViPro-Technologies/NEO-94-npc-runtime-snapshot-get
NEO-94: TelegraphEvent snapshot GET + wire DTOs
2026-05-28 23:35:06 -04:00