NEO-98: Shorten NPC melee strike maxRange to 1 m.
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3169106f28
commit
b9e2d2f4c9
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@ -5,7 +5,7 @@
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"id": "prototype_npc_melee_strike",
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"displayName": "NPC Melee Strike",
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"baseDamage": 15,
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"maxRange": 6.0,
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"maxRange": 1.0,
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"cooldownSeconds": 3.0,
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"abilityKind": "attack"
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},
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@ -62,7 +62,7 @@ public class AbilityDefinitionCatalogLoaderTests
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"id": "prototype_npc_melee_strike",
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"displayName": "NPC Melee Strike",
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"baseDamage": 15,
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"maxRange": 6.0,
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"maxRange": 1.0,
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"cooldownSeconds": 3.0,
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"abilityKind": "attack"
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},
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@ -66,6 +66,6 @@ public class AbilityDefinitionsWorldApiTests
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var meleeStrike = body.Abilities.Single(a => a.Id == "prototype_npc_melee_strike");
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Assert.Equal(15, meleeStrike.BaseDamage);
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Assert.Equal(6.0, meleeStrike.MaxRange);
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Assert.Equal(1.0, meleeStrike.MaxRange);
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}
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}
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@ -44,7 +44,7 @@ public static class PrototypeNpcTestFixtures
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"NPC Melee Strike",
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15,
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3.0,
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6.0,
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1.0,
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"attack"),
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[PrototypeNpcAttackAbilityRegistry.PrototypeNpcRangedShot] = new(
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PrototypeNpcAttackAbilityRegistry.PrototypeNpcRangedShot,
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@ -161,7 +161,7 @@ Per-NPC aggro holders live in **`Game/Npc/`** as **`IThreatStateStore`** + **`In
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| Rule | Behavior |
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|------|----------|
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| **Acquire** | First **damaging** cast on an NPC sets holder to the casting player when the row is empty (**`AggroOperations.TryAcquire`** from **`AbilityCastApi`**). Zero-damage abilities do not acquire. |
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| **Attack range** | At telegraph resolve, damage applies only when the holder is within the bound attack ability's catalog **`maxRange`** of the NPC anchor (horizontal X/Z, inclusive). Melee strike **6 m**, ranged shot **10 m**, elite slam **8 m** — distinct from behavior **`aggroRadius`** (re-aggro) and tab-lock **6 m**. Out-of-range windups whiff (no damage; state still advances). |
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| **Attack range** | At telegraph resolve, damage applies only when the holder is within the bound attack ability's catalog **`maxRange`** of the NPC anchor (horizontal X/Z, inclusive). Melee strike **1 m**, ranged shot **10 m**, elite slam **8 m** — distinct from behavior **`aggroRadius`** (re-aggro) and tab-lock **6 m**. Out-of-range windups whiff (no damage; state still advances). |
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| **Leash clear** | Holder clears when that player moves beyond the bound behavior def **`leashRadius`** from the NPC anchor (horizontal X/Z distance). Wired on **`POST /move`**, **`POST /move-stream`**, and before acquire on cast. |
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| **Defeat clear** | When **`ICombatEntityHealthStore`** marks the NPC **`defeated`**, **`NpcRuntimeOperations.TryStopOnTargetDefeat`** clears holder and resets runtime to **`idle`** (cast accept + lazy advance guard). |
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| **Re-aggro** | After clear, the same first-hit rule applies — no proximity auto-aggro in this slice. |
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