NEO-97: dedupe locked_target_id_from_state via helpers
Use NpcCombatHudHelpers.locked_target_id_from_state from main.gd instead of maintaining a private copy (Bugbot).pull/136/head
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1bfa13b173
commit
38fc38fde8
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@ -305,12 +305,12 @@ func _on_authoritative_ack_for_hud(world: Vector3) -> void:
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## live distance readouts stay in sync with the player capsule even while
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## the server state is idle.
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func _on_target_state_changed(state: Dictionary) -> void:
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var prev_lock := _locked_target_id_from_state(_last_target_state)
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var prev_lock := NpcCombatHudHelpers.locked_target_id_from_state(_last_target_state)
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_last_target_state = state.duplicate()
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if is_instance_valid(_player):
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_render_target_lock_label(_player.global_position)
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_render_combat_target_hp_label()
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var new_lock := _locked_target_id_from_state(_last_target_state)
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var new_lock := NpcCombatHudHelpers.locked_target_id_from_state(_last_target_state)
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if is_instance_valid(_target_markers) and _target_markers.has_method("set_locked_target"):
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_target_markers.call("set_locked_target", new_lock)
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if new_lock != prev_lock:
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@ -1033,17 +1033,10 @@ func _request_combat_targets_refresh() -> void:
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_combat_targets_client.call("request_sync_from_server")
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func _locked_target_id_from_state(state: Dictionary) -> String:
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var locked_variant: Variant = state.get("lockedTargetId", null)
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if locked_variant is String:
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return (locked_variant as String).strip_edges()
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return ""
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func _render_combat_target_hp_label() -> void:
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if not is_instance_valid(_combat_target_hp_label):
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return
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var lock_id := _locked_target_id_from_state(_last_target_state)
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var lock_id := NpcCombatHudHelpers.locked_target_id_from_state(_last_target_state)
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if lock_id.is_empty():
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_combat_target_hp_label.text = ("Target HP: — (Tab → elite/melee/ranged near spawn)")
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return
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