Merge pull request #133 from ViPro-Technologies/NEO-95-npc-attack-resolve-player-hp
NEO-95: NPC attack resolve + session player combat HPpull/135/head
commit
49c7bef0fd
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@ -0,0 +1,95 @@
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meta {
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name: Get combat health after elite attack
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type: http
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seq: 2
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}
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docs {
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E5M2-09 AC smoke: lock prototype_npc_elite, damaging cast, poll npc-runtime-snapshot through
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attackCooldownSeconds (5.0s) + telegraphWindupSeconds (2.5s), then GET combat-health.
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Lazy AdvanceAll caps at 5.0s per poll — need two snapshot GETs after cast (same as FakeClock integration test).
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}
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script:pre-request {
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const axios = require("axios");
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const { resetPrototypeCombatTargets } = require("./scripts/combat-targets-reset-helper.js");
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const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
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const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
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const jsonHeaders = { headers: { "Content-Type": "application/json" } };
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function sleep(ms) {
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return new Promise((resolve) => setTimeout(resolve, ms));
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}
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await resetPrototypeCombatTargets(bru);
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await axios.post(
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`${baseUrl}/game/players/${playerId}/move`,
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{ schemaVersion: 1, target: { x: -2, y: 0.9, z: -2 } },
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jsonHeaders,
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);
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await axios.post(
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`${baseUrl}/game/players/${playerId}/hotbar-loadout`,
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{
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schemaVersion: 1,
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slots: [{ slotIndex: 0, abilityId: "prototype_pulse" }],
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},
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jsonHeaders,
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);
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await axios.post(
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`${baseUrl}/game/players/${playerId}/target/select`,
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{ schemaVersion: 1, targetId: "prototype_npc_elite" },
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jsonHeaders,
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);
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const castResponse = await axios.post(
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`${baseUrl}/game/players/${playerId}/ability-cast`,
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{
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schemaVersion: 1,
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slotIndex: 0,
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abilityId: "prototype_pulse",
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targetId: "prototype_npc_elite",
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},
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jsonHeaders,
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);
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const castBody = castResponse.data;
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if (!castBody?.accepted || !castBody?.combatResolution) {
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throw new Error(`neo95 cast failed: ${JSON.stringify(castBody)}`);
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}
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await axios.get(`${baseUrl}/game/world/npc-runtime-snapshot`);
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await sleep(5000);
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await axios.get(`${baseUrl}/game/world/npc-runtime-snapshot`);
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await sleep(2500);
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await axios.get(`${baseUrl}/game/world/npc-runtime-snapshot`);
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bru.setVar("neo95CastBody", JSON.stringify(castBody));
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}
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get {
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url: {{baseUrl}}/game/players/dev-local-1/combat-health
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body: none
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auth: none
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}
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tests {
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test("cast body shows accepted damaging pulse on elite", function () {
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const castBody = JSON.parse(bru.getVar("neo95CastBody"));
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expect(castBody.accepted).to.equal(true);
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expect(castBody.combatResolution.targetRemainingHp).to.equal(175);
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});
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test("player HP decreased by elite attackDamage (25)", function () {
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const body = res.getBody();
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expect(body.schemaVersion).to.equal(1);
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expect(body.playerId).to.equal("dev-local-1");
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expect(body.maxHp).to.equal(100);
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expect(body.currentHp).to.equal(75);
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expect(body.defeated).to.equal(false);
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});
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}
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@ -0,0 +1,24 @@
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meta {
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name: Get player combat health
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type: http
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seq: 1
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}
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get {
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url: {{baseUrl}}/game/players/dev-local-1/combat-health
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body: none
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auth: none
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}
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tests {
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test("returns 200 JSON with schema v1 and full HP baseline", function () {
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expect(res.getStatus()).to.equal(200);
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expect(res.getHeader("content-type")).to.contain("application/json");
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const body = res.getBody();
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expect(body.schemaVersion).to.equal(1);
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expect(body.playerId).to.equal("dev-local-1");
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expect(body.maxHp).to.equal(100);
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expect(body.currentHp).to.equal(100);
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expect(body.defeated).to.equal(false);
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});
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}
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@ -0,0 +1,9 @@
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meta {
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name: combat-health
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}
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docs {
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NEO-95: GET /game/players/{id}/combat-health — session player combat HP after NPC telegraph resolve.
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Pre-request scripts call POST /game/__dev/combat-targets-fixture so CI survives ability-cast folder pollution.
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Elite attack smoke (seq 2) polls npc-runtime-snapshot twice (5s + 2.5s waits) before combat-health GET — AdvanceAll delta cap 5.0s requires multi-poll timeline like integration tests.
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}
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@ -7,7 +7,7 @@
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| **Module ID** | E5.M2 |
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| **Epic** | [Epic 5 — PvE Combat](../epics/epic_05_pve_combat.md) |
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| **Stage target** | Prototype |
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| **Status** | In Progress — Slice 2 backlog [E5M2-prototype-backlog.md](../../plans/E5M2-prototype-backlog.md): **E5M2-01** [NEO-87](https://linear.app/neon-sprawl/issue/NEO-87) catalog + CI landed · **E5M2-02** [NEO-88](https://linear.app/neon-sprawl/issue/NEO-88) server load landed · **E5M2-03** [NEO-89](https://linear.app/neon-sprawl/issue/NEO-89) registry + DI landed · **E5M2-04** [NEO-90](https://linear.app/neon-sprawl/issue/NEO-90) behavior-definitions GET landed · **E5M2-05** [NEO-91](https://linear.app/neon-sprawl/issue/NEO-91) NPC instance registry + combat-target migration landed · **E5M2-06** [NEO-92](https://linear.app/neon-sprawl/issue/NEO-92) aggro rule + threat store landed · **E5M2-07** [NEO-93](https://linear.app/neon-sprawl/issue/NEO-93) NPC runtime state machine landed · **E5M2-08** [NEO-94](https://linear.app/neon-sprawl/issue/NEO-94) runtime snapshot GET landed → **E5M2-12** [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98) |
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| **Status** | In Progress — Slice 2 backlog [E5M2-prototype-backlog.md](../../plans/E5M2-prototype-backlog.md): **E5M2-01** [NEO-87](https://linear.app/neon-sprawl/issue/NEO-87) catalog + CI landed · **E5M2-02** [NEO-88](https://linear.app/neon-sprawl/issue/NEO-88) server load landed · **E5M2-03** [NEO-89](https://linear.app/neon-sprawl/issue/NEO-89) registry + DI landed · **E5M2-04** [NEO-90](https://linear.app/neon-sprawl/issue/NEO-90) behavior-definitions GET landed · **E5M2-05** [NEO-91](https://linear.app/neon-sprawl/issue/NEO-91) NPC instance registry + combat-target migration landed · **E5M2-06** [NEO-92](https://linear.app/neon-sprawl/issue/NEO-92) aggro rule + threat store landed · **E5M2-07** [NEO-93](https://linear.app/neon-sprawl/issue/NEO-93) NPC runtime state machine landed · **E5M2-08** [NEO-94](https://linear.app/neon-sprawl/issue/NEO-94) runtime snapshot GET landed · **E5M2-09** [NEO-95](https://linear.app/neon-sprawl/issue/NEO-95) NPC attack resolve + player combat HP landed → **E5M2-12** [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98) |
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| **Linear** | Label **`E5.M2`** · [E5M2-prototype-backlog.md](../../plans/E5M2-prototype-backlog.md) **E5M2-01** [NEO-87](https://linear.app/neon-sprawl/issue/NEO-87) · **E5M2-02** [NEO-88](https://linear.app/neon-sprawl/issue/NEO-88) · **E5M2-03** [NEO-89](https://linear.app/neon-sprawl/issue/NEO-89) · **E5M2-04** [NEO-90](https://linear.app/neon-sprawl/issue/NEO-90) · **E5M2-05** [NEO-91](https://linear.app/neon-sprawl/issue/NEO-91) → **E5M2-12** [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98) |
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## Purpose
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@ -89,6 +89,8 @@ The **first shipped three-archetype NPC spine** under `content/npc-behaviors/*.j
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**NPC runtime snapshot HTTP (NEO-94):** **`GET /game/world/npc-runtime-snapshot`** — versioned read-only projection (`schemaVersion` **1**, **`npcInstances`**, optional nested **`activeTelegraph`**) with lazy **`AdvanceAll`** on poll. Plan: [NEO-94 implementation plan](../../plans/NEO-94-implementation-plan.md); [server README — NPC runtime snapshot (NEO-94)](../../../server/README.md#npc-runtime-snapshot-neo-94); Bruno `bruno/neon-sprawl-server/npc-runtime-snapshot/`.
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**Session player combat HP (NEO-95):** **`IPlayerCombatHealthStore`** + **`NpcAttackOperations.TryResolveTelegraphComplete`** in `server/NeonSprawl.Server/Game/Combat/` — telegraph complete applies catalog **`attackDamage`** to aggro holder; **`GET /game/players/{id}/combat-health`** read model for client HUD. Plan: [NEO-95 implementation plan](../../plans/NEO-95-implementation-plan.md); [server README — Session player combat HP (NEO-95)](../../../server/README.md#session-player-combat-hp-neo-95); Bruno `bruno/neon-sprawl-server/combat-health/`.
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**NPC behavior definitions HTTP (NEO-90):** **`GET /game/world/npc-behavior-definitions`** — versioned read-only projection (`schemaVersion` **1**, **`npcBehaviors`**) backed by **`INpcBehaviorDefinitionRegistry`**. Plan: [NEO-90 implementation plan](../../plans/NEO-90-implementation-plan.md); [server README — NPC behavior definitions (NEO-90)](../../../server/README.md#npc-behavior-definitions-neo-90); Bruno `bruno/neon-sprawl-server/npc-behavior-definitions/`.
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## Risks and telemetry
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File diff suppressed because one or more lines are too long
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@ -297,9 +297,11 @@ Working backlog for **Epic 5 — Slice 2** ([NPC archetypes and telegraphs](../d
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**Acceptance criteria**
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- [ ] Elite archetype telegraph → attack deals catalog damage to holder.
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- [ ] Player HP read model matches store after NPC attack.
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- [ ] No client-side damage math required for verification (Bruno or integration tests).
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- [x] Elite archetype telegraph → attack deals catalog damage to holder.
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- [x] Player HP read model matches store after NPC attack.
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- [x] No client-side damage math required for verification (Bruno or integration tests).
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**Landed ([NEO-95](https://linear.app/neon-sprawl/issue/NEO-95)):** **`IPlayerCombatHealthStore`** + **`NpcAttackOperations.TryResolveTelegraphComplete`** — telegraph complete applies catalog damage; **`GET /game/players/{id}/combat-health`**; plan [NEO-95-implementation-plan.md](NEO-95-implementation-plan.md).
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**Client counterpart:** [NEO-97](https://linear.app/neon-sprawl/issue/NEO-97) — player HP + incoming telegraph/attack feedback labels.
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@ -0,0 +1,176 @@
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# NEO-95 — Implementation plan
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## Story reference
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| Field | Value |
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|--------|--------|
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| **Key** | NEO-95 |
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| **Title** | E5M2-09: NPC attack resolve + session player combat HP |
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| **Linear** | https://linear.app/neon-sprawl/issue/NEO-95/e5m2-09-npc-attack-resolve-session-player-combat-hp |
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| **Module** | [E5.M2 — NpcAiAndBehaviorProfiles](../decomposition/modules/E5_M2_NpcAiAndBehaviorProfiles.md) · Epic 5 Slice 2 · backlog **E5M2-09** |
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| **Branch** | `NEO-95-npc-attack-resolve-player-hp` |
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| **Precursor** | [NEO-94](https://linear.app/neon-sprawl/issue/NEO-94) — TelegraphEvent snapshot GET + wire DTOs (**Done** on `main`) |
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| **Pattern** | [NEO-80/91](https://linear.app/neon-sprawl/issue/NEO-91) — `ICombatEntityHealthStore` for NPC HP; [NEO-32](https://linear.app/neon-sprawl/issue/NEO-32) — player-scoped GET snapshot (`cooldown-snapshot`) |
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| **Blocks** | [NEO-97](https://linear.app/neon-sprawl/issue/NEO-97) — telegraph HUD + player HP labels (polls this GET + npc-runtime-snapshot) |
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| **Client counterpart** | [NEO-97](https://linear.app/neon-sprawl/issue/NEO-97) — player HP + incoming telegraph/attack feedback; capstone [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98) |
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## Kickoff clarifications
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| Topic | Question | Agent recommendation | Answer |
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|--------|----------|----------------------|--------|
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| **Player HP read model** | Nested on npc-runtime-snapshot vs dedicated player GET? | **`GET /game/players/{id}/combat-health`** — player-scoped route mirrors `cooldown-snapshot`; keeps world snapshot NPC-only. | **User:** dedicated GET. |
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| **Manual QA doc** | Add `docs/manual-qa/NEO-95.md`? | **Skip** — server-only HTTP; Bruno + integration tests (NEO-94 pattern). | **User:** skip. |
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## Goal, scope, and out-of-scope
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**Goal:** When an NPC telegraph completes during lazy tick advance, apply catalog **`attackDamage`** to the aggro holder via **`IPlayerCombatHealthStore`**. Expose session player combat HP on a player GET for client HUD poll.
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**In scope (from Linear + [E5M2-09](E5M2-prototype-backlog.md#e5m2-09--npc-attack-resolve--session-player-combat-hp)):**
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- **`IPlayerCombatHealthStore`** + in-memory implementation (session-only, lazy init **100** HP).
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- **`NpcAttackOperations.TryResolveTelegraphComplete`** invoked from **`NpcRuntimeOperations.AdvanceAll`** when windup completes.
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- **`GET /game/players/{id}/combat-health`** — **`schemaVersion` 1**, **`playerId`**, **`maxHp`**, **`currentHp`**, **`defeated`**; **404** when player has no position row (same gate as cooldown-snapshot).
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- Holder re-check at damage time — skip damage if aggro holder cleared during windup (leash clear).
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- Comment-only **`player_death`** hook site when HP reaches **0** (no respawn loop).
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- Extend dev **`POST /game/__dev/combat-targets-fixture`** to reset dev player combat HP to full.
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- Integration tests (AAA) with **`InMemoryWebApplicationFactory.FakeClock`** — elite telegraph complete → holder HP **100 → 75**; GET read model matches store.
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- Bruno folder **`bruno/neon-sprawl-server/combat-health/`** — baseline GET + post-attack HP smoke.
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- **`server/README.md`** player combat HP section; update NPC runtime “attack_execute stub” note.
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**Out of scope (from Linear + backlog):**
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- Godot HUD ([NEO-97](https://linear.app/neon-sprawl/issue/NEO-97)).
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- Postgres persistence, healing, player defensive abilities.
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- Telemetry instrumentation ([NEO-96](https://linear.app/neon-sprawl/issue/NEO-96)).
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- `docs/manual-qa/NEO-95.md` (kickoff decision).
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## Acceptance criteria checklist
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- [x] Elite archetype telegraph → attack deals catalog damage (**25**) to holder.
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- [x] Player HP read model matches store after NPC attack.
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- [x] No client-side damage math required for verification (Bruno or integration tests).
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## Technical approach
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### Damage resolve flow
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1. **`NpcRuntimeOperations.AdvanceOne`** — on **`TelegraphWindup`** phase completion (transition to **`Recover`**), call **`NpcAttackOperations.TryResolveTelegraphComplete`** **before** writing the new state.
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2. **`TryResolveTelegraphComplete(npcInstanceId, holderPlayerId, attackDamage, playerHealthStore, threatStore)`**:
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- Re-verify holder via **`IThreatStateStore`** — if holder missing or differs, **no-op** (leash clear during windup).
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- **`playerHealthStore.TryApplyDamage(holderPlayerId, attackDamage, out _)`**.
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- When resulting **`currentHp == 0`**: comment-only **`// TODO(E9.M1): player_death`** (mirror NEO-84 combat hooks).
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3. **`AdvanceAll`** gains optional **`IPlayerCombatHealthStore`** parameter (required in production callers — snapshot GET and tests pass the store from DI).
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### Player combat health store
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Mirror **`ICombatEntityHealthStore`** shape but keyed by **player id** (not NPC instance id):
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| Method | Behavior |
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|--------|----------|
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| **`TryGet`** | Lazy-init **`currentHp = maxHp = 100`** on first access for any non-empty normalized player id. |
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| **`TryApplyDamage`** | Non-negative damage; floor at zero; return snapshot with **`defeated`** when **`currentHp == 0`**. |
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| **`TryResetToFull`** | Restore to **100** HP; create row if absent (dev fixture + tests). |
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**Constant:** **`PlayerCombatHealthDefaults.MaxHp = 100`** — flat prototype default per E5M2 kickoff table (not catalog-derived).
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### HTTP read model
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**`GET /game/players/{id}/combat-health`** (NEO-95):
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```json
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{
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"schemaVersion": 1,
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"playerId": "dev-local-1",
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"maxHp": 100,
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"currentHp": 75,
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"defeated": false
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}
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```
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- Gate: **`IPositionStateStore.TryGetPosition(id)`** — **404** when unknown player (same as **`CooldownSnapshotApi`**).
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- Lazy-init on GET — first poll returns full **100** HP without requiring prior NPC attack.
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- **`NpcRuntimeSnapshotWorldApi`** unchanged — NPC-only world poll; NEO-97 polls both endpoints at ~1 Hz.
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### Lazy tick wiring
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**`NpcRuntimeSnapshotWorldApi`** handler injects **`IPlayerCombatHealthStore`** and passes it to **`AdvanceAll`** so poll-driven advance applies damage before building the NPC snapshot response.
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### Example timeline (elite, integration test with **`FakeClock`**)
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Elite: **`attackCooldownSeconds` 5.0**, **`telegraphWindupSeconds` 2.5**, **`attackDamage` 25**.
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```
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t=0 lock elite + damaging cast → GET combat-health currentHp 100
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t=0 GET npc-runtime-snapshot → elite state "aggro"
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t=5 GET npc-runtime-snapshot (AdvanceAll) → "telegraph_windup"
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t=7.5 GET npc-runtime-snapshot (AdvanceAll) → windup complete, damage applied, state "recover"
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GET combat-health → currentHp 75, defeated false
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```
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### Dev fixture extension
|
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**`CombatTargetFixtureApi`** — after NPC HP + threat + runtime reset, call **`playerHealthStore.TryResetToFull(devPlayerId)`** using **`Game:DevPlayerId`** from **`IOptions<GamePositionOptions>`** so Bruno smoke starts at full player HP.
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### Bruno smoke (E5M2-09 AC)
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1. Reset fixture (**`combat-targets-reset-helper.js`**).
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2. Bind slot 0 **`prototype_pulse`**, lock **`prototype_npc_elite`**, damaging cast.
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3. Poll **`GET /game/world/npc-runtime-snapshot`** after cast, wait **≥ 5.0 s**, poll again, wait **≥ 2.5 s**, poll again (lazy **`AdvanceAll`** delta cap **5.0 s** — single sleep is insufficient for elite **7.5 s** cycle).
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4. **`GET /game/players/dev-local-1/combat-health`** — assert **`currentHp === 75`**.
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## Files to add
|
||||
|
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| Path | Purpose |
|
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|------|---------|
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| `server/NeonSprawl.Server/Game/Combat/IPlayerCombatHealthStore.cs` | Session player HP contract (TryGet / TryApplyDamage / TryResetToFull). |
|
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| `server/NeonSprawl.Server/Game/Combat/PlayerCombatHealthSnapshot.cs` | Immutable snapshot record (`playerId`, `maxHp`, `currentHp`, `defeated`). |
|
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| `server/NeonSprawl.Server/Game/Combat/PlayerCombatHealthDefaults.cs` | **`MaxHp = 100`** prototype constant. |
|
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| `server/NeonSprawl.Server/Game/Combat/InMemoryPlayerCombatHealthStore.cs` | Thread-safe in-memory implementation. |
|
||||
| `server/NeonSprawl.Server/Game/Combat/PlayerCombatHealthServiceCollectionExtensions.cs` | DI registration singleton. |
|
||||
| `server/NeonSprawl.Server/Game/Combat/NpcAttackOperations.cs` | **`TryResolveTelegraphComplete`** — holder re-check + damage apply + death hook comment. |
|
||||
| `server/NeonSprawl.Server/Game/Combat/PlayerCombatHealthApi.cs` | **`GET /game/players/{id}/combat-health`**. |
|
||||
| `server/NeonSprawl.Server/Game/Combat/PlayerCombatHealthDtos.cs` | Response envelope JSON DTO. |
|
||||
| `server/NeonSprawl.Server.Tests/Game/Combat/PlayerCombatHealthStoreTests.cs` | Unit tests — lazy init, damage floor, reset, defeated flag. |
|
||||
| `server/NeonSprawl.Server.Tests/Game/Combat/NpcAttackOperationsTests.cs` | Unit tests — resolve applies damage; no-op when holder cleared. |
|
||||
| `server/NeonSprawl.Server.Tests/Game/Combat/PlayerCombatHealthApiTests.cs` | Integration tests — schema v1 baseline, elite telegraph → HP 75, 404 unknown player. |
|
||||
| `bruno/neon-sprawl-server/combat-health/folder.bru` | Bruno folder metadata. |
|
||||
| `bruno/neon-sprawl-server/combat-health/Get player combat health.bru` | Happy GET — schema v1 + full HP baseline. |
|
||||
| `bruno/neon-sprawl-server/combat-health/Get combat health after elite attack.bru` | Lock elite → cast → poll → assert HP decreased. |
|
||||
| `docs/plans/NEO-95-implementation-plan.md` | This plan. |
|
||||
|
||||
## Files to modify
|
||||
|
||||
| Path | Rationale |
|
||||
|------|-----------|
|
||||
| `server/NeonSprawl.Server/Game/Npc/NpcRuntimeOperations.cs` | Pass **`IPlayerCombatHealthStore`** into **`AdvanceAll`** / **`AdvanceOne`**; invoke **`NpcAttackOperations.TryResolveTelegraphComplete`** on telegraph completion. |
|
||||
| `server/NeonSprawl.Server/Game/Npc/NpcRuntimeSnapshotWorldApi.cs` | Inject **`IPlayerCombatHealthStore`**; pass to **`AdvanceAll`** on poll. |
|
||||
| `server/NeonSprawl.Server/Game/Combat/CombatTargetFixtureApi.cs` | Reset dev player combat HP on fixture POST. |
|
||||
| `server/NeonSprawl.Server/Program.cs` | Register **`AddPlayerCombatHealthStore()`** + **`MapPlayerCombatHealthApi()`**. |
|
||||
| `server/README.md` | Add **`GET /game/players/{id}/combat-health`** section; update attack_execute stub + fixture reset notes. |
|
||||
| `server/NeonSprawl.Server.Tests/Game/Npc/NpcRuntimeOperationsTests.cs` | Pass null or test store into updated **`AdvanceAll`** signature; add test that windup completion applies player damage. |
|
||||
| `docs/decomposition/modules/E5_M2_NpcAiAndBehaviorProfiles.md` | NEO-95 landed note + player combat HP cross-link when complete. |
|
||||
| `docs/plans/E5M2-prototype-backlog.md` | E5M2-09 acceptance checkboxes + landed note when complete. |
|
||||
|
||||
## Tests
|
||||
|
||||
| File | Coverage |
|
||||
|------|----------|
|
||||
| **`PlayerCombatHealthStoreTests.cs`** | **Lazy init:** first **`TryGet`** returns **`maxHp`/`currentHp` 100**, not defeated. **Damage:** **`TryApplyDamage(15)`** → **85** HP. **Floor:** damage below zero HP → **0**, **`defeated` true**. **Reset:** **`TryResetToFull`** restores 100. **Invalid:** empty player id returns false. |
|
||||
| **`NpcAttackOperationsTests.cs`** | **Happy path:** holder set → **`TryResolveTelegraphComplete`** applies catalog damage. **Holder cleared:** leash clear before resolve → no HP mutation. **Zero damage:** no-op success. |
|
||||
| **`NpcRuntimeOperationsTests.cs`** | **Windup → damage:** holder on melee, advance through windup with player store → holder HP decreased by **15**. |
|
||||
| **`PlayerCombatHealthApiTests.cs`** | **Baseline GET:** **`dev-local-1`** returns schema v1, **100/100**, not defeated. **Elite attack (AC):** lock elite, cast, advance **`FakeClock`** **7.5 s**, GET snapshot then GET combat-health → **`currentHp` 75**. **Read model match:** store **`TryGet`** equals HTTP body. **404:** unknown player id. |
|
||||
| **Bruno `combat-health/`** | CI Bruno step — baseline GET + elite attack HP smoke per E5M2-09 AC. |
|
||||
|
||||
No `docs/manual-qa/NEO-95.md`. No Godot tests.
|
||||
|
||||
## Open questions / risks
|
||||
|
||||
| Question / risk | Agent recommendation | Status |
|
||||
|-----------------|---------------------|--------|
|
||||
| **Linear blockedBy NEO-94** | Proceed — NEO-94 **Done** on `main`. | **adopted** |
|
||||
| **Player HP on world snapshot** | Rejected at kickoff — dedicated player GET only. | **adopted** (kickoff) |
|
||||
| **Holder cleared mid-windup** | Skip damage at resolve time if threat row empty or holder mismatch. | **adopted** |
|
||||
| **Multiple NPCs same holder** | Each telegraph completion applies its own **`attackDamage`** independently — deterministic, no cap in prototype. | **adopted** |
|
||||
| **`AdvanceAll` signature change** | Add **`IPlayerCombatHealthStore?`** or required param; update snapshot GET + all tests. | **adopted** |
|
||||
| **`player_death` telemetry** | Comment-only hook at HP **0**; full event wiring deferred to E9.M1 / future player death story. | **adopted** |
|
||||
| **Bruno real-time wait** | Integration tests own timing precision; Bruno must **multi-poll** **`npc-runtime-snapshot`** (5s + 2.5s waits) before combat-health GET — **`AdvanceAll`** delta cap prevents single-sleep timeline. | **adopted** |
|
||||
|
|
@ -0,0 +1,61 @@
|
|||
# Code review — NEO-95 (E5M2-09)
|
||||
|
||||
**Date:** 2026-05-28
|
||||
**Scope:** Branch `NEO-95-npc-attack-resolve-player-hp` vs `origin/main` — commits `ac4e1df` … `b702d9f`
|
||||
**Base:** `origin/main`
|
||||
|
||||
**Follow-up:** Suggestions and nits addressed in review follow-up commit; re-verified 2026-05-28.
|
||||
|
||||
## Verdict
|
||||
|
||||
**Approve**
|
||||
|
||||
## Summary
|
||||
|
||||
NEO-95 delivers the server slice cleanly: **`IPlayerCombatHealthStore`** (lazy-init 100 HP, damage floor, dev reset) mirrors the NPC **`ICombatEntityHealthStore`** pattern; **`NpcAttackOperations.TryResolveTelegraphComplete`** re-checks the threat holder before applying catalog **`attackDamage`**; **`NpcRuntimeOperations.AdvanceAll`** invokes resolve at telegraph windup completion and passes the store from **`NpcRuntimeSnapshotWorldApi`** poll; **`GET /game/players/{id}/combat-health`** gates on position row (same as cooldown snapshot) and returns schema v1 JSON. Dev fixture reset restores player HP. Tests cover store unit behavior, resolve no-ops, runtime windup→damage wiring, integration elite timeline (FakeClock 7.5 s → **75** HP), fixture reset, and Bruno smoke with documented **`sleep(8000)`**. Build succeeds; NEO-95-filtered tests pass (**40/40**). Server-only scope — client HUD correctly deferred to NEO-97.
|
||||
|
||||
## Documentation checked
|
||||
|
||||
| Path | Result |
|
||||
|------|--------|
|
||||
| `docs/plans/NEO-95-implementation-plan.md` | **Matches** — AC checkboxes done; dedicated GET (kickoff), damage flow, holder re-check, fixture reset, tests, and file list align with the diff. |
|
||||
| `docs/plans/E5M2-prototype-backlog.md` (E5M2-09) | **Matches** — AC checked, landed note present; client counterpart NEO-97 called out. |
|
||||
| `docs/decomposition/modules/E5_M2_NpcAiAndBehaviorProfiles.md` | **Matches** — NEO-95 implementation section + README/Bruno links; Summary **Status** marks E5M2-09 landed. |
|
||||
| `docs/decomposition/modules/documentation_and_implementation_alignment.md` | **Matches** — E5.M2 row includes **NEO-95 landed** (`IPlayerCombatHealthStore`, combat-health GET, Bruno folder, plan/README links). |
|
||||
| `docs/decomposition/modules/client_server_authority.md` | **Matches** — server owns NPC→player damage; client poll-only read model; no client damage math. |
|
||||
| `server/README.md` | **Matches** — session player combat HP section, GET route, fixture reset note, npc-runtime snapshot cross-link updated. |
|
||||
|
||||
## Blocking issues
|
||||
|
||||
None.
|
||||
|
||||
## Suggestions
|
||||
|
||||
1. ~~**Update `documentation_and_implementation_alignment.md`** — Append **NEO-95 landed** to the E5.M2 tracking row (`IPlayerCombatHealthStore`, `NpcAttackOperations`, `GET …/combat-health`, Bruno `combat-health/`, plan/README links), matching NEO-87–NEO-94 entries. Listed implicitly by review checklist; not in the NEO-95 plan “Files to modify” table but keeps alignment doc truthful.~~ **Done.** (`5efa5a4`)
|
||||
|
||||
2. ~~**E5.M2 Summary status table** — Mark **E5M2-09 / NEO-95 landed** inline in the module Summary **Status** row (currently jumps from “NEO-94 runtime snapshot GET landed” to “NEO-95 NPC attack resolve + player combat HP → E5M2-12” without “landed”).~~ **Done.** (`5efa5a4`)
|
||||
|
||||
## Nits
|
||||
|
||||
- ~~Nit: **`NpcBehaviorState.AttackExecute`** branch in `NpcRuntimeOperations` is unreachable in the normal windup→recover flow (NEO-93); harmless defensive path but could carry a one-line comment or be removed until a visible execute phase is needed.~~ **Done.** — one-line comment added.
|
||||
|
||||
- ~~Nit: **`PlayerCombatHealthApi.BuildResponse`** echoes normalized lowercase **`snapshot.PlayerId`** while **`CooldownSnapshotApi`** echoes the route `{id}` as provided — consistent for prototype lowercase ids; note if mixed-case route ids become a concern.~~ **Done.** — **`BuildResponse`** now echoes route **`{id}`** like cooldown snapshot.
|
||||
|
||||
- ~~Nit: Elite integration test **`GetPlayerCombatHealth_ShouldDecreaseAfterEliteTelegraphComplete`** performs setup GETs in **Arrange** (acceptable for multi-poll timeline); baseline/mid snapshot reads could move to **Assert** if stricter AAA parity with NEO-94 follow-up is desired.~~ **Done.** — poll GETs kept in **Arrange** as timeline drivers only; **`ReadFromJsonAsync`** verification confined to **Act**/**Assert**.
|
||||
|
||||
## Verification
|
||||
|
||||
```bash
|
||||
# Build + NEO-95-related tests (passed 2026-05-28)
|
||||
dotnet build NeonSprawl.sln
|
||||
dotnet test server/NeonSprawl.Server.Tests/NeonSprawl.Server.Tests.csproj \
|
||||
--filter "FullyQualifiedName~PlayerCombatHealth|FullyQualifiedName~NpcAttackOperations|FullyQualifiedName~CombatTargetFixture|FullyQualifiedName~NpcRuntimeOperations"
|
||||
|
||||
# Full server suite (Postgres persistence tests require local DB)
|
||||
dotnet test server/NeonSprawl.Server.Tests/NeonSprawl.Server.Tests.csproj
|
||||
|
||||
# Bruno (CI runs entire bruno/neon-sprawl-server/)
|
||||
# bruno/neon-sprawl-server/combat-health/
|
||||
```
|
||||
|
||||
Manual: run **`Get combat health after elite attack.bru`** against dev server — after ~8 s wait, **`currentHp`** should be **75** with elite cast accepted on **`prototype_npc_elite`**.
|
||||
|
|
@ -22,7 +22,9 @@ public sealed class CombatTargetFixtureApiTests
|
|||
var store = factory.Services.GetRequiredService<ICombatEntityHealthStore>();
|
||||
var threatStore = factory.Services.GetRequiredService<IThreatStateStore>();
|
||||
var runtimeStore = factory.Services.GetRequiredService<INpcRuntimeStateStore>();
|
||||
var playerHealthStore = factory.Services.GetRequiredService<IPlayerCombatHealthStore>();
|
||||
_ = store.TryApplyDamage(PrototypeNpcRegistry.PrototypeNpcMeleeId, 100, out _);
|
||||
_ = playerHealthStore.TryApplyDamage("dev-local-1", 40, out _);
|
||||
_ = threatStore.TrySetHolder(PrototypeNpcRegistry.PrototypeNpcMeleeId, "dev-local-1");
|
||||
var windupStarted = new DateTimeOffset(2026, 5, 27, 12, 0, 0, TimeSpan.Zero);
|
||||
_ = runtimeStore.TryWrite(
|
||||
|
|
@ -54,6 +56,9 @@ public sealed class CombatTargetFixtureApiTests
|
|||
runtimeStore.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var runtime);
|
||||
Assert.Equal(NpcBehaviorState.Idle, runtime.BehaviorState);
|
||||
Assert.Null(runtime.ActiveTelegraph);
|
||||
playerHealthStore.TryGet("dev-local-1", out var playerHealth);
|
||||
Assert.Equal(PlayerCombatHealthDefaults.MaxHp, playerHealth.CurrentHp);
|
||||
Assert.False(playerHealth.Defeated);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
|
|||
|
|
@ -0,0 +1,89 @@
|
|||
using NeonSprawl.Server.Game.Combat;
|
||||
using NeonSprawl.Server.Game.Npc;
|
||||
using Xunit;
|
||||
|
||||
namespace NeonSprawl.Server.Tests.Game.Combat;
|
||||
|
||||
public sealed class NpcAttackOperationsTests
|
||||
{
|
||||
[Fact]
|
||||
public void TryResolveTelegraphComplete_ShouldApplyCatalogDamage_WhenHolderMatches()
|
||||
{
|
||||
// Arrange
|
||||
var threatStore = new InMemoryThreatStateStore();
|
||||
var playerHealthStore = new InMemoryPlayerCombatHealthStore();
|
||||
_ = threatStore.TrySetHolder(PrototypeNpcRegistry.PrototypeNpcMeleeId, "dev-local-1");
|
||||
// Act
|
||||
var ok = NpcAttackOperations.TryResolveTelegraphComplete(
|
||||
PrototypeNpcRegistry.PrototypeNpcMeleeId,
|
||||
"dev-local-1",
|
||||
attackDamage: 15,
|
||||
playerHealthStore,
|
||||
threatStore);
|
||||
// Assert
|
||||
Assert.True(ok);
|
||||
playerHealthStore.TryGet("dev-local-1", out var snapshot);
|
||||
Assert.Equal(85, snapshot.CurrentHp);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryResolveTelegraphComplete_ShouldNoOp_WhenHolderCleared()
|
||||
{
|
||||
// Arrange
|
||||
var threatStore = new InMemoryThreatStateStore();
|
||||
var playerHealthStore = new InMemoryPlayerCombatHealthStore();
|
||||
_ = threatStore.TrySetHolder(PrototypeNpcRegistry.PrototypeNpcMeleeId, "dev-local-1");
|
||||
_ = threatStore.TryClearHolder(PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
// Act
|
||||
var ok = NpcAttackOperations.TryResolveTelegraphComplete(
|
||||
PrototypeNpcRegistry.PrototypeNpcMeleeId,
|
||||
"dev-local-1",
|
||||
attackDamage: 15,
|
||||
playerHealthStore,
|
||||
threatStore);
|
||||
// Assert
|
||||
Assert.False(ok);
|
||||
playerHealthStore.TryGet("dev-local-1", out var snapshot);
|
||||
Assert.Equal(PlayerCombatHealthDefaults.MaxHp, snapshot.CurrentHp);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryResolveTelegraphComplete_ShouldNoOp_WhenHolderPlayerDiffers()
|
||||
{
|
||||
// Arrange
|
||||
var threatStore = new InMemoryThreatStateStore();
|
||||
var playerHealthStore = new InMemoryPlayerCombatHealthStore();
|
||||
_ = threatStore.TrySetHolder(PrototypeNpcRegistry.PrototypeNpcMeleeId, "other-player");
|
||||
// Act
|
||||
var ok = NpcAttackOperations.TryResolveTelegraphComplete(
|
||||
PrototypeNpcRegistry.PrototypeNpcMeleeId,
|
||||
"dev-local-1",
|
||||
attackDamage: 15,
|
||||
playerHealthStore,
|
||||
threatStore);
|
||||
// Assert
|
||||
Assert.False(ok);
|
||||
playerHealthStore.TryGet("dev-local-1", out var snapshot);
|
||||
Assert.Equal(PlayerCombatHealthDefaults.MaxHp, snapshot.CurrentHp);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryResolveTelegraphComplete_ShouldSucceedWithoutMutation_WhenAttackDamageZero()
|
||||
{
|
||||
// Arrange
|
||||
var threatStore = new InMemoryThreatStateStore();
|
||||
var playerHealthStore = new InMemoryPlayerCombatHealthStore();
|
||||
_ = threatStore.TrySetHolder(PrototypeNpcRegistry.PrototypeNpcMeleeId, "dev-local-1");
|
||||
// Act
|
||||
var ok = NpcAttackOperations.TryResolveTelegraphComplete(
|
||||
PrototypeNpcRegistry.PrototypeNpcMeleeId,
|
||||
"dev-local-1",
|
||||
attackDamage: 0,
|
||||
playerHealthStore,
|
||||
threatStore);
|
||||
// Assert
|
||||
Assert.True(ok);
|
||||
playerHealthStore.TryGet("dev-local-1", out var snapshot);
|
||||
Assert.Equal(PlayerCombatHealthDefaults.MaxHp, snapshot.CurrentHp);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,132 @@
|
|||
using System.Net;
|
||||
using System.Net.Http.Json;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using NeonSprawl.Server.Game.AbilityInput;
|
||||
using NeonSprawl.Server.Game.Combat;
|
||||
using NeonSprawl.Server.Game.Npc;
|
||||
using NeonSprawl.Server.Game.PositionState;
|
||||
using NeonSprawl.Server.Game.Targeting;
|
||||
using NeonSprawl.Server.Tests;
|
||||
using Xunit;
|
||||
|
||||
namespace NeonSprawl.Server.Tests.Game.Combat;
|
||||
|
||||
public sealed class PlayerCombatHealthApiTests
|
||||
{
|
||||
private static async Task MoveDevPlayerNearEliteAsync(HttpClient client)
|
||||
{
|
||||
var response = await client.PostAsJsonAsync(
|
||||
"/game/players/dev-local-1/move",
|
||||
new MoveCommandRequest
|
||||
{
|
||||
SchemaVersion = MoveCommandRequest.CurrentSchemaVersion,
|
||||
Target = new PositionVector { X = -2, Y = 0.9, Z = -2 },
|
||||
});
|
||||
response.EnsureSuccessStatusCode();
|
||||
}
|
||||
|
||||
private static async Task BindSlot0PulseAsync(HttpClient client)
|
||||
{
|
||||
var post = await client.PostAsJsonAsync(
|
||||
"/game/players/dev-local-1/hotbar-loadout",
|
||||
new HotbarLoadoutUpdateRequest
|
||||
{
|
||||
SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
|
||||
Slots = [new HotbarSlotBindingJson { SlotIndex = 0, AbilityId = PrototypeAbilityRegistry.PrototypePulse }],
|
||||
});
|
||||
post.EnsureSuccessStatusCode();
|
||||
}
|
||||
|
||||
private static async Task LockPrototypeNpcEliteAsync(HttpClient client)
|
||||
{
|
||||
var response = await client.PostAsJsonAsync(
|
||||
"/game/players/dev-local-1/target/select",
|
||||
new TargetSelectRequest
|
||||
{
|
||||
SchemaVersion = TargetSelectRequest.CurrentSchemaVersion,
|
||||
TargetId = PrototypeNpcRegistry.PrototypeNpcEliteId,
|
||||
});
|
||||
response.EnsureSuccessStatusCode();
|
||||
}
|
||||
|
||||
private static AbilityCastRequest PulseCastRequest() =>
|
||||
new()
|
||||
{
|
||||
SchemaVersion = AbilityCastRequest.CurrentSchemaVersion,
|
||||
SlotIndex = 0,
|
||||
AbilityId = PrototypeAbilityRegistry.PrototypePulse,
|
||||
TargetId = PrototypeNpcRegistry.PrototypeNpcEliteId,
|
||||
};
|
||||
|
||||
[Fact]
|
||||
public async Task GetPlayerCombatHealth_ShouldReturnSchemaV1_WithFullHpBaseline()
|
||||
{
|
||||
// Arrange
|
||||
await using var factory = new InMemoryWebApplicationFactory();
|
||||
var client = factory.CreateClient();
|
||||
// Act
|
||||
var response = await client.GetAsync("/game/players/dev-local-1/combat-health");
|
||||
// Assert
|
||||
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
|
||||
var body = await response.Content.ReadFromJsonAsync<PlayerCombatHealthResponse>();
|
||||
Assert.NotNull(body);
|
||||
Assert.Equal(PlayerCombatHealthResponse.CurrentSchemaVersion, body!.SchemaVersion);
|
||||
Assert.Equal("dev-local-1", body.PlayerId);
|
||||
Assert.Equal(PlayerCombatHealthDefaults.MaxHp, body.MaxHp);
|
||||
Assert.Equal(PlayerCombatHealthDefaults.MaxHp, body.CurrentHp);
|
||||
Assert.False(body.Defeated);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task GetPlayerCombatHealth_ShouldReturnNotFound_WhenPlayerUnknown()
|
||||
{
|
||||
// Arrange
|
||||
await using var factory = new InMemoryWebApplicationFactory();
|
||||
var client = factory.CreateClient();
|
||||
// Act
|
||||
var response = await client.GetAsync("/game/players/missing-player/combat-health");
|
||||
// Assert
|
||||
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task GetPlayerCombatHealth_ShouldDecreaseAfterEliteTelegraphComplete()
|
||||
{
|
||||
// Arrange
|
||||
await using var factory = new InMemoryWebApplicationFactory();
|
||||
var client = factory.CreateClient();
|
||||
Assert.NotNull(factory.FakeClock);
|
||||
await BindSlot0PulseAsync(client);
|
||||
await MoveDevPlayerNearEliteAsync(client);
|
||||
await LockPrototypeNpcEliteAsync(client);
|
||||
var castResponse = await client.PostAsJsonAsync(
|
||||
"/game/players/dev-local-1/ability-cast",
|
||||
PulseCastRequest());
|
||||
castResponse.EnsureSuccessStatusCode();
|
||||
_ = await client.GetAsync("/game/world/npc-runtime-snapshot");
|
||||
factory.FakeClock!.Advance(TimeSpan.FromSeconds(5));
|
||||
_ = await client.GetAsync("/game/world/npc-runtime-snapshot");
|
||||
factory.FakeClock.Advance(TimeSpan.FromSeconds(2.5));
|
||||
// Act
|
||||
var snapshotResponse = await client.GetAsync("/game/world/npc-runtime-snapshot");
|
||||
var healthResponse = await client.GetAsync("/game/players/dev-local-1/combat-health");
|
||||
// Assert
|
||||
snapshotResponse.EnsureSuccessStatusCode();
|
||||
healthResponse.EnsureSuccessStatusCode();
|
||||
var snapshotBody = await snapshotResponse.Content.ReadFromJsonAsync<NpcRuntimeSnapshotResponse>();
|
||||
var healthBody = await healthResponse.Content.ReadFromJsonAsync<PlayerCombatHealthResponse>();
|
||||
Assert.NotNull(snapshotBody);
|
||||
Assert.NotNull(healthBody);
|
||||
var elite = snapshotBody!.NpcInstances.Single(row => row.NpcInstanceId == PrototypeNpcRegistry.PrototypeNpcEliteId);
|
||||
Assert.Equal("recover", elite.State);
|
||||
Assert.Equal(75, healthBody!.CurrentHp);
|
||||
Assert.False(healthBody.Defeated);
|
||||
Assert.Equal("dev-local-1", healthBody.PlayerId);
|
||||
|
||||
var store = factory.Services.GetRequiredService<IPlayerCombatHealthStore>();
|
||||
store.TryGet("dev-local-1", out var storeSnapshot);
|
||||
Assert.Equal(healthBody.CurrentHp, storeSnapshot.CurrentHp);
|
||||
Assert.Equal(healthBody.MaxHp, storeSnapshot.MaxHp);
|
||||
Assert.Equal(healthBody.Defeated, storeSnapshot.Defeated);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,118 @@
|
|||
using Microsoft.Extensions.DependencyInjection;
|
||||
using NeonSprawl.Server.Game.Combat;
|
||||
using NeonSprawl.Server.Tests;
|
||||
using Xunit;
|
||||
|
||||
namespace NeonSprawl.Server.Tests.Game.Combat;
|
||||
|
||||
public sealed class PlayerCombatHealthStoreTests
|
||||
{
|
||||
[Fact]
|
||||
public void TryGet_ShouldLazyInitToMaxHp_OnFirstAccess()
|
||||
{
|
||||
// Arrange
|
||||
var store = new InMemoryPlayerCombatHealthStore();
|
||||
// Act
|
||||
var ok = store.TryGet("dev-local-1", out var snapshot);
|
||||
// Assert
|
||||
Assert.True(ok);
|
||||
Assert.Equal("dev-local-1", snapshot.PlayerId);
|
||||
Assert.Equal(PlayerCombatHealthDefaults.MaxHp, snapshot.MaxHp);
|
||||
Assert.Equal(PlayerCombatHealthDefaults.MaxHp, snapshot.CurrentHp);
|
||||
Assert.False(snapshot.Defeated);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryApplyDamage_ShouldDecreaseHp_AndFloorAtZero()
|
||||
{
|
||||
// Arrange
|
||||
var store = new InMemoryPlayerCombatHealthStore();
|
||||
// Act
|
||||
var ok = store.TryApplyDamage("dev-local-1", 15, out var snapshot);
|
||||
// Assert
|
||||
Assert.True(ok);
|
||||
Assert.Equal(85, snapshot.CurrentHp);
|
||||
Assert.False(snapshot.Defeated);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryApplyDamage_ShouldMarkDefeated_WhenHpReachesZero()
|
||||
{
|
||||
// Arrange
|
||||
var store = new InMemoryPlayerCombatHealthStore();
|
||||
// Act
|
||||
var ok = store.TryApplyDamage("dev-local-1", 100, out var snapshot);
|
||||
// Assert
|
||||
Assert.True(ok);
|
||||
Assert.Equal(0, snapshot.CurrentHp);
|
||||
Assert.True(snapshot.Defeated);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryApplyDamage_ShouldKeepHpAtZero_WhenAlreadyDefeated()
|
||||
{
|
||||
// Arrange
|
||||
var store = new InMemoryPlayerCombatHealthStore();
|
||||
_ = store.TryApplyDamage("dev-local-1", 100, out _);
|
||||
// Act
|
||||
var ok = store.TryApplyDamage("dev-local-1", 25, out var snapshot);
|
||||
// Assert
|
||||
Assert.True(ok);
|
||||
Assert.Equal(0, snapshot.CurrentHp);
|
||||
Assert.True(snapshot.Defeated);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryResetToFull_ShouldRestoreMaxHp()
|
||||
{
|
||||
// Arrange
|
||||
var store = new InMemoryPlayerCombatHealthStore();
|
||||
_ = store.TryApplyDamage("dev-local-1", 40, out _);
|
||||
// Act
|
||||
var ok = store.TryResetToFull("dev-local-1", out var snapshot);
|
||||
// Assert
|
||||
Assert.True(ok);
|
||||
Assert.Equal(PlayerCombatHealthDefaults.MaxHp, snapshot.CurrentHp);
|
||||
Assert.False(snapshot.Defeated);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(null)]
|
||||
[InlineData("")]
|
||||
[InlineData(" ")]
|
||||
public void TryGet_ShouldReturnFalse_WhenPlayerIdInvalid(string? playerId)
|
||||
{
|
||||
// Arrange
|
||||
var store = new InMemoryPlayerCombatHealthStore();
|
||||
// Act
|
||||
var ok = store.TryGet(playerId, out var snapshot);
|
||||
// Assert
|
||||
Assert.False(ok);
|
||||
Assert.Equal(default, snapshot);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryApplyDamage_ShouldReturnFalse_WhenDamageNegative()
|
||||
{
|
||||
// Arrange
|
||||
var store = new InMemoryPlayerCombatHealthStore();
|
||||
// Act
|
||||
var ok = store.TryApplyDamage("dev-local-1", -1, out var snapshot);
|
||||
// Assert
|
||||
Assert.False(ok);
|
||||
Assert.Equal(default, snapshot);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Host_ShouldResolvePlayerCombatHealthStoreFromDi_WhenStartupSucceeds()
|
||||
{
|
||||
// Arrange
|
||||
await using var factory = new InMemoryWebApplicationFactory();
|
||||
// Act
|
||||
var store = factory.Services.GetRequiredService<IPlayerCombatHealthStore>();
|
||||
// Assert
|
||||
Assert.NotNull(store);
|
||||
Assert.True(store.TryGet("dev-local-1", out var snapshot));
|
||||
Assert.Equal(PlayerCombatHealthDefaults.MaxHp, snapshot.CurrentHp);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
using NeonSprawl.Server.Game.Combat;
|
||||
using NeonSprawl.Server.Game.Npc;
|
||||
using Xunit;
|
||||
|
||||
|
|
@ -8,13 +9,14 @@ public sealed class NpcRuntimeOperationsTests
|
|||
private static readonly DateTimeOffset T0 =
|
||||
new(2026, 5, 27, 12, 0, 0, TimeSpan.Zero);
|
||||
|
||||
private static (INpcRuntimeStateStore Runtime, IThreatStateStore Threat, INpcBehaviorDefinitionRegistry Behavior)
|
||||
private static (INpcRuntimeStateStore Runtime, IThreatStateStore Threat, INpcBehaviorDefinitionRegistry Behavior, IPlayerCombatHealthStore PlayerHealth)
|
||||
CreateFixture()
|
||||
{
|
||||
return (
|
||||
new InMemoryNpcRuntimeStateStore(),
|
||||
new InMemoryThreatStateStore(),
|
||||
PrototypeNpcTestFixtures.CreateBehaviorRegistry());
|
||||
PrototypeNpcTestFixtures.CreateBehaviorRegistry(),
|
||||
new InMemoryPlayerCombatHealthStore());
|
||||
}
|
||||
|
||||
private static void SetHolder(IThreatStateStore threatStore, string npcId, string playerId = "dev-local-1") =>
|
||||
|
|
@ -25,16 +27,23 @@ public sealed class NpcRuntimeOperationsTests
|
|||
INpcRuntimeStateStore runtimeStore,
|
||||
IThreatStateStore threatStore,
|
||||
INpcBehaviorDefinitionRegistry behaviorRegistry,
|
||||
IPlayerCombatHealthStore playerHealthStore,
|
||||
double maxDeltaSeconds = NpcRuntimeOperations.DefaultMaxDeltaSeconds) =>
|
||||
NpcRuntimeOperations.AdvanceAll(nowUtc, runtimeStore, threatStore, behaviorRegistry, maxDeltaSeconds);
|
||||
NpcRuntimeOperations.AdvanceAll(
|
||||
nowUtc,
|
||||
runtimeStore,
|
||||
threatStore,
|
||||
behaviorRegistry,
|
||||
playerHealthStore,
|
||||
maxDeltaSeconds);
|
||||
|
||||
[Fact]
|
||||
public void AdvanceAll_ShouldKeepIdle_WhenNoAggroHolder()
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior) = CreateFixture();
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
// Act
|
||||
Advance(T0, runtime, threat, behavior);
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
// Assert
|
||||
runtime.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var snapshot);
|
||||
Assert.Equal(NpcBehaviorState.Idle, snapshot.BehaviorState);
|
||||
|
|
@ -45,10 +54,10 @@ public sealed class NpcRuntimeOperationsTests
|
|||
public void AdvanceAll_ShouldEnterAggro_WhenHolderSetAndRowIdle()
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior) = CreateFixture();
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
SetHolder(threat, PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
// Act
|
||||
Advance(T0, runtime, threat, behavior);
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
// Assert
|
||||
runtime.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var snapshot);
|
||||
Assert.Equal(NpcBehaviorState.Aggro, snapshot.BehaviorState);
|
||||
|
|
@ -60,10 +69,10 @@ public sealed class NpcRuntimeOperationsTests
|
|||
public void AdvanceAll_ShouldNotTelegraph_WhenNoAggroHolder()
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior) = CreateFixture();
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
runtime.LastAdvancedUtc = T0;
|
||||
// Act
|
||||
Advance(T0.AddSeconds(10), runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(10), runtime, threat, behavior, playerHealth);
|
||||
// Assert
|
||||
runtime.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var snapshot);
|
||||
Assert.Equal(NpcBehaviorState.Idle, snapshot.BehaviorState);
|
||||
|
|
@ -74,11 +83,11 @@ public sealed class NpcRuntimeOperationsTests
|
|||
public void AdvanceAll_ShouldEnterTelegraphAfterMeleeAttackCooldownSeconds()
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior) = CreateFixture();
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
SetHolder(threat, PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
Advance(T0, runtime, threat, behavior);
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
// Act
|
||||
Advance(T0.AddSeconds(3), runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(3), runtime, threat, behavior, playerHealth);
|
||||
// Assert
|
||||
runtime.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var snapshot);
|
||||
Assert.Equal(NpcBehaviorState.TelegraphWindup, snapshot.BehaviorState);
|
||||
|
|
@ -90,11 +99,11 @@ public sealed class NpcRuntimeOperationsTests
|
|||
public void AdvanceAll_ShouldRemainAggro_BeforeMeleeAttackCooldownCompletes()
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior) = CreateFixture();
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
SetHolder(threat, PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
Advance(T0, runtime, threat, behavior);
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
// Act
|
||||
Advance(T0.AddSeconds(2.9), runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(2.9), runtime, threat, behavior, playerHealth);
|
||||
// Assert
|
||||
runtime.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var snapshot);
|
||||
Assert.Equal(NpcBehaviorState.Aggro, snapshot.BehaviorState);
|
||||
|
|
@ -104,12 +113,12 @@ public sealed class NpcRuntimeOperationsTests
|
|||
public void AdvanceAll_ShouldRemainTelegraphWindup_BeforeMeleeWindupCompletes()
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior) = CreateFixture();
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
SetHolder(threat, PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
Advance(T0, runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(3), runtime, threat, behavior);
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
Advance(T0.AddSeconds(3), runtime, threat, behavior, playerHealth);
|
||||
// Act
|
||||
Advance(T0.AddSeconds(4.4), runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(4.4), runtime, threat, behavior, playerHealth);
|
||||
// Assert
|
||||
runtime.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var snapshot);
|
||||
Assert.Equal(NpcBehaviorState.TelegraphWindup, snapshot.BehaviorState);
|
||||
|
|
@ -119,13 +128,13 @@ public sealed class NpcRuntimeOperationsTests
|
|||
public void AdvanceAll_ShouldEnterRecover_WhenMeleeWindupCompletes()
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior) = CreateFixture();
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
SetHolder(threat, PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
Advance(T0, runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(3), runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(4.4), runtime, threat, behavior);
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
Advance(T0.AddSeconds(3), runtime, threat, behavior, playerHealth);
|
||||
Advance(T0.AddSeconds(4.4), runtime, threat, behavior, playerHealth);
|
||||
// Act
|
||||
Advance(T0.AddSeconds(4.5), runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(4.5), runtime, threat, behavior, playerHealth);
|
||||
// Assert
|
||||
runtime.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var snapshot);
|
||||
Assert.Equal(NpcBehaviorState.Recover, snapshot.BehaviorState);
|
||||
|
|
@ -137,13 +146,13 @@ public sealed class NpcRuntimeOperationsTests
|
|||
public void AdvanceAll_ShouldRunFullMeleeCycle_ToSecondTelegraph()
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior) = CreateFixture();
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
SetHolder(threat, PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
Advance(T0, runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(3), runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(4.5), runtime, threat, behavior);
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
Advance(T0.AddSeconds(3), runtime, threat, behavior, playerHealth);
|
||||
Advance(T0.AddSeconds(4.5), runtime, threat, behavior, playerHealth);
|
||||
// Act
|
||||
Advance(T0.AddSeconds(7.5), runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(7.5), runtime, threat, behavior, playerHealth);
|
||||
// Assert
|
||||
runtime.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var snapshot);
|
||||
Assert.Equal(NpcBehaviorState.TelegraphWindup, snapshot.BehaviorState);
|
||||
|
|
@ -155,11 +164,11 @@ public sealed class NpcRuntimeOperationsTests
|
|||
public void AdvanceAll_ShouldRunFullMeleeCycle_ToSecondTelegraph_InSingleAdvanceCall()
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior) = CreateFixture();
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
SetHolder(threat, PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
Advance(T0, runtime, threat, behavior);
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
// Act
|
||||
Advance(T0.AddSeconds(7.5), runtime, threat, behavior, maxDeltaSeconds: 10);
|
||||
Advance(T0.AddSeconds(7.5), runtime, threat, behavior, playerHealth, maxDeltaSeconds: 10);
|
||||
// Assert
|
||||
runtime.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var snapshot);
|
||||
Assert.Equal(NpcBehaviorState.TelegraphWindup, snapshot.BehaviorState);
|
||||
|
|
@ -171,13 +180,13 @@ public sealed class NpcRuntimeOperationsTests
|
|||
public void AdvanceAll_ShouldReturnToIdle_WhenHolderClearedMidWindup()
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior) = CreateFixture();
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
SetHolder(threat, PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
Advance(T0, runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(3), runtime, threat, behavior);
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
Advance(T0.AddSeconds(3), runtime, threat, behavior, playerHealth);
|
||||
_ = threat.TryClearHolder(PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
// Act
|
||||
Advance(T0.AddSeconds(3.5), runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(3.5), runtime, threat, behavior, playerHealth);
|
||||
// Assert
|
||||
runtime.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var snapshot);
|
||||
Assert.Equal(NpcBehaviorState.Idle, snapshot.BehaviorState);
|
||||
|
|
@ -192,11 +201,11 @@ public sealed class NpcRuntimeOperationsTests
|
|||
double attackCooldownSeconds)
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior) = CreateFixture();
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
SetHolder(threat, npcInstanceId);
|
||||
Advance(T0, runtime, threat, behavior);
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
// Act
|
||||
Advance(T0.AddSeconds(attackCooldownSeconds), runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(attackCooldownSeconds), runtime, threat, behavior, playerHealth);
|
||||
// Assert
|
||||
runtime.TryGet(npcInstanceId, out var snapshot);
|
||||
Assert.Equal(NpcBehaviorState.TelegraphWindup, snapshot.BehaviorState);
|
||||
|
|
@ -212,12 +221,12 @@ public sealed class NpcRuntimeOperationsTests
|
|||
double telegraphWindupSeconds)
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior) = CreateFixture();
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
SetHolder(threat, npcInstanceId);
|
||||
Advance(T0, runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(attackCooldownSeconds), runtime, threat, behavior);
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
Advance(T0.AddSeconds(attackCooldownSeconds), runtime, threat, behavior, playerHealth);
|
||||
// Act
|
||||
Advance(T0.AddSeconds(attackCooldownSeconds + telegraphWindupSeconds), runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(attackCooldownSeconds + telegraphWindupSeconds), runtime, threat, behavior, playerHealth);
|
||||
// Assert
|
||||
runtime.TryGet(npcInstanceId, out var snapshot);
|
||||
Assert.Equal(NpcBehaviorState.Recover, snapshot.BehaviorState);
|
||||
|
|
@ -230,11 +239,11 @@ public sealed class NpcRuntimeOperationsTests
|
|||
public void AdvanceAll_ShouldCapSimulatedDelta_PerAdvanceCall()
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior) = CreateFixture();
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
SetHolder(threat, PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
Advance(T0, runtime, threat, behavior);
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
// Act
|
||||
Advance(T0.AddSeconds(10), runtime, threat, behavior, maxDeltaSeconds: 5);
|
||||
Advance(T0.AddSeconds(10), runtime, threat, behavior, playerHealth, maxDeltaSeconds: 5);
|
||||
// Assert
|
||||
runtime.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var snapshot);
|
||||
Assert.Equal(NpcBehaviorState.Recover, snapshot.BehaviorState);
|
||||
|
|
@ -246,12 +255,12 @@ public sealed class NpcRuntimeOperationsTests
|
|||
public void AdvanceAll_ShouldPreserveGradualCatchUp_AfterLongGapWithDeltaCap()
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior) = CreateFixture();
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
SetHolder(threat, PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
Advance(T0, runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(100), runtime, threat, behavior, maxDeltaSeconds: 5);
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
Advance(T0.AddSeconds(100), runtime, threat, behavior, playerHealth, maxDeltaSeconds: 5);
|
||||
// Act
|
||||
Advance(T0.AddSeconds(100.5), runtime, threat, behavior, maxDeltaSeconds: 5);
|
||||
Advance(T0.AddSeconds(100.5), runtime, threat, behavior, playerHealth, maxDeltaSeconds: 5);
|
||||
// Assert
|
||||
Assert.Equal(T0.AddSeconds(10), runtime.LastAdvancedUtc);
|
||||
runtime.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var snapshot);
|
||||
|
|
@ -263,14 +272,14 @@ public sealed class NpcRuntimeOperationsTests
|
|||
public void ResetAllPrototypeRows_ShouldClearLastAdvancedUtc_ForFreshAdvanceBaseline()
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior) = CreateFixture();
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
SetHolder(threat, PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
Advance(T0, runtime, threat, behavior);
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
runtime.LastAdvancedUtc = T0.AddHours(1);
|
||||
NpcRuntimeOperations.ResetAllPrototypeRows(runtime);
|
||||
SetHolder(threat, PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
// Act
|
||||
Advance(T0.AddHours(1).AddSeconds(10), runtime, threat, behavior, maxDeltaSeconds: 5);
|
||||
Advance(T0.AddHours(1).AddSeconds(10), runtime, threat, behavior, playerHealth, maxDeltaSeconds: 5);
|
||||
// Assert
|
||||
runtime.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var snapshot);
|
||||
Assert.Equal(NpcBehaviorState.Aggro, snapshot.BehaviorState);
|
||||
|
|
@ -282,15 +291,49 @@ public sealed class NpcRuntimeOperationsTests
|
|||
public void AdvanceAll_ShouldPreserveLastAdvancedUtc_WhenClockRegresses()
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior) = CreateFixture();
|
||||
Advance(T0, runtime, threat, behavior);
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
runtime.LastAdvancedUtc = T0.AddSeconds(10);
|
||||
// Act
|
||||
Advance(T0.AddSeconds(5), runtime, threat, behavior);
|
||||
Advance(T0.AddSeconds(5), runtime, threat, behavior, playerHealth);
|
||||
// Assert
|
||||
Assert.Equal(T0.AddSeconds(10), runtime.LastAdvancedUtc);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AdvanceAll_ShouldApplyPlayerDamage_WhenMeleeWindupCompletes()
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
SetHolder(threat, PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
Advance(T0.AddSeconds(3), runtime, threat, behavior, playerHealth);
|
||||
Advance(T0.AddSeconds(4.4), runtime, threat, behavior, playerHealth);
|
||||
// Act
|
||||
Advance(T0.AddSeconds(4.5), runtime, threat, behavior, playerHealth);
|
||||
// Assert
|
||||
playerHealth.TryGet("dev-local-1", out var snapshot);
|
||||
Assert.Equal(85, snapshot.CurrentHp);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AdvanceAll_ShouldNotApplyPlayerDamage_WhenHolderClearedBeforeWindupCompletes()
|
||||
{
|
||||
// Arrange
|
||||
var (runtime, threat, behavior, playerHealth) = CreateFixture();
|
||||
SetHolder(threat, PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
Advance(T0, runtime, threat, behavior, playerHealth);
|
||||
Advance(T0.AddSeconds(3), runtime, threat, behavior, playerHealth);
|
||||
_ = threat.TryClearHolder(PrototypeNpcRegistry.PrototypeNpcMeleeId);
|
||||
// Act
|
||||
Advance(T0.AddSeconds(4.5), runtime, threat, behavior, playerHealth);
|
||||
// Assert
|
||||
playerHealth.TryGet("dev-local-1", out var snapshot);
|
||||
Assert.Equal(PlayerCombatHealthDefaults.MaxHp, snapshot.CurrentHp);
|
||||
runtime.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var runtimeSnapshot);
|
||||
Assert.Equal(NpcBehaviorState.Idle, runtimeSnapshot.BehaviorState);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HasPositiveTimingDurations_ShouldRejectNonPositiveCatalogTimings()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
using Microsoft.Extensions.Options;
|
||||
using NeonSprawl.Server.Game.Npc;
|
||||
using NeonSprawl.Server.Game.PositionState;
|
||||
|
||||
namespace NeonSprawl.Server.Game.Combat;
|
||||
|
||||
|
|
@ -9,7 +11,13 @@ public static class CombatTargetFixtureApi
|
|||
{
|
||||
app.MapPost(
|
||||
"/game/__dev/combat-targets-fixture",
|
||||
(CombatTargetFixtureRequest? body, ICombatEntityHealthStore healthStore, IThreatStateStore threatStore, INpcRuntimeStateStore runtimeStore) =>
|
||||
(
|
||||
CombatTargetFixtureRequest? body,
|
||||
ICombatEntityHealthStore healthStore,
|
||||
IThreatStateStore threatStore,
|
||||
INpcRuntimeStateStore runtimeStore,
|
||||
IPlayerCombatHealthStore playerHealthStore,
|
||||
IOptions<GamePositionOptions> gameOptions) =>
|
||||
{
|
||||
if (body is null || body.SchemaVersion != CombatTargetFixtureRequest.CurrentSchemaVersion)
|
||||
{
|
||||
|
|
@ -27,6 +35,12 @@ public static class CombatTargetFixtureApi
|
|||
AggroOperations.ClearAllPrototypeHolders(threatStore);
|
||||
NpcRuntimeOperations.ResetAllPrototypeRows(runtimeStore);
|
||||
|
||||
var devPlayerId = gameOptions.Value.DevPlayerId;
|
||||
if (!playerHealthStore.TryResetToFull(devPlayerId, out _))
|
||||
{
|
||||
return Results.NotFound();
|
||||
}
|
||||
|
||||
return Results.Json(
|
||||
new CombatTargetFixtureResponse
|
||||
{
|
||||
|
|
|
|||
|
|
@ -0,0 +1,25 @@
|
|||
namespace NeonSprawl.Server.Game.Combat;
|
||||
|
||||
/// <summary>
|
||||
/// Session in-memory player combat HP for incoming NPC damage (NEO-95).
|
||||
/// No Postgres persistence in Epic 5 Slice 2.
|
||||
/// </summary>
|
||||
public interface IPlayerCombatHealthStore
|
||||
{
|
||||
/// <summary>
|
||||
/// Reads the current snapshot for a player. Lazy-initializes HP to
|
||||
/// <see cref="PlayerCombatHealthDefaults.MaxHp"/> on first access.
|
||||
/// </summary>
|
||||
bool TryGet(string? playerId, out PlayerCombatHealthSnapshot snapshot);
|
||||
|
||||
/// <summary>
|
||||
/// Applies non-negative NPC attack damage. Lazy-initializes on first access.
|
||||
/// Floors <see cref="PlayerCombatHealthSnapshot.CurrentHp"/> at zero.
|
||||
/// </summary>
|
||||
bool TryApplyDamage(string? playerId, int damage, out PlayerCombatHealthSnapshot snapshot);
|
||||
|
||||
/// <summary>
|
||||
/// Restores a player to full HP. Creates the row when absent (dev fixture + tests).
|
||||
/// </summary>
|
||||
bool TryResetToFull(string? playerId, out PlayerCombatHealthSnapshot snapshot);
|
||||
}
|
||||
|
|
@ -0,0 +1,91 @@
|
|||
using System.Collections.Concurrent;
|
||||
|
||||
namespace NeonSprawl.Server.Game.Combat;
|
||||
|
||||
/// <summary>Thread-safe in-memory session player combat HP; empty at startup — lazy rows only (NEO-95).</summary>
|
||||
public sealed class InMemoryPlayerCombatHealthStore : IPlayerCombatHealthStore
|
||||
{
|
||||
private readonly ConcurrentDictionary<string, int> currentHpById = new(StringComparer.Ordinal);
|
||||
|
||||
private readonly ConcurrentDictionary<string, object> idLocks = new(StringComparer.Ordinal);
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool TryGet(string? playerId, out PlayerCombatHealthSnapshot snapshot)
|
||||
{
|
||||
var key = NormalizePlayerId(playerId);
|
||||
if (key.Length == 0)
|
||||
{
|
||||
snapshot = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
lock (idLocks.GetOrAdd(key, _ => new object()))
|
||||
{
|
||||
EnsureRowInitialized(key);
|
||||
snapshot = CreateSnapshot(key, currentHpById[key]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool TryApplyDamage(string? playerId, int damage, out PlayerCombatHealthSnapshot snapshot)
|
||||
{
|
||||
snapshot = default;
|
||||
if (damage < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var key = NormalizePlayerId(playerId);
|
||||
if (key.Length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
lock (idLocks.GetOrAdd(key, _ => new object()))
|
||||
{
|
||||
EnsureRowInitialized(key);
|
||||
var current = currentHpById[key];
|
||||
var next = Math.Max(0, current - damage);
|
||||
currentHpById[key] = next;
|
||||
snapshot = CreateSnapshot(key, next);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool TryResetToFull(string? playerId, out PlayerCombatHealthSnapshot snapshot)
|
||||
{
|
||||
var key = NormalizePlayerId(playerId);
|
||||
if (key.Length == 0)
|
||||
{
|
||||
snapshot = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
lock (idLocks.GetOrAdd(key, _ => new object()))
|
||||
{
|
||||
currentHpById[key] = PlayerCombatHealthDefaults.MaxHp;
|
||||
snapshot = CreateSnapshot(key, PlayerCombatHealthDefaults.MaxHp);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureRowInitialized(string normalizedId)
|
||||
{
|
||||
if (!currentHpById.ContainsKey(normalizedId))
|
||||
{
|
||||
currentHpById[normalizedId] = PlayerCombatHealthDefaults.MaxHp;
|
||||
}
|
||||
}
|
||||
|
||||
private static PlayerCombatHealthSnapshot CreateSnapshot(string playerId, int currentHp) =>
|
||||
new(
|
||||
playerId,
|
||||
PlayerCombatHealthDefaults.MaxHp,
|
||||
currentHp,
|
||||
currentHp <= 0);
|
||||
|
||||
private static string NormalizePlayerId(string? playerId) =>
|
||||
playerId?.Trim().ToLowerInvariant() ?? string.Empty;
|
||||
}
|
||||
|
|
@ -0,0 +1,44 @@
|
|||
using NeonSprawl.Server.Game.Npc;
|
||||
|
||||
namespace NeonSprawl.Server.Game.Combat;
|
||||
|
||||
/// <summary>Deterministic NPC telegraph-complete damage resolve (NEO-95).</summary>
|
||||
public static class NpcAttackOperations
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies catalog <paramref name="attackDamage"/> to <paramref name="holderPlayerId"/> when
|
||||
/// the threat row still names that holder for <paramref name="npcInstanceId"/>.
|
||||
/// </summary>
|
||||
public static bool TryResolveTelegraphComplete(
|
||||
string npcInstanceId,
|
||||
string holderPlayerId,
|
||||
int attackDamage,
|
||||
IPlayerCombatHealthStore playerHealthStore,
|
||||
IThreatStateStore threatStore)
|
||||
{
|
||||
if (attackDamage <= 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (string.IsNullOrWhiteSpace(holderPlayerId) ||
|
||||
!threatStore.TryGet(npcInstanceId, out var threat) ||
|
||||
string.IsNullOrEmpty(threat.AggroHolderPlayerId) ||
|
||||
!string.Equals(threat.AggroHolderPlayerId, holderPlayerId, StringComparison.Ordinal))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!playerHealthStore.TryApplyDamage(holderPlayerId, attackDamage, out var snapshot))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (snapshot.Defeated)
|
||||
{
|
||||
// TODO(E9.M1): player_death
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
using NeonSprawl.Server.Game.PositionState;
|
||||
|
||||
namespace NeonSprawl.Server.Game.Combat;
|
||||
|
||||
/// <summary>Maps <c>GET /game/players/{id}/combat-health</c> (NEO-95).</summary>
|
||||
public static class PlayerCombatHealthApi
|
||||
{
|
||||
public static WebApplication MapPlayerCombatHealthApi(this WebApplication app)
|
||||
{
|
||||
app.MapGet(
|
||||
"/game/players/{id}/combat-health",
|
||||
(string id, IPositionStateStore positions, IPlayerCombatHealthStore playerHealthStore) =>
|
||||
{
|
||||
if (!positions.TryGetPosition(id, out _))
|
||||
{
|
||||
return Results.NotFound();
|
||||
}
|
||||
|
||||
if (!playerHealthStore.TryGet(id, out var snapshot))
|
||||
{
|
||||
return Results.NotFound();
|
||||
}
|
||||
|
||||
return Results.Json(BuildResponse(id, snapshot));
|
||||
});
|
||||
|
||||
return app;
|
||||
}
|
||||
|
||||
internal static PlayerCombatHealthResponse BuildResponse(
|
||||
string playerId,
|
||||
in PlayerCombatHealthSnapshot snapshot) =>
|
||||
new()
|
||||
{
|
||||
PlayerId = playerId,
|
||||
MaxHp = snapshot.MaxHp,
|
||||
CurrentHp = snapshot.CurrentHp,
|
||||
Defeated = snapshot.Defeated,
|
||||
};
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
namespace NeonSprawl.Server.Game.Combat;
|
||||
|
||||
/// <summary>Prototype session player combat HP defaults (E5M2-09 / NEO-95).</summary>
|
||||
public static class PlayerCombatHealthDefaults
|
||||
{
|
||||
/// <summary>Lazy-init max HP for session player combat rows.</summary>
|
||||
public const int MaxHp = 100;
|
||||
}
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace NeonSprawl.Server.Game.Combat;
|
||||
|
||||
/// <summary>JSON body for <c>GET /game/players/{id}/combat-health</c> (NEO-95).</summary>
|
||||
public sealed class PlayerCombatHealthResponse
|
||||
{
|
||||
public const int CurrentSchemaVersion = 1;
|
||||
|
||||
[JsonPropertyName("schemaVersion")]
|
||||
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
|
||||
|
||||
[JsonPropertyName("playerId")]
|
||||
public required string PlayerId { get; init; }
|
||||
|
||||
[JsonPropertyName("maxHp")]
|
||||
public required int MaxHp { get; init; }
|
||||
|
||||
[JsonPropertyName("currentHp")]
|
||||
public required int CurrentHp { get; init; }
|
||||
|
||||
[JsonPropertyName("defeated")]
|
||||
public required bool Defeated { get; init; }
|
||||
}
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
namespace NeonSprawl.Server.Game.Combat;
|
||||
|
||||
/// <summary>Registers session player combat health store (NEO-95).</summary>
|
||||
public static class PlayerCombatHealthServiceCollectionExtensions
|
||||
{
|
||||
/// <summary>Registers <see cref="IPlayerCombatHealthStore"/> as an in-memory singleton.</summary>
|
||||
public static IServiceCollection AddPlayerCombatHealthStore(this IServiceCollection services)
|
||||
{
|
||||
services.AddSingleton<IPlayerCombatHealthStore, InMemoryPlayerCombatHealthStore>();
|
||||
return services;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
namespace NeonSprawl.Server.Game.Combat;
|
||||
|
||||
/// <summary>Authoritative HP snapshot for a session player (NEO-95).</summary>
|
||||
/// <param name="PlayerId">Normalized lowercase player id.</param>
|
||||
/// <param name="MaxHp">Prototype session max HP.</param>
|
||||
/// <param name="CurrentHp">Current HP after NPC damage; floored at zero.</param>
|
||||
/// <param name="Defeated"><c>true</c> when <paramref name="CurrentHp"/> is zero.</param>
|
||||
public readonly record struct PlayerCombatHealthSnapshot(
|
||||
string PlayerId,
|
||||
int MaxHp,
|
||||
int CurrentHp,
|
||||
bool Defeated);
|
||||
|
|
@ -1,3 +1,5 @@
|
|||
using NeonSprawl.Server.Game.Combat;
|
||||
|
||||
namespace NeonSprawl.Server.Game.Npc;
|
||||
|
||||
/// <summary>Deterministic prototype NPC behavior state machine + lazy tick advance (NEO-93).</summary>
|
||||
|
|
@ -14,6 +16,7 @@ public static class NpcRuntimeOperations
|
|||
INpcRuntimeStateStore runtimeStore,
|
||||
IThreatStateStore threatStore,
|
||||
INpcBehaviorDefinitionRegistry behaviorRegistry,
|
||||
IPlayerCombatHealthStore playerHealthStore,
|
||||
double maxDeltaSeconds = DefaultMaxDeltaSeconds)
|
||||
{
|
||||
if (maxDeltaSeconds <= 0)
|
||||
|
|
@ -32,7 +35,8 @@ public static class NpcRuntimeOperations
|
|||
nowUtc,
|
||||
runtimeStore,
|
||||
threatStore,
|
||||
behaviorRegistry);
|
||||
behaviorRegistry,
|
||||
playerHealthStore);
|
||||
}
|
||||
|
||||
runtimeStore.LastAdvancedUtc = nowUtc;
|
||||
|
|
@ -50,7 +54,8 @@ public static class NpcRuntimeOperations
|
|||
nowUtc,
|
||||
runtimeStore,
|
||||
threatStore,
|
||||
behaviorRegistry);
|
||||
behaviorRegistry,
|
||||
playerHealthStore);
|
||||
}
|
||||
|
||||
return;
|
||||
|
|
@ -68,7 +73,8 @@ public static class NpcRuntimeOperations
|
|||
windowEnd,
|
||||
runtimeStore,
|
||||
threatStore,
|
||||
behaviorRegistry);
|
||||
behaviorRegistry,
|
||||
playerHealthStore);
|
||||
}
|
||||
|
||||
runtimeStore.LastAdvancedUtc = windowEnd;
|
||||
|
|
@ -84,7 +90,8 @@ public static class NpcRuntimeOperations
|
|||
DateTimeOffset windowEnd,
|
||||
INpcRuntimeStateStore runtimeStore,
|
||||
IThreatStateStore threatStore,
|
||||
INpcBehaviorDefinitionRegistry behaviorRegistry)
|
||||
INpcBehaviorDefinitionRegistry behaviorRegistry,
|
||||
IPlayerCombatHealthStore playerHealthStore)
|
||||
{
|
||||
if (!PrototypeNpcRegistry.TryGet(npcInstanceId, out var entry) ||
|
||||
!behaviorRegistry.TryGetDefinition(entry.BehaviorDefId, out var behavior))
|
||||
|
|
@ -102,7 +109,7 @@ public static class NpcRuntimeOperations
|
|||
return;
|
||||
}
|
||||
|
||||
if (!TryHasAggroHolder(npcInstanceId, threatStore, out _))
|
||||
if (!TryHasAggroHolder(npcInstanceId, threatStore, out var aggroHolderPlayerId))
|
||||
{
|
||||
if (snapshot.BehaviorState != NpcBehaviorState.Idle || snapshot.ActiveTelegraph is not null)
|
||||
{
|
||||
|
|
@ -130,7 +137,7 @@ public static class NpcRuntimeOperations
|
|||
var cursor = windowStart;
|
||||
while (cursor < windowEnd)
|
||||
{
|
||||
if (!TryHasAggroHolder(npcInstanceId, threatStore, out _))
|
||||
if (!TryHasAggroHolder(npcInstanceId, threatStore, out aggroHolderPlayerId))
|
||||
{
|
||||
WriteIdle(runtimeStore, npcInstanceId);
|
||||
return;
|
||||
|
|
@ -176,24 +183,37 @@ public static class NpcRuntimeOperations
|
|||
}
|
||||
|
||||
cursor = phaseEnd;
|
||||
NpcAttackOperations.TryResolveTelegraphComplete(
|
||||
npcInstanceId,
|
||||
aggroHolderPlayerId,
|
||||
behavior.AttackDamage,
|
||||
playerHealthStore,
|
||||
threatStore);
|
||||
WriteState(
|
||||
runtimeStore,
|
||||
npcInstanceId,
|
||||
NpcBehaviorState.Recover,
|
||||
cursor,
|
||||
activeTelegraph: null);
|
||||
// telemetry: telegraph_fired / npc_state_transition (NEO-96); logical attack_execute → recover (NEO-95 applies attackDamage)
|
||||
// telemetry: telegraph_fired / npc_state_transition (NEO-96); logical attack_execute → recover
|
||||
break;
|
||||
}
|
||||
|
||||
case NpcBehaviorState.AttackExecute:
|
||||
// Unreachable in normal windup→recover flow (NEO-93); defensive if execute becomes a visible phase.
|
||||
NpcAttackOperations.TryResolveTelegraphComplete(
|
||||
npcInstanceId,
|
||||
aggroHolderPlayerId,
|
||||
behavior.AttackDamage,
|
||||
playerHealthStore,
|
||||
threatStore);
|
||||
WriteState(
|
||||
runtimeStore,
|
||||
npcInstanceId,
|
||||
NpcBehaviorState.Recover,
|
||||
cursor,
|
||||
activeTelegraph: null);
|
||||
// telemetry: npc_state_transition (NEO-96); NEO-95 applies attackDamage here
|
||||
// telemetry: npc_state_transition (NEO-96)
|
||||
break;
|
||||
|
||||
case NpcBehaviorState.Recover:
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
using NeonSprawl.Server.Game.Combat;
|
||||
|
||||
namespace NeonSprawl.Server.Game.Npc;
|
||||
|
||||
/// <summary>Maps <c>GET /game/world/npc-runtime-snapshot</c> (NEO-94).</summary>
|
||||
|
|
@ -11,10 +13,16 @@ public static class NpcRuntimeSnapshotWorldApi
|
|||
TimeProvider clock,
|
||||
INpcRuntimeStateStore runtimeStore,
|
||||
IThreatStateStore threatStore,
|
||||
INpcBehaviorDefinitionRegistry behaviorRegistry) =>
|
||||
INpcBehaviorDefinitionRegistry behaviorRegistry,
|
||||
IPlayerCombatHealthStore playerHealthStore) =>
|
||||
{
|
||||
var now = clock.GetUtcNow();
|
||||
NpcRuntimeOperations.AdvanceAll(now, runtimeStore, threatStore, behaviorRegistry);
|
||||
NpcRuntimeOperations.AdvanceAll(
|
||||
now,
|
||||
runtimeStore,
|
||||
threatStore,
|
||||
behaviorRegistry,
|
||||
playerHealthStore);
|
||||
return Results.Json(BuildSnapshot(now, runtimeStore, threatStore, behaviorRegistry));
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -27,6 +27,7 @@ builder.Services.AddAbilityDefinitionCatalog(builder.Configuration);
|
|||
builder.Services.AddNpcBehaviorDefinitionCatalog(builder.Configuration);
|
||||
builder.Services.AddThreatStateStore();
|
||||
builder.Services.AddNpcRuntimeStateStore();
|
||||
builder.Services.AddPlayerCombatHealthStore();
|
||||
builder.Services.AddMasteryCatalog(builder.Configuration);
|
||||
|
||||
var app = builder.Build();
|
||||
|
|
@ -59,6 +60,7 @@ app.MapAbilityDefinitionsWorldApi();
|
|||
app.MapNpcBehaviorDefinitionsWorldApi();
|
||||
app.MapCombatTargetsWorldApi();
|
||||
app.MapNpcRuntimeSnapshotWorldApi();
|
||||
app.MapPlayerCombatHealthApi();
|
||||
app.MapResourceNodeDefinitionsWorldApi();
|
||||
app.MapPlayerInventoryApi();
|
||||
app.MapPlayerCraftApi();
|
||||
|
|
|
|||
|
|
@ -152,7 +152,7 @@ Plan: [NEO-80 implementation plan](../../docs/plans/NEO-80-implementation-plan.m
|
|||
curl -sS -i "http://localhost:5253/game/world/combat-targets"
|
||||
```
|
||||
|
||||
**Dev combat-target fixture (Bruno/manual QA):** When `Game:EnableCombatTargetFixtureApi` is **true** (default in **Development** via `appsettings.Development.json`, **Testing**, or CI Bruno step) or the host environment is **Development** / **Testing**, **`POST /game/__dev/combat-targets-fixture`** with `schemaVersion` **1** resets all **`PrototypeNpcRegistry`** instances to catalog full HP via **`TryResetToFull`**, clears all prototype aggro holders (**NEO-92**), and resets NPC runtime behavior rows to **`idle`** (**NEO-93**). **404** when disabled. Bruno: `scripts/combat-targets-reset-helper.js`.
|
||||
**Dev combat-target fixture (Bruno/manual QA):** When `Game:EnableCombatTargetFixtureApi` is **true** (default in **Development** via `appsettings.Development.json`, **Testing**, or CI Bruno step) or the host environment is **Development** / **Testing**, **`POST /game/__dev/combat-targets-fixture`** with `schemaVersion` **1** resets all **`PrototypeNpcRegistry`** instances to catalog full HP via **`TryResetToFull`**, clears all prototype aggro holders (**NEO-92**), resets NPC runtime behavior rows to **`idle`** (**NEO-93**), and restores dev player combat HP to full (**NEO-95**). **404** when disabled. Bruno: `scripts/combat-targets-reset-helper.js`.
|
||||
|
||||
## Threat / aggro state (NEO-92)
|
||||
|
||||
|
|
@ -176,7 +176,7 @@ Per-NPC behavior states live in **`Game/Npc/`** as **`INpcRuntimeStateStore`** +
|
|||
| **`idle`** | No aggro holder; no telegraph. |
|
||||
| **`aggro`** | Holder set; waiting **`attackCooldownSeconds`** before windup. |
|
||||
| **`telegraph_windup`** | Active telegraph; **`ActiveTelegraphSnapshot`** on the runtime row. |
|
||||
| **`attack_execute`** | Instant stub in NEO-93 (player damage lands in [NEO-95](https://linear.app/neon-sprawl/issue/NEO-95)). |
|
||||
| **`attack_execute`** | Logical instant during telegraph complete; **`NpcAttackOperations.TryResolveTelegraphComplete`** applies catalog **`attackDamage`** to aggro holder ([NEO-95](https://linear.app/neon-sprawl/issue/NEO-95)). |
|
||||
| **`recover`** | Post-attack cooldown wait before next windup. |
|
||||
|
||||
| Rule | Behavior |
|
||||
|
|
@ -204,7 +204,26 @@ Plan: [NEO-93 implementation plan](../../docs/plans/NEO-93-implementation-plan.m
|
|||
curl -sS -i "http://localhost:5253/game/world/npc-runtime-snapshot"
|
||||
```
|
||||
|
||||
**Poll pattern:** First GET after aggro acquire initializes runtime rows; subsequent GETs after **`attackCooldownSeconds`** elapse show **`telegraph_windup`** with decreasing **`windupRemainingSeconds`**. Cast does not advance NPC runtime — only this GET (and future explicit **`AdvanceAll`** callers).
|
||||
**Poll pattern:** First GET after aggro acquire initializes runtime rows; subsequent GETs after **`attackCooldownSeconds`** elapse show **`telegraph_windup`** with decreasing **`windupRemainingSeconds`**. Cast does not advance NPC runtime — only this GET (and future explicit **`AdvanceAll`** callers). When windup completes during **`AdvanceAll`**, catalog **`attackDamage`** applies to the aggro holder via **`IPlayerCombatHealthStore`** ([NEO-95](https://linear.app/neon-sprawl/issue/NEO-95)).
|
||||
|
||||
## Session player combat HP (NEO-95)
|
||||
|
||||
Session player HP for incoming NPC damage lives in **`Game/Combat/`** as **`IPlayerCombatHealthStore`** + **`InMemoryPlayerCombatHealthStore`**. Rows are keyed by lowercase player id; lazy-init **`currentHp`** / **`maxHp`** **100** on first access. No Postgres in Slice 2.
|
||||
|
||||
| Rule | Behavior |
|
||||
|------|----------|
|
||||
| **Init** | Lazy on first **`TryGet`** or **`TryApplyDamage`**; starts at **100** HP. |
|
||||
| **Damage** | **`TryApplyDamage`** floors HP at zero; **`defeated`** when **`currentHp == 0`**. Applied from **`NpcAttackOperations.TryResolveTelegraphComplete`** when telegraph windup completes and aggro holder still matches. |
|
||||
| **Holder re-check** | No damage when holder cleared during windup (leash clear). |
|
||||
| **Fixture reset** | Dev combat-target fixture restores dev player to full HP alongside NPC HP + threat + runtime reset. |
|
||||
|
||||
**`GET /game/players/{id}/combat-health`** returns a versioned JSON body (`schemaVersion` **1**, **`playerId`**, **`maxHp`**, **`currentHp`**, **`defeated`**) backed by **`IPlayerCombatHealthStore`**. **404** when the player has no position row (same gate as cooldown snapshot). Plan: [NEO-95 implementation plan](../../docs/plans/NEO-95-implementation-plan.md); Bruno: `bruno/neon-sprawl-server/combat-health/`.
|
||||
|
||||
```bash
|
||||
curl -sS -i "http://localhost:5253/game/players/dev-local-1/combat-health"
|
||||
```
|
||||
|
||||
**Client counterpart:** [NEO-97](https://linear.app/neon-sprawl/issue/NEO-97) polls this GET alongside **`npc-runtime-snapshot`** for player HP + telegraph HUD.
|
||||
|
||||
## Combat engine (NEO-81)
|
||||
|
||||
|
|
@ -226,7 +245,8 @@ Comment-only hook sites in **`CombatOperations.TryResolve`** for future E9.M1 ca
|
|||
|
||||
- **`ability_used`** — on every successful resolve (zero-damage abilities included).
|
||||
- **`enemy_defeat`** — only when lethal damage drives **`after.Defeated`** to **`true`** (re-hit on defeated targets denies at **`target_defeated`** before damage).
|
||||
- **Reserved (comments only):** **`encounter_start`** (E5.M3 encounters), **`player_death`** (player HP deferred).
|
||||
- **Reserved (comments only):** **`encounter_start`** (E5.M3 encounters).
|
||||
- **`player_death`** — only when lethal NPC damage drives player **`currentHp`** to **0** (comment hook in NEO-95; full event deferred).
|
||||
|
||||
E1.M4 cast funnel events **`ability_cast_requested`** / **`ability_cast_denied`** remain in **`AbilityCastApi`** ([NEO-30](#ability-cast-neo-31-neo-82)). E9.M1 ingest should correlate route **`playerId`** with engine payload fields at accept. Plan: [NEO-84 implementation plan](../../docs/plans/NEO-84-implementation-plan.md).
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue