neon-sprawl/client/assets/district/CREDITS.md

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# Prototype district art credits
Visual assets exported from Blender for the Godot prototype district. Gameplay collision and
nav meshes remain procedural in `client/scenes/main.tscn`.
## Sketchfab models (interactables and combat dummies)
| File | Sketchfab author | Model |
|------|------------------|-------|
| `props/terminal.glb` | Andrey3Ds | Sci-Fi Terminal low poly |
| `props/salvage_alpha.glb` | skipperino | Scrap Metal |
| `props/subsurface_beta.glb` | skaf13 | Low Poly Dirt Crystals |
| `props/bio_gamma.glb` | ScyBTC | A bizarre alien plant |
| `props/urban_delta.glb` | sousinho | Worn crates |
| `props/target_alpha.glb` | macomix | Robot Dummy |
| `props/target_beta.glb` | evgenytvidov | Crash-test dummy |
Review each models Sketchfab license before shipping beyond internal prototype use.
## Poly Haven
- HDRI grade reference: `shanghai_bund`
- Floor texture reference: `asphalt_03`
- Obstacle texture reference: `brick_4`
Environment textures are baked into `prototype_district_environment.glb` where applied in Blender.