27 lines
1.0 KiB
Markdown
27 lines
1.0 KiB
Markdown
# Prototype district art credits
|
||
|
||
Visual assets exported from Blender for the Godot prototype district. Gameplay collision and
|
||
nav meshes remain procedural in `client/scenes/main.tscn`.
|
||
|
||
## Sketchfab models (interactables and combat dummies)
|
||
|
||
| File | Sketchfab author | Model |
|
||
|------|------------------|-------|
|
||
| `props/terminal.glb` | Andrey3Ds | Sci-Fi Terminal low poly |
|
||
| `props/salvage_alpha.glb` | skipperino | Scrap Metal |
|
||
| `props/subsurface_beta.glb` | skaf13 | Low Poly Dirt Crystals |
|
||
| `props/bio_gamma.glb` | ScyBTC | A bizarre alien plant |
|
||
| `props/urban_delta.glb` | sousinho | Worn crates |
|
||
| `props/target_alpha.glb` | macomix | Robot Dummy |
|
||
| `props/target_beta.glb` | evgenytvidov | Crash-test dummy |
|
||
|
||
Review each model’s Sketchfab license before shipping beyond internal prototype use.
|
||
|
||
## Poly Haven
|
||
|
||
- HDRI grade reference: `shanghai_bund`
|
||
- Floor texture reference: `asphalt_03`
|
||
- Obstacle texture reference: `brick_4`
|
||
|
||
Environment textures are baked into `prototype_district_environment.glb` where applied in Blender.
|