# Prototype district art credits Visual assets exported from Blender for the Godot prototype district. Gameplay collision and nav meshes remain procedural in `client/scenes/main.tscn`. ## Sketchfab models (interactables and combat dummies) | File | Sketchfab author | Model | |------|------------------|-------| | `props/terminal.glb` | Andrey3Ds | Sci-Fi Terminal low poly | | `props/salvage_alpha.glb` | skipperino | Scrap Metal | | `props/subsurface_beta.glb` | skaf13 | Low Poly Dirt Crystals | | `props/bio_gamma.glb` | ScyBTC | A bizarre alien plant | | `props/urban_delta.glb` | sousinho | Worn crates | | `props/target_alpha.glb` | macomix | Robot Dummy | | `props/target_beta.glb` | evgenytvidov | Crash-test dummy | Review each model’s Sketchfab license before shipping beyond internal prototype use. ## Poly Haven - HDRI grade reference: `shanghai_bund` - Floor texture reference: `asphalt_03` - Obstacle texture reference: `brick_4` Environment textures are baked into `prototype_district_environment.glb` where applied in Blender.