1.0 KiB
1.0 KiB
Prototype district art credits
Visual assets exported from Blender for the Godot prototype district. Gameplay collision and
nav meshes remain procedural in client/scenes/main.tscn.
Sketchfab models (interactables and combat dummies)
| File | Sketchfab author | Model |
|---|---|---|
props/terminal.glb |
Andrey3Ds | Sci-Fi Terminal low poly |
props/salvage_alpha.glb |
skipperino | Scrap Metal |
props/subsurface_beta.glb |
skaf13 | Low Poly Dirt Crystals |
props/bio_gamma.glb |
ScyBTC | A bizarre alien plant |
props/urban_delta.glb |
sousinho | Worn crates |
props/target_alpha.glb |
macomix | Robot Dummy |
props/target_beta.glb |
evgenytvidov | Crash-test dummy |
Review each model’s Sketchfab license before shipping beyond internal prototype use.
Poly Haven
- HDRI grade reference:
shanghai_bund - Floor texture reference:
asphalt_03 - Obstacle texture reference:
brick_4
Environment textures are baked into prototype_district_environment.glb where applied in Blender.