VinPropane
ae643bc81c
NEON-26: refresh review after follow-up fixes
2026-04-08 23:00:10 -04:00
VinPropane
ff830813c7
NEON-26: address code review follow-ups (zoom validation, docs)
2026-04-08 22:58:28 -04:00
VinPropane
b9ec6ccb0f
NEON-26: add code review notes for zoom bands
2026-04-08 22:55:37 -04:00
VinPropane
0d71b873af
NEON-26: add finer zoom band ladder (11 steps)
2026-04-08 22:37:33 -04:00
VinPropane
806777b6d5
NEON-26: widen default zoom bands, stronger zoom-out
2026-04-08 22:35:54 -04:00
VinPropane
753ce84861
NEON-26: ZoomBandConfig, discrete zoom input, CameraState sync
2026-04-08 22:32:45 -04:00
VinPropane
f4a30b1b9d
NEON-26: add implementation plan for zoom bands
2026-04-08 22:17:36 -04:00
VinPropane
8865329210
Merge pull request #32 from ViPro-Technologies/NEON-15-dispose-npgsql-datasource
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Neon 15 dispose npgsql datasource
2026-04-08 22:13:39 -04:00
VinPropane
b52862f6ee
chore: gitignore VS Code machine-local settings.json
2026-04-08 22:11:31 -04:00
VinPropane
e000da20ee
NEON-15: address review nits (shutdown token, plan verification note)
2026-04-08 22:09:12 -04:00
VinPropane
adde98e4a8
chore: review follow-up uses strikethrough on suggestions, not extra section
2026-04-08 22:06:17 -04:00
VinPropane
6bc8014adf
chore: require updating docs/reviews when review suggestions resolve
2026-04-08 22:03:44 -04:00
VinPropane
8c3e8c0a03
NEON-15: apply code review doc suggestions (E1.M1 pointers, PR notes)
2026-04-08 21:59:53 -04:00
VinPropane
2617b65f79
NEON-15: add code review (2026-04-08)
2026-04-08 21:58:18 -04:00
VinPropane
62ff210830
NEON-15: log plan decisions; require docs sync for planning/implementation
2026-04-08 21:49:56 -04:00
VinPropane
90fcd1b717
NEON-15: dispose shared NpgsqlDataSource on host shutdown
2026-04-08 21:42:33 -04:00
VinPropane
abffd29299
NEON-15: add implementation plan for NpgsqlDataSource shutdown
2026-04-08 21:16:50 -04:00
VinPropane
d77462012c
Merge pull request #31 from ViPro-Technologies/NEON-25-isometric-follow-camera
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Neon 25 isometric follow camera
2026-04-08 00:08:53 -04:00
VinPropane
9f6297c46d
NEON-25: gdformat isometric_follow_camera.gd
2026-04-08 00:08:00 -04:00
VinPropane
387b61b577
NEON-25: fix gdlint (line length, class-definitions-order)
2026-04-08 00:05:55 -04:00
VinPropane
0a86215bc0
NEON-25: sync project.godot (GdUnit inspector pref; editor section order)
2026-04-07 23:58:47 -04:00
VinPropane
e96f70d889
NEON-25: follow-up from code review (missing target warn, docs, E1.M2 status)
2026-04-07 23:54:27 -04:00
VinPropane
f4b34316a6
NEON-25: add code review for isometric follow camera
2026-04-07 23:51:46 -04:00
VinPropane
4930fd89a6
NEON-25: isometric follow camera, CameraState, tests, and docs
2026-04-07 23:46:04 -04:00
VinPropane
262abb5f2e
NEON-29: register prototype district story in E1.M2 backlog
2026-04-07 23:38:55 -04:00
VinPropane
644bfc8c3d
NEON-25: lock low-controversy camera defaults in implementation plan
2026-04-07 23:34:20 -04:00
VinPropane
00c2c4520e
NEON-25: add implementation plan for isometric follow camera
2026-04-07 23:27:44 -04:00
VinPropane
b07f6980c6
Merge pull request #30 from ViPro-Technologies/chore/e1-m2-neon25-jira-table
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chore: align E1.M2 Jira table with NEON-25 summary
2026-04-07 23:25:14 -04:00
VinPropane
09257b4cc3
chore: align E1.M2 Jira table with NEON-25 summary
2026-04-07 23:21:45 -04:00
VinPropane
d06e34b452
Merge pull request #29 from ViPro-Technologies/docs/e1-m2-camera-module
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chore: expand E1.M2 module doc (Jira backlog, rotation policy)
2026-04-07 23:13:21 -04:00
VinPropane
2b00de309b
chore: expand E1.M2 module doc (Jira backlog, rotation policy)
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- Link NEON-10/NEON-25–28 under parent NEON-1 in Summary and Jira backlog table
- Document mid-project-only yaw orbit compromise; post-release camera model settled
- Extend CameraState contract and slice/risk notes accordingly
2026-04-07 23:12:48 -04:00
VinPropane
2a5d9fa900
Merge pull request #28 from ViPro-Technologies/chore/jira-reorganization
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chore: document Jira epic→story + labels (no Feature issues)
2026-04-07 00:21:17 -04:00
VinPropane
99b1025c8b
Merge branch 'main' into chore/jira-reorganization
2026-04-07 00:20:54 -04:00
VinPropane
175c6e0500
chore: document Jira epic→story + labels (no Feature issues)
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Module/slice grouping below epics is labels on stories only; Feature
work items are not used. Cross-link from jira-git-naming, story kickoff,
and documentation alignment table.
2026-04-07 00:20:01 -04:00
VinPropane
839b8a7c31
Merge pull request #27 from ViPro-Technologies/chore/jira-reorganization
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chore: migrate Jira references from NS-* to NEON-* in docs and rules
2026-04-07 00:17:18 -04:00
VinPropane
fa19ab7337
chore: migrate Jira references from NS-* to NEON-* in docs and rules
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Rename implementation plans and dated reviews to NEON issue numbers per
Atlassian project re-key. Update browse URLs, cross-links, module docs,
client/server READMEs, and Cursor rules (project key NEON).
2026-04-07 00:15:06 -04:00
VinPropane
f3b4eb1c2c
Merge pull request #26 from ViPro-Technologies/NS-21-gdscript-unit-testing
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NS-21 gdscript unit testing
2026-04-06 22:47:49 -04:00
VinPropane
da72ea8264
NS-21: fail CI if Godot logs SCRIPT ERROR during GdUnit discovery
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GdUnit exits 0 when broken suites are skipped; grep log for parse/load errors.
2026-04-06 22:34:43 -04:00
VinPropane
4f46fa580b
NS-21: fix ground_pick_test const — preload not load (Godot 4.6)
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load() is not a constant expression; suite failed parse and was skipped in CI
while gdlint passed. Restores 11 tests across 3 suites.
2026-04-06 22:32:05 -04:00
VinPropane
1f70bfb80a
NS-21: track GdUnit4 bin/ scripts (unignore vs root bin/ rule)
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Root .gitignore bin/ matched client/addons/gdUnit4/bin/, so CI never had
GdUnitCmdTool.gd. Negate that path; add the four bin files.
2026-04-06 22:29:08 -04:00
VinPropane
7b2c35f57c
NS-21: fix GdUnit CI path casing; preflight and README note
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Linux res:// paths are case-sensitive; gdunit4 breaks, gdUnit4 is correct.
2026-04-06 22:27:36 -04:00
VinPropane
f09517af6a
NS-21: fix gdlint in test suites (load-once, line length, const name)
2026-04-06 22:25:23 -04:00
VinPropane
791c7dad1b
Merge branch 'main' into NS-21-gdscript-unit-testing
2026-04-06 22:22:16 -04:00
VinPropane
449b58b40a
NS-21: merge main into project.godot (Jolt physics, MSAA, GdUnit plugin)
2026-04-06 22:21:20 -04:00
VinPropane
7b7f37f92b
NS-21: sync project.godot order, C# api uid; ignore GdUnitRunner.cfg
2026-04-06 22:19:50 -04:00
VinPropane
055f299e5f
NS-21: import Godot project in CI before running GdUnit
2026-04-06 22:08:48 -04:00
VinPropane
8113e48cc8
NS-21: add GdUnit4, client tests, and CI headless run
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- Vendor gdUnit4 v6.1.2 under client/addons; enable plugin in project.godot
- Tests: player.gd API, position authority HTTP flow (Node transport double),
ground_pick walkable ancestry; test double script for injection
- position_authority_client: _create_http_request factory, Node-typed _http,
emit move_rejected unknown for empty/missing reasonCode strings
- gdscript workflow: lint scripts+test, format check, cache Godot 4.6, GdUnit CLI
- README testing section; gitignore client/reports; testing-expectations Godot harness
2026-04-06 22:08:37 -04:00
VinPropane
2abde4c940
Merge pull request #25 from ViPro-Technologies/NS-24-idle-vibration-fix
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NS-24: Eliminate idle jitter and movement QA bumps (Godot client)
2026-04-06 00:44:05 -04:00
VinPropane
72897a4924
NS-24: Fix GDScript lint (line length, gdlint, gdformat)
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- Shorten file-header and doc comments to satisfy max-line-length.
- Rename bump collision preload const to BUMP_COLLISION_CONSTS_SCRIPT.
- Refactor idle floor-angle and walk-step logic for return/format rules.
2026-04-06 00:41:32 -04:00
VinPropane
7b11d4e238
NS-24: Eliminate idle jitter and movement QA bumps (Godot client)
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Physics: Jolt 3D; physics_interpolation off; 120 TPS. CharacterBody3D idle
path uses dual floor_max_angle, rim/straddle and ridged-contact handling,
rim settle and random-floor-bump lip/wall escape, floor_block_on_wall,
NavigationAgent3D avoidance off, per-node interp off. No global_transform in
_process (avoid render/physics ghosting).
QA geometry: random_floor_bumps.gd (load from main.gd); each bump on its own
StaticBody3D under NavigationRegion3D; random_floor_bump_collision_constants.gd
for collider fudge and RANDOM_FLOOR_BUMP_MESH_GROUP.
Scene: player safe_margin and mesh Y lift; MoveRejectPedestal / MoveRejectFarPad
renamed from NS19*; Mat_player_capsule without polygon_offset (per follow-up).
Docs: NS-24 plan + resolution, client/README manual steps, code review
2026-04-05-NS-24.md; server/README bump height note. Code/scene identifiers
avoid ticket-based ns19_* naming.
2026-04-06 00:32:41 -04:00