NS-21: fix ground_pick_test const — preload not load (Godot 4.6)

load() is not a constant expression; suite failed parse and was skipped in CI
while gdlint passed. Restores 11 tests across 3 suites.
pull/26/head
VinPropane 2026-04-06 22:32:05 -04:00
parent 1f70bfb80a
commit 4f46fa580b
1 changed files with 1 additions and 1 deletions

View File

@ -2,7 +2,7 @@
# Full ray / viewport pick flow stays manual (see README).
extends GdUnitTestSuite
const GroundPickScript: GDScript = load("res://scripts/ground_pick.gd")
const GroundPickScript := preload("res://scripts/ground_pick.gd")
func test_collider_is_walkable_true_when_ancestor_in_walkable_group() -> void: