NS-21: fix ground_pick_test const — preload not load (Godot 4.6)
load() is not a constant expression; suite failed parse and was skipped in CI while gdlint passed. Restores 11 tests across 3 suites.pull/26/head
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@ -2,7 +2,7 @@
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# Full ray / viewport pick flow stays manual (see README).
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extends GdUnitTestSuite
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const GroundPickScript: GDScript = load("res://scripts/ground_pick.gd")
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const GroundPickScript := preload("res://scripts/ground_pick.gd")
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func test_collider_is_walkable_true_when_ancestor_in_walkable_group() -> void:
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