VinPropane
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39ef946814
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chore: add Cybernetics Make skill to skills roster
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2026-04-03 20:23:56 -04:00 |
VinPropane
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f6c4cb6b52
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fix: stable #seams-gigs-skills anchor for Seams section links
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2026-04-03 20:22:53 -04:00 |
VinPropane
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1757e87830
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chore: separate Data scrub (data/firmware) from Fab tech
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2026-04-03 20:21:23 -04:00 |
VinPropane
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e13043f09a
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chore: generalize multi-stage Process note; roster intro for chain shape
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2026-04-03 20:20:18 -04:00 |
VinPropane
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b4f72c77e6
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chore: document multi-stage Process chains (e.g. Composite work)
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2026-04-03 20:19:27 -04:00 |
VinPropane
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3d57013e14
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chore: separate Fab tech (PCBs, chips, solenoids) from Refine
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2026-04-03 20:17:46 -04:00 |
VinPropane
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30d7608741
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chore: split Refine (physical materials) vs Synth-chem prep (bio/chem)
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2026-04-03 20:16:47 -04:00 |
VinPropane
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f8d99bfd4d
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chore: note overlapping Process/Make production chains in skills doc
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2026-04-03 20:14:34 -04:00 |
VinPropane
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8bcd4cba04
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chore: define Salvage (consumer/vehicles) vs Quarry (urban infrastructure)
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2026-04-03 20:10:42 -04:00 |
VinPropane
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aa655d7a6f
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chore: move grim presentation and teen rating target to game design overview
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2026-04-03 20:09:02 -04:00 |
VinPropane
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193001c92b
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chore: cap grim skill concepts at non-adult-only presentation
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2026-04-03 20:06:48 -04:00 |
VinPropane
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ae0ca367e1
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chore: document grim Harvest (bio) sourcing in skills roster
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2026-04-03 20:05:32 -04:00 |
VinPropane
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b2de73bbaf
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chore: drop Reclaim skill; Salvage and Quarry cover the space
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2026-04-03 20:04:57 -04:00 |
VinPropane
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5fded86bca
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chore: clarify Extraction (earth) vs Quarry (city infrastructure)
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2026-04-03 20:02:22 -04:00 |
VinPropane
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feafb4d5a0
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chore: format skill roster as per-category tables like gigs
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2026-04-03 19:59:40 -04:00 |
VinPropane
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eacd03e5c5
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chore: document low-gig specialist path and growing skill roster
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2026-04-03 19:58:16 -04:00 |
VinPropane
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3846c23ef2
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chore: drop Social skill category from game design skills doc
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2026-04-03 19:54:02 -04:00 |
VinPropane
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0fcedd5c09
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chore: expand Tech roster with hacking and cyber security skills
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2026-04-03 19:53:11 -04:00 |
VinPropane
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d18656d29b
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chore: move fab tech into Process / refine family in skill roster
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2026-04-03 19:52:08 -04:00 |
VinPropane
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714f98ae4f
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chore: v0 skill roster ideas by Gather/Process/Make/Tech/Social
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2026-04-03 19:50:21 -04:00 |
VinPropane
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ebbe1f90b2
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chore: clarify skill domains vs categories in skills.md
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2026-04-03 19:49:07 -04:00 |
VinPropane
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8fa93d6455
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chore: add progression.md; make skills.md non-combat-only at top
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2026-04-03 19:46:53 -04:00 |
VinPropane
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18f3635fbe
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chore: flesh out skills.md — domains, categories, XP, gates, mastery, epics
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2026-04-03 19:43:27 -04:00 |
VinPropane
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68419d0396
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chore: add docs/game-design/brainstorm/ for loose ideas
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2026-04-03 19:41:30 -04:00 |
VinPropane
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8bc7018776
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chore: capture hack + bodyguard mission idea (skills + gigs)
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2026-04-03 19:40:22 -04:00 |
VinPropane
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49ee930f5d
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chore: note likely fourth damage gig later; keep 9-gig v1 roster
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2026-04-03 19:29:03 -04:00 |
VinPropane
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29838c8627
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chore: cyberpunk-themed gig names (Breach, Cascade, Sightline, …)
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2026-04-03 19:27:27 -04:00 |
VinPropane
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4c8239b3bf
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chore: add third damage gig Reach (ranged)
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2026-04-03 19:25:32 -04:00 |
VinPropane
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6b59ebbbe4
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chore: first-draft 8-gig roster (2 per archetype)
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2026-04-03 19:23:48 -04:00 |
VinPropane
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a6b33d8a30
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chore: PvP gig rules open indefinite pending PvP scope
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2026-04-03 19:22:33 -04:00 |
VinPropane
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4c6dc94d5e
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chore: defer recruitment channel until broader vision
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2026-04-03 19:22:03 -04:00 |
VinPropane
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c07237db39
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chore: conditional LFG design — niches, gig+loadout eligibility, multi-select
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2026-04-03 19:17:59 -04:00 |
VinPropane
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1ff835dd91
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chore: decouple party recruitment from assumed LFG UI
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2026-04-03 19:16:21 -04:00 |
VinPropane
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31e7361ab3
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chore: passive consumable amp applies from main or sub-gig
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2026-04-03 19:13:48 -04:00 |
VinPropane
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a204fb12e3
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chore: gig XP only on main gig; sub earns none
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2026-04-03 19:12:54 -04:00 |
VinPropane
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8b97835189
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chore: add game-design gigs.md artifact; link from overview and skills
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2026-04-03 19:09:36 -04:00 |
VinPropane
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8d5974fb74
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chore: agree per-gig combat progression
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2026-03-31 23:31:15 -04:00 |
VinPropane
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6114dc613c
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chore: agree hub-only gig swap (no on-the-fly)
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2026-03-31 23:30:06 -04:00 |
VinPropane
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975acf267b
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chore: agree soft skill caps with escalating XP per level
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2026-03-31 23:29:13 -04:00 |
VinPropane
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72526ebc11
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chore: clarify failure XP is per-skill, open; not death penalty
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2026-03-31 23:27:15 -04:00 |
VinPropane
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d30ee1c291
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chore: agree primary skill XP from doing the activity
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2026-03-31 23:25:51 -04:00 |
VinPropane
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0766bbcc9b
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chore: mark combat vs non-combat split agreed in decisions log
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2026-03-31 23:24:59 -04:00 |
VinPropane
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0f90f9500e
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chore: agree sub-gig; drop combinatorial emphasis
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2026-03-31 23:23:32 -04:00 |
VinPropane
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e815b42734
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chore: document optional FFXI-style sub-gig slot
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2026-03-31 23:18:13 -04:00 |
VinPropane
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f41426cdee
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chore: multi-gig mastery OK; time-gated by slow gig leveling
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2026-03-31 23:16:35 -04:00 |
VinPropane
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db452e9c56
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chore: rep character-wide, gig-scoped storylines and main quests
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2026-03-31 23:13:48 -04:00 |
VinPropane
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3d3de5b85e
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chore: agree consumables baseline + gig amplification seam
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2026-03-31 23:12:26 -04:00 |
VinPropane
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a855551a6b
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chore: combat gear crafting has no gig dependency
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2026-03-31 23:10:49 -04:00 |
VinPropane
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36533a5f98
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chore: seam decision — combat gear is gig-restricted
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2026-03-31 23:07:58 -04:00 |
VinPropane
|
bb23b155a6
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chore: lock game-design vocabulary (gig vs skill)
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2026-03-31 23:06:10 -04:00 |