Commit Graph

297 Commits (15d405261f5a15178aa697415d7e499eb1ac138f)

Author SHA1 Message Date
VinPropane a6eb441330 chore: refine combat progression mechanics for clarity and balance 2026-04-03 19:07:15 -04:00
VinPropane 8d5974fb74 chore: agree per-gig combat progression 2026-03-31 23:31:15 -04:00
VinPropane 6114dc613c chore: agree hub-only gig swap (no on-the-fly) 2026-03-31 23:30:06 -04:00
VinPropane 975acf267b chore: agree soft skill caps with escalating XP per level 2026-03-31 23:29:13 -04:00
VinPropane 72526ebc11 chore: clarify failure XP is per-skill, open; not death penalty 2026-03-31 23:27:15 -04:00
VinPropane d30ee1c291 chore: agree primary skill XP from doing the activity 2026-03-31 23:25:51 -04:00
VinPropane 0766bbcc9b chore: mark combat vs non-combat split agreed in decisions log 2026-03-31 23:24:59 -04:00
VinPropane 0f90f9500e chore: agree sub-gig; drop combinatorial emphasis 2026-03-31 23:23:32 -04:00
VinPropane e815b42734 chore: document optional FFXI-style sub-gig slot 2026-03-31 23:18:13 -04:00
VinPropane f41426cdee chore: multi-gig mastery OK; time-gated by slow gig leveling 2026-03-31 23:16:35 -04:00
VinPropane db452e9c56 chore: rep character-wide, gig-scoped storylines and main quests 2026-03-31 23:13:48 -04:00
VinPropane 3d3de5b85e chore: agree consumables baseline + gig amplification seam 2026-03-31 23:12:26 -04:00
VinPropane a855551a6b chore: combat gear crafting has no gig dependency 2026-03-31 23:10:49 -04:00
VinPropane 36533a5f98 chore: seam decision — combat gear is gig-restricted 2026-03-31 23:07:58 -04:00
VinPropane bb23b155a6 chore: lock game-design vocabulary (gig vs skill) 2026-03-31 23:06:10 -04:00
VinPropane 08673b6e59 chore: document hybrid combat gigs + classless non-combat skills 2026-03-31 23:00:46 -04:00
VinPropane e929f60e8a chore: add game-design skills vision doc 2026-03-31 22:44:10 -04:00
VinPropane 55c4396da7 chore: fold professions into skills stub in game-design overview 2026-03-31 22:40:46 -04:00
VinPropane afe6eed53c chore: expand game-design overview planned topic stubs 2026-03-31 22:35:58 -04:00
VinPropane a8dd1b22cd chore: add game-design overview as master index 2026-03-31 22:33:39 -04:00
VinPropane ff60b129cd chore: add docs/game-design for vision and mechanics notes 2026-03-31 22:32:09 -04:00
VinPropane 83d350a341
Merge pull request #16 from ViPro-Technologies/docs/content-tooling-ct-track
chore: add CT content-tooling track and vision plan tooling epic
2026-03-30 23:19:08 -04:00
VinPropane 107eda77d8 chore: add CT content-tooling track and vision plan tooling epic
- Add docs/decomposition/tooling/internal_authoring.md and CT.M1–M3 module stubs
- Register CT modules and cross-cutting section in decomposition README
- Add internal-content-authoring execution plan
- Extend neon_sprawl_vision.plan.md with Tooling epic (CT) in Core Epic Map and modules
2026-03-30 23:18:40 -04:00
VinPropane 2b0a050645
Merge pull request #15 from ViPro-Technologies/NS-17-persist-position-postgres
NS-17: PostgreSQL position persistence and integration tests
2026-03-30 23:05:51 -04:00
VinPropane 715c7d4a1b NS-17: document Jira-prefixed commit subjects in rules and AGENTS
Link commit-and-review to jira-git-naming for story-scoped commits; clarify
jira-git-naming applies to commits done as part of a Jira issue; surface the
convention in AGENTS.md.
2026-03-30 23:04:49 -04:00
VinPropane d20b3931af style: primary constructors for position state types
Use C# primary constructors and camelCase private fields per csharp-style.
Refactor InMemoryPositionStateStore seeding into CreateInitialMap; align
Postgres integration tests and PositionStateApiTests with factory/httpClient
naming.
2026-03-30 23:01:36 -04:00
VinPropane e2d64a7a57 NS-17: PostgreSQL position persistence and integration tests
Wire IPositionStateStore to Npgsql when ConnectionStrings:NeonSprawl is set,
with versioned DDL under server/db/migrations and a shared PostgresPositionBootstrap
for schema plus dev-player seeding at host startup. In-memory tests override Postgres
registrations when CI sets the connection string globally.

Add GitHub Actions Postgres service for dotnet test, server README updates,
decomposition and implementation-plan docs, code review write-up, and C# brace
conventions in csharp-style rule.
2026-03-30 22:55:17 -04:00
VinPropane 6c3d8b164f
Merge pull request #14 from ViPro-Technologies/ci/pr-gate-workflow
Ci/pr gate workflow
2026-03-30 21:46:19 -04:00
VinPropane c3fc59347b Name PR gate job pr-gate for branch-protection search 2026-03-30 21:45:30 -04:00
VinPropane 52fe2d4a01 Run PR gate on main so required-checks list can discover it 2026-03-30 21:37:04 -04:00
VinPropane c37a99d4cd
Merge pull request #13 from ViPro-Technologies/ci/pr-gate-workflow
Run PR gate on feature-branch push, not only pull_request
2026-03-30 21:35:26 -04:00
VinPropane 0ac3fb07e9 Run PR gate on feature-branch push, not only pull_request 2026-03-30 21:34:13 -04:00
VinPropane 3b88bb2f2a
Merge pull request #12 from ViPro-Technologies/ci/pr-gate-workflow
Add PR gate workflow for path-skipped pull requests
2026-03-30 21:32:36 -04:00
VinPropane 510155d4fc Add PR gate workflow for path-skipped pull requests 2026-03-30 21:32:13 -04:00
VinPropane 2556f167c9
Merge pull request #11 from ViPro-Technologies/chore/add-gdlintrc
Add gdlintrc for GDScript linting configuration
2026-03-30 21:31:46 -04:00
VinPropane 1caf3e416f Add gdlintrc for GDScript linting configuration 2026-03-30 21:25:44 -04:00
VinPropane 6a804e591c
Merge pull request #10 from ViPro-Technologies/ci/gdscript-lint-and-dotnet-paths
ci: gate .NET workflow on server paths; add GDScript lint/format CI
2026-03-30 21:22:59 -04:00
VinPropane 15b0ee0921 ci: gate .NET workflow on server paths; add GDScript lint/format CI
- Run .NET build/test only when the solution, server/, or the workflow changes.
- Add gdlint and gdformat --check for client/ on relevant path changes.
- Align client GDScript with gdtoolkit (formatting, enum order, line length).
2026-03-30 21:16:16 -04:00
VinPropane a8cbcb5ff7
Merge pull request #9 from ViPro-Technologies/docs/vision-remove-todo-labels
docs(vision): drop Cursor todo block and Todo N Output headings
2026-03-30 21:03:35 -04:00
VinPropane 5c63e1f0c3
Merge branch 'main' into docs/vision-remove-todo-labels 2026-03-30 21:02:53 -04:00
VinPropane c985b1fc4a docs(vision): drop Cursor todo block and Todo N Output headings
Remove completed frontmatter todos and section suffixes that read like
open tasks; sections stand alone as canonical vision content.
2026-03-30 20:56:51 -04:00
VinPropane cb3473d287
Merge pull request #8 from ViPro-Technologies/chore/story-kickoff-jira-in-progress
chore: story kickoff — transition Jira To Do to In Progress
2026-03-30 20:50:07 -04:00
VinPropane 27039e45ec chore: story kickoff — transition Jira To Do to In Progress
Add §1a to story-kickoff rule: after loading the issue, move To Do → In
Progress via MCP (getTransitionsForJiraIssue, transitionJiraIssue) or UI.
2026-03-30 20:49:13 -04:00
VinPropane ad53166317
Merge pull request #7 from ViPro-Technologies/NS-16-move-command-position-state
NS-16: MoveCommand → server PositionState, Godot sync, tests
2026-03-30 20:01:28 -04:00
VinPropane d6e075fcf4 Merge branch 'NS-16-move-command-position-state' of github.com:VinPropane/neon-sprawl into NS-16-move-command-position-state 2026-03-30 20:00:47 -04:00
VinPropane 0f72f8ac06 chore(rules): omit tool attribution from commits and PR text
Extend commit-and-review (alwaysApply), code-review agent, and AGENTS.md.
Covers full git commit bodies; after commit, verify log and amend if the
environment appends branding.

Made-with: Cursor
2026-03-30 19:58:19 -04:00
VinPropane 448232b9b0 chore(rules): omit Made-with Cursor from PR and push descriptions
Document in commit-and-review (alwaysApply), code-review agent boundaries,
and AGENTS.md pointer.

Made-with: Cursor
2026-03-30 19:56:05 -04:00
VinPropane 3882b0e2c6 NS-16: MoveCommand → server PositionState, Godot sync, tests
Implement E1.M1 intent → authority: POST /game/players/{id}/move with v1 JSON
MoveCommandRequest (snap + sequence), extend in-memory store and
PositionStateApi. Godot client splits ground_pick and position_authority_client
with thin main.gd; snap_to_server on player.

Tests live under NeonSprawl.Server.Tests/Game/PositionState/ with AAA layout
and MethodName_ShouldExpectedOutcome_WhenScenario naming. Debug builds use
UseAppHost=false so Linux IDEs resolve .NET 10 from a user-local SDK.

Add NS-16 implementation plan, code review doc, godot-client-script-organization
rule, csharp test layout/naming rules, and refresh E1.M1 / alignment docs.
Server and client README updates include move API, prerequisites, and Rider
notes.

Made-with: Cursor
2026-03-30 19:54:17 -04:00
VinPropane 1b11dcaf81
Merge pull request #6 from ViPro-Technologies/docs/module-documentation
Docs/module documentation
2026-03-30 19:06:49 -04:00
VinPropane 813baa670d docs: tidy data_and_ops_policy table and vision plan links
Widen content-reload policy table columns; use proper markdown links to
neon_sprawl_vision.plan.md (not code-span wrapped URLs).

Made-with: Cursor
2026-03-30 19:05:49 -04:00