62 lines
1.7 KiB
Markdown
62 lines
1.7 KiB
Markdown
# Phase Execution Plan
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Turns high-level phase gates into executable checklists.
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## Phase 1 - Prototype (Core Fun Proof)
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### Required Outcomes
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- Movement and interaction loop works in shared space.
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- Locked isometric camera works (follow, zoom, no rotation).
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- Combat MVP, 3-skill progression, gather->craft loop, and onboarding quests work.
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- Security-zone PvP optionality and parity policy are demonstrable.
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### Pass/Fail Checklist
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- [ ] Core fun gate validated
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- [ ] Readability gate validated
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- [ ] Progression gate validated
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- [ ] Crafting relevance gate validated
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- [ ] PvP optionality gate validated
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## Phase 2 - Pre-production (Build the Machine)
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### Required Outcomes
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- Service contracts and world/zone architecture are implementation-ready.
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- Content pipeline and validation tooling can ship safe changes.
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- Vertical slice quality bar achieved.
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- Solo-dev delivery governance is operating with stable cadence.
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### Stage Gates
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- [ ] Gate A - Architecture Readiness
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- [ ] Gate B - Pipeline Readiness
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- [ ] Gate C - Vertical Slice Readiness
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- [ ] Gate D - Production Readiness
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## Phase 3 - Production
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### Required Outcomes
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- Zone/content expansion proceeds with telemetry-driven tuning.
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- Social systems and repeatable mid/endgame loops are live in staged cohorts.
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### Readiness Checks
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- [ ] Throughput targets are sustained
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- [ ] KPI trends support continued rollout
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## Phase 4 - Launch and Live Ops
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### Required Outcomes
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- Infrastructure, onboarding, trust/safety, and operations are launch-ready.
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- 6-12 month live roadmap is defined and feasible for solo operation.
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### Readiness Checks
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- [ ] Operational runbooks complete
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- [ ] Launch metrics and alerts active
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- [ ] Post-launch content cadence plan approved
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