Wire quest-progress GET and accept POST clients with four-quest HUD labels, Q/Shift+Q accept bindings, and event-driven refresh after gather, craft, and NPC defeats; includes GdUnit coverage and manual QA checklist. |
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| .. | ||
| architecture | ||
| decomposition | ||
| dev | ||
| game-design | ||
| manual-qa | ||
| plans | ||
| reviews | ||