Commit Graph

330 Commits (afb810db9da02ecc8db3380501517e2a7fd7839b)

Author SHA1 Message Date
VinPropane afb810db9d NEON-29: correct README — FarPad no longer rejects, only pedestal top does
Horizontal distance was never a valid rejection reason; remove references
to FarPad as a reject target and clarify that MaxVerticalStep (pillar top)
is the only remaining server rejection criterion.
2026-04-11 18:20:43 -04:00
VinPropane ac75af9c73 NEON-29: remove horizontal step limit; add HorizontalStepEnabled flag
Expanded 45×45 district made the 18 m MaxHorizontalStep too restrictive
(floor diagonal ~63 m). Add HorizontalStepEnabled to MovementValidationOptions
(default false, matching DistrictBoundsEnabled pattern) so the check is
skipped unless explicitly opted in. Add test for disabled case (9 pass).
Update README and plan with the decision.
2026-04-11 18:17:32 -04:00
VinPropane 6879d283a9 NEON-29: expand prototype district to 45×45 with terraces and obstacles
Replace 20×20 floor with 45×45 (~5× area). Add three occluder
obstacles (ObstacleB/C/D) distributed across the expanded space for
camera/occlusion stress QA. Add three terrace structures (TerracePlatformA,
TerraceStepB+TerracePlatformB, TerracePlatformC) for vertical variation;
each height transition respects agent_max_climb=0.35 m so the nav mesh
routes onto all surfaces. Update README with district layout table and
designer/QA limits.
2026-04-11 18:12:33 -04:00
VinPropane 8b8296648b NEON-29: add implementation plan for district expansion
Planning doc for expanding the prototype client district to ~5×
current footprint with terraces, step geometry, and extra obstacles
for camera/nav stress QA.
2026-04-11 18:00:14 -04:00
VinPropane d0ed22f5d7
Merge pull request #39 from ViPro-Technologies/docs/story-end-jira-transition-rules
docs: Require explicit Jira status before story-end transition
2026-04-11 00:06:58 -04:00
VinPropane 98a22a2d90 docs: Require explicit Jira status before story-end transition
- story-end.md: do not call transitionJiraIssue until user chooses In Test/Done (or states it in the same message); note MCP server plugin-atlassian-atlassian.

- AGENTS.md: story lifecycle line matches.
2026-04-11 00:06:23 -04:00
VinPropane 3d13e6de13
Merge pull request #38 from ViPro-Technologies/NEON-28-camera-integration-hardening
Neon 28 camera integration hardening
2026-04-11 00:03:40 -04:00
VinPropane d1bd20582a chore: Fix gdlint/gdformat and harden pre-push on Windows
- main.gd: class member order (prvvars before @onready); wrap doc lines to 100 cols.

- isometric_follow_camera.gd: wrap doc lines to 100 cols.

- position_authority_client.gd: gdformat.

- pre-push: resolve .venv-gd/Scripts/gdlint.exe and gdformat.exe (Windows venv).

- Add scripts/install-git-hooks.ps1; README notes hook install and why CI can still fail.
2026-04-11 00:01:25 -04:00
VinPropane 398317d64f NEON-28: Dev obstacle smoke, nav reparent on hide, and docs
- Input action dev_toggle_occluder_obstacle (Ctrl+Shift+K): toggle obstacle off nav source via reparent to World, rebake NavigationRegion3D, sync NavigationAgent3D; physics/process/collision hardening unchanged intent.

- Occluder dictionary keys by instance id; related client fixes and README/project input note.

- Plan and review: PARSED_GEOMETRY_BOTH / runtime geometry removal lesson for future mechanics.
2026-04-10 23:55:50 -04:00
VinPropane 1ab3fc1dca NEON-28: fix F9 nav rebake coroutine + resync agent goal 2026-04-10 23:13:00 -04:00
VinPropane bb39a64ebd NEON-28: rebake nav after F9 obstacle removal (dev smoke) 2026-04-10 23:11:01 -04:00
VinPropane b702b14be4 NEON-28: drop freed occluder keys without material restore 2026-04-10 23:09:12 -04:00
VinPropane e225f1c550 NEON-28: sync plan with review (physics tick, occluder handoff) 2026-04-10 22:53:36 -04:00
VinPropane 0792da702a chore: disable ASP.NET HttpLogging; update client project.godot 2026-04-10 22:27:35 -04:00
VinPropane 6340693b46 NEON-28: run follow camera in physics after Player (fix jitter) 2026-04-10 22:23:50 -04:00
VinPropane f0ff5c9d77 NEON-28: fix occluder key check order for freed instances 2026-04-10 22:20:51 -04:00
VinPropane 15d304fa2c NEON-28: camera contracts, E6.M2 adjacency, occluder purge 2026-04-10 22:11:40 -04:00
VinPropane 7e674c3710 NEON-28: reconcile plan with Jira (MCP sync) 2026-04-10 21:59:35 -04:00
VinPropane 92104b0b53 NEON-28: add implementation plan for camera hardening 2026-04-10 21:56:44 -04:00
VinPropane 01cfd4ec4d
Merge pull request #37 from ViPro-Technologies/NEON-16-idle-jitter-followup
NEON-16 idle jitter followup
2026-04-10 01:19:07 -04:00
VinPropane a66bf885f2 NEON-16: apply repo-local gdformat
Apply the repo-local gdformat output to the touched GDScript files so the pre-push formatting hook passes. This is a formatting-only follow-up to the lint-hook cleanup.
2026-04-10 00:50:29 -04:00
VinPropane 4b861a69df NEON-16: satisfy GDScript lint hooks
Refactor the bump escape helper and shared test script loading so the branch passes the repo's pre-push GDScript lint checks. This keeps the runtime behavior intact while unblocking push and PR creation.
2026-04-10 00:48:11 -04:00
VinPropane 1f5c1e7619 NEON-16: harden idle jitter follow-up
Harden idle settling so flat ground, obstacle contacts, and rare bump-edge cases stop drifting instead of looping corrective nudges. Also resolves the saved review follow-up items and syncs the runtime docs to the final feet-height and idle-anchor behavior.
2026-04-10 00:46:53 -04:00
VinPropane 6f4f5d4350 NEON-16: code review — idle jitter follow-up branch
docs/reviews/2026-04-10-NEON-16-followup.md: Request changes — two
blocking gdlint issues (export var order, line-length on
vertical_arrival_error) plus suggestions and nits.
2026-04-10 00:39:14 -04:00
VinPropane 2aff663ab2
Merge pull request #36 from ViPro-Technologies/NEON-30-click-through-input
Neon 30 click through input
2026-04-09 23:05:42 -04:00
VinPropane 1f8c0d04d1 NEON-30: address review — check AC boxes, add manual-check section to README 2026-04-09 23:03:17 -04:00
VinPropane 0fa2c0f93b NEON-30: skip occluder bodies in ground-pick raycast loop
ground_pick.gd now checks _collider_is_occluder before the walkable
break: when the ray hits a body in the "occluder" group it advances
OCCLUDER_PICK_THROUGH past the hit point and continues, unconditionally
and regardless of OcclusionPolicy fade state.  Non-occluder click
targeting is unchanged.

Three unit tests added to ground_pick_test.gd covering occluder ancestry
detection.  Plan open questions and module doc updated.
2026-04-09 22:51:22 -04:00
VinPropane 2a9c1fd61f
Merge pull request #35 from ViPro-Technologies/NEON-27-occlusion-policy
NEON-27 occlusion policy
2026-04-08 23:59:06 -04:00
VinPropane 986613fd26 NEON-27: apply gdformat to isometric_follow_camera.gd
Style-only: flatten short boolean expression in occlusion_policy_is_valid;
reformat string interpolation in push_warning calls.
2026-04-08 23:56:21 -04:00
VinPropane f1b4e50729 NEON-27: finalise review (Approved) + Godot uid files
Review verdict updated to Approved; all blocking issues and suggestions
resolved and documented. Add auto-generated Godot .uid sidecar files for
occlusion_policy.gd and occlusion_policy_test.gd.
2026-04-08 23:55:29 -04:00
VinPropane 71232c36ef NEON-27: address review suggestions — doc alignment pass
- Plan: reconcile null-material prose in "Material override strategy"
  to match implementation (null → new StandardMaterial3D, not skipped)
- module_dependency_register.md: E1.M2 note updated — occlusion shipped,
  only integration hardening (NEON-28) remains
- documentation_and_implementation_alignment.md: add E1.M2 tracking row
  (NEON-25–27 shipped, NEON-28 open)
- Review: strike through both suggestions as Done
2026-04-08 23:52:46 -04:00
VinPropane 5e16fdccc8 NEON-27: restore occluders on all _process early-return paths
Fixes review blocking issue: when the follow target is null (freed,
renamed, or path unresolved) or the Camera3D child is missing,
_restore_all_occluders() is now called before returning so geometry
cannot be left stuck semi-transparent.
2026-04-08 23:50:48 -04:00
VinPropane 8bc2efb854 NEON-27: check off all acceptance criteria; record PR screenshots
Before/after evidence: obstacle fades to ~25% alpha when occluding the
player; restores on clear. All three ACs satisfied.
2026-04-08 23:42:31 -04:00
VinPropane 15d405261f NEON-27: implement OcclusionPolicy — RayCast-based material fade
Adds OcclusionPolicy resource and wires it into IsometricFollowCamera.
Each _process frame, iterative rays from the camera eye to the player
focus detect bodies tagged "occluder"; their MeshInstance3D surfaces are
overridden with a transparent StandardMaterial3D (fade_alpha=0.25, instant).
Materials restore when the body clears the ray. Null-material surfaces
(e.g. the prototype Obstacle with no material assigned) receive a plain
transparent StandardMaterial3D so they fade correctly.

- client/scripts/occlusion_policy.gd — new Resource (enabled, fade_alpha,
  occluder_group, occluder_collision_mask, max_occluder_cast_depth,
  occluder_count_log_threshold, is_valid)
- client/resources/isometric_occlusion_policy.tres — default instance
- client/scripts/isometric_follow_camera.gd — occlusion_policy export,
  _update_occlusion pipeline, _apply_occluder_fade/_restore_occluder helpers,
  static occlusion_policy_is_valid guard, _exit_tree cleanup
- client/scenes/main.tscn — Obstacle tagged "occluder", policy assigned
- client/test/occlusion_policy_test.gd — new GdUnit4 unit tests
- client/test/isometric_follow_camera_test.gd — policy guard static tests
- docs/decomposition/modules/E1_M2_IsometricCameraController.md — NEON-27
  snapshot + readability demo gate note
- docs/plans/NEON-27-implementation-plan.md — null-material decision recorded
2026-04-08 23:34:00 -04:00
VinPropane b2d2500e6a NEON-27: record planning decisions in implementation plan
Occluder ID: explicit group tag. Fade: instant (no Tween). Non-StandardMaterial3D
surfaces: skip + push_warning. Rationale documented in Decisions table.
2026-04-08 23:28:02 -04:00
VinPropane 185af5a7f6 NEON-27: add implementation plan for OcclusionPolicy
Documents RayCast-based material-fade approach, files to add/modify,
GdUnit4 test coverage, and readability risk gate note.
2026-04-08 23:21:51 -04:00
VinPropane 1d891eb8bb
Merge pull request #34 from ViPro-Technologies/chore/story-end-jira-transition
chore: require Jira transition choice in story-end rule
2026-04-08 23:17:06 -04:00
VinPropane 8c23feb7cf chore: require Jira transition choice in story-end rule 2026-04-08 23:15:58 -04:00
VinPropane 491c75eca4
Merge pull request #33 from ViPro-Technologies/NEON-26-zoom-band-config-discrete-input
Neon 26 zoom band config discrete input
2026-04-08 23:12:02 -04:00
VinPropane cdf9d59bd9 NEON-26: add pre-push GDScript lint hook
Document the repo's enforced GDScript lint rules and add a local pre-push hook so gdlint/gdformat failures are caught before CI.
2026-04-08 23:10:40 -04:00
VinPropane ae643bc81c NEON-26: refresh review after follow-up fixes 2026-04-08 23:00:10 -04:00
VinPropane ff830813c7 NEON-26: address code review follow-ups (zoom validation, docs) 2026-04-08 22:58:28 -04:00
VinPropane b9ec6ccb0f NEON-26: add code review notes for zoom bands 2026-04-08 22:55:37 -04:00
VinPropane 0d71b873af NEON-26: add finer zoom band ladder (11 steps) 2026-04-08 22:37:33 -04:00
VinPropane 806777b6d5 NEON-26: widen default zoom bands, stronger zoom-out 2026-04-08 22:35:54 -04:00
VinPropane 753ce84861 NEON-26: ZoomBandConfig, discrete zoom input, CameraState sync 2026-04-08 22:32:45 -04:00
VinPropane f4a30b1b9d NEON-26: add implementation plan for zoom bands 2026-04-08 22:17:36 -04:00
VinPropane 8865329210
Merge pull request #32 from ViPro-Technologies/NEON-15-dispose-npgsql-datasource
Neon 15 dispose npgsql datasource
2026-04-08 22:13:39 -04:00
VinPropane b52862f6ee chore: gitignore VS Code machine-local settings.json 2026-04-08 22:11:31 -04:00
VinPropane e000da20ee NEON-15: address review nits (shutdown token, plan verification note) 2026-04-08 22:09:12 -04:00