NEON-27: apply gdformat to isometric_follow_camera.gd
Style-only: flatten short boolean expression in occlusion_policy_is_valid; reformat string interpolation in push_warning calls.pull/35/head
parent
f1b4e50729
commit
986613fd26
|
|
@ -220,11 +220,7 @@ func _occlusion_policy_valid() -> bool:
|
|||
|
||||
## Static guard — safe to call from tests without a live scene.
|
||||
static func occlusion_policy_is_valid(policy: Resource) -> bool:
|
||||
return (
|
||||
policy != null
|
||||
and policy.get_script() == OcclusionPolicyScript
|
||||
and policy.is_valid()
|
||||
)
|
||||
return policy != null and policy.get_script() == OcclusionPolicyScript and policy.is_valid()
|
||||
|
||||
|
||||
## Cast iterative rays from the smoothed eye to the player focus.
|
||||
|
|
@ -258,9 +254,10 @@ func _update_occlusion(focus: Vector3) -> void:
|
|||
and newly_blocking.size() >= policy.occluder_count_log_threshold
|
||||
):
|
||||
push_warning(
|
||||
"OcclusionPolicy: %d occluder(s) active (threshold %d)" % [
|
||||
newly_blocking.size(), policy.occluder_count_log_threshold
|
||||
]
|
||||
(
|
||||
"OcclusionPolicy: %d occluder(s) active (threshold %d)"
|
||||
% [newly_blocking.size(), policy.occluder_count_log_threshold]
|
||||
)
|
||||
)
|
||||
|
||||
var to_restore: Array = _occluder_overrides.keys()
|
||||
|
|
@ -295,9 +292,10 @@ func _apply_occluder_fade(body: Node3D) -> void:
|
|||
faded = StandardMaterial3D.new()
|
||||
else:
|
||||
push_warning(
|
||||
"OcclusionPolicy: %s surface %d is %s — skipping fade." % [
|
||||
mi.get_path(), s, effective.get_class()
|
||||
]
|
||||
(
|
||||
"OcclusionPolicy: %s surface %d is %s — skipping fade."
|
||||
% [mi.get_path(), s, effective.get_class()]
|
||||
)
|
||||
)
|
||||
continue
|
||||
faded.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
|
||||
|
|
|
|||
Loading…
Reference in New Issue