Commit Graph

149 Commits (aceb6027bf9fc6e6e3138673c6dbca988eb87124)

Author SHA1 Message Date
VinPropane aceb6027bf chore: align Epic 2 title with epic_02 filename (nit #1)
- Rename to Classless Progression Framework in epic, vision plan, README, E2 modules, game-design links
- Update 2026-04-03 review nit status
2026-04-03 21:30:53 -04:00
VinPropane 6599e136d6 chore: CI check for decomposition hybrid vocabulary (suggestion 4)
- Add scripts/check_decomposition_language.py (stdlib); PR gate step
- CT.M1, content README, docs-review-agent, 2026-04-03 review updates
2026-04-03 21:29:28 -04:00
VinPropane d11641159d chore: Epic 2 E2.M1 stub, content CI validation, doc follow-ups
- epic_02: expand E2.M1 module breakdown (non-combat SkillDef, allowedXpSourceKinds)
- PR gate: Python jsonschema validate content/skills vs skill-def.schema.json
- Add scripts/validate_content.py, requirements-content.txt; ignore .venv-content
- CT.M1, E2.M1, internal-content-authoring, content README: document CI spine
- Update 2026-04-03 branch review (suggestions 2–3 done)
2026-04-03 21:27:52 -04:00
VinPropane f9de62b563 chore: branch-wide docs review vs main + Epic 2 objective hybrid wording
- Save docs/reviews/2026-04-03-branch-chore-game-design-docs-vs-main.md
- Epic 2 Objective: skill vs gig progression; link progression + E2.M2
2026-04-03 21:23:36 -04:00
VinPropane dd2fef797d chore: align game-design docs, SkillDef schema, and docs review agent
- Hybrid progression: encounter gig XP, mission skill rewards, Slice 3 split
- SkillDef JSON Schema: stable id, gather/process/make/tech, allowedXpSourceKinds
- Prototype skills: salvage, refine, intrusion; expand E2.M1/E2.M2 contracts
- Add docs-review-agent rule, skills coherence review, AGENTS.md row
- gigs/progression/overview/skills cross-links; explicit HTML anchors in skills.md
2026-04-03 21:21:33 -04:00
VinPropane b7aeccafa9 chore: defer failure XP, respec, synergy to late-stage tuning 2026-04-03 20:44:04 -04:00
VinPropane c40923d1f9 chore: log Tech skill category roster as agreed solid for v0 2026-04-03 20:40:41 -04:00
VinPropane 681b9a6a95 chore: clarify Rigging vs Hardshell hybrid note in skills roster 2026-04-03 20:38:37 -04:00
VinPropane 08a9e67211 chore: non-combat Rigging use by specialty skill; utility items without hooks 2026-04-03 20:37:57 -04:00
VinPropane 3786bae41e chore: gig-gate combat deployables and default Make non-consumables in combat 2026-04-03 20:36:39 -04:00
VinPropane 9f7a1e0af8 chore: split armor into Hardshell and Softshell; powered armor on Rigging 2026-04-03 20:34:09 -04:00
VinPropane a3140e509e chore: add Edgesmith Make skill for non-gun weapons 2026-04-03 20:29:15 -04:00
VinPropane 38021311aa chore: keep Food synth Make skill; remove defer note 2026-04-03 20:28:18 -04:00
VinPropane cc71b79e78 chore: cybernetic replacement cost; old unit likely becomes scrap 2026-04-03 20:27:39 -04:00
VinPropane c21f65532c chore: Armtech swappable vs Cybernetics body-integrated—no overlap 2026-04-03 20:27:07 -04:00
VinPropane ad0d1bc2b5 chore: cybernetics semi-permanent and not gig-gated (Seams + decisions) 2026-04-03 20:26:25 -04:00
VinPropane 39ef946814 chore: add Cybernetics Make skill to skills roster 2026-04-03 20:23:56 -04:00
VinPropane f6c4cb6b52 fix: stable #seams-gigs-skills anchor for Seams section links 2026-04-03 20:22:53 -04:00
VinPropane 1757e87830 chore: separate Data scrub (data/firmware) from Fab tech 2026-04-03 20:21:23 -04:00
VinPropane e13043f09a chore: generalize multi-stage Process note; roster intro for chain shape 2026-04-03 20:20:18 -04:00
VinPropane b4f72c77e6 chore: document multi-stage Process chains (e.g. Composite work) 2026-04-03 20:19:27 -04:00
VinPropane 3d57013e14 chore: separate Fab tech (PCBs, chips, solenoids) from Refine 2026-04-03 20:17:46 -04:00
VinPropane 30d7608741 chore: split Refine (physical materials) vs Synth-chem prep (bio/chem) 2026-04-03 20:16:47 -04:00
VinPropane f8d99bfd4d chore: note overlapping Process/Make production chains in skills doc 2026-04-03 20:14:34 -04:00
VinPropane 8bcd4cba04 chore: define Salvage (consumer/vehicles) vs Quarry (urban infrastructure) 2026-04-03 20:10:42 -04:00
VinPropane aa655d7a6f chore: move grim presentation and teen rating target to game design overview 2026-04-03 20:09:02 -04:00
VinPropane 193001c92b chore: cap grim skill concepts at non-adult-only presentation 2026-04-03 20:06:48 -04:00
VinPropane ae0ca367e1 chore: document grim Harvest (bio) sourcing in skills roster 2026-04-03 20:05:32 -04:00
VinPropane b2de73bbaf chore: drop Reclaim skill; Salvage and Quarry cover the space 2026-04-03 20:04:57 -04:00
VinPropane 5fded86bca chore: clarify Extraction (earth) vs Quarry (city infrastructure) 2026-04-03 20:02:22 -04:00
VinPropane feafb4d5a0 chore: format skill roster as per-category tables like gigs 2026-04-03 19:59:40 -04:00
VinPropane eacd03e5c5 chore: document low-gig specialist path and growing skill roster 2026-04-03 19:58:16 -04:00
VinPropane 3846c23ef2 chore: drop Social skill category from game design skills doc 2026-04-03 19:54:02 -04:00
VinPropane 0fcedd5c09 chore: expand Tech roster with hacking and cyber security skills 2026-04-03 19:53:11 -04:00
VinPropane d18656d29b chore: move fab tech into Process / refine family in skill roster 2026-04-03 19:52:08 -04:00
VinPropane 714f98ae4f chore: v0 skill roster ideas by Gather/Process/Make/Tech/Social 2026-04-03 19:50:21 -04:00
VinPropane ebbe1f90b2 chore: clarify skill domains vs categories in skills.md 2026-04-03 19:49:07 -04:00
VinPropane 8fa93d6455 chore: add progression.md; make skills.md non-combat-only at top 2026-04-03 19:46:53 -04:00
VinPropane 18f3635fbe chore: flesh out skills.md — domains, categories, XP, gates, mastery, epics 2026-04-03 19:43:27 -04:00
VinPropane 68419d0396 chore: add docs/game-design/brainstorm/ for loose ideas 2026-04-03 19:41:30 -04:00
VinPropane 8bc7018776 chore: capture hack + bodyguard mission idea (skills + gigs) 2026-04-03 19:40:22 -04:00
VinPropane 49ee930f5d chore: note likely fourth damage gig later; keep 9-gig v1 roster 2026-04-03 19:29:03 -04:00
VinPropane 29838c8627 chore: cyberpunk-themed gig names (Breach, Cascade, Sightline, …) 2026-04-03 19:27:27 -04:00
VinPropane 4c8239b3bf chore: add third damage gig Reach (ranged) 2026-04-03 19:25:32 -04:00
VinPropane 6b59ebbbe4 chore: first-draft 8-gig roster (2 per archetype) 2026-04-03 19:23:48 -04:00
VinPropane a6b33d8a30 chore: PvP gig rules open indefinite pending PvP scope 2026-04-03 19:22:33 -04:00
VinPropane 4c6dc94d5e chore: defer recruitment channel until broader vision 2026-04-03 19:22:03 -04:00
VinPropane c07237db39 chore: conditional LFG design — niches, gig+loadout eligibility, multi-select 2026-04-03 19:17:59 -04:00
VinPropane 1ff835dd91 chore: decouple party recruitment from assumed LFG UI 2026-04-03 19:16:21 -04:00
VinPropane 31e7361ab3 chore: passive consumable amp applies from main or sub-gig 2026-04-03 19:13:48 -04:00