VinPropane
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6599e136d6
|
chore: CI check for decomposition hybrid vocabulary (suggestion 4)
- Add scripts/check_decomposition_language.py (stdlib); PR gate step
- CT.M1, content README, docs-review-agent, 2026-04-03 review updates
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2026-04-03 21:29:28 -04:00 |
VinPropane
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d11641159d
|
chore: Epic 2 E2.M1 stub, content CI validation, doc follow-ups
- epic_02: expand E2.M1 module breakdown (non-combat SkillDef, allowedXpSourceKinds)
- PR gate: Python jsonschema validate content/skills vs skill-def.schema.json
- Add scripts/validate_content.py, requirements-content.txt; ignore .venv-content
- CT.M1, E2.M1, internal-content-authoring, content README: document CI spine
- Update 2026-04-03 branch review (suggestions 2–3 done)
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2026-04-03 21:27:52 -04:00 |
VinPropane
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f9de62b563
|
chore: branch-wide docs review vs main + Epic 2 objective hybrid wording
- Save docs/reviews/2026-04-03-branch-chore-game-design-docs-vs-main.md
- Epic 2 Objective: skill vs gig progression; link progression + E2.M2
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2026-04-03 21:23:36 -04:00 |
VinPropane
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dd2fef797d
|
chore: align game-design docs, SkillDef schema, and docs review agent
- Hybrid progression: encounter gig XP, mission skill rewards, Slice 3 split
- SkillDef JSON Schema: stable id, gather/process/make/tech, allowedXpSourceKinds
- Prototype skills: salvage, refine, intrusion; expand E2.M1/E2.M2 contracts
- Add docs-review-agent rule, skills coherence review, AGENTS.md row
- gigs/progression/overview/skills cross-links; explicit HTML anchors in skills.md
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2026-04-03 21:21:33 -04:00 |
VinPropane
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b7aeccafa9
|
chore: defer failure XP, respec, synergy to late-stage tuning
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2026-04-03 20:44:04 -04:00 |
VinPropane
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c40923d1f9
|
chore: log Tech skill category roster as agreed solid for v0
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2026-04-03 20:40:41 -04:00 |
VinPropane
|
681b9a6a95
|
chore: clarify Rigging vs Hardshell hybrid note in skills roster
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2026-04-03 20:38:37 -04:00 |
VinPropane
|
08a9e67211
|
chore: non-combat Rigging use by specialty skill; utility items without hooks
|
2026-04-03 20:37:57 -04:00 |
VinPropane
|
3786bae41e
|
chore: gig-gate combat deployables and default Make non-consumables in combat
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2026-04-03 20:36:39 -04:00 |
VinPropane
|
9f7a1e0af8
|
chore: split armor into Hardshell and Softshell; powered armor on Rigging
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2026-04-03 20:34:09 -04:00 |
VinPropane
|
a3140e509e
|
chore: add Edgesmith Make skill for non-gun weapons
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2026-04-03 20:29:15 -04:00 |
VinPropane
|
38021311aa
|
chore: keep Food synth Make skill; remove defer note
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2026-04-03 20:28:18 -04:00 |
VinPropane
|
cc71b79e78
|
chore: cybernetic replacement cost; old unit likely becomes scrap
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2026-04-03 20:27:39 -04:00 |
VinPropane
|
c21f65532c
|
chore: Armtech swappable vs Cybernetics body-integrated—no overlap
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2026-04-03 20:27:07 -04:00 |
VinPropane
|
ad0d1bc2b5
|
chore: cybernetics semi-permanent and not gig-gated (Seams + decisions)
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2026-04-03 20:26:25 -04:00 |
VinPropane
|
39ef946814
|
chore: add Cybernetics Make skill to skills roster
|
2026-04-03 20:23:56 -04:00 |
VinPropane
|
f6c4cb6b52
|
fix: stable #seams-gigs-skills anchor for Seams section links
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2026-04-03 20:22:53 -04:00 |
VinPropane
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1757e87830
|
chore: separate Data scrub (data/firmware) from Fab tech
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2026-04-03 20:21:23 -04:00 |
VinPropane
|
e13043f09a
|
chore: generalize multi-stage Process note; roster intro for chain shape
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2026-04-03 20:20:18 -04:00 |
VinPropane
|
b4f72c77e6
|
chore: document multi-stage Process chains (e.g. Composite work)
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2026-04-03 20:19:27 -04:00 |
VinPropane
|
3d57013e14
|
chore: separate Fab tech (PCBs, chips, solenoids) from Refine
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2026-04-03 20:17:46 -04:00 |
VinPropane
|
30d7608741
|
chore: split Refine (physical materials) vs Synth-chem prep (bio/chem)
|
2026-04-03 20:16:47 -04:00 |
VinPropane
|
f8d99bfd4d
|
chore: note overlapping Process/Make production chains in skills doc
|
2026-04-03 20:14:34 -04:00 |
VinPropane
|
8bcd4cba04
|
chore: define Salvage (consumer/vehicles) vs Quarry (urban infrastructure)
|
2026-04-03 20:10:42 -04:00 |
VinPropane
|
aa655d7a6f
|
chore: move grim presentation and teen rating target to game design overview
|
2026-04-03 20:09:02 -04:00 |
VinPropane
|
193001c92b
|
chore: cap grim skill concepts at non-adult-only presentation
|
2026-04-03 20:06:48 -04:00 |
VinPropane
|
ae0ca367e1
|
chore: document grim Harvest (bio) sourcing in skills roster
|
2026-04-03 20:05:32 -04:00 |
VinPropane
|
b2de73bbaf
|
chore: drop Reclaim skill; Salvage and Quarry cover the space
|
2026-04-03 20:04:57 -04:00 |
VinPropane
|
5fded86bca
|
chore: clarify Extraction (earth) vs Quarry (city infrastructure)
|
2026-04-03 20:02:22 -04:00 |
VinPropane
|
feafb4d5a0
|
chore: format skill roster as per-category tables like gigs
|
2026-04-03 19:59:40 -04:00 |
VinPropane
|
eacd03e5c5
|
chore: document low-gig specialist path and growing skill roster
|
2026-04-03 19:58:16 -04:00 |
VinPropane
|
3846c23ef2
|
chore: drop Social skill category from game design skills doc
|
2026-04-03 19:54:02 -04:00 |
VinPropane
|
0fcedd5c09
|
chore: expand Tech roster with hacking and cyber security skills
|
2026-04-03 19:53:11 -04:00 |
VinPropane
|
d18656d29b
|
chore: move fab tech into Process / refine family in skill roster
|
2026-04-03 19:52:08 -04:00 |
VinPropane
|
714f98ae4f
|
chore: v0 skill roster ideas by Gather/Process/Make/Tech/Social
|
2026-04-03 19:50:21 -04:00 |
VinPropane
|
ebbe1f90b2
|
chore: clarify skill domains vs categories in skills.md
|
2026-04-03 19:49:07 -04:00 |
VinPropane
|
8fa93d6455
|
chore: add progression.md; make skills.md non-combat-only at top
|
2026-04-03 19:46:53 -04:00 |
VinPropane
|
18f3635fbe
|
chore: flesh out skills.md — domains, categories, XP, gates, mastery, epics
|
2026-04-03 19:43:27 -04:00 |
VinPropane
|
68419d0396
|
chore: add docs/game-design/brainstorm/ for loose ideas
|
2026-04-03 19:41:30 -04:00 |
VinPropane
|
8bc7018776
|
chore: capture hack + bodyguard mission idea (skills + gigs)
|
2026-04-03 19:40:22 -04:00 |
VinPropane
|
49ee930f5d
|
chore: note likely fourth damage gig later; keep 9-gig v1 roster
|
2026-04-03 19:29:03 -04:00 |
VinPropane
|
29838c8627
|
chore: cyberpunk-themed gig names (Breach, Cascade, Sightline, …)
|
2026-04-03 19:27:27 -04:00 |
VinPropane
|
4c8239b3bf
|
chore: add third damage gig Reach (ranged)
|
2026-04-03 19:25:32 -04:00 |
VinPropane
|
6b59ebbbe4
|
chore: first-draft 8-gig roster (2 per archetype)
|
2026-04-03 19:23:48 -04:00 |
VinPropane
|
a6b33d8a30
|
chore: PvP gig rules open indefinite pending PvP scope
|
2026-04-03 19:22:33 -04:00 |
VinPropane
|
4c6dc94d5e
|
chore: defer recruitment channel until broader vision
|
2026-04-03 19:22:03 -04:00 |
VinPropane
|
c07237db39
|
chore: conditional LFG design — niches, gig+loadout eligibility, multi-select
|
2026-04-03 19:17:59 -04:00 |
VinPropane
|
1ff835dd91
|
chore: decouple party recruitment from assumed LFG UI
|
2026-04-03 19:16:21 -04:00 |
VinPropane
|
31e7361ab3
|
chore: passive consumable amp applies from main or sub-gig
|
2026-04-03 19:13:48 -04:00 |
VinPropane
|
a204fb12e3
|
chore: gig XP only on main gig; sub earns none
|
2026-04-03 19:12:54 -04:00 |