Commit Graph

60 Commits (15b0ee0921244b8a5f4c770f61b40c04ecc49c93)

Author SHA1 Message Date
VinPropane 15b0ee0921 ci: gate .NET workflow on server paths; add GDScript lint/format CI
- Run .NET build/test only when the solution, server/, or the workflow changes.
- Add gdlint and gdformat --check for client/ on relevant path changes.
- Align client GDScript with gdtoolkit (formatting, enum order, line length).
2026-03-30 21:16:16 -04:00
VinPropane a8cbcb5ff7
Merge pull request #9 from ViPro-Technologies/docs/vision-remove-todo-labels
docs(vision): drop Cursor todo block and Todo N Output headings
2026-03-30 21:03:35 -04:00
VinPropane 5c63e1f0c3
Merge branch 'main' into docs/vision-remove-todo-labels 2026-03-30 21:02:53 -04:00
VinPropane c985b1fc4a docs(vision): drop Cursor todo block and Todo N Output headings
Remove completed frontmatter todos and section suffixes that read like
open tasks; sections stand alone as canonical vision content.
2026-03-30 20:56:51 -04:00
VinPropane cb3473d287
Merge pull request #8 from ViPro-Technologies/chore/story-kickoff-jira-in-progress
chore: story kickoff — transition Jira To Do to In Progress
2026-03-30 20:50:07 -04:00
VinPropane 27039e45ec chore: story kickoff — transition Jira To Do to In Progress
Add §1a to story-kickoff rule: after loading the issue, move To Do → In
Progress via MCP (getTransitionsForJiraIssue, transitionJiraIssue) or UI.
2026-03-30 20:49:13 -04:00
VinPropane ad53166317
Merge pull request #7 from ViPro-Technologies/NS-16-move-command-position-state
NS-16: MoveCommand → server PositionState, Godot sync, tests
2026-03-30 20:01:28 -04:00
VinPropane d6e075fcf4 Merge branch 'NS-16-move-command-position-state' of github.com:VinPropane/neon-sprawl into NS-16-move-command-position-state 2026-03-30 20:00:47 -04:00
VinPropane 0f72f8ac06 chore(rules): omit tool attribution from commits and PR text
Extend commit-and-review (alwaysApply), code-review agent, and AGENTS.md.
Covers full git commit bodies; after commit, verify log and amend if the
environment appends branding.

Made-with: Cursor
2026-03-30 19:58:19 -04:00
VinPropane 448232b9b0 chore(rules): omit Made-with Cursor from PR and push descriptions
Document in commit-and-review (alwaysApply), code-review agent boundaries,
and AGENTS.md pointer.

Made-with: Cursor
2026-03-30 19:56:05 -04:00
VinPropane 3882b0e2c6 NS-16: MoveCommand → server PositionState, Godot sync, tests
Implement E1.M1 intent → authority: POST /game/players/{id}/move with v1 JSON
MoveCommandRequest (snap + sequence), extend in-memory store and
PositionStateApi. Godot client splits ground_pick and position_authority_client
with thin main.gd; snap_to_server on player.

Tests live under NeonSprawl.Server.Tests/Game/PositionState/ with AAA layout
and MethodName_ShouldExpectedOutcome_WhenScenario naming. Debug builds use
UseAppHost=false so Linux IDEs resolve .NET 10 from a user-local SDK.

Add NS-16 implementation plan, code review doc, godot-client-script-organization
rule, csharp test layout/naming rules, and refresh E1.M1 / alignment docs.
Server and client README updates include move API, prerequisites, and Rider
notes.

Made-with: Cursor
2026-03-30 19:54:17 -04:00
VinPropane 1b11dcaf81
Merge pull request #6 from ViPro-Technologies/docs/module-documentation
Docs/module documentation
2026-03-30 19:06:49 -04:00
VinPropane 813baa670d docs: tidy data_and_ops_policy table and vision plan links
Widen content-reload policy table columns; use proper markdown links to
neon_sprawl_vision.plan.md (not code-span wrapped URLs).

Made-with: Cursor
2026-03-30 19:05:49 -04:00
VinPropane 85d3070969 rules: code review must cite plans and decomposition docs
Require identifying docs/plans and docs/decomposition/modules (register,
module pages, cross-cutting policies, implementation alignment); verify
implementation against them; add Documentation checked to review output.

Extend checklist; AGENTS.md code review row summarizes requirement.

Made-with: Cursor
2026-03-30 19:04:58 -04:00
VinPropane c47892c782 docs: documentation vs implementation alignment (#7)
Add documentation_and_implementation_alignment.md: register Status
semantics, Planned vs partial work, per-module snapshot guidance,
implementation tracking table (E1.M1 + NS-15).

Expand register Status legend; set E1.M1 to In Progress; E1.M1 module
doc Implementation snapshot and status. Link from contracts,
decomposition README, tech_stack.

Made-with: Cursor
2026-03-30 19:03:03 -04:00
VinPropane 4a510847b7 docs: data reload and telemetry operations policy (#6)
Add data_and_ops_policy.md: boot-time content load, optional dev
reload, E9.M3/E2.M4 for live tuning; telemetry PII rules, sampling,
retention principles; baseline events from vision plan with future
catalog as field source of truth.

Register cross-cutting + intro; E9.M1, E2.M2, contracts, decomposition
README, tech_stack (Related + Observability pointer).

Made-with: Cursor
2026-03-30 19:00:59 -04:00
VinPropane 0f25edb86a docs: drop conversation-only (#4)/(#5) from module doc titles
Made-with: Cursor
2026-03-30 19:00:06 -04:00
VinPropane 137da33dcc docs: quest scope and party rules (#5)
Add quest_scope_and_party.md: per-character QuestStepState default;
QuestDef modes for solo vs party credit and optional leader turn-in;
E8.M1 dependency for party features; E7.M2 per-character rewards;
open-world prototype default; instance_id binding deferred; edge cases
and telemetry.

Register cross-cutting subsection + intro link; update E7.M1, E7.M2,
E8.M1; contracts, decomposition README, tech_stack related docs.

Made-with: Cursor
2026-03-30 18:58:23 -04:00
VinPropane c9765da311 docs: PvP × combat engine integration (#4)
Add pvp_combat_integration.md: single E5.M1 pipeline for PvE/PvP;
E6.M1 gate before player-target hostility; stub for PvE-only milestones;
shared kernel + profiles escape hatch; deny reason / telemetry notes;
E6.M3 ordering after resolution.

Register cross-cutting subsection; links from E5.M1, E6.M1,
client_server_authority, contracts, decomposition README, tech_stack.
Fix E6.M1 master plan link markup.

Made-with: Cursor
2026-03-30 18:55:46 -04:00
VinPropane 837251d439 docs: client vs server authority (#3) policy
Add modules/client_server_authority.md: default server truth for
persistence/economy/combat; intents vs state table; E1.M1–E1.M4 and
E5.M1 ownership; economy/quest/zone/PvP blanket; deferred tick rate
and lag comp.

Link from contracts.md, register, decomposition README, tech_stack;
one-line Authority pointers in E1_M1, E1_M2, E5_M1. Fix contracts.md
baseline link formatting.

Made-with: Cursor
2026-03-30 18:53:29 -04:00
VinPropane 8ac9953c92 docs: define contract kinds and artifacts (wire, content, telemetry)
Add modules/contracts.md: Protobuf wire vs server-internal vs JSON Schema
content vs telemetry catalog; mapping Key contracts to kinds; proposed
contracts/ repo layout; versioning and Ready criteria.

Link from dependency register, decomposition README, tech_stack Related
docs; pointer from E9.M1 module doc.

Made-with: Cursor
2026-03-30 18:51:35 -04:00
VinPropane 293b8a4c79 docs: expand module register to full epic catalog (37 modules)
- Split dependency table by epic; every Depends On ID is a register row
- Add InteractionRequest to E1.M1 contract column per epic 1
- Footnote E4.M3 backend world services; E4.M3 register deps E4.M1 only
- Add 28 new module markdown files (E1.M3–E9.M4 gaps)
- Link per-module docs index to all 37 files
- Cross-link existing module docs; remove obsolete E1.M3 register note from E5.M1
- Update decomposition README modules blurb

Made-with: Cursor
2026-03-30 18:48:07 -04:00
VinPropane 93eb1fc936 docs: add per-module decomposition docs and register links
Add nine module documents aligned with module_dependency_register rows
(E1.M1, E1.M2, E2.M2, E3.M2, E4.M4, E5.M1, E6.M1, E7.M1, E9.M1) with
purpose, contracts, dependencies, dependents, slices, and risks.

Link register and decomposition README to the new files; note E1.M3
as E5.M1 dependency without a register row yet.

Made-with: Cursor
2026-03-30 18:41:57 -04:00
VinPropane c83b1702c3
Merge pull request #5 from ViPro-Technologies/vwvwe
ew
2026-03-29 23:38:18 -04:00
VinPropane 08c563d019 Merge branch 'vwvwe' of github.com:VinPropane/neon-sprawl into vwvwe 2026-03-29 23:37:32 -04:00
VinPropane b1a6b3fcf5 vfbkb 2026-03-29 23:37:20 -04:00
VinPropane 2f9afb2d20
Merge branch 'main' into vwvwe 2026-03-29 23:36:57 -04:00
VinPropane c3b6677da9 ew 2026-03-29 23:35:58 -04:00
VinPropane 1f58abc35d
Merge pull request #4 from ViPro-Technologies/testing
s
2026-03-29 23:33:24 -04:00
VinPropane 0439457292 vfew 2026-03-29 23:33:10 -04:00
VinPropane a80752848a fewnkj 2026-03-29 23:31:58 -04:00
VinPropane 39f215315a s 2026-03-29 23:23:12 -04:00
VinPropane 5263d32f5c fix actions 2026-03-29 23:14:53 -04:00
VinPropane c6a7781f89
Create dotnet-desktop.yml 2026-03-29 23:10:16 -04:00
VinPropane 2840a09d4e
Merge pull request #3 from VinPropane/NS-15-position-state-api
NS-15 implement position state api
2026-03-29 23:08:46 -04:00
VinPropane f7bfd7cb32 NS-15 implement position state api 2026-03-29 23:08:17 -04:00
VinPropane 48b7705508
Merge pull request #2 from VinPropane/NS-15-position-state-api
NS-15: add implementation plan and story-branch workflow rules
2026-03-29 22:32:34 -04:00
don a48da30f2e NS-15: add implementation plan and story-branch workflow rules
Made-with: Cursor
2026-03-29 22:31:31 -04:00
VinPropane 4c8b396ac2
Merge pull request #1 from VinPropane/feature/ns-14-click-to-move
chore: add Cursor rule for Jira-prefixed branches and commits
2026-03-29 22:26:13 -04:00
don 959baeb5c3 chore: add Cursor rule for Jira-prefixed branches and commits
- Add jira-git-naming.md (key-first branches, KEY: commit subjects)
- Link from git-workflow.md for code branches

Made-with: Cursor
2026-03-29 22:25:17 -04:00
don 707129b38e Merge pull request 'feature/ns-14-click-to-move' (#4) from feature/ns-14-click-to-move into main
Reviewed-on: #4
2026-03-29 22:09:30 -04:00
don 64092566a4 fix(client): reliable NS-14 click-to-move without NavigationMesh
- Drive movement with horizontal steering + move_and_slide toward click goal
- Remove NavigationRegion3D / NavigationAgent3D; obstacle interaction is slide
- main.gd: raycast to walkable, Player.set_move_goal; viewport camera + mouse
- Scene: explicit physics layers/mask on floor, obstacle, player
- Docs: Godot 4.6 baseline, README + NS-14 plan + tech_stack; Godot .import/.uid

Made-with: Cursor
2026-03-29 22:08:25 -04:00
don 343592541a feat(client): NS-14 click-to-move with NavigationAgent3D
- Main scene: floor, obstacle, nav mesh, camera, CharacterBody3D + agent
- Click-to-move on walkable group; pick mask avoids avatar self-hit
- player.gd drives path following; README and plan AC updated

Made-with: Cursor
2026-03-29 21:19:52 -04:00
don 2aabcb969a chore(cursor): require explicit user approval before git commit
Add commit-and-review rule; align story-kickoff and git-workflow with it.

Made-with: Cursor
2026-03-29 21:19:49 -04:00
don 9a9f4ab3ad docs: add NS-14 click-to-move implementation plan
Made-with: Cursor
2026-03-29 21:09:43 -04:00
don 353fa23d29 chore(cursor): rename project rules from .mdc to .md
Update cross-references in testing-expectations and story-kickoff.

Made-with: Cursor
2026-03-29 21:04:08 -04:00
don 80082a1eac Add Cursor rules for story kickoff, authority, styles, and testing.
Introduce project rules: Jira story kickoff and docs/plans workflow, server
authority boundaries, GDScript and C# style guides, and testing expectations
including integration tests when persistence is in scope. All use
alwaysApply where requested so they stay in context.

Made-with: Cursor
2026-03-29 20:48:51 -04:00
don cbf15fc8bb chore: retarget server to .NET 10 and update stack docs
- NeonSprawl.Server: net8.0 -> net10.0
- README, tech_stack, server README, vision plan: .NET 8 -> .NET 10

Made-with: Cursor
2026-03-29 19:49:45 -04:00
don f5305a447b Document git workflow: docs on main, code on branches
- README: Git workflow section for humans
- Cursor rule (always apply) so the agent follows the same split

Made-with: Cursor
2026-03-29 19:38:36 -04:00
don dbcb326a2e a 2026-03-29 19:36:47 -04:00