prototype_npc_ranged max HP is 80 from behavior catalog, so one pulse
leaves 55 HP — not 75 from the old 100-HP dummy assumption.
Co-authored-by: Cursor <cursoragent@cursor.com>
Add legacy alpha targeting integration test, elite HP assertion, AAA fix,
Bruno docs refresh, and module/alignment doc updates. Strike through
resolved items in the NEO-91 review.
Co-authored-by: Cursor <cursoragent@cursor.com>
Replace alpha/beta dummies with PrototypeNpcRegistry (melee/ranged/elite),
per-archetype max HP from INpcBehaviorDefinitionRegistry, and updated
server tests + Bruno smokes. Documents breaking client change for NEO-97.
Co-authored-by: Cursor <cursoragent@cursor.com>
Remove gig-progression folder seq so defeat spine runs after ability-cast;
run defeat spine at seq 31. Gather until node_depleted in interaction test
so craft spine pollution does not break the depleted-node deny case.
Add IPlayerGigProgressionStore (in-memory + Postgres V007), GET
/gig-progression snapshot, and CombatDefeatGigXpGrant on cast accept
when targetDefeated — 25 XP to breach, outside E2.M2 skill XP.
Includes tests, Bruno, README, manual QA, and plan reconciliation.
Add dev combat-targets fixture reset endpoint, Bruno pre-request helper, and enable fixture in CI Bruno step so combat-targets tests run after ability-cast defeat spine.
Load ability definition before TryResolve so cooldown lookup cannot deny
after HP mutation (Bugbot). Happy Bruno cast uses beta; defeat spine keeps
alpha; bump spine seq and cooldown sleep margin for CI.
Update E5.M1 module doc, dependency register, and alignment table for
NEO-82 landed; Bruno defeat spine HP stepping; refactor four-pulse cast
test Arrange/Act/Assert; strike through resolved review items.
Invoke CombatOperations.TryResolve after E1 gates; nested combatResolution
on accept; per-ability catalog cooldown; target_defeated deny without
cooldown. Tests, Bruno defeat spine, README and module docs updated.
Rename wire DTO to PlayerCraftRequest, add store-missing and default-quantity
API tests, improve Bruno deny isolation, README success sample, and doc nits.
Wire POST /game/players/{id}/craft to CraftOperations with CraftResponse DTOs,
integration tests, gather→refine→make Bruno folder, and module/README updates.
Shared inventory-api-helper seeds stock and records baselines in
pre-request scripts; assertions use exact deltas instead of cumulative
at.least checks. Harden C# remove round-trip add assertion.
Batch skillXp then resetPerkState with XP rollback; 400 for invalid skillXp;
MasteryFixtureApi gate tests; README fixture vs grant semantics; Bruno GET playerId.
Replace fixture player ids with POST …/__dev/mastery-fixture (resetPerkState,
absolute skillXp). Bruno deny tests set state in pre-request on dev-local-1.
Gated to Development/Testing or Game:EnableMasteryFixtureApi.
Seed neo48-perk-fresh and neo48-perk-branch via Game:FixturePlayerIds;
level_too_low uses isolated fresh player, branch_already_chosen sets up
neo48-perk-branch in pre-request instead of skipping on shared state.
Add self-contained branch_already_chosen Bruno request, HTTP deny smoke
for unknown track/tier/branch and null-body 400, folder docs for level_too_low.
GET/POST /game/players/{id}/perk-state with versioned JSON, engine-backed
branch selection, PerkStateApiTests, Bruno collection, README, and E2.M3 alignment.
Mirror validate_content.py gates in MasteryCatalogLoader, expose IMasteryCatalogRegistry, cross-check skillIds against the skill catalog, and enforce tierIndex 1..N per track.
Replace placeholder XP level math with content-backed thresholds validated in CI and at server boot, and update docs/manual QA/review artifacts to reflect NEO-39 delivery and follow-up fixes.
Register SkillDefinitionCatalog from content/skills with JsonSchema.Net validation
mirroring validate_content.py and the prototype Slice 1 gate. Resolve paths via
Content:SkillsDirectory or discovery from AppContext.BaseDirectory. Eager-load
after WebApplication build so bad catalogs block startup. Add unit and host
tests, pin test factories to repo skills, document config in server/README, add
manual QA checklist, and extend Bruno GET /health smoke tests.
Add server/client tests for duplicate-slot, schema, missing-player, normalization, and busy/error handling paths, and include Bruno requests for the new hotbar routes with happy and representative failure checks.
Followup #5: after locking alpha, walking into beta's ring, stopping and
pressing Tab could still return `out_of_range` even when client and server
agreed on position (Δ=0). The freshness-kick move-stream POST and the
target/select POST race on separate HTTP connections so the select can be
validated against a stale stored snap.
Extend TargetSelectRequest v1 with an optional positionHint {x,y,z}.
Server uses the hint for the radius check and for the echoed
targetState.validity; the hint is advisory and does not write to the
position store (move-stream stays the sole write path). Client attaches
the hint automatically whenever set_freshness_kick(...) is wired, so
headless unit tests that skip the wiring fall through to the no-hint
behavior. Freshness kick is kept in place to refresh the stored snap for
later validity GETs but is no longer load-bearing for denial correctness.
Server: 3 new tests (hint accepts when stored is stale, hint-far denies,
hint never writes to position store). Client: 1 new test asserting the
hint is in the POST body when wired. All 62 server + 96 client tests
pass.
Plan Decision 8, review follow-up #5, manual QA section 6, and NEO-23
contract notes updated. New bruno request exercises the hint path.