NEO-82: Use slot 1 in Bruno defeat spine to avoid cooldown clash.

Happy cast (seq 22) leaves slot 0 cooling; defeat spine pre-request casts
were denied with on_cooldown. Slot 1 + pre-request fail-fast on bad cast.
pull/116/head
VinPropane 2026-05-25 11:07:59 -04:00
parent 71d93ee1fd
commit 3e0d370677
2 changed files with 12 additions and 6 deletions

View File

@ -5,7 +5,7 @@ meta {
}
docs {
NEO-82 spine: pre-request moves, locks alpha, casts prototype_pulse four times (3s catalog cooldown between), then this request is the fifth cast expecting target_defeated deny.
NEO-82 spine: slot 1 (slot 0 may be cooling from happy seq 22). Pre-request locks alpha, casts pulse four times (3.2s between), fifth request expects target_defeated deny.
}
script:pre-request {
@ -28,7 +28,7 @@ script:pre-request {
`${baseUrl}/game/players/${playerId}/hotbar-loadout`,
{
schemaVersion: 1,
slots: [{ slotIndex: 0, abilityId: "prototype_pulse" }],
slots: [{ slotIndex: 1, abilityId: "prototype_pulse" }],
},
jsonHeaders,
);
@ -41,7 +41,7 @@ script:pre-request {
const castBody = {
schemaVersion: 1,
slotIndex: 0,
slotIndex: 1,
abilityId: "prototype_pulse",
targetId: "prototype_target_alpha",
};
@ -53,7 +53,13 @@ script:pre-request {
castBody,
jsonHeaders,
);
castResults.push(response.data);
const body = response.data;
if (!body?.accepted || !body?.combatResolution) {
throw new Error(
`neo82 cast ${i + 1} failed: ${JSON.stringify(body)}`,
);
}
castResults.push(body);
if (i < 3) {
await sleep(3200);
}
@ -72,7 +78,7 @@ post {
body:json {
{
"schemaVersion": 1,
"slotIndex": 0,
"slotIndex": 1,
"abilityId": "prototype_pulse",
"targetId": "prototype_target_alpha"
}

View File

@ -3,5 +3,5 @@ meta {
}
docs {
NEO-82: happy cast uses beta at spawn (5,5) so alpha stays fresh for defeat spine (seq 30).
NEO-82: happy cast uses beta on slot 0; defeat spine uses slot 1 on alpha (~13s pre-request).
}