NEO-83: Use slot 1 in Bruno defeat spine to avoid seq 2 cooldown.
Combat-targets fixture resets HP only; seq 2 leaves slot 0 on cooldown so the four-pulse spine follows NEO-82 and binds slot 1.pull/117/head
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ea13b05196
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@ -5,7 +5,7 @@ meta {
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}
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docs {
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NEO-83 AC spine: pre-request locks alpha, casts pulse four times (3.2s between), then GET asserts alpha defeated.
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NEO-83 AC spine: slot 1 (seq 2 one-pulse uses slot 0 and leaves cooldown). Pre-request locks alpha, casts pulse four times (3.2s between), then GET asserts alpha defeated.
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}
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script:pre-request {
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@ -31,7 +31,7 @@ script:pre-request {
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`${baseUrl}/game/players/${playerId}/hotbar-loadout`,
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{
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schemaVersion: 1,
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slots: [{ slotIndex: 0, abilityId: "prototype_pulse" }],
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slots: [{ slotIndex: 1, abilityId: "prototype_pulse" }],
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},
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jsonHeaders,
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);
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@ -44,7 +44,7 @@ script:pre-request {
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const castBody = {
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schemaVersion: 1,
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slotIndex: 0,
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slotIndex: 1,
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abilityId: "prototype_pulse",
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targetId: "prototype_target_alpha",
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};
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@ -3,7 +3,7 @@ meta {
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}
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docs {
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NEO-83: fresh GET on seq 1 (~reset fixture); one-pulse cast→GET on seq 2 (~0s); four-pulse defeat spine on seq 3 (~13s pre-request).
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NEO-83: fresh GET on seq 1 (~reset fixture); one-pulse cast→GET on seq 2 slot 0 (~0s); four-pulse defeat spine on seq 3 slot 1 (~13s pre-request; seq 2 leaves slot 0 on cooldown).
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Pre-request scripts call POST /game/__dev/combat-targets-fixture so CI survives ability-cast folder pollution.
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Cross-link: bruno/neon-sprawl-server/ability-cast/ for cast-only verification.
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}
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