NEO-83: Use slot 1 in Bruno defeat spine to avoid seq 2 cooldown.

Combat-targets fixture resets HP only; seq 2 leaves slot 0 on cooldown so the four-pulse spine follows NEO-82 and binds slot 1.
pull/117/head
VinPropane 2026-05-25 11:31:02 -04:00
parent ea13b05196
commit 7d325eec4c
2 changed files with 4 additions and 4 deletions

View File

@ -5,7 +5,7 @@ meta {
}
docs {
NEO-83 AC spine: pre-request locks alpha, casts pulse four times (3.2s between), then GET asserts alpha defeated.
NEO-83 AC spine: slot 1 (seq 2 one-pulse uses slot 0 and leaves cooldown). Pre-request locks alpha, casts pulse four times (3.2s between), then GET asserts alpha defeated.
}
script:pre-request {
@ -31,7 +31,7 @@ script:pre-request {
`${baseUrl}/game/players/${playerId}/hotbar-loadout`,
{
schemaVersion: 1,
slots: [{ slotIndex: 0, abilityId: "prototype_pulse" }],
slots: [{ slotIndex: 1, abilityId: "prototype_pulse" }],
},
jsonHeaders,
);
@ -44,7 +44,7 @@ script:pre-request {
const castBody = {
schemaVersion: 1,
slotIndex: 0,
slotIndex: 1,
abilityId: "prototype_pulse",
targetId: "prototype_target_alpha",
};

View File

@ -3,7 +3,7 @@ meta {
}
docs {
NEO-83: fresh GET on seq 1 (~reset fixture); one-pulse cast→GET on seq 2 (~0s); four-pulse defeat spine on seq 3 (~13s pre-request).
NEO-83: fresh GET on seq 1 (~reset fixture); one-pulse cast→GET on seq 2 slot 0 (~0s); four-pulse defeat spine on seq 3 slot 1 (~13s pre-request; seq 2 leaves slot 0 on cooldown).
Pre-request scripts call POST /game/__dev/combat-targets-fixture so CI survives ability-cast folder pollution.
Cross-link: bruno/neon-sprawl-server/ability-cast/ for cast-only verification.
}