Merge pull request #117 from ViPro-Technologies/NEO-83-combat-targets-snapshot

NEO-83: GET /game/world/combat-targets HP snapshot
pull/119/head
VinPropane 2026-05-25 11:38:25 -04:00 committed by GitHub
commit 25876a16fd
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
23 changed files with 904 additions and 8 deletions

View File

@ -92,6 +92,7 @@ jobs:
env:
ConnectionStrings__NeonSprawl: >-
Host=localhost;Port=5432;Database=neon_sprawl;Username=neon_sprawl;Password=neon_sprawl_dev
Game__EnableCombatTargetFixtureApi: "true"
run: |
set -euo pipefail
dotnet run --project server/NeonSprawl.Server/NeonSprawl.Server.csproj \

View File

@ -0,0 +1,118 @@
meta {
name: GET combat targets after cast spine (NEO-83)
type: http
seq: 3
}
docs {
NEO-83 AC spine: slot 1 (seq 2 one-pulse uses slot 0 and leaves cooldown). Pre-request locks alpha, casts pulse four times (3.2s between), then GET asserts alpha defeated.
}
script:pre-request {
const axios = require("axios");
const { resetPrototypeCombatTargets } = require("./scripts/combat-targets-reset-helper.js");
const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
const jsonHeaders = { headers: { "Content-Type": "application/json" } };
function sleep(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
await resetPrototypeCombatTargets(bru);
await axios.post(
`${baseUrl}/game/players/${playerId}/move`,
{ schemaVersion: 1, target: { x: -5, y: 0.9, z: -5 } },
jsonHeaders,
);
await axios.post(
`${baseUrl}/game/players/${playerId}/hotbar-loadout`,
{
schemaVersion: 1,
slots: [{ slotIndex: 1, abilityId: "prototype_pulse" }],
},
jsonHeaders,
);
await axios.post(
`${baseUrl}/game/players/${playerId}/target/select`,
{ schemaVersion: 1, targetId: "prototype_target_alpha" },
jsonHeaders,
);
const castBody = {
schemaVersion: 1,
slotIndex: 1,
abilityId: "prototype_pulse",
targetId: "prototype_target_alpha",
};
const castResults = [];
for (let i = 0; i < 4; i++) {
const response = await axios.post(
`${baseUrl}/game/players/${playerId}/ability-cast`,
castBody,
jsonHeaders,
);
const body = response.data;
if (!body?.accepted || !body?.combatResolution) {
throw new Error(
`neo83 cast ${i + 1} failed: ${JSON.stringify(body)}`,
);
}
castResults.push(body);
if (i < 3) {
await sleep(3200);
}
}
bru.setVar("neo83CastResults", JSON.stringify(castResults));
}
get {
url: {{baseUrl}}/game/world/combat-targets
body: none
auth: none
}
tests {
test("returns 200 JSON with schema v1", function () {
expect(res.getStatus()).to.equal(200);
const body = res.getBody();
expect(body.schemaVersion).to.equal(1);
expect(body.targets.length).to.equal(2);
});
test("cast results stepped HP before GET", function () {
const castResults = JSON.parse(bru.getVar("neo83CastResults"));
expect(castResults.length).to.equal(4);
expect(castResults[0].combatResolution.targetRemainingHp).to.equal(75);
expect(castResults[1].combatResolution.targetRemainingHp).to.equal(50);
expect(castResults[2].combatResolution.targetRemainingHp).to.equal(25);
expect(castResults[3].combatResolution.targetRemainingHp).to.equal(0);
expect(castResults[3].combatResolution.targetDefeated).to.equal(true);
});
test("alpha reflects cast damage authoritatively", function () {
const body = res.getBody();
const alpha = body.targets.find(
(x) => x.targetId === "prototype_target_alpha",
);
expect(alpha).to.be.an("object");
expect(alpha.currentHp).to.equal(0);
expect(alpha.maxHp).to.equal(100);
expect(alpha.defeated).to.equal(true);
});
test("beta unchanged after alpha-only casts", function () {
const body = res.getBody();
const beta = body.targets.find(
(x) => x.targetId === "prototype_target_beta",
);
expect(beta).to.be.an("object");
expect(beta.currentHp).to.equal(100);
expect(beta.defeated).to.equal(false);
});
}

View File

@ -0,0 +1,93 @@
meta {
name: GET combat targets after one cast (NEO-83)
type: http
seq: 2
}
docs {
Fast cast→GET smoke: one pulse on alpha, no cooldown waits. Four-pulse defeat spine is seq 3.
}
script:pre-request {
const axios = require("axios");
const { resetPrototypeCombatTargets } = require("./scripts/combat-targets-reset-helper.js");
const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
const jsonHeaders = { headers: { "Content-Type": "application/json" } };
await resetPrototypeCombatTargets(bru);
await axios.post(
`${baseUrl}/game/players/${playerId}/move`,
{ schemaVersion: 1, target: { x: -5, y: 0.9, z: -5 } },
jsonHeaders,
);
await axios.post(
`${baseUrl}/game/players/${playerId}/hotbar-loadout`,
{
schemaVersion: 1,
slots: [{ slotIndex: 0, abilityId: "prototype_pulse" }],
},
jsonHeaders,
);
await axios.post(
`${baseUrl}/game/players/${playerId}/target/select`,
{ schemaVersion: 1, targetId: "prototype_target_alpha" },
jsonHeaders,
);
const castResponse = await axios.post(
`${baseUrl}/game/players/${playerId}/ability-cast`,
{
schemaVersion: 1,
slotIndex: 0,
abilityId: "prototype_pulse",
targetId: "prototype_target_alpha",
},
jsonHeaders,
);
const castBody = castResponse.data;
if (!castBody?.accepted || !castBody?.combatResolution) {
throw new Error(`neo83 one-pulse cast failed: ${JSON.stringify(castBody)}`);
}
bru.setVar("neo83OnePulseCast", JSON.stringify(castBody));
}
get {
url: {{baseUrl}}/game/world/combat-targets
body: none
auth: none
}
tests {
test("one-pulse cast body shows 75 HP remaining", function () {
const castBody = JSON.parse(bru.getVar("neo83OnePulseCast"));
expect(castBody.combatResolution.targetRemainingHp).to.equal(75);
expect(castBody.combatResolution.targetDefeated).to.equal(false);
});
test("GET alpha reflects cast damage authoritatively", function () {
const body = res.getBody();
const alpha = body.targets.find(
(x) => x.targetId === "prototype_target_alpha",
);
expect(alpha).to.be.an("object");
expect(alpha.currentHp).to.equal(75);
expect(alpha.maxHp).to.equal(100);
expect(alpha.defeated).to.equal(false);
});
test("beta unchanged after alpha-only cast", function () {
const body = res.getBody();
const beta = body.targets.find(
(x) => x.targetId === "prototype_target_beta",
);
expect(beta).to.be.an("object");
expect(beta.currentHp).to.equal(100);
expect(beta.defeated).to.equal(false);
});
}

View File

@ -0,0 +1,52 @@
meta {
name: GET combat targets
type: http
seq: 1
}
script:pre-request {
const { resetPrototypeCombatTargets } = require("./scripts/combat-targets-reset-helper.js");
await resetPrototypeCombatTargets(bru);
}
get {
url: {{baseUrl}}/game/world/combat-targets
body: none
auth: none
}
tests {
test("returns 200 JSON with schema v1 and targets array", function () {
expect(res.getStatus()).to.equal(200);
expect(res.getHeader("content-type")).to.contain("application/json");
const body = res.getBody();
expect(body.schemaVersion).to.equal(1);
expect(body.targets).to.be.an("array");
expect(body.targets.length).to.equal(2);
});
test("targets are ascending by targetId (ordinal)", function () {
const body = res.getBody();
const ids = body.targets.map((x) => x.targetId);
const sorted = [...ids].sort((a, b) => (a < b ? -1 : a > b ? 1 : 0));
expect(ids).to.eql(sorted);
});
test("prototype registry targets match id order", function () {
const body = res.getBody();
const ids = body.targets.map((x) => x.targetId);
expect(ids).to.eql([
"prototype_target_alpha",
"prototype_target_beta",
]);
});
test("both targets start at full HP on fresh server", function () {
const body = res.getBody();
for (const row of body.targets) {
expect(row.maxHp).to.equal(100);
expect(row.currentHp).to.equal(100);
expect(row.defeated).to.equal(false);
}
});
}

View File

@ -0,0 +1,9 @@
meta {
name: combat-targets
}
docs {
NEO-83: fresh GET on seq 1 (~reset fixture); one-pulse cast→GET on seq 2 slot 0 (~0s); four-pulse defeat spine on seq 3 slot 1 (~13s pre-request; seq 2 leaves slot 0 on cooldown).
Pre-request scripts call POST /game/__dev/combat-targets-fixture so CI survives ability-cast folder pollution.
Cross-link: bruno/neon-sprawl-server/ability-cast/ for cast-only verification.
}

View File

@ -0,0 +1,26 @@
const axios = require("axios");
function resolveConfig(bru) {
return {
baseUrl: bru.getEnvVar("baseUrl") || bru.getVar("baseUrl"),
jsonHeaders: { headers: { "Content-Type": "application/json" } },
};
}
async function resetPrototypeCombatTargets(bru) {
const { baseUrl, jsonHeaders } = resolveConfig(bru);
const response = await axios.post(
`${baseUrl}/game/__dev/combat-targets-fixture`,
{ schemaVersion: 1 },
jsonHeaders,
);
if (response.status !== 200 || response.data?.applied !== true) {
throw new Error(
`combat-targets fixture reset failed: ${response.status} ${JSON.stringify(response.data)}`,
);
}
}
module.exports = {
resetPrototypeCombatTargets,
};

View File

@ -7,7 +7,7 @@
| **Module ID** | E5.M1 |
| **Epic** | [Epic 5 — PvE Combat](../epics/epic_05_pve_combat.md) |
| **Stage target** | Prototype |
| **Status** | In Progress — Slice 1 backlog [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md): E5M1-01 [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) ability catalog + CI landed; E5M1-02 [NEO-77](https://linear.app/neon-sprawl/issue/NEO-77) server load landed; E5M1-03 [NEO-79](https://linear.app/neon-sprawl/issue/NEO-79) registry + hotbar/cast migration landed; E5M1-04 [NEO-78](https://linear.app/neon-sprawl/issue/NEO-78) ability-definitions GET landed; E5M1-05 [NEO-80](https://linear.app/neon-sprawl/issue/NEO-80) combat entity health store landed; E5M1-06 [NEO-81](https://linear.app/neon-sprawl/issue/NEO-81) combat operations + `CombatResult` landed; E5M1-07 [NEO-82](https://linear.app/neon-sprawl/issue/NEO-82) cast POST + wire `combatResolution` landed; E5M1-08+ pending (see [dependency register](module_dependency_register.md)) |
| **Status** | In Progress — Slice 1 backlog [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md): E5M1-01 [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) ability catalog + CI landed; E5M1-02 [NEO-77](https://linear.app/neon-sprawl/issue/NEO-77) server load landed; E5M1-03 [NEO-79](https://linear.app/neon-sprawl/issue/NEO-79) registry + hotbar/cast migration landed; E5M1-04 [NEO-78](https://linear.app/neon-sprawl/issue/NEO-78) ability-definitions GET landed; E5M1-05 [NEO-80](https://linear.app/neon-sprawl/issue/NEO-80) combat entity health store landed; E5M1-06 [NEO-81](https://linear.app/neon-sprawl/issue/NEO-81) combat operations + `CombatResult` landed; E5M1-07 [NEO-82](https://linear.app/neon-sprawl/issue/NEO-82) cast POST + wire `combatResolution` landed; E5M1-08 [NEO-83](https://linear.app/neon-sprawl/issue/NEO-83) combat-targets GET landed; E5M1-09+ pending (see [dependency register](module_dependency_register.md)) |
| **Linear** | Label **`E5.M1`** · [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md) **E5M1-01** [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) → **E5M1-12** [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); gig XP **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44) |
## Purpose
@ -58,6 +58,8 @@ See Epic 5 **Slice 1 — Combat rules MVP**: target lock, basic attacks, 46 a
**E5M1-07 (NEO-82):** **`AbilityCastApi`** → **`CombatOperations.TryResolve`** — nested wire **`combatResolution`** on accept, per-ability catalog **`cooldownSeconds`**, **`target_defeated`** cast deny without cooldown commit ([NEO-82 plan](../../plans/NEO-82-implementation-plan.md)); [server README — Ability cast (NEO-82)](../../../server/README.md#ability-cast-neo-31-neo-82); Bruno `bruno/neon-sprawl-server/ability-cast/`.
**E5M1-08 (NEO-83):** **`GET /game/world/combat-targets`** — `CombatTargetsWorldApi` + DTOs in `Game/Combat/`; authoritative HP snapshot from **`ICombatEntityHealthStore`** ([NEO-83 plan](../../plans/NEO-83-implementation-plan.md)); [server README — Combat targets snapshot (NEO-83)](../../../server/README.md#combat-targets-snapshot-neo-83); Bruno `bruno/neon-sprawl-server/combat-targets/`.
## Linear backlog (decomposed)
Full story tables, kickoff defaults, and **`blockedBy` graph:** [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md).

View File

@ -56,7 +56,7 @@ Rows appear when work starts; default for unlisted modules is **Planned** / not
| E3.M1 | Ready | **NEO-41 landed (prototype, superseded on interact by NEO-63):** inline XP on **`resource_node`** interact. **NEO-57NEO-61** — content, registry, HTTP defs, depletion store (see prior alignment). **NEO-62 landed:** **`GatherOperations`** + **`GatherResult`**. **NEO-63 landed:** **`POST …/interact`** **`resource_node`** → gather engine; **four** **`PrototypeInteractableRegistry`** anchors; Bruno gather → inventory + depletion deny ([NEO-63](../../plans/NEO-63-implementation-plan.md), [`NEO-63` manual QA](../../manual-qa/NEO-63.md)); [server README — Gather via interact (NEO-63)](../../../server/README.md#gather-via-interact-neo-63). **NEO-64 landed:** comment-only **`resource_gathered`** / **`gather_node_depleted`** hook sites in **`GatherOperations.TryGather`** ([NEO-64](../../plans/NEO-64-implementation-plan.md), [`NEO-64` manual QA](../../manual-qa/NEO-64.md)); Epic 3 Slice 2 backlog **E3M1-01****E3M1-08** complete. **NEO-73 landed:** client gather feedback — **`skill_progression_client.gd`**, **`prototype_interactable_picker.gd`** (nearest in-range **R**), **`GatherFeedbackLabel`** + **`SkillProgressionLabel`**, auto inventory/skill refresh after successful gather ([NEO-73](../../plans/NEO-73-implementation-plan.md), [`NEO-73` manual QA](../../manual-qa/NEO-73.md)); `client/README.md` gather section. **NEO-75 landed:** capstone gather→refine→make loop in Godot — [`NEO-75` manual QA](../../manual-qa/NEO-75.md), `client/README.md` end-to-end section; Epic 3 Slice 5 client complete. | [NEO-41](../../plans/NEO-41-implementation-plan.md) … [NEO-64](../../plans/NEO-64-implementation-plan.md), [NEO-73](../../plans/NEO-73-implementation-plan.md), [NEO-75](../../plans/NEO-75-implementation-plan.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3_M1](E3_M1_ResourceNodeAndGatherLoop.md); `server/NeonSprawl.Server/Game/Gathering/`, `Game/Interaction/`, `client/scripts/skill_progression_client.gd`, `client/scripts/prototype_interactable_picker.gd` |
| E3.M3 | In Progress | **NEO-50 landed:** frozen prototype six-item catalog in [`content/items/prototype_items.json`](../../../content/items/prototype_items.json); [`item-def.schema.json`](../../../content/schemas/item-def.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py). **NEO-51 landed:** fail-fast server load of `content/items/*_items.json` at startup — `server/NeonSprawl.Server/Game/Items/` ([NEO-51](../../plans/NEO-51-implementation-plan.md)); [server README — Item catalog](../../../server/README.md#item-catalog-contentitems-neo-51). **NEO-52 landed:** injectable **`IItemDefinitionRegistry`** + lookup tests ([NEO-52](../../plans/NEO-52-implementation-plan.md)). **NEO-53 landed:** **`GET /game/world/item-definitions`** — `ItemDefinitionsWorldApi` + DTOs in `Game/Items/` ([NEO-53](../../plans/NEO-53-implementation-plan.md), [`NEO-53` manual QA](../../manual-qa/NEO-53.md)); [server README — Item definitions (NEO-53)](../../../server/README.md#item-definitions-neo-53); Bruno `bruno/neon-sprawl-server/item-definitions/`. **NEO-54 landed:** **`IPlayerInventoryStore`** + **`PlayerInventoryOperations`** — 24 bag + 1 equipment slots, stack rules, `V005` migration ([NEO-54](../../plans/NEO-54-implementation-plan.md)). **NEO-55 landed:** **`GET`/`POST /game/players/{id}/inventory`** — `PlayerInventoryApi` + DTOs in `Game/Items/` ([NEO-55](../../plans/NEO-55-implementation-plan.md)); [server README — Player inventory (NEO-54 store, NEO-55 HTTP)](../../../server/README.md#player-inventory-neo-54-store-neo-55-http); Bruno `bruno/neon-sprawl-server/inventory/`. **NEO-56 landed:** comment-only **`item_created`** / **`inventory_transfer_denied`** telemetry hook sites in [`PlayerInventoryOperations`](../../../server/NeonSprawl.Server/Game/Items/PlayerInventoryOperations.cs) ([NEO-56](../../plans/NEO-56-implementation-plan.md), [`NEO-56` manual QA](../../manual-qa/NEO-56.md)); no E9.M1 ingest. **NEO-72 landed:** client inventory HUD — **`inventory_client.gd`**, **`item_definitions_client.gd`**, **`InventoryLabel`**, boot hydrate + **`I`** refresh ([NEO-72](../../plans/NEO-72-implementation-plan.md), [`NEO-72` manual QA](../../manual-qa/NEO-72.md)); `client/README.md` inventory HUD section. **NEO-75 landed:** **`prototype_economy_hud_section.gd`** collapse toggle + capstone manual QA ([NEO-75](../../plans/NEO-75-implementation-plan.md), [`NEO-75` manual QA](../../manual-qa/NEO-75.md)); Epic 3 Slice 5 client complete. | [NEO-50](../../plans/NEO-50-implementation-plan.md), [NEO-51](../../plans/NEO-51-implementation-plan.md), [NEO-52](../../plans/NEO-52-implementation-plan.md), [NEO-53](../../plans/NEO-53-implementation-plan.md), [NEO-54](../../plans/NEO-54-implementation-plan.md), [NEO-55](../../plans/NEO-55-implementation-plan.md), [NEO-56](../../plans/NEO-56-implementation-plan.md), [NEO-72](../../plans/NEO-72-implementation-plan.md), [NEO-75](../../plans/NEO-75-implementation-plan.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3M3-prototype-backlog](../../plans/E3M3-prototype-backlog.md), [E3_M3](E3_M3_ItemizationAndInventorySchema.md) |
| E3.M2 | Ready | **NEO-65 landed:** frozen prototype eight-recipe catalog in [`content/recipes/prototype_recipes.json`](../../../content/recipes/prototype_recipes.json); [`recipe-def.schema.json`](../../../content/schemas/recipe-def.schema.json) + [`recipe-io-row.schema.json`](../../../content/schemas/recipe-io-row.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) Slice 3 gates ([NEO-65](../../plans/NEO-65-implementation-plan.md)). **NEO-66 landed:** fail-fast server load of `content/recipes/*_recipes.json` at startup — `server/NeonSprawl.Server/Game/Crafting/` ([NEO-66](../../plans/NEO-66-implementation-plan.md)); [server README — Recipe catalog](../../../server/README.md#recipe-catalog-contentrecipes-neo-66). **NEO-67 landed:** injectable **`IRecipeDefinitionRegistry`** + lookup tests ([NEO-67](../../plans/NEO-67-implementation-plan.md)). **NEO-68 landed:** **`GET /game/world/recipe-definitions`** — `RecipeDefinitionsWorldApi` + DTOs in `Game/Crafting/` ([NEO-68](../../plans/NEO-68-implementation-plan.md), [`NEO-68` manual QA](../../manual-qa/NEO-68.md)); [server README — Recipe definitions (NEO-68)](../../../server/README.md#recipe-definitions-neo-68); Bruno `bruno/neon-sprawl-server/recipe-definitions/`. **NEO-69 landed:** **`CraftOperations.TryCraft`** + **`CraftResult`** — pre-flight inputs/outputs, inventory mutation, refine XP ([NEO-69](../../plans/NEO-69-implementation-plan.md)); [server README — Craft engine (NEO-69)](../../../server/README.md#craft-engine-neo-69-and-craft-http-neo-70). **NEO-70 landed:** **`POST /game/players/{id}/craft`** — `PlayerCraftApi` + wire **`CraftResponse`**; Bruno gather→refine→make spine ([NEO-70](../../plans/NEO-70-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/craft/`. **NEO-71 landed:** comment-only **`item_crafted`** / **`craft_failed`** telemetry hook sites in **`CraftOperations.TryCraft`** ([NEO-71](../../plans/NEO-71-implementation-plan.md)); [server README — Craft telemetry hooks (NEO-71)](../../../server/README.md#craft-telemetry-hooks-neo-71). **NEO-42 landed (prep):** **`RefineActivitySkillXpGrant`** / **`RefineSkillXpConstants`** — wired from craft engine success path. Epic 3 Slice 3 server backlog **E3M2-01****E3M2-07** complete. Upstream: E3.M1 **Ready**, E3.M3 inventory landed. **NEO-74 landed:** client craft UI — **`recipe_definitions_client.gd`**, **`craft_client.gd`**, **`craft_recipe_panel.gd`**, **`CraftFeedbackLabel`**, **refine** skill row ([NEO-74](../../plans/NEO-74-implementation-plan.md), [`NEO-74` manual QA](../../manual-qa/NEO-74.md)); `client/README.md` craft section. **NEO-75 landed:** capstone playable gather→refine→make loop — [`NEO-75` manual QA](../../manual-qa/NEO-75.md), **`prototype_economy_hud_section.gd`**; Epic 3 Slice 5 client complete. | [NEO-42](../../plans/NEO-42-implementation-plan.md), [NEO-65](../../plans/NEO-65-implementation-plan.md), [NEO-66](../../plans/NEO-66-implementation-plan.md), [NEO-67](../../plans/NEO-67-implementation-plan.md), [NEO-68](../../plans/NEO-68-implementation-plan.md), [NEO-69](../../plans/NEO-69-implementation-plan.md), [NEO-70](../../plans/NEO-70-implementation-plan.md), [NEO-71](../../plans/NEO-71-implementation-plan.md), [NEO-74](../../plans/NEO-74-implementation-plan.md), [NEO-75](../../plans/NEO-75-implementation-plan.md), [E3M2-prototype-backlog](../../plans/E3M2-prototype-backlog.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3_M2](E3_M2_RefinementAndRecipeExecution.md) |
| E5.M1 | In Progress | **NEO-76 landed:** frozen prototype four-ability catalog in [`content/abilities/prototype_abilities.json`](../../../content/abilities/prototype_abilities.json); [`ability-def.schema.json`](../../../content/schemas/ability-def.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) E5M1 four-id gate ([NEO-76](../../plans/NEO-76-implementation-plan.md)). **NEO-77 landed:** fail-fast server load of `content/abilities/*_abilities.json` at startup — `server/NeonSprawl.Server/Game/Combat/` ([NEO-77](../../plans/NEO-77-implementation-plan.md)); [server README — Ability catalog](../../../server/README.md#ability-catalog-contentabilities-neo-77). **NEO-79 landed:** injectable **`IAbilityDefinitionRegistry`** + DI; hotbar/cast use **`TryNormalizeKnown`** ([NEO-79](../../plans/NEO-79-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/hotbar-loadout/` + `ability-cast/` unknown-ability deny smokes. **NEO-78 landed:** **`GET /game/world/ability-definitions`** — `AbilityDefinitionsWorldApi` + DTOs in `Game/Combat/` ([NEO-78](../../plans/NEO-78-implementation-plan.md)); [server README — Ability definitions (NEO-78)](../../../server/README.md#ability-definitions-neo-78); Bruno `bruno/neon-sprawl-server/ability-definitions/`. **NEO-80 landed:** **`ICombatEntityHealthStore`** / **`InMemoryCombatEntityHealthStore`** — lazy prototype dummy HP at **`PrototypeCombatConstants.MaxPrototypeTargetHp` (100)**; DI via **`AddCombatEntityHealthStore()`** ([NEO-80](../../plans/NEO-80-implementation-plan.md)); [server README — Combat entity health (NEO-80)](../../../server/README.md#combat-entity-health-neo-80). **NEO-81 landed:** **`CombatOperations.TryResolve`** + **`CombatResult`** + **`CombatReasonCodes`** — defeated pre-check deny, catalog damage ([NEO-81](../../plans/NEO-81-implementation-plan.md)); [server README — Combat engine (NEO-81)](../../../server/README.md#combat-engine-neo-81). **NEO-82 landed:** **`AbilityCastApi`** → **`CombatOperations.TryResolve`**; nested wire **`combatResolution`** on accept; per-ability catalog cooldown; **`target_defeated`** cast deny ([NEO-82](../../plans/NEO-82-implementation-plan.md)); [server README — Ability cast (NEO-82)](../../../server/README.md#ability-cast-neo-31-neo-82); Bruno `bruno/neon-sprawl-server/ability-cast/` defeat spine. **Backlog decomposed:** Epic 5 Slice 1 — [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md) **E5M1-08** [NEO-83](https://linear.app/neon-sprawl/issue/NEO-83) through **E5M1-12** [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); gig XP **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). **Precursor landed:** E1.M4 cast funnel (NEO-28/31/32). | [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md), [E5_M1](E5_M1_CombatRulesEngine.md), [NEO-77](../../plans/NEO-77-implementation-plan.md), [NEO-79](../../plans/NEO-79-implementation-plan.md), [NEO-78](../../plans/NEO-78-implementation-plan.md), [NEO-80](../../plans/NEO-80-implementation-plan.md), [NEO-81](../../plans/NEO-81-implementation-plan.md), [NEO-82](../../plans/NEO-82-implementation-plan.md), [E1M4-prototype-backlog.md](../../plans/E1M4-prototype-backlog.md) |
| E5.M1 | In Progress | **NEO-76 landed:** frozen prototype four-ability catalog in [`content/abilities/prototype_abilities.json`](../../../content/abilities/prototype_abilities.json); [`ability-def.schema.json`](../../../content/schemas/ability-def.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) E5M1 four-id gate ([NEO-76](../../plans/NEO-76-implementation-plan.md)). **NEO-77 landed:** fail-fast server load of `content/abilities/*_abilities.json` at startup — `server/NeonSprawl.Server/Game/Combat/` ([NEO-77](../../plans/NEO-77-implementation-plan.md)); [server README — Ability catalog](../../../server/README.md#ability-catalog-contentabilities-neo-77). **NEO-79 landed:** injectable **`IAbilityDefinitionRegistry`** + DI; hotbar/cast use **`TryNormalizeKnown`** ([NEO-79](../../plans/NEO-79-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/hotbar-loadout/` + `ability-cast/` unknown-ability deny smokes. **NEO-78 landed:** **`GET /game/world/ability-definitions`** — `AbilityDefinitionsWorldApi` + DTOs in `Game/Combat/` ([NEO-78](../../plans/NEO-78-implementation-plan.md)); [server README — Ability definitions (NEO-78)](../../../server/README.md#ability-definitions-neo-78); Bruno `bruno/neon-sprawl-server/ability-definitions/`. **NEO-80 landed:** **`ICombatEntityHealthStore`** / **`InMemoryCombatEntityHealthStore`** — lazy prototype dummy HP at **`PrototypeCombatConstants.MaxPrototypeTargetHp` (100)**; DI via **`AddCombatEntityHealthStore()`** ([NEO-80](../../plans/NEO-80-implementation-plan.md)); [server README — Combat entity health (NEO-80)](../../../server/README.md#combat-entity-health-neo-80). **NEO-81 landed:** **`CombatOperations.TryResolve`** + **`CombatResult`** + **`CombatReasonCodes`** — defeated pre-check deny, catalog damage ([NEO-81](../../plans/NEO-81-implementation-plan.md)); [server README — Combat engine (NEO-81)](../../../server/README.md#combat-engine-neo-81). **NEO-82 landed:** **`AbilityCastApi`** → **`CombatOperations.TryResolve`**; nested wire **`combatResolution`** on accept; per-ability catalog cooldown; **`target_defeated`** cast deny ([NEO-82](../../plans/NEO-82-implementation-plan.md)); [server README — Ability cast (NEO-82)](../../../server/README.md#ability-cast-neo-31-neo-82); Bruno `bruno/neon-sprawl-server/ability-cast/` defeat spine. **NEO-83 landed:** **`GET /game/world/combat-targets`** — `CombatTargetsWorldApi` + DTOs; authoritative HP snapshot from **`ICombatEntityHealthStore`** ([NEO-83](../../plans/NEO-83-implementation-plan.md)); [server README — Combat targets snapshot (NEO-83)](../../../server/README.md#combat-targets-snapshot-neo-83); Bruno `bruno/neon-sprawl-server/combat-targets/`. **Backlog decomposed:** Epic 5 Slice 1 — [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md) **E5M1-09** [NEO-84](https://linear.app/neon-sprawl/issue/NEO-84) through **E5M1-12** [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); gig XP **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). **Precursor landed:** E1.M4 cast funnel (NEO-28/31/32). | [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md), [E5_M1](E5_M1_CombatRulesEngine.md), [NEO-77](../../plans/NEO-77-implementation-plan.md), [NEO-79](../../plans/NEO-79-implementation-plan.md), [NEO-78](../../plans/NEO-78-implementation-plan.md), [NEO-80](../../plans/NEO-80-implementation-plan.md), [NEO-81](../../plans/NEO-81-implementation-plan.md), [NEO-82](../../plans/NEO-82-implementation-plan.md), [NEO-83](../../plans/NEO-83-implementation-plan.md), [E1M4-prototype-backlog.md](../../plans/E1M4-prototype-backlog.md) |
---

View File

@ -76,7 +76,7 @@ Fleshed-out scope, contracts, and integration notes live in **per-module documen
| E5.M3 | EncounterAndRewardTables | E5.M1, E3.M3, E7.M2 | EncounterDef, RewardTable, EncounterCompleteEvent | Prototype | Planned |
| E5.M4 | GroupCombatScaling | E5.M3, E8.M1 | ScalingProfile, PartySizeModifier, CombatDifficultyBand | Pre-production | Planned |
**E5.M1 note:** Epic 5 **Slice 1** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) → [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); label **`E5.M1`**. Gig XP on defeat: **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). See [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md), [E5_M1_CombatRulesEngine.md](E5_M1_CombatRulesEngine.md). Builds on E1.M4 cast funnel (NEO-28/31/32); extends **`POST …/ability-cast`** with **`CombatResolution`**. **NEO-76 landed:** frozen four-ability catalog + CI ([NEO-76 plan](../../plans/NEO-76-implementation-plan.md)). **NEO-77 landed:** fail-fast server load of `content/abilities/*_abilities.json` ([NEO-77 plan](../../plans/NEO-77-implementation-plan.md)). **NEO-79 landed:** injectable **`IAbilityDefinitionRegistry`** + DI; hotbar/cast use **`TryNormalizeKnown`** ([NEO-79 plan](../../plans/NEO-79-implementation-plan.md)). **NEO-78 landed:** **`GET /game/world/ability-definitions`** — `AbilityDefinitionsWorldApi` + DTOs in `Game/Combat/` ([NEO-78 plan](../../plans/NEO-78-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/ability-definitions/`. **NEO-80 landed:** **`ICombatEntityHealthStore`** / **`InMemoryCombatEntityHealthStore`** — lazy prototype dummy HP at **`PrototypeCombatConstants.MaxPrototypeTargetHp` (100)**; DI via **`AddCombatEntityHealthStore()`** ([NEO-80 plan](../../plans/NEO-80-implementation-plan.md)); [server README — Combat entity health (NEO-80)](../../../server/README.md#combat-entity-health-neo-80). **NEO-81 landed:** **`CombatOperations.TryResolve`** + **`CombatResult`** + **`CombatReasonCodes`** — defeated pre-check deny vocabulary (`target_defeated`, `unknown_ability`, `unknown_target`) ([NEO-81 plan](../../plans/NEO-81-implementation-plan.md)); [server README — Combat engine (NEO-81)](../../../server/README.md#combat-engine-neo-81). **NEO-82 landed:** **`AbilityCastApi`** invokes **`CombatOperations.TryResolve`** after E1.M4 gates; nested wire **`combatResolution`** on accept; per-ability catalog **`cooldownSeconds`** on successful resolve; **`target_defeated`** JSON cast deny without cooldown ([NEO-82 plan](../../plans/NEO-82-implementation-plan.md)); [server README — Ability cast (NEO-82)](../../../server/README.md#ability-cast-neo-31-neo-82); Bruno `bruno/neon-sprawl-server/ability-cast/` defeat spine.
**E5.M1 note:** Epic 5 **Slice 1** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) → [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); label **`E5.M1`**. Gig XP on defeat: **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). See [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md), [E5_M1_CombatRulesEngine.md](E5_M1_CombatRulesEngine.md). Builds on E1.M4 cast funnel (NEO-28/31/32); extends **`POST …/ability-cast`** with **`CombatResolution`**. **NEO-76 landed:** frozen four-ability catalog + CI ([NEO-76 plan](../../plans/NEO-76-implementation-plan.md)). **NEO-77 landed:** fail-fast server load of `content/abilities/*_abilities.json` ([NEO-77 plan](../../plans/NEO-77-implementation-plan.md)). **NEO-79 landed:** injectable **`IAbilityDefinitionRegistry`** + DI; hotbar/cast use **`TryNormalizeKnown`** ([NEO-79 plan](../../plans/NEO-79-implementation-plan.md)). **NEO-78 landed:** **`GET /game/world/ability-definitions`** — `AbilityDefinitionsWorldApi` + DTOs in `Game/Combat/` ([NEO-78 plan](../../plans/NEO-78-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/ability-definitions/`. **NEO-80 landed:** **`ICombatEntityHealthStore`** / **`InMemoryCombatEntityHealthStore`** — lazy prototype dummy HP at **`PrototypeCombatConstants.MaxPrototypeTargetHp` (100)**; DI via **`AddCombatEntityHealthStore()`** ([NEO-80 plan](../../plans/NEO-80-implementation-plan.md)); [server README — Combat entity health (NEO-80)](../../../server/README.md#combat-entity-health-neo-80). **NEO-81 landed:** **`CombatOperations.TryResolve`** + **`CombatResult`** + **`CombatReasonCodes`** — defeated pre-check deny vocabulary (`target_defeated`, `unknown_ability`, `unknown_target`) ([NEO-81 plan](../../plans/NEO-81-implementation-plan.md)); [server README — Combat engine (NEO-81)](../../../server/README.md#combat-engine-neo-81). **NEO-82 landed:** **`AbilityCastApi`** invokes **`CombatOperations.TryResolve`** after E1.M4 gates; nested wire **`combatResolution`** on accept; per-ability catalog **`cooldownSeconds`** on successful resolve; **`target_defeated`** JSON cast deny without cooldown ([NEO-82 plan](../../plans/NEO-82-implementation-plan.md)); [server README — Ability cast (NEO-82)](../../../server/README.md#ability-cast-neo-31-neo-82); Bruno `bruno/neon-sprawl-server/ability-cast/` defeat spine. **NEO-83 landed:** **`GET /game/world/combat-targets`** — `CombatTargetsWorldApi` + DTOs; authoritative HP snapshot from **`ICombatEntityHealthStore`** for client HUD ([NEO-83 plan](../../plans/NEO-83-implementation-plan.md)); [server README — Combat targets snapshot (NEO-83)](../../../server/README.md#combat-targets-snapshot-neo-83); Bruno `bruno/neon-sprawl-server/combat-targets/`.
### Epic 6 — PvP Security

View File

@ -262,8 +262,10 @@ Working backlog for **Epic 5 — Slice 1** ([combat rules MVP](../decomposition/
**Acceptance criteria**
- [ ] GET reflects damage applied via cast route without client-side HP math.
- [ ] Defeated flag true after lethal cast sequence in Bruno.
- [x] GET reflects damage applied via cast route without client-side HP math.
- [x] Defeated flag true after lethal cast sequence in Bruno.
**Landed ([NEO-83](https://linear.app/neon-sprawl/issue/NEO-83)):** **`GET /game/world/combat-targets`** — `CombatTargetsWorldApi` + DTOs; cast→GET damage + defeat spine ([NEO-83-implementation-plan.md](NEO-83-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/combat-targets/`.
**Client counterpart:** [NEO-85](https://linear.app/neon-sprawl/issue/NEO-85)

View File

@ -0,0 +1,146 @@
# NEO-83 — Implementation plan
## Story reference
| Field | Value |
|--------|--------|
| **Key** | NEO-83 |
| **Title** | E5M1-08: GET /game/world/combat-targets snapshot |
| **Linear** | https://linear.app/neon-sprawl/issue/NEO-83/e5m1-08-get-gameworldcombat-targets-snapshot |
| **Module** | [E5.M1 — CombatRulesEngine](../decomposition/modules/E5_M1_CombatRulesEngine.md) · Epic 5 Slice 1 · backlog **E5M1-08** |
| **Branch** | `NEO-83-combat-targets-snapshot` |
| **Precursor** | [NEO-80](https://linear.app/neon-sprawl/issue/NEO-80) — `ICombatEntityHealthStore` (**Done** on `main`); [NEO-82](https://linear.app/neon-sprawl/issue/NEO-82) — cast POST + `combatResolution` (**Done** on `main`) |
| **Pattern** | [NEO-78](https://linear.app/neon-sprawl/issue/NEO-78) — `GET /game/world/ability-definitions`; read-only world snapshot backed by injectable store |
| **Blocks** | [NEO-85](https://linear.app/neon-sprawl/issue/NEO-85) client HUD (polls this route) |
| **Client counterpart** | [NEO-85](https://linear.app/neon-sprawl/issue/NEO-85) — Godot combat targets client + HP HUD (**out of scope** here; no client-facing change in this story) |
## Kickoff clarifications
| Topic | Question | Agent recommendation | Answer |
|--------|----------|----------------------|--------|
| **Manual QA doc** | Add `docs/manual-qa/NEO-83.md`? | **Skip** — server-only; no Godot change; Bruno + API tests satisfy AC (NEO-78/NEO-82 pattern). | **User:** skip. |
**No other blocking decisions** — route path (`GET /game/world/combat-targets`), envelope (`schemaVersion` **1**, **`targets`** array), row fields (`targetId`, `maxHp`, `currentHp`, `defeated`), lazy init for both registry dummies on read, ascending id order (alpha → beta), and store injection are specified in [E5M1-08](E5M1-prototype-backlog.md#e5m1-08--get-gameworldcombat-targets-snapshot) and [E5.M1 kickoff defaults](E5M1-prototype-backlog.md#kickoff-decisions-decomposition-defaults).
## Goal, scope, and out-of-scope
**Goal:** Expose a stable, read-only JSON snapshot of prototype combat dummy HP so clients and tooling can display authoritative target health without local damage math — backed by **`ICombatEntityHealthStore`** (same source of truth as cast resolution).
**In scope (from Linear + [E5M1-08](E5M1-prototype-backlog.md#e5m1-08--get-gameworldcombat-targets-snapshot)):**
- **`GET /game/world/combat-targets`** → versioned list (`schemaVersion` **1**, **`targets`** array).
- Each row: **`targetId`**, **`maxHp`**, **`currentHp`**, **`defeated`** — mapped from **`CombatEntityHealthSnapshot`**.
- Lazy-init **`prototype_target_alpha`** and **`prototype_target_beta`** on first read via **`TryGet`** (same policy as NEO-80).
- Targets ordered by **`targetId`** ascending (alpha before beta).
- API integration tests (AAA): fresh snapshot, post-cast damage reflection, defeated after lethal sequence.
- Bruno folder `bruno/neon-sprawl-server/combat-targets/` — happy GET + cast→GET defeat spine.
- **`server/README.md`** combat-targets section; cross-link NEO-80 health store + NEO-82 cast route.
**Out of scope (from Linear + backlog):**
- Godot wiring — **[NEO-85](https://linear.app/neon-sprawl/issue/NEO-85)**.
- Per-target query filters, player HP, persistence, NPC spawn (E5.M2).
- **`TryResetToFull`** over HTTP (tests/fixtures only).
- **`docs/manual-qa/NEO-83.md`** (kickoff decision).
## Acceptance criteria checklist
- [x] GET reflects damage applied via cast route without client-side HP math.
- [x] Defeated flag true after lethal cast sequence in Bruno.
## Technical approach
1. **Route:** **`GET /game/world/combat-targets`** — parameterless read; inject **`ICombatEntityHealthStore`** only.
2. **Target enumeration:** Add **`PrototypeTargetRegistry.GetPrototypeTargetIdsInOrder()`** (or equivalent static ordered list) returning **`prototype_target_alpha`**, **`prototype_target_beta`** in ordinal id order — mirrors **`GetDefinitionsInIdOrder()`** pattern and avoids hardcoding ids in the API handler.
3. **Handler flow (`CombatTargetsWorldApi`):**
- For each registry id in order, call **`healthStore.TryGet(id, out snapshot)`** (lazy-init on first access).
- Map each snapshot to **`CombatTargetJson`** (`targetId`, `maxHp`, `currentHp`, `defeated`).
- Return **`Results.Json(new CombatTargetsListResponse { SchemaVersion = 1, Targets = … })`**.
4. **Wire DTOs (`CombatTargetsListDtos.cs`):**
- **`CombatTargetsListResponse`** — `schemaVersion` (const **1**), `targets` array.
- **`CombatTargetJson`** — camelCase JSON property names matching backlog + existing cast/combat field vocabulary.
5. **DI / routing:** Wire **`app.MapCombatTargetsWorldApi()`** from **`Program.cs`** next to **`MapAbilityDefinitionsWorldApi()`** (after ability definitions world GET).
6. **Integration tests (`CombatTargetsWorldApiTests.cs`):**
- **Fresh GET:** both targets at **`maxHp` 100**, **`currentHp` 100**, **`defeated` false**; ascending id order.
- **After one pulse cast on alpha:** GET shows alpha **`currentHp` 75**, beta still 100; alpha **`defeated` false**.
- **After four pulse casts on alpha:** GET shows alpha **`currentHp` 0**, **`defeated` true**; beta unchanged.
- Reuse cast setup helpers from **`AbilityCastApiTests`** pattern (bind slot 0 pulse, lock alpha, teleport in range).
7. **Bruno (`bruno/neon-sprawl-server/combat-targets/`):**
- **`Get combat targets.bru`** — assert 200, **`schemaVersion` 1**, **`targets.length === 2`**, ascending ids, both at full HP on fresh server.
- **`Get combat targets after one cast.bru`** — pre-request: move + hotbar + lock alpha + one pulse cast; GET asserts alpha **`currentHp` 75**.
- **`Get combat targets after cast spine.bru`** — pre-request: four pulse casts + defeat; GET asserts alpha **`defeated` true** (AC spine).
- **`folder.bru`** — run order note; cross-link ability-cast folder.
8. **Docs:** Add **`server/README.md`** **`GET /game/world/combat-targets`** section with field table + curl example; update NEO-80 health store row (“HTTP read” no longer pending). Reconcile [E5M1-prototype-backlog.md](E5M1-prototype-backlog.md) E5M1-08 checkboxes and [E5_M1_CombatRulesEngine.md](../decomposition/modules/E5_M1_CombatRulesEngine.md) when landed.
### Expected snapshot values (prototype_pulse → alpha, fresh server)
| Step | `prototype_target_alpha` | `prototype_target_beta` |
|------|--------------------------|-------------------------|
| Fresh GET (no casts) | 100 / 100, `defeated: false` | 100 / 100, `defeated: false` |
| After 1× pulse on alpha | 75 / 100, `defeated: false` | 100 / 100, `defeated: false` |
| After 4× pulse on alpha | 0 / 100, `defeated: true` | 100 / 100, `defeated: false` |
(`currentHp` / `maxHp`)
## Files to add
| Path | Purpose |
|------|---------|
| `server/NeonSprawl.Server/Game/Combat/CombatTargetsWorldApi.cs` | Maps **`GET /game/world/combat-targets`**. |
| `server/NeonSprawl.Server/Game/Combat/CombatTargetsListDtos.cs` | Response envelope + row JSON types. |
| `server/NeonSprawl.Server.Tests/Game/Combat/CombatTargetsWorldApiTests.cs` | AAA integration tests: fresh, post-cast, defeat. |
| `bruno/neon-sprawl-server/combat-targets/Get combat targets.bru` | Bruno happy path. |
| `bruno/neon-sprawl-server/combat-targets/Get combat targets after one cast.bru` | Fast one-pulse cast→GET smoke (code review follow-up). |
| `bruno/neon-sprawl-server/combat-targets/Get combat targets after cast spine.bru` | Bruno cast → GET damage + defeat AC spine. |
| `bruno/neon-sprawl-server/combat-targets/folder.bru` | Folder docs + run order. |
| `docs/plans/NEO-83-implementation-plan.md` | This plan. |
## Files to modify
| Path | Rationale |
|------|-----------|
| `server/NeonSprawl.Server/Game/Targeting/PrototypeTargetRegistry.cs` | Add **`GetPrototypeTargetIdsInOrder()`** for stable enumeration in GET handler + tests. |
| `server/NeonSprawl.Server/Program.cs` | Register **`MapCombatTargetsWorldApi()`** after ability definitions world GET. |
| `server/README.md` | Document combat-targets GET, field table, curl; update NEO-80 “HTTP read” row. |
| `docs/plans/E5M1-prototype-backlog.md` | Mark E5M1-08 landed when complete. |
| `docs/decomposition/modules/E5_M1_CombatRulesEngine.md` | Update status + related implementation slice for NEO-83. |
| `docs/decomposition/modules/module_dependency_register.md` | Extend E5.M1 note with NEO-83 landed summary. |
| `docs/decomposition/modules/documentation_and_implementation_alignment.md` | E5.M1 row cites combat-targets GET. |
## Tests
| File | Coverage |
|------|----------|
| `server/NeonSprawl.Server.Tests/Game/Combat/CombatTargetsWorldApiTests.cs` | **Fresh GET:** schema v1, two targets, alpha/beta ids ascending, full HP, not defeated. **Post-cast:** bind pulse, lock alpha, one cast → GET alpha 75 HP. **Defeat chain:** four casts → GET alpha `currentHp` 0, `defeated` true; beta still full. **AAA** per [csharp-style](../../.cursor/rules/csharp-style.md). |
Bruno spine covers manual HTTP verification; no **`docs/manual-qa/NEO-83.md`** (server-only, no Godot).
## Open questions / risks
| Question / risk | Agent recommendation | Status |
|-----------------|---------------------|--------|
| **Manual QA doc** | **Skip** (user kickoff). | **adopted** |
| **Array property name (`targets` vs `combatTargets`)** | **`targets`** — matches `abilities` / `recipes` world GET naming. | **adopted** |
| **Always return both registry dummies** | **Yes** — lazy-init both on GET per E5M1-08 backlog. | **adopted** |
| **Shared factory with cast tests** | **Same `InMemoryWebApplicationFactory` instance** for cast→GET integration tests — verifies store singleton coherence. | **adopted** |
| **Bruno cooldown waits on defeat spine** | **Reuse NEO-82 pattern** (~3.2s between pulse casts in pre-request when asserting four-pulse defeat). | **adopted** |
## Decisions (kickoff)
- No manual QA doc; Bruno + README + API tests sufficient (server-only — NEO-85 owns Godot HUD).
- Wire envelope: **`schemaVersion` 1**, **`targets`** array with **`targetId`**, **`maxHp`**, **`currentHp`**, **`defeated`**.
- Always return both prototype registry targets in ascending id order; lazy-init via **`TryGet`** on read.
## Reconciliation (implementation)
- **`CombatTargetsWorldApi`** + **`CombatTargetsListDtos`** in **`Game/Combat/`**; **`PrototypeTargetRegistry.GetPrototypeTargetIdsInOrder()`**.
- **3** AAA integration tests in **`CombatTargetsWorldApiTests`** (fresh GET, post-cast damage, four-pulse defeat).
- Bruno happy GET + one-pulse cast→GET smoke + four-pulse defeat spine; **`server/README.md`**, E5M1 backlog, E5_M1 module doc, dependency register, alignment table updated.
- Code review follow-up: **`TryGet` miss throws** instead of silent skip; one-pulse test asserts cast **`combatResolution`** coherence.

View File

@ -0,0 +1,63 @@
# Code review — NEO-83 GET /game/world/combat-targets HP snapshot
**Date:** 2026-05-25
**Scope:** Branch `NEO-83-combat-targets-snapshot` · commits `902e038``52b1d4d` vs `origin/main`
**Base:** `origin/main`
**Follow-up:** Code review suggestions and nits addressed in follow-up commit on `NEO-83-combat-targets-snapshot`.
## Verdict
**Approve with nits**
## Summary
NEO-83 delivers **E5M1-08**: a read-only **`GET /game/world/combat-targets`** route backed by **`ICombatEntityHealthStore`**, returning `schemaVersion` **1** and a **`targets`** array (`targetId`, `maxHp`, `currentHp`, `defeated`) for both prototype dummies in ascending id order. Handler flow mirrors NEO-78 world GET patterns; **`PrototypeTargetRegistry.GetPrototypeTargetIdsInOrder()`** centralizes enumeration. Three AAA integration tests cover fresh snapshot, post-cast damage reflection, and four-pulse defeat; Bruno happy GET + cast→GET defeat spine (with HP stepping assertions on cast bodies) satisfy AC. Module tracking docs, E5M1 backlog, and **`server/README.md`** were updated in the implementation commit — better doc sync than prior E5.M1 slices. Residual risk is low — server-only read projection with no client change (NEO-85 owns HUD).
## Documentation checked
| Document | Result |
|----------|--------|
| [`docs/plans/NEO-83-implementation-plan.md`](../plans/NEO-83-implementation-plan.md) | **Matches** — kickoff decisions, scope, acceptance checklist, expected snapshot table, and reconciliation align with code. |
| [`docs/plans/E5M1-prototype-backlog.md`](../plans/E5M1-prototype-backlog.md) · **E5M1-08** | **Matches** — AC checked, landed note added. |
| [`docs/decomposition/modules/E5_M1_CombatRulesEngine.md`](../decomposition/modules/E5_M1_CombatRulesEngine.md) | **Matches** — Status cites E5M1-08 NEO-83 landed; **Related implementation slices** entry added. |
| [`docs/decomposition/modules/module_dependency_register.md`](../decomposition/modules/module_dependency_register.md) | **Matches** — E5.M1 note includes NEO-83 landed. |
| [`docs/decomposition/modules/documentation_and_implementation_alignment.md`](../decomposition/modules/documentation_and_implementation_alignment.md) | **Matches** — E5.M1 row cites combat-targets GET + NEO-83 plan link. |
| [`docs/decomposition/modules/client_server_authority.md`](../decomposition/modules/client_server_authority.md) | **Matches** — server-owned HP snapshot; no client-side damage math. |
| [`docs/decomposition/modules/pvp_combat_integration.md`](../decomposition/modules/pvp_combat_integration.md) | **N/A** — prototype NPC targets only. |
| [`server/README.md`](../../server/README.md) | **Matches** — combat-targets section, field table, curl example; NEO-80 HTTP read row updated. |
| Full-stack epic decomposition | **Matches** — plan documents NEO-85 client counterpart; no Godot change in scope. |
| Manual QA | **N/A** — kickoff skip; Bruno + README + API tests sufficient. |
## Blocking issues
None.
## Suggestions
1. ~~**Silent omission on `TryGet` miss** — In `CombatTargetsWorldApi`, registry ids that fail `healthStore.TryGet` are skipped via `continue`, which could return a partial `targets` array without error. For prototype registry ids, `InMemoryCombatEntityHealthStore.TryGet` always lazy-inits and succeeds; consider removing the skip or logging/asserting in dev so a store regression cannot silently drop HUD rows.~~ **Done.**`TryGet` miss throws `InvalidOperationException` instead of skipping.
2. ~~**Bruno one-pulse GET smoke (optional)** — Plan §7 described a spine asserting alpha **`currentHp` 75** after one pulse; implementation consolidates into the four-pulse defeat spine only. Integration test **`GetCombatTargets_ShouldReflectCastDamage_AfterOnePulseOnAlpha`** covers the gap — optional separate Bruno request if manual QA wants a fast (~0s) cast→GET check without cooldown waits.~~ **Done.** — Added `Get combat targets after one cast.bru` (seq 2); defeat spine moved to seq 3.
## Nits
- Nit: **`BindSlot0PulseAsync` / `LockPrototypeTargetAlphaAsync` / `PulseCastRequest`** duplicate helpers in `AbilityCastApiTests` — acceptable for story scope; optional shared test fixture if a third combat cast consumer appears. **Deferred** — no third consumer yet.
- ~~Nit: **`GetCombatTargets_ShouldReflectCastDamage_AfterOnePulseOnAlpha`** uses `EnsureSuccessStatusCode` on cast but does not assert `combatResolution.targetRemainingHp == 75` in Arrange — would tighten cast→GET coherence (mirror defeat tests cast-body checks).~~ **Done.** — Assert block now verifies cast `combatResolution.targetRemainingHp` before GET row checks.
- Nit: Plan §6 mentions teleport-in-range setup like some Bruno flows; cast tests on this branch omit move/teleport and still pass (same as `AbilityCastApiTests` default) — no action unless range gates tighten. **No action** — per review.
## Verification
```bash
cd /home/don/neon-sprawl/server
dotnet test NeonSprawl.Server.Tests/NeonSprawl.Server.Tests.csproj \
--filter "FullyQualifiedName~CombatTargetsWorldApiTests"
dotnet test NeonSprawl.Server.Tests/NeonSprawl.Server.Tests.csproj
```
**CombatTargetsWorldApiTests:** 3/3 passed (local run).
**Full suite:** unrelated failures observed locally (e.g. crafting/inventory tests — flaky or environment-specific; not touched by this diff). Confirm CI on PR before merge.
**Bruno (manual):** Run `bruno/neon-sprawl-server/combat-targets/` — seq 1 fresh GET; seq 2 one-pulse cast→GET (~0s); seq 3 four-pulse defeat spine (~13s pre-request + HP stepping assertions).

View File

@ -0,0 +1,64 @@
using System.Net;
using System.Net.Http.Json;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.DependencyInjection;
using NeonSprawl.Server.Game.Combat;
using NeonSprawl.Server.Game.Targeting;
using Xunit;
namespace NeonSprawl.Server.Tests.Game.Combat;
public sealed class CombatTargetFixtureApiTests
{
private const string FixturePath = "/game/__dev/combat-targets-fixture";
[Fact]
public async Task PostCombatTargetFixture_ShouldResetPrototypeTargets_WhenEnabled()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var store = factory.Services.GetRequiredService<ICombatEntityHealthStore>();
_ = store.TryApplyDamage(PrototypeTargetRegistry.PrototypeTargetAlphaId, 100, out _);
// Act
var response = await client.PostAsJsonAsync(
FixturePath,
new CombatTargetFixtureRequest
{
SchemaVersion = CombatTargetFixtureRequest.CurrentSchemaVersion,
});
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync<CombatTargetFixtureResponse>();
Assert.NotNull(body);
Assert.True(body!.Applied);
store.TryGet(PrototypeTargetRegistry.PrototypeTargetAlphaId, out var alpha);
Assert.Equal(PrototypeCombatConstants.MaxPrototypeTargetHp, alpha.CurrentHp);
Assert.False(alpha.Defeated);
}
[Fact]
public async Task PostCombatTargetFixture_ShouldReturnNotFound_WhenRouteNotRegistered()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.WithWebHostBuilder(b =>
{
b.UseEnvironment("Production");
b.UseSetting("Game:EnableCombatTargetFixtureApi", "false");
}).CreateClient();
// Act
var response = await client.PostAsJsonAsync(
FixturePath,
new CombatTargetFixtureRequest
{
SchemaVersion = CombatTargetFixtureRequest.CurrentSchemaVersion,
});
// Assert
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
}
}

View File

@ -0,0 +1,152 @@
using System.Linq;
using System.Net;
using System.Net.Http.Json;
using NeonSprawl.Server.Game.AbilityInput;
using NeonSprawl.Server.Game.Combat;
using NeonSprawl.Server.Game.Targeting;
using Xunit;
namespace NeonSprawl.Server.Tests.Game.Combat;
public class CombatTargetsWorldApiTests
{
/// <summary>Prototype combat targets in registry id order (ordinal). Keep in sync with Bruno.</summary>
public static readonly string[] PrototypeTargetsInIdOrder =
[
PrototypeTargetRegistry.PrototypeTargetAlphaId,
PrototypeTargetRegistry.PrototypeTargetBetaId,
];
private static async Task BindSlot0PulseAsync(HttpClient client)
{
var post = await client.PostAsJsonAsync(
"/game/players/dev-local-1/hotbar-loadout",
new HotbarLoadoutUpdateRequest
{
SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
Slots = [new HotbarSlotBindingJson { SlotIndex = 0, AbilityId = PrototypeAbilityRegistry.PrototypePulse }],
});
post.EnsureSuccessStatusCode();
}
private static async Task LockPrototypeTargetAlphaAsync(HttpClient client)
{
var response = await client.PostAsJsonAsync(
"/game/players/dev-local-1/target/select",
new TargetSelectRequest
{
SchemaVersion = TargetSelectRequest.CurrentSchemaVersion,
TargetId = PrototypeTargetRegistry.PrototypeTargetAlphaId,
});
response.EnsureSuccessStatusCode();
var body = await response.Content.ReadFromJsonAsync<TargetSelectResponse>();
Assert.NotNull(body);
Assert.True(body!.SelectionApplied);
}
private static AbilityCastRequest PulseCastRequest() =>
new()
{
SchemaVersion = AbilityCastRequest.CurrentSchemaVersion,
SlotIndex = 0,
AbilityId = PrototypeAbilityRegistry.PrototypePulse,
TargetId = PrototypeTargetRegistry.PrototypeTargetAlphaId,
};
[Fact]
public async Task GetCombatTargets_ShouldReturnSchemaV1_WithBothTargetsAtFullHp()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.GetAsync("/game/world/combat-targets");
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync<CombatTargetsListResponse>();
Assert.NotNull(body);
Assert.Equal(CombatTargetsListResponse.CurrentSchemaVersion, body!.SchemaVersion);
Assert.NotNull(body.Targets);
Assert.Equal(2, body.Targets.Count);
var ids = body.Targets.Select(static t => t.TargetId).ToList();
Assert.Equal(PrototypeTargetsInIdOrder, ids);
var alpha = body.Targets.Single(t => t.TargetId == PrototypeTargetRegistry.PrototypeTargetAlphaId);
Assert.Equal(PrototypeCombatConstants.MaxPrototypeTargetHp, alpha.MaxHp);
Assert.Equal(PrototypeCombatConstants.MaxPrototypeTargetHp, alpha.CurrentHp);
Assert.False(alpha.Defeated);
var beta = body.Targets.Single(t => t.TargetId == PrototypeTargetRegistry.PrototypeTargetBetaId);
Assert.Equal(PrototypeCombatConstants.MaxPrototypeTargetHp, beta.MaxHp);
Assert.Equal(PrototypeCombatConstants.MaxPrototypeTargetHp, beta.CurrentHp);
Assert.False(beta.Defeated);
}
[Fact]
public async Task GetCombatTargets_ShouldReflectCastDamage_AfterOnePulseOnAlpha()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
await BindSlot0PulseAsync(client);
await LockPrototypeTargetAlphaAsync(client);
var castResponse = await client.PostAsJsonAsync(
"/game/players/dev-local-1/ability-cast",
PulseCastRequest());
castResponse.EnsureSuccessStatusCode();
var castBody = await castResponse.Content.ReadFromJsonAsync<AbilityCastResponse>();
// Act
var response = await client.GetAsync("/game/world/combat-targets");
var body = await response.Content.ReadFromJsonAsync<CombatTargetsListResponse>();
// Assert
Assert.NotNull(castBody);
Assert.True(castBody!.Accepted);
Assert.NotNull(castBody.CombatResolution);
Assert.Equal(75, castBody.CombatResolution!.TargetRemainingHp);
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
Assert.NotNull(body);
var alpha = body!.Targets.Single(t => t.TargetId == PrototypeTargetRegistry.PrototypeTargetAlphaId);
Assert.Equal(75, alpha.CurrentHp);
Assert.False(alpha.Defeated);
var beta = body.Targets.Single(t => t.TargetId == PrototypeTargetRegistry.PrototypeTargetBetaId);
Assert.Equal(PrototypeCombatConstants.MaxPrototypeTargetHp, beta.CurrentHp);
Assert.False(beta.Defeated);
}
[Fact]
public async Task GetCombatTargets_ShouldShowDefeated_AfterFourPulsesOnAlpha()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
Assert.NotNull(factory.FakeClock);
await BindSlot0PulseAsync(client);
await LockPrototypeTargetAlphaAsync(client);
var cast = PulseCastRequest();
for (var i = 0; i < 4; i++)
{
var castResponse = await client.PostAsJsonAsync("/game/players/dev-local-1/ability-cast", cast);
castResponse.EnsureSuccessStatusCode();
if (i < 3)
{
factory.FakeClock!.Advance(TimeSpan.FromSeconds(3) + TimeSpan.FromMilliseconds(50));
}
}
// Act
var response = await client.GetAsync("/game/world/combat-targets");
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync<CombatTargetsListResponse>();
Assert.NotNull(body);
var alpha = body!.Targets.Single(t => t.TargetId == PrototypeTargetRegistry.PrototypeTargetAlphaId);
Assert.Equal(0, alpha.CurrentHp);
Assert.True(alpha.Defeated);
var beta = body.Targets.Single(t => t.TargetId == PrototypeTargetRegistry.PrototypeTargetBetaId);
Assert.Equal(PrototypeCombatConstants.MaxPrototypeTargetHp, beta.CurrentHp);
Assert.False(beta.Defeated);
}
}

View File

@ -0,0 +1,36 @@
using NeonSprawl.Server.Game.Targeting;
namespace NeonSprawl.Server.Game.Combat;
/// <summary>Dev-only route to reset prototype combat dummy HP for Bruno and manual QA (NEO-83).</summary>
public static class CombatTargetFixtureApi
{
public static WebApplication MapCombatTargetFixtureApi(this WebApplication app)
{
app.MapPost(
"/game/__dev/combat-targets-fixture",
(CombatTargetFixtureRequest? body, ICombatEntityHealthStore healthStore) =>
{
if (body is null || body.SchemaVersion != CombatTargetFixtureRequest.CurrentSchemaVersion)
{
return Results.BadRequest();
}
foreach (var id in PrototypeTargetRegistry.GetPrototypeTargetIdsInOrder())
{
if (!healthStore.TryResetToFull(id, out _))
{
return Results.NotFound();
}
}
return Results.Json(
new CombatTargetFixtureResponse
{
Applied = true,
});
});
return app;
}
}

View File

@ -0,0 +1,19 @@
using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Combat;
/// <summary>JSON body for <c>POST /game/__dev/combat-targets-fixture</c> (NEO-83 Bruno/QA).</summary>
public sealed class CombatTargetFixtureRequest
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; }
}
/// <summary>JSON response when the dev combat-target fixture applies.</summary>
public sealed class CombatTargetFixtureResponse
{
[JsonPropertyName("applied")]
public required bool Applied { get; init; }
}

View File

@ -0,0 +1,32 @@
using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Combat;
/// <summary>JSON body for <c>GET /game/world/combat-targets</c> (NEO-83).</summary>
public sealed class CombatTargetsListResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
/// <summary>Prototype combat dummies ordered by stable <c>targetId</c> (ordinal).</summary>
[JsonPropertyName("targets")]
public required IReadOnlyList<CombatTargetJson> Targets { get; init; }
}
/// <summary>One row in the read-only combat target HP projection.</summary>
public sealed class CombatTargetJson
{
[JsonPropertyName("targetId")]
public required string TargetId { get; init; }
[JsonPropertyName("maxHp")]
public required int MaxHp { get; init; }
[JsonPropertyName("currentHp")]
public required int CurrentHp { get; init; }
[JsonPropertyName("defeated")]
public required bool Defeated { get; init; }
}

View File

@ -0,0 +1,44 @@
using NeonSprawl.Server.Game.Targeting;
namespace NeonSprawl.Server.Game.Combat;
/// <summary>Maps <c>GET /game/world/combat-targets</c> (NEO-83).</summary>
public static class CombatTargetsWorldApi
{
public static WebApplication MapCombatTargetsWorldApi(this WebApplication app)
{
app.MapGet(
"/game/world/combat-targets",
(ICombatEntityHealthStore healthStore) =>
{
var ids = PrototypeTargetRegistry.GetPrototypeTargetIdsInOrder();
var targets = new List<CombatTargetJson>(ids.Count);
foreach (var id in ids)
{
if (!healthStore.TryGet(id, out var snapshot))
{
throw new InvalidOperationException(
$"Prototype combat target '{id}' is registered but missing from {nameof(ICombatEntityHealthStore)}.");
}
targets.Add(
new CombatTargetJson
{
TargetId = snapshot.TargetId,
MaxHp = snapshot.MaxHp,
CurrentHp = snapshot.CurrentHp,
Defeated = snapshot.Defeated,
});
}
return Results.Json(
new CombatTargetsListResponse
{
SchemaVersion = CombatTargetsListResponse.CurrentSchemaVersion,
Targets = targets,
});
});
return app;
}
}

View File

@ -13,6 +13,9 @@ public sealed class GamePositionOptions
/// <summary>When true, maps <c>POST …/__dev/mastery-fixture</c> for Bruno/manual QA state setup (also enabled in Development).</summary>
public bool EnableMasteryFixtureApi { get; set; }
/// <summary>When true, maps <c>POST /game/__dev/combat-targets-fixture</c> to reset prototype dummy HP (also enabled in Development/Testing).</summary>
public bool EnableCombatTargetFixtureApi { get; set; }
/// <summary>World position for the dev player at process start.</summary>
public DefaultPositionOptions DefaultPosition { get; set; } = new();

View File

@ -30,6 +30,14 @@ public static class PrototypeTargetRegistry
public static bool TryGet(string targetIdLowercase, out PrototypeTargetEntry entry) =>
ById.TryGetValue(targetIdLowercase, out entry);
/// <summary>All prototype combat target ids in ascending ordinal order (NEO-83).</summary>
public static IReadOnlyList<string> GetPrototypeTargetIdsInOrder()
{
var ids = ById.Keys.ToList();
ids.Sort(StringComparer.Ordinal);
return ids;
}
}
/// <param name="LockRadius">Horizontal reach on X/Z; inclusive boundary (same as NEO-9).</param>

View File

@ -49,6 +49,7 @@ app.MapSkillDefinitionsWorldApi();
app.MapItemDefinitionsWorldApi();
app.MapRecipeDefinitionsWorldApi();
app.MapAbilityDefinitionsWorldApi();
app.MapCombatTargetsWorldApi();
app.MapResourceNodeDefinitionsWorldApi();
app.MapPlayerInventoryApi();
app.MapPlayerCraftApi();
@ -61,6 +62,13 @@ if (app.Environment.IsDevelopment() ||
app.MapMasteryFixtureApi();
}
if (app.Environment.IsDevelopment() ||
app.Environment.IsEnvironment("Testing") ||
app.Configuration.GetValue<bool>("Game:EnableCombatTargetFixtureApi"))
{
app.MapCombatTargetFixtureApi();
}
app.MapTargetingApi();
app.MapHotbarLoadoutApi();
app.MapCooldownSnapshotApi();

View File

@ -6,6 +6,7 @@
}
},
"Game": {
"EnableMasteryFixtureApi": true
"EnableMasteryFixtureApi": true,
"EnableCombatTargetFixtureApi": true
}
}

View File

@ -110,9 +110,26 @@ Server-owned HP for prototype combat dummies lives in **`Game/Combat/`** as **`I
| **Init** | Lazy on first **`TryGet`** or **`TryApplyDamage`** for a known registry id. |
| **Damage** | **`TryApplyDamage`** floors HP at zero; **`defeated`** when **`currentHp == 0`**. Re-hit on defeated targets still applies at store layer (HP stays 0); structured deny is **NEO-81** (`CombatOperations`). |
| **Reset** | **Server process restart** clears all rows (in-memory only, not persisted). **`TryResetToFull`** revives a dummy for tests/fixtures — not exposed over HTTP in Slice 1. |
| **HTTP read** | **`GET /game/world/combat-targets`** is **NEO-83**; cast wiring is **NEO-82**. |
| **HTTP read** | **`GET /game/world/combat-targets`** (NEO-83) — authoritative HP snapshot for client HUD; cast wiring is **NEO-82**. |
Plan: [NEO-80 implementation plan](../../docs/plans/NEO-80-implementation-plan.md).
Plan: [NEO-80 implementation plan](../../docs/plans/NEO-80-implementation-plan.md); HTTP read: [NEO-83](https://linear.app/neon-sprawl/issue/NEO-83).
## Combat targets snapshot (NEO-83)
**`GET /game/world/combat-targets`** returns a versioned JSON body (`schemaVersion` **1**, **`targets`**) backed by **`ICombatEntityHealthStore`** — the same authoritative HP rows mutated by cast resolution (no client-side damage math). Each row includes **`targetId`**, **`maxHp`**, **`currentHp`**, and **`defeated`**. Both **`PrototypeTargetRegistry`** dummies are always returned in ascending **`targetId`** order; lazy-init on first read matches NEO-80. Plan: [NEO-83 implementation plan](../../docs/plans/NEO-83-implementation-plan.md); Bruno: `bruno/neon-sprawl-server/combat-targets/`.
| Field | Meaning |
|-------|---------|
| **`targetId`** | Lowercase prototype registry id (`prototype_target_alpha`, `prototype_target_beta`). |
| **`maxHp`** | Frozen prototype max (**100**). |
| **`currentHp`** | Authoritative HP after cast-applied damage; floored at zero. |
| **`defeated`** | **`true`** when **`currentHp`** is **0**. |
```bash
curl -sS -i "http://localhost:5253/game/world/combat-targets"
```
**Dev combat-target fixture (Bruno/manual QA):** When `Game:EnableCombatTargetFixtureApi` is **true** (default in **Development** via `appsettings.Development.json`, **Testing**, or CI Bruno step) or the host environment is **Development** / **Testing**, **`POST /game/__dev/combat-targets-fixture`** with `schemaVersion` **1** resets all **`PrototypeTargetRegistry`** dummies to full HP via **`TryResetToFull`**. **404** when disabled. Bruno: `scripts/combat-targets-reset-helper.js`.
## Combat engine (NEO-81)