Merge pull request #116 from ViPro-Technologies/NEO-82-wire-ability-cast-combat-resolution
NEO-82: Wire ability-cast into combat engine + cast responsepull/119/head
commit
157564e810
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@ -8,13 +8,27 @@ script:pre-request {
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const axios = require("axios");
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const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
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const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
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const jsonHeaders = { headers: { "Content-Type": "application/json" } };
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await axios.post(
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`${baseUrl}/game/players/${playerId}/move`,
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{ schemaVersion: 1, target: { x: 5, y: 0.9, z: 5 } },
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jsonHeaders,
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);
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await axios.post(
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`${baseUrl}/game/players/${playerId}/hotbar-loadout`,
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{
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schemaVersion: 1,
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target: { x: -5, y: 0.9, z: -5 },
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slots: [{ slotIndex: 0, abilityId: "prototype_pulse" }],
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},
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{ headers: { "Content-Type": "application/json" } },
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jsonHeaders,
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);
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await axios.post(
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`${baseUrl}/game/players/${playerId}/target/select`,
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{ schemaVersion: 1, targetId: "prototype_target_beta" },
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jsonHeaders,
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);
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}
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@ -29,7 +43,7 @@ body:json {
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"schemaVersion": 1,
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"slotIndex": 0,
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"abilityId": "prototype_pulse",
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"targetId": "prototype_target_alpha"
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"targetId": "prototype_target_beta"
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}
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}
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@ -40,9 +54,15 @@ tests {
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expect(res.getStatus()).to.equal(200);
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});
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test("accepted true", function () {
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test("accepted true with combat resolution", function () {
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const body = res.getBody();
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expect(body.schemaVersion).to.equal(1);
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expect(body.accepted).to.equal(true);
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expect(body.combatResolution).to.be.an("object");
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expect(body.combatResolution.abilityId).to.equal("prototype_pulse");
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expect(body.combatResolution.targetId).to.equal("prototype_target_beta");
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expect(body.combatResolution.damageDealt).to.equal(25);
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expect(body.combatResolution.targetRemainingHp).to.equal(75);
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expect(body.combatResolution.targetDefeated).to.equal(false);
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});
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}
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@ -0,0 +1,104 @@
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meta {
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name: POST cast lock pulse defeat spine (NEO-82)
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type: http
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seq: 30
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}
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docs {
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NEO-82 spine: slot 1 (slot 0 may be cooling from happy seq 22). Pre-request locks alpha, casts pulse four times (3.2s between), fifth request expects target_defeated deny.
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}
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script:pre-request {
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const axios = require("axios");
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const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
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const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
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const jsonHeaders = { headers: { "Content-Type": "application/json" } };
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function sleep(ms) {
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return new Promise((resolve) => setTimeout(resolve, ms));
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}
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await axios.post(
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`${baseUrl}/game/players/${playerId}/move`,
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{ schemaVersion: 1, target: { x: -5, y: 0.9, z: -5 } },
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jsonHeaders,
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);
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await axios.post(
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`${baseUrl}/game/players/${playerId}/hotbar-loadout`,
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{
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schemaVersion: 1,
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slots: [{ slotIndex: 1, abilityId: "prototype_pulse" }],
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},
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jsonHeaders,
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);
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await axios.post(
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`${baseUrl}/game/players/${playerId}/target/select`,
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{ schemaVersion: 1, targetId: "prototype_target_alpha" },
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jsonHeaders,
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);
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const castBody = {
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schemaVersion: 1,
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slotIndex: 1,
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abilityId: "prototype_pulse",
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targetId: "prototype_target_alpha",
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};
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const castResults = [];
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for (let i = 0; i < 4; i++) {
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const response = await axios.post(
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`${baseUrl}/game/players/${playerId}/ability-cast`,
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castBody,
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jsonHeaders,
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);
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const body = response.data;
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if (!body?.accepted || !body?.combatResolution) {
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throw new Error(
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`neo82 cast ${i + 1} failed: ${JSON.stringify(body)}`,
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);
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}
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castResults.push(body);
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if (i < 3) {
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await sleep(3200);
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}
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}
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bru.setVar("neo82CastResults", JSON.stringify(castResults));
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await sleep(3200);
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}
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post {
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url: {{baseUrl}}/game/players/dev-local-1/ability-cast
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body: json
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auth: none
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}
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body:json {
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{
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"schemaVersion": 1,
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"slotIndex": 1,
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"abilityId": "prototype_pulse",
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"targetId": "prototype_target_alpha"
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}
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}
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tests {
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test("pulse HP stepping on casts 1-4", function () {
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const casts = JSON.parse(bru.getVar("neo82CastResults"));
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expect(casts[0].combatResolution.targetRemainingHp).to.equal(75);
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expect(casts[1].combatResolution.targetRemainingHp).to.equal(50);
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expect(casts[2].combatResolution.targetRemainingHp).to.equal(25);
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expect(casts[3].combatResolution.targetRemainingHp).to.equal(0);
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expect(casts[3].combatResolution.targetDefeated).to.equal(true);
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});
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test("fifth cast denies target_defeated", function () {
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const body = res.getBody();
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expect(res.getStatus()).to.equal(200);
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expect(body.accepted).to.equal(false);
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expect(body.reasonCode).to.equal("target_defeated");
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expect(body.combatResolution).to.equal(undefined);
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});
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}
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@ -1,3 +1,7 @@
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meta {
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name: ability-cast
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}
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docs {
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NEO-82: happy cast uses beta on slot 0; defeat spine uses slot 1 on alpha (~13s pre-request).
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}
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@ -7,7 +7,7 @@
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| **Module ID** | E5.M1 |
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| **Epic** | [Epic 5 — PvE Combat](../epics/epic_05_pve_combat.md) |
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| **Stage target** | Prototype |
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| **Status** | In Progress — Slice 1 backlog [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md): E5M1-01 [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) ability catalog + CI landed; E5M1-02 [NEO-77](https://linear.app/neon-sprawl/issue/NEO-77) server load landed; E5M1-03 [NEO-79](https://linear.app/neon-sprawl/issue/NEO-79) registry + hotbar/cast migration landed; E5M1-04 [NEO-78](https://linear.app/neon-sprawl/issue/NEO-78) ability-definitions GET landed; E5M1-05 [NEO-80](https://linear.app/neon-sprawl/issue/NEO-80) combat entity health store landed; E5M1-06 [NEO-81](https://linear.app/neon-sprawl/issue/NEO-81) combat operations + `CombatResult` landed; E5M1-07+ pending (see [dependency register](module_dependency_register.md)) |
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| **Status** | In Progress — Slice 1 backlog [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md): E5M1-01 [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) ability catalog + CI landed; E5M1-02 [NEO-77](https://linear.app/neon-sprawl/issue/NEO-77) server load landed; E5M1-03 [NEO-79](https://linear.app/neon-sprawl/issue/NEO-79) registry + hotbar/cast migration landed; E5M1-04 [NEO-78](https://linear.app/neon-sprawl/issue/NEO-78) ability-definitions GET landed; E5M1-05 [NEO-80](https://linear.app/neon-sprawl/issue/NEO-80) combat entity health store landed; E5M1-06 [NEO-81](https://linear.app/neon-sprawl/issue/NEO-81) combat operations + `CombatResult` landed; E5M1-07 [NEO-82](https://linear.app/neon-sprawl/issue/NEO-82) cast POST + wire `combatResolution` landed; E5M1-08+ pending (see [dependency register](module_dependency_register.md)) |
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| **Linear** | Label **`E5.M1`** · [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md) **E5M1-01** [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) → **E5M1-12** [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); gig XP **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44) |
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## Purpose
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@ -56,6 +56,8 @@ See Epic 5 **Slice 1 — Combat rules MVP**: target lock, basic attacks, 4–6 a
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**E5M1-06 (NEO-81):** **`CombatOperations.TryResolve`** + **`CombatResult`** + **`CombatReasonCodes`** — deterministic catalog damage, defeated pre-check deny (`target_defeated`), unknown ability/target validation ([NEO-81 plan](../../plans/NEO-81-implementation-plan.md)); [server README — Combat engine (NEO-81)](../../../server/README.md#combat-engine-neo-81).
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**E5M1-07 (NEO-82):** **`AbilityCastApi`** → **`CombatOperations.TryResolve`** — nested wire **`combatResolution`** on accept, per-ability catalog **`cooldownSeconds`**, **`target_defeated`** cast deny without cooldown commit ([NEO-82 plan](../../plans/NEO-82-implementation-plan.md)); [server README — Ability cast (NEO-82)](../../../server/README.md#ability-cast-neo-31-neo-82); Bruno `bruno/neon-sprawl-server/ability-cast/`.
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## Linear backlog (decomposed)
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Full story tables, kickoff defaults, and **`blockedBy` graph:** [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md).
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@ -90,7 +92,7 @@ The **first shipped four-ability combat spine** under `content/abilities/*.json`
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## Prototype notes (NEO-28)
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Epic 1 **Slice 3** exercises a minimal cast accept/deny surface on **`POST /game/players/{id}/ability-cast`** before the full engine exists: after hotbar/loadout validation ([E1.M4](E1_M4_AbilityInputScaffold.md)), the server requires **`targetId`** to match the persisted combat lock, resolve in the prototype target registry, and sit within horizontal lock radius against authoritative **`PositionState`**. Deny codes **`invalid_target`** and **`out_of_range`** reuse the same strings as E1.M3 **`TargetState.validity`** for vocabulary alignment. **`accepted: true`** still does not imply damage, cooldown commit, or a full **`CombatResolution`** payload — those remain E5.M1 scope.
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Epic 1 **Slice 3** cast accept/deny on **`POST /game/players/{id}/ability-cast`** remains the E1.M4 gate funnel: hotbar/loadout validation ([E1.M4](E1_M4_AbilityInputScaffold.md)), **`targetId`** must match the persisted combat lock, resolve in the prototype target registry, and sit within horizontal lock radius against authoritative **`PositionState`**. Deny codes **`invalid_target`** and **`out_of_range`** reuse the same strings as E1.M3 **`TargetState.validity`**. **NEO-82 (E5M1-07):** after gates pass, **`CombatOperations.TryResolve`** runs; accept returns nested wire **`combatResolution`** (`damageDealt`, `targetRemainingHp`, `targetDefeated`, …) and commits per-ability catalog cooldown; **`target_defeated`** JSON deny on re-hit at zero HP.
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## Risks and telemetry
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@ -56,7 +56,7 @@ Rows appear when work starts; default for unlisted modules is **Planned** / not
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| E3.M1 | Ready | **NEO-41 landed (prototype, superseded on interact by NEO-63):** inline XP on **`resource_node`** interact. **NEO-57–NEO-61** — content, registry, HTTP defs, depletion store (see prior alignment). **NEO-62 landed:** **`GatherOperations`** + **`GatherResult`**. **NEO-63 landed:** **`POST …/interact`** **`resource_node`** → gather engine; **four** **`PrototypeInteractableRegistry`** anchors; Bruno gather → inventory + depletion deny ([NEO-63](../../plans/NEO-63-implementation-plan.md), [`NEO-63` manual QA](../../manual-qa/NEO-63.md)); [server README — Gather via interact (NEO-63)](../../../server/README.md#gather-via-interact-neo-63). **NEO-64 landed:** comment-only **`resource_gathered`** / **`gather_node_depleted`** hook sites in **`GatherOperations.TryGather`** ([NEO-64](../../plans/NEO-64-implementation-plan.md), [`NEO-64` manual QA](../../manual-qa/NEO-64.md)); Epic 3 Slice 2 backlog **E3M1-01**–**E3M1-08** complete. **NEO-73 landed:** client gather feedback — **`skill_progression_client.gd`**, **`prototype_interactable_picker.gd`** (nearest in-range **R**), **`GatherFeedbackLabel`** + **`SkillProgressionLabel`**, auto inventory/skill refresh after successful gather ([NEO-73](../../plans/NEO-73-implementation-plan.md), [`NEO-73` manual QA](../../manual-qa/NEO-73.md)); `client/README.md` gather section. **NEO-75 landed:** capstone gather→refine→make loop in Godot — [`NEO-75` manual QA](../../manual-qa/NEO-75.md), `client/README.md` end-to-end section; Epic 3 Slice 5 client complete. | [NEO-41](../../plans/NEO-41-implementation-plan.md) … [NEO-64](../../plans/NEO-64-implementation-plan.md), [NEO-73](../../plans/NEO-73-implementation-plan.md), [NEO-75](../../plans/NEO-75-implementation-plan.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3_M1](E3_M1_ResourceNodeAndGatherLoop.md); `server/NeonSprawl.Server/Game/Gathering/`, `Game/Interaction/`, `client/scripts/skill_progression_client.gd`, `client/scripts/prototype_interactable_picker.gd` |
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| E3.M3 | In Progress | **NEO-50 landed:** frozen prototype six-item catalog in [`content/items/prototype_items.json`](../../../content/items/prototype_items.json); [`item-def.schema.json`](../../../content/schemas/item-def.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py). **NEO-51 landed:** fail-fast server load of `content/items/*_items.json` at startup — `server/NeonSprawl.Server/Game/Items/` ([NEO-51](../../plans/NEO-51-implementation-plan.md)); [server README — Item catalog](../../../server/README.md#item-catalog-contentitems-neo-51). **NEO-52 landed:** injectable **`IItemDefinitionRegistry`** + lookup tests ([NEO-52](../../plans/NEO-52-implementation-plan.md)). **NEO-53 landed:** **`GET /game/world/item-definitions`** — `ItemDefinitionsWorldApi` + DTOs in `Game/Items/` ([NEO-53](../../plans/NEO-53-implementation-plan.md), [`NEO-53` manual QA](../../manual-qa/NEO-53.md)); [server README — Item definitions (NEO-53)](../../../server/README.md#item-definitions-neo-53); Bruno `bruno/neon-sprawl-server/item-definitions/`. **NEO-54 landed:** **`IPlayerInventoryStore`** + **`PlayerInventoryOperations`** — 24 bag + 1 equipment slots, stack rules, `V005` migration ([NEO-54](../../plans/NEO-54-implementation-plan.md)). **NEO-55 landed:** **`GET`/`POST /game/players/{id}/inventory`** — `PlayerInventoryApi` + DTOs in `Game/Items/` ([NEO-55](../../plans/NEO-55-implementation-plan.md)); [server README — Player inventory (NEO-54 store, NEO-55 HTTP)](../../../server/README.md#player-inventory-neo-54-store-neo-55-http); Bruno `bruno/neon-sprawl-server/inventory/`. **NEO-56 landed:** comment-only **`item_created`** / **`inventory_transfer_denied`** telemetry hook sites in [`PlayerInventoryOperations`](../../../server/NeonSprawl.Server/Game/Items/PlayerInventoryOperations.cs) ([NEO-56](../../plans/NEO-56-implementation-plan.md), [`NEO-56` manual QA](../../manual-qa/NEO-56.md)); no E9.M1 ingest. **NEO-72 landed:** client inventory HUD — **`inventory_client.gd`**, **`item_definitions_client.gd`**, **`InventoryLabel`**, boot hydrate + **`I`** refresh ([NEO-72](../../plans/NEO-72-implementation-plan.md), [`NEO-72` manual QA](../../manual-qa/NEO-72.md)); `client/README.md` inventory HUD section. **NEO-75 landed:** **`prototype_economy_hud_section.gd`** collapse toggle + capstone manual QA ([NEO-75](../../plans/NEO-75-implementation-plan.md), [`NEO-75` manual QA](../../manual-qa/NEO-75.md)); Epic 3 Slice 5 client complete. | [NEO-50](../../plans/NEO-50-implementation-plan.md), [NEO-51](../../plans/NEO-51-implementation-plan.md), [NEO-52](../../plans/NEO-52-implementation-plan.md), [NEO-53](../../plans/NEO-53-implementation-plan.md), [NEO-54](../../plans/NEO-54-implementation-plan.md), [NEO-55](../../plans/NEO-55-implementation-plan.md), [NEO-56](../../plans/NEO-56-implementation-plan.md), [NEO-72](../../plans/NEO-72-implementation-plan.md), [NEO-75](../../plans/NEO-75-implementation-plan.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3M3-prototype-backlog](../../plans/E3M3-prototype-backlog.md), [E3_M3](E3_M3_ItemizationAndInventorySchema.md) |
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| E3.M2 | Ready | **NEO-65 landed:** frozen prototype eight-recipe catalog in [`content/recipes/prototype_recipes.json`](../../../content/recipes/prototype_recipes.json); [`recipe-def.schema.json`](../../../content/schemas/recipe-def.schema.json) + [`recipe-io-row.schema.json`](../../../content/schemas/recipe-io-row.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) Slice 3 gates ([NEO-65](../../plans/NEO-65-implementation-plan.md)). **NEO-66 landed:** fail-fast server load of `content/recipes/*_recipes.json` at startup — `server/NeonSprawl.Server/Game/Crafting/` ([NEO-66](../../plans/NEO-66-implementation-plan.md)); [server README — Recipe catalog](../../../server/README.md#recipe-catalog-contentrecipes-neo-66). **NEO-67 landed:** injectable **`IRecipeDefinitionRegistry`** + lookup tests ([NEO-67](../../plans/NEO-67-implementation-plan.md)). **NEO-68 landed:** **`GET /game/world/recipe-definitions`** — `RecipeDefinitionsWorldApi` + DTOs in `Game/Crafting/` ([NEO-68](../../plans/NEO-68-implementation-plan.md), [`NEO-68` manual QA](../../manual-qa/NEO-68.md)); [server README — Recipe definitions (NEO-68)](../../../server/README.md#recipe-definitions-neo-68); Bruno `bruno/neon-sprawl-server/recipe-definitions/`. **NEO-69 landed:** **`CraftOperations.TryCraft`** + **`CraftResult`** — pre-flight inputs/outputs, inventory mutation, refine XP ([NEO-69](../../plans/NEO-69-implementation-plan.md)); [server README — Craft engine (NEO-69)](../../../server/README.md#craft-engine-neo-69-and-craft-http-neo-70). **NEO-70 landed:** **`POST /game/players/{id}/craft`** — `PlayerCraftApi` + wire **`CraftResponse`**; Bruno gather→refine→make spine ([NEO-70](../../plans/NEO-70-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/craft/`. **NEO-71 landed:** comment-only **`item_crafted`** / **`craft_failed`** telemetry hook sites in **`CraftOperations.TryCraft`** ([NEO-71](../../plans/NEO-71-implementation-plan.md)); [server README — Craft telemetry hooks (NEO-71)](../../../server/README.md#craft-telemetry-hooks-neo-71). **NEO-42 landed (prep):** **`RefineActivitySkillXpGrant`** / **`RefineSkillXpConstants`** — wired from craft engine success path. Epic 3 Slice 3 server backlog **E3M2-01**–**E3M2-07** complete. Upstream: E3.M1 **Ready**, E3.M3 inventory landed. **NEO-74 landed:** client craft UI — **`recipe_definitions_client.gd`**, **`craft_client.gd`**, **`craft_recipe_panel.gd`**, **`CraftFeedbackLabel`**, **refine** skill row ([NEO-74](../../plans/NEO-74-implementation-plan.md), [`NEO-74` manual QA](../../manual-qa/NEO-74.md)); `client/README.md` craft section. **NEO-75 landed:** capstone playable gather→refine→make loop — [`NEO-75` manual QA](../../manual-qa/NEO-75.md), **`prototype_economy_hud_section.gd`**; Epic 3 Slice 5 client complete. | [NEO-42](../../plans/NEO-42-implementation-plan.md), [NEO-65](../../plans/NEO-65-implementation-plan.md), [NEO-66](../../plans/NEO-66-implementation-plan.md), [NEO-67](../../plans/NEO-67-implementation-plan.md), [NEO-68](../../plans/NEO-68-implementation-plan.md), [NEO-69](../../plans/NEO-69-implementation-plan.md), [NEO-70](../../plans/NEO-70-implementation-plan.md), [NEO-71](../../plans/NEO-71-implementation-plan.md), [NEO-74](../../plans/NEO-74-implementation-plan.md), [NEO-75](../../plans/NEO-75-implementation-plan.md), [E3M2-prototype-backlog](../../plans/E3M2-prototype-backlog.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3_M2](E3_M2_RefinementAndRecipeExecution.md) |
|
||||
| E5.M1 | In Progress | **NEO-76 landed:** frozen prototype four-ability catalog in [`content/abilities/prototype_abilities.json`](../../../content/abilities/prototype_abilities.json); [`ability-def.schema.json`](../../../content/schemas/ability-def.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) E5M1 four-id gate ([NEO-76](../../plans/NEO-76-implementation-plan.md)). **NEO-77 landed:** fail-fast server load of `content/abilities/*_abilities.json` at startup — `server/NeonSprawl.Server/Game/Combat/` ([NEO-77](../../plans/NEO-77-implementation-plan.md)); [server README — Ability catalog](../../../server/README.md#ability-catalog-contentabilities-neo-77). **NEO-79 landed:** injectable **`IAbilityDefinitionRegistry`** + DI; hotbar/cast use **`TryNormalizeKnown`** ([NEO-79](../../plans/NEO-79-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/hotbar-loadout/` + `ability-cast/` unknown-ability deny smokes. **NEO-78 landed:** **`GET /game/world/ability-definitions`** — `AbilityDefinitionsWorldApi` + DTOs in `Game/Combat/` ([NEO-78](../../plans/NEO-78-implementation-plan.md)); [server README — Ability definitions (NEO-78)](../../../server/README.md#ability-definitions-neo-78); Bruno `bruno/neon-sprawl-server/ability-definitions/`. **NEO-80 landed:** **`ICombatEntityHealthStore`** / **`InMemoryCombatEntityHealthStore`** — lazy prototype dummy HP at **`PrototypeCombatConstants.MaxPrototypeTargetHp` (100)**; DI via **`AddCombatEntityHealthStore()`** ([NEO-80](../../plans/NEO-80-implementation-plan.md)); [server README — Combat entity health (NEO-80)](../../../server/README.md#combat-entity-health-neo-80). **NEO-81 landed:** **`CombatOperations.TryResolve`** + **`CombatResult`** + **`CombatReasonCodes`** — defeated pre-check deny, catalog damage ([NEO-81](../../plans/NEO-81-implementation-plan.md)); [server README — Combat engine (NEO-81)](../../../server/README.md#combat-engine-neo-81). **Backlog decomposed:** Epic 5 Slice 1 — [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md) **E5M1-07** [NEO-82](https://linear.app/neon-sprawl/issue/NEO-82) through **E5M1-12** [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); gig XP **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). **Precursor landed:** E1.M4 cast funnel (NEO-28/31/32) — **`POST …/ability-cast`** accepts without **`CombatResolution`** yet. | [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md), [E5_M1](E5_M1_CombatRulesEngine.md), [NEO-77](../../plans/NEO-77-implementation-plan.md), [NEO-79](../../plans/NEO-79-implementation-plan.md), [NEO-78](../../plans/NEO-78-implementation-plan.md), [NEO-80](../../plans/NEO-80-implementation-plan.md), [NEO-81](../../plans/NEO-81-implementation-plan.md), [E1M4-prototype-backlog.md](../../plans/E1M4-prototype-backlog.md) |
|
||||
| E5.M1 | In Progress | **NEO-76 landed:** frozen prototype four-ability catalog in [`content/abilities/prototype_abilities.json`](../../../content/abilities/prototype_abilities.json); [`ability-def.schema.json`](../../../content/schemas/ability-def.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) E5M1 four-id gate ([NEO-76](../../plans/NEO-76-implementation-plan.md)). **NEO-77 landed:** fail-fast server load of `content/abilities/*_abilities.json` at startup — `server/NeonSprawl.Server/Game/Combat/` ([NEO-77](../../plans/NEO-77-implementation-plan.md)); [server README — Ability catalog](../../../server/README.md#ability-catalog-contentabilities-neo-77). **NEO-79 landed:** injectable **`IAbilityDefinitionRegistry`** + DI; hotbar/cast use **`TryNormalizeKnown`** ([NEO-79](../../plans/NEO-79-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/hotbar-loadout/` + `ability-cast/` unknown-ability deny smokes. **NEO-78 landed:** **`GET /game/world/ability-definitions`** — `AbilityDefinitionsWorldApi` + DTOs in `Game/Combat/` ([NEO-78](../../plans/NEO-78-implementation-plan.md)); [server README — Ability definitions (NEO-78)](../../../server/README.md#ability-definitions-neo-78); Bruno `bruno/neon-sprawl-server/ability-definitions/`. **NEO-80 landed:** **`ICombatEntityHealthStore`** / **`InMemoryCombatEntityHealthStore`** — lazy prototype dummy HP at **`PrototypeCombatConstants.MaxPrototypeTargetHp` (100)**; DI via **`AddCombatEntityHealthStore()`** ([NEO-80](../../plans/NEO-80-implementation-plan.md)); [server README — Combat entity health (NEO-80)](../../../server/README.md#combat-entity-health-neo-80). **NEO-81 landed:** **`CombatOperations.TryResolve`** + **`CombatResult`** + **`CombatReasonCodes`** — defeated pre-check deny, catalog damage ([NEO-81](../../plans/NEO-81-implementation-plan.md)); [server README — Combat engine (NEO-81)](../../../server/README.md#combat-engine-neo-81). **NEO-82 landed:** **`AbilityCastApi`** → **`CombatOperations.TryResolve`**; nested wire **`combatResolution`** on accept; per-ability catalog cooldown; **`target_defeated`** cast deny ([NEO-82](../../plans/NEO-82-implementation-plan.md)); [server README — Ability cast (NEO-82)](../../../server/README.md#ability-cast-neo-31-neo-82); Bruno `bruno/neon-sprawl-server/ability-cast/` defeat spine. **Backlog decomposed:** Epic 5 Slice 1 — [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md) **E5M1-08** [NEO-83](https://linear.app/neon-sprawl/issue/NEO-83) through **E5M1-12** [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); gig XP **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). **Precursor landed:** E1.M4 cast funnel (NEO-28/31/32). | [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md), [E5_M1](E5_M1_CombatRulesEngine.md), [NEO-77](../../plans/NEO-77-implementation-plan.md), [NEO-79](../../plans/NEO-79-implementation-plan.md), [NEO-78](../../plans/NEO-78-implementation-plan.md), [NEO-80](../../plans/NEO-80-implementation-plan.md), [NEO-81](../../plans/NEO-81-implementation-plan.md), [NEO-82](../../plans/NEO-82-implementation-plan.md), [E1M4-prototype-backlog.md](../../plans/E1M4-prototype-backlog.md) |
|
||||
|
||||
---
|
||||
|
||||
|
|
|
|||
|
|
@ -76,7 +76,7 @@ Fleshed-out scope, contracts, and integration notes live in **per-module documen
|
|||
| E5.M3 | EncounterAndRewardTables | E5.M1, E3.M3, E7.M2 | EncounterDef, RewardTable, EncounterCompleteEvent | Prototype | Planned |
|
||||
| E5.M4 | GroupCombatScaling | E5.M3, E8.M1 | ScalingProfile, PartySizeModifier, CombatDifficultyBand | Pre-production | Planned |
|
||||
|
||||
**E5.M1 note:** Epic 5 **Slice 1** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) → [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); label **`E5.M1`**. Gig XP on defeat: **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). See [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md), [E5_M1_CombatRulesEngine.md](E5_M1_CombatRulesEngine.md). Builds on E1.M4 cast funnel (NEO-28/31/32); extends **`POST …/ability-cast`** with **`CombatResolution`**. **NEO-76 landed:** frozen four-ability catalog + CI ([NEO-76 plan](../../plans/NEO-76-implementation-plan.md)). **NEO-77 landed:** fail-fast server load of `content/abilities/*_abilities.json` ([NEO-77 plan](../../plans/NEO-77-implementation-plan.md)). **NEO-79 landed:** injectable **`IAbilityDefinitionRegistry`** + DI; hotbar/cast use **`TryNormalizeKnown`** ([NEO-79 plan](../../plans/NEO-79-implementation-plan.md)). **NEO-78 landed:** **`GET /game/world/ability-definitions`** — `AbilityDefinitionsWorldApi` + DTOs in `Game/Combat/` ([NEO-78 plan](../../plans/NEO-78-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/ability-definitions/`. **NEO-80 landed:** **`ICombatEntityHealthStore`** / **`InMemoryCombatEntityHealthStore`** — lazy prototype dummy HP at **`PrototypeCombatConstants.MaxPrototypeTargetHp` (100)**; DI via **`AddCombatEntityHealthStore()`** ([NEO-80 plan](../../plans/NEO-80-implementation-plan.md)); [server README — Combat entity health (NEO-80)](../../../server/README.md#combat-entity-health-neo-80). **NEO-81 landed:** **`CombatOperations.TryResolve`** + **`CombatResult`** + **`CombatReasonCodes`** — defeated pre-check deny vocabulary (`target_defeated`, `unknown_ability`, `unknown_target`) ([NEO-81 plan](../../plans/NEO-81-implementation-plan.md)); [server README — Combat engine (NEO-81)](../../../server/README.md#combat-engine-neo-81).
|
||||
**E5.M1 note:** Epic 5 **Slice 1** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) → [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); label **`E5.M1`**. Gig XP on defeat: **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). See [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md), [E5_M1_CombatRulesEngine.md](E5_M1_CombatRulesEngine.md). Builds on E1.M4 cast funnel (NEO-28/31/32); extends **`POST …/ability-cast`** with **`CombatResolution`**. **NEO-76 landed:** frozen four-ability catalog + CI ([NEO-76 plan](../../plans/NEO-76-implementation-plan.md)). **NEO-77 landed:** fail-fast server load of `content/abilities/*_abilities.json` ([NEO-77 plan](../../plans/NEO-77-implementation-plan.md)). **NEO-79 landed:** injectable **`IAbilityDefinitionRegistry`** + DI; hotbar/cast use **`TryNormalizeKnown`** ([NEO-79 plan](../../plans/NEO-79-implementation-plan.md)). **NEO-78 landed:** **`GET /game/world/ability-definitions`** — `AbilityDefinitionsWorldApi` + DTOs in `Game/Combat/` ([NEO-78 plan](../../plans/NEO-78-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/ability-definitions/`. **NEO-80 landed:** **`ICombatEntityHealthStore`** / **`InMemoryCombatEntityHealthStore`** — lazy prototype dummy HP at **`PrototypeCombatConstants.MaxPrototypeTargetHp` (100)**; DI via **`AddCombatEntityHealthStore()`** ([NEO-80 plan](../../plans/NEO-80-implementation-plan.md)); [server README — Combat entity health (NEO-80)](../../../server/README.md#combat-entity-health-neo-80). **NEO-81 landed:** **`CombatOperations.TryResolve`** + **`CombatResult`** + **`CombatReasonCodes`** — defeated pre-check deny vocabulary (`target_defeated`, `unknown_ability`, `unknown_target`) ([NEO-81 plan](../../plans/NEO-81-implementation-plan.md)); [server README — Combat engine (NEO-81)](../../../server/README.md#combat-engine-neo-81). **NEO-82 landed:** **`AbilityCastApi`** invokes **`CombatOperations.TryResolve`** after E1.M4 gates; nested wire **`combatResolution`** on accept; per-ability catalog **`cooldownSeconds`** on successful resolve; **`target_defeated`** JSON cast deny without cooldown ([NEO-82 plan](../../plans/NEO-82-implementation-plan.md)); [server README — Ability cast (NEO-82)](../../../server/README.md#ability-cast-neo-31-neo-82); Bruno `bruno/neon-sprawl-server/ability-cast/` defeat spine.
|
||||
|
||||
### Epic 6 — PvP Security
|
||||
|
||||
|
|
|
|||
|
|
@ -236,9 +236,11 @@ Working backlog for **Epic 5 — Slice 1** ([combat rules MVP](../decomposition/
|
|||
|
||||
**Acceptance criteria**
|
||||
|
||||
- [ ] Accept path returns non-empty resolution payload with deterministic damage.
|
||||
- [ ] Cooldown duration matches ability catalog, not global constant.
|
||||
- [ ] Bruno documents lock → cast → damage → defeat deny spine.
|
||||
- [x] Accept path returns non-empty resolution payload with deterministic damage.
|
||||
- [x] Cooldown duration matches ability catalog, not global constant.
|
||||
- [x] Bruno documents lock → cast → damage → defeat deny spine.
|
||||
|
||||
**Landed ([NEO-82](https://linear.app/neon-sprawl/issue/NEO-82)):** cast POST invokes **`CombatOperations.TryResolve`**; nested **`combatResolution`** on accept; per-ability catalog cooldown; **`target_defeated`** deny ([NEO-82-implementation-plan.md](NEO-82-implementation-plan.md)); Bruno defeat spine.
|
||||
|
||||
**Client counterpart:** [NEO-85](https://linear.app/neon-sprawl/issue/NEO-85)
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,144 @@
|
|||
# NEO-82 — Implementation plan
|
||||
|
||||
## Story reference
|
||||
|
||||
| Field | Value |
|
||||
|--------|--------|
|
||||
| **Key** | NEO-82 |
|
||||
| **Title** | E5M1-07: Wire ability-cast into combat engine + cast response |
|
||||
| **Linear** | https://linear.app/neon-sprawl/issue/NEO-82/e5m1-07-wire-ability-cast-into-combat-engine-cast-response |
|
||||
| **Module** | [E5.M1 — CombatRulesEngine](../decomposition/modules/E5_M1_CombatRulesEngine.md) · Epic 5 Slice 1 · backlog **E5M1-07** |
|
||||
| **Branch** | `NEO-82-wire-ability-cast-combat-resolution` |
|
||||
| **Precursor** | [NEO-81](https://linear.app/neon-sprawl/issue/NEO-81) — `CombatOperations.TryResolve` + `CombatResult` (**Done** on `main`); E1.M4 cast funnel (NEO-28/31/32) |
|
||||
| **Pattern** | [NEO-70](https://linear.app/neon-sprawl/issue/NEO-70) — promote engine envelope to wire JSON; extend existing POST rather than new route |
|
||||
| **Blocks** | [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44) gig XP on defeat, [NEO-85](https://linear.app/neon-sprawl/issue/NEO-85) client HUD, E5M1-09 telemetry |
|
||||
| **Client counterpart** | [NEO-85](https://linear.app/neon-sprawl/issue/NEO-85) — Godot parses extended cast response + HP HUD (**out of scope** here; no client-facing change in this story) |
|
||||
|
||||
## Kickoff clarifications
|
||||
|
||||
| Topic | Question | Agent recommendation | Answer |
|
||||
|--------|----------|----------------------|--------|
|
||||
| **Resolution wire shape** | Nested block vs flat fields on `AbilityCastResponse`? | **Nested `combatResolution` object** on accept only — E5M1 backlog “optional resolution block”; keeps E1.M4 `accepted`/`reasonCode` envelope stable. | **User:** nested `combatResolution`. |
|
||||
| **Cooldown on `target_defeated`** | Commit catalog cooldown when combat denies re-hit on defeated dummy? | **No** — backlog: per-ability cooldown on successful **resolve** only. | **User:** no cooldown on defeated deny. |
|
||||
| **Manual QA doc** | Add `docs/manual-qa/NEO-82.md`? | **Skip** — server-only; no Godot change; Bruno + README satisfy AC (NEO-70 pattern). | **User:** skip (no client-facing change). |
|
||||
|
||||
## Goal, scope, and out-of-scope
|
||||
|
||||
**Goal:** After E1.M4 cast gates pass, invoke **`CombatOperations.TryResolve`**, return wire **`combatResolution`** on accept, map combat denies (especially **`target_defeated`**) to JSON cast denies, and replace the global prototype cooldown with per-ability **`cooldownSeconds`** from the ability catalog on successful resolve.
|
||||
|
||||
**In scope (from Linear + [E5M1-07](E5M1-prototype-backlog.md#e5m1-07--wire-ability-cast-into-combat-engine--extend-cast-response)):**
|
||||
|
||||
- Wire **`AbilityCastApi`** to **`CombatOperations.TryResolve`** + **`ICombatEntityHealthStore`** after existing NEO-28/32 gates.
|
||||
- Extend **`AbilityCastResponse` v1** with optional nested **`combatResolution`** on accept.
|
||||
- Per-ability cooldown from **`AbilityDefRow.CooldownSeconds`** on successful combat resolve only.
|
||||
- JSON deny **`target_defeated`** when firing at a defeated dummy (combat engine handoff from NEO-81).
|
||||
- Integration tests (AAA) + Bruno: lock target → cast → damage payload; repeated casts until defeat → deny.
|
||||
- **`server/README.md`** cast + cooldown sections updated; cross-link E1.M4 / E5.M1 deny vocabulary.
|
||||
|
||||
**Out of scope (from Linear + backlog):**
|
||||
|
||||
- Godot presentation — **[NEO-85](https://linear.app/neon-sprawl/issue/NEO-85)**.
|
||||
- Gig XP on defeat — **[NEO-44](https://linear.app/neon-sprawl/issue/NEO-44)**.
|
||||
- Telemetry hook emit — **E5M1-09** (comment-only hooks may get placement notes; no E9.M1 ingest).
|
||||
- **`GET /game/world/combat-targets`** — **E5M1-08**.
|
||||
- Rich **`ThreatState`**, player damage, PvP eligibility.
|
||||
- **`docs/manual-qa/NEO-82.md`** (kickoff decision).
|
||||
|
||||
## Acceptance criteria checklist
|
||||
|
||||
- [x] Accept path returns non-empty **`combatResolution`** payload with deterministic catalog damage.
|
||||
- [x] Cooldown duration matches ability catalog (**`cooldownSeconds`**), not **`AbilityPrototypeCooldown.GlobalDuration`**.
|
||||
- [x] Bruno documents lock → cast → damage → defeat deny spine.
|
||||
|
||||
## Technical approach
|
||||
|
||||
1. **Handler flow (`AbilityCastApi`)** — after existing loadout / target / range gates and **`on_cooldown`** pre-check:
|
||||
- Inject **`ICombatEntityHealthStore`** alongside **`IAbilityDefinitionRegistry`**.
|
||||
- Call **`CombatOperations.TryResolve(normalizedRequest, lookupKey, abilities, healthStore)`**.
|
||||
- **Combat deny** (`!result.Success`): return **`accepted: false`**, **`reasonCode`** = **`result.ReasonCode`** (primarily **`target_defeated`**; defensive **`unknown_target`** / **`unknown_ability`** should not occur post-gates). **Do not** call **`StartCooldown`** (kickoff decision).
|
||||
- **Combat success**: load definition via **`TryGetDefinition`**, **`StartCooldown(id, slotIndex, now, TimeSpan.FromSeconds(definition.CooldownSeconds))`**, return **`accepted: true`** with **`combatResolution`** mapped from **`CombatResult`**.
|
||||
|
||||
2. **Wire DTOs (`AbilityCastDtos.cs`)** — add **`CombatResolutionJson`**:
|
||||
- **`abilityId`** — normalized ability id (same as bound/request).
|
||||
- **`targetId`** — normalized target id (lowercase registry key).
|
||||
- **`damageDealt`**, **`targetRemainingHp`**, **`targetDefeated`** — promoted from **`CombatResult`** (non-null HP on success).
|
||||
- On **`AbilityCastResponse`**: optional **`combatResolution`** — **`JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)`**; present only when **`accepted: true`**.
|
||||
|
||||
3. **Mapping helper** — internal **`MapCombatResolution`** / **`MapAcceptResponse`** (mirror **`PlayerCraftApi.MapResponse`**) to keep route handler thin.
|
||||
|
||||
4. **Cooldown migration** — remove **`AbilityPrototypeCooldown.GlobalDuration`** usage from accept path. Keep class with updated remark (“superseded by catalog per E5M1-07”) or delete constant if unused after test updates. Snapshot GET unchanged (still reads store ends); duration source is now catalog on commit.
|
||||
|
||||
5. **Deny vocabulary alignment** — add **`target_defeated`** to README cast deny table; cross-link **`CombatReasonCodes`**. E1 gate denies (**`invalid_target`**, etc.) unchanged and evaluated **before** combat.
|
||||
|
||||
6. **Bruno (`bruno/neon-sprawl-server/ability-cast/`)**:
|
||||
- Update **`Post cast happy.bru`** — assert **`combatResolution.damageDealt === 25`**, **`targetRemainingHp === 75`**, **`targetDefeated === false`** for first pulse on alpha.
|
||||
- Add **`Post cast lock pulse defeat spine.bru`** — pre-request: move + target select alpha; seq of **4** pulse casts asserting HP stepping (75 → 50 → 25 → 0, **`targetDefeated`** true on 4th); **5th** cast → **`accepted: false`**, **`reasonCode: target_defeated`**.
|
||||
- Update **`folder.bru`** docs with run order / NEO-82 spine note.
|
||||
|
||||
7. **`server/README.md`** — rewrite Ability cast section: combat resolution block field table, **`target_defeated`** deny, per-ability cooldown from catalog; update Cooldown snapshot section to reference catalog durations.
|
||||
|
||||
8. **Module / backlog docs** — during implementation reconcile [E5M1-prototype-backlog.md](E5M1-prototype-backlog.md) E5M1-07 checkboxes and [E5_M1_CombatRulesEngine.md](../decomposition/modules/E5_M1_CombatRulesEngine.md) prototype handoff paragraph (cast now returns real resolution).
|
||||
|
||||
### Expected cast outcomes (prototype_pulse → alpha, fresh HP)
|
||||
|
||||
| Cast # | `accepted` | `reasonCode` | `combatResolution.damageDealt` | `targetRemainingHp` | `targetDefeated` | Cooldown committed |
|
||||
|--------|------------|--------------|-------------------------------|---------------------|------------------|-------------------|
|
||||
| 1 | true | null | 25 | 75 | false | 3.0s (pulse catalog) |
|
||||
| 2–3 | true | null | 25 | 50 / 25 | false | yes |
|
||||
| 4 | true | null | 25 | 0 | true | yes |
|
||||
| 5 | false | `target_defeated` | (absent) | — | — | **no** |
|
||||
|
||||
## Files to add
|
||||
|
||||
| Path | Purpose |
|
||||
|------|---------|
|
||||
| `bruno/neon-sprawl-server/ability-cast/Post cast lock pulse defeat spine.bru` | Bruno lock → cast → damage → defeat → deny spine. |
|
||||
| `docs/plans/NEO-82-implementation-plan.md` | This plan. |
|
||||
|
||||
## Files to modify
|
||||
|
||||
| Path | Rationale |
|
||||
|------|-----------|
|
||||
| `server/NeonSprawl.Server/Game/AbilityInput/AbilityCastApi.cs` | Invoke **`CombatOperations.TryResolve`**, map combat deny/success, per-ability cooldown commit. |
|
||||
| `server/NeonSprawl.Server/Game/AbilityInput/AbilityCastDtos.cs` | Add **`CombatResolutionJson`**; extend **`AbilityCastResponse`**. |
|
||||
| `server/NeonSprawl.Server/Game/AbilityInput/AbilityPrototypeCooldown.cs` | Mark global duration superseded; stop using on accept path. |
|
||||
| `server/NeonSprawl.Server.Tests/Game/AbilityInput/AbilityCastApiTests.cs` | Assert resolution payload, defeat deny, per-ability cooldown (e.g. guard 6s vs pulse 3s). |
|
||||
| `server/NeonSprawl.Server.Tests/Game/AbilityInput/CooldownSnapshotApiTests.cs` | Advance fake clock by catalog duration instead of global constant where applicable. |
|
||||
| `bruno/neon-sprawl-server/ability-cast/Post cast happy.bru` | Assert **`combatResolution`** fields on accept. |
|
||||
| `bruno/neon-sprawl-server/ability-cast/folder.bru` | Document NEO-82 spine run order. |
|
||||
| `server/README.md` | Cast response **`combatResolution`** table, **`target_defeated`**, catalog cooldown policy. |
|
||||
| `docs/plans/E5M1-prototype-backlog.md` | Mark E5M1-07 landed when complete. |
|
||||
| `docs/decomposition/modules/E5_M1_CombatRulesEngine.md` | Update cast handoff — resolution now on wire. |
|
||||
|
||||
## Tests
|
||||
|
||||
| File | Coverage |
|
||||
|------|----------|
|
||||
| `server/NeonSprawl.Server.Tests/Game/AbilityInput/AbilityCastApiTests.cs` | **Happy path:** accept + **`combatResolution`** (25 dmg, 75 HP). **Defeat chain:** four pulses → 4th **`targetDefeated` true**; 5th → **`target_defeated` deny**, no extra HP mutation. **Zero-damage:** bind **`prototype_guard`**, accept with **`damageDealt` 0**, HP unchanged. **Per-ability cooldown:** guard 6s — still **`on_cooldown`** at 3.5s after first accept; pulse 3s — accept again after 3.5s. **Existing denies** unchanged (invalid_target, on_cooldown, etc.). **AAA** per [csharp-style](../../.cursor/rules/csharp-style.md). |
|
||||
| `server/NeonSprawl.Server.Tests/Game/AbilityInput/CooldownSnapshotApiTests.cs` | Snapshot end time reflects catalog cooldown after successful combat resolve (update clock advance constant). |
|
||||
|
||||
Bruno spine covers manual verification; no **`docs/manual-qa/NEO-82.md`** (server-only, no Godot).
|
||||
|
||||
## Open questions / risks
|
||||
|
||||
| Question / risk | Agent recommendation | Status |
|
||||
|-----------------|---------------------|--------|
|
||||
| **Nested vs flat resolution fields** | **Nested `combatResolution`** (user kickoff). | **adopted** |
|
||||
| **Cooldown on defeated deny** | **No commit** (user kickoff). | **adopted** |
|
||||
| **Combat `unknown_target` after E1 gates** | **Map to deny as-is** if ever returned — defensive; normal path uses **`invalid_target`** at gate layer. | **adopted** |
|
||||
| **Telemetry hook placement** | **Defer** catalog emit to E5M1-09; optional **`TODO(E9.M1)`** near combat success path only. | **deferred** |
|
||||
| **Gig XP on 4th pulse defeat** | **Out of scope** — NEO-44 hooks defeat transition separately. | **adopted** |
|
||||
|
||||
## Decisions (kickoff)
|
||||
|
||||
- **`combatResolution`** nested object on accept only; omitted on all denies.
|
||||
- Per-ability **`cooldownSeconds`** commit only on successful **`CombatOperations`** resolve.
|
||||
- **`target_defeated`** JSON deny on defeated re-hit; no cooldown.
|
||||
- No manual QA doc; Bruno + README sufficient (no client-facing change — NEO-85 owns HUD).
|
||||
|
||||
## Reconciliation (implementation)
|
||||
|
||||
- **`CombatResolutionJson`** + extended **`AbilityCastResponse`** in **`AbilityCastDtos.cs`**.
|
||||
- **`AbilityCastApi`** invokes **`CombatOperations.TryResolve`**; per-ability catalog cooldown on success; **`target_defeated`** deny without cooldown.
|
||||
- **4** new AAA tests in **`AbilityCastApiTests`** (resolution, zero-damage, defeat chain, catalog cooldown); existing tests updated for resolution payload.
|
||||
- Bruno happy + defeat spine; **`server/README.md`**, E5M1 backlog, E5_M1 module doc updated.
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
# Code review — NEO-82 Wire ability-cast into combat engine + cast response
|
||||
|
||||
**Date:** 2026-05-25
|
||||
**Scope:** Branch `NEO-82-wire-ability-cast-combat-resolution` · commits `4126ac9`–`e8be100` vs `origin/main`
|
||||
**Base:** `origin/main`
|
||||
|
||||
**Follow-up:** Code review suggestions and nits addressed in follow-up commit on `NEO-82-wire-ability-cast-combat-resolution`. Bugbot + CI fixes in `52bf9fc` (definition-before-resolve; Bruno beta/alpha isolation).
|
||||
|
||||
## Verdict
|
||||
|
||||
**Approve with nits**
|
||||
|
||||
## Summary
|
||||
|
||||
NEO-82 delivers **E5M1-07**: after E1.M4 cast gates pass, `AbilityCastApi` invokes `CombatOperations.TryResolve`, returns nested wire `combatResolution` on accept, maps combat denies (notably `target_defeated`) to JSON cast denies without cooldown commit, and replaces the global prototype cooldown with per-ability catalog `cooldownSeconds` on successful resolve. Handler flow, DTO shape, kickoff decisions (nested block, no cooldown on defeated deny), Bruno happy + defeat spine, and README updates align with the implementation plan. Four new integration tests cover zero-damage accept, four-pulse defeat chain, and guard-vs-pulse catalog cooldown; existing cast tests assert resolution fields. Residual risk is low — server-only HTTP extension with clear deny vocabulary; module tracking docs should sync on merge (same follow-up pattern as NEO-81).
|
||||
|
||||
## Documentation checked
|
||||
|
||||
| Document | Result |
|
||||
|----------|--------|
|
||||
| [`docs/plans/NEO-82-implementation-plan.md`](../plans/NEO-82-implementation-plan.md) | **Matches** — kickoff decisions, scope, acceptance checklist, expected cast table, and reconciliation align with code. |
|
||||
| [`docs/plans/E5M1-prototype-backlog.md`](../plans/E5M1-prototype-backlog.md) · **E5M1-07** | **Matches** — AC checked, landed note added. |
|
||||
| [`docs/decomposition/modules/E5_M1_CombatRulesEngine.md`](../decomposition/modules/E5_M1_CombatRulesEngine.md) | **Matches** — Status cites E5M1-07 NEO-82 landed; **Related implementation slices** entry added. ~~Partially matches~~ **Done.** |
|
||||
| [`docs/decomposition/modules/module_dependency_register.md`](../decomposition/modules/module_dependency_register.md) | **Matches** — E5.M1 note includes NEO-82 landed. ~~Partially matches~~ **Done.** |
|
||||
| [`docs/decomposition/modules/documentation_and_implementation_alignment.md`](../decomposition/modules/documentation_and_implementation_alignment.md) | **Matches** — E5.M1 row cites NEO-82 cast → `combatResolution`. ~~Partially matches~~ **Done.** |
|
||||
| [`docs/decomposition/modules/client_server_authority.md`](../decomposition/modules/client_server_authority.md) | **Matches** — server validates and computes all combat outcomes; client unchanged (NEO-85). |
|
||||
| [`docs/decomposition/modules/pvp_combat_integration.md`](../decomposition/modules/pvp_combat_integration.md) | **N/A** — prototype NPC targets only. |
|
||||
| [`server/README.md`](../../server/README.md) | **Matches** — cast `combatResolution` table, `target_defeated` deny, catalog cooldown policy, combat engine cross-link. |
|
||||
| Full-stack epic decomposition | **Matches** — plan documents NEO-85 client counterpart; no Godot change in scope. |
|
||||
| Manual QA | **N/A** — kickoff skip; Bruno + README sufficient. |
|
||||
|
||||
## Blocking issues
|
||||
|
||||
None.
|
||||
|
||||
## Suggestions
|
||||
|
||||
1. ~~**Module doc status + slice entry** — In `docs/decomposition/modules/E5_M1_CombatRulesEngine.md`, update **Status** to cite **E5M1-07 NEO-82 landed** (cast POST returns `combatResolution`), and add **E5M1-07 (NEO-82)** under **Related implementation slices** linking the plan and README ability-cast section (mirror NEO-81 landed pattern).~~ **Done.**
|
||||
|
||||
2. ~~**Dependency register + alignment table** — Extend the **E5.M1 note** in `module_dependency_register.md` and the E5.M1 row in `documentation_and_implementation_alignment.md` with **NEO-82 landed:** `AbilityCastApi` → `CombatOperations.TryResolve`, nested `combatResolution`, per-ability catalog cooldown, `target_defeated` cast deny.~~ **Done.**
|
||||
|
||||
3. ~~**Bruno defeat spine HP stepping** — Plan §6 calls for asserting HP 75 → 50 → 25 → 0 on casts 1–4; `Post cast lock pulse defeat spine.bru` only captures/asserts the fourth cast. Consider storing intermediate cast bodies in pre-request and asserting `targetRemainingHp` on each pulse for stronger manual lock-in (non-blocking — fifth deny + integration test cover the critical path).~~ **Done.** — `neo82CastResults` stores all four casts; tests assert HP stepping.
|
||||
|
||||
## Nits
|
||||
|
||||
- ~~Nit: `PostAbilityCast_ShouldDefeatTargetAfterFourPulses_ThenDenyTargetDefeated` runs pulses 1–3 inside **Act**; move them to **Arrange** for stricter AAA (same note as NEO-81 four-pulse pattern).~~ **Done.** — Pulses 1–3 in Arrange; Act is 4th + 5th cast; Assert includes HP stepping.
|
||||
|
||||
- ~~Nit: After successful `TryResolve`, `TryGetDefinition` runs again solely for `CooldownSeconds` — `CombatOperations` already loaded the definition internally. Acceptable for thin handler clarity; optional future refactor if catalog lookups become hot-path. **Deferred** — no hot-path concern in prototype.~~ **Done.** — `TryGetDefinition` moved before `TryResolve` so cooldown lookup cannot deny after HP mutation (Bugbot fix).
|
||||
|
||||
- Nit: `AbilityPrototypeCooldown.GlobalDuration` is `[Obsolete]` but retained — matches plan; no remaining runtime references in tests or accept path. **No action** — intentional per plan.
|
||||
|
||||
## Verification
|
||||
|
||||
```bash
|
||||
cd /home/don/neon-sprawl/server
|
||||
dotnet test NeonSprawl.Server.Tests/NeonSprawl.Server.Tests.csproj \
|
||||
--filter "FullyQualifiedName~AbilityCastApiTests|FullyQualifiedName~CooldownSnapshotApiTests"
|
||||
dotnet test NeonSprawl.Server.Tests/NeonSprawl.Server.Tests.csproj
|
||||
```
|
||||
|
||||
**AbilityCast + CooldownSnapshot tests:** 22/22 passed (local run).
|
||||
|
||||
**Full suite:** 394/394 passed (local run).
|
||||
|
||||
**Bruno (manual):** Run `bruno/neon-sprawl-server/ability-cast/` folder — happy cast + defeat spine (seq 23, ~10s pre-request cooldown waits).
|
||||
|
|
@ -2,6 +2,7 @@ using System.Net;
|
|||
using System.Net.Http.Json;
|
||||
using System.Text;
|
||||
using NeonSprawl.Server.Game.AbilityInput;
|
||||
using NeonSprawl.Server.Game.Combat;
|
||||
using NeonSprawl.Server.Game.PositionState;
|
||||
using NeonSprawl.Server.Game.Targeting;
|
||||
using Xunit;
|
||||
|
|
@ -44,6 +45,27 @@ public sealed class AbilityCastApiTests
|
|||
Assert.True(body!.SelectionApplied);
|
||||
}
|
||||
|
||||
private static async Task BindSlot0GuardAsync(HttpClient client)
|
||||
{
|
||||
var post = await client.PostAsJsonAsync(
|
||||
"/game/players/dev-local-1/hotbar-loadout",
|
||||
new HotbarLoadoutUpdateRequest
|
||||
{
|
||||
SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
|
||||
Slots = [new HotbarSlotBindingJson { SlotIndex = 0, AbilityId = PrototypeAbilityRegistry.PrototypeGuard }],
|
||||
});
|
||||
post.EnsureSuccessStatusCode();
|
||||
}
|
||||
|
||||
private static AbilityCastRequest PulseCastRequest() =>
|
||||
new()
|
||||
{
|
||||
SchemaVersion = AbilityCastRequest.CurrentSchemaVersion,
|
||||
SlotIndex = 0,
|
||||
AbilityId = PrototypeAbilityRegistry.PrototypePulse,
|
||||
TargetId = PrototypeTargetRegistry.PrototypeTargetAlphaId,
|
||||
};
|
||||
|
||||
private static async Task TeleportDevPlayerAsync(HttpClient client, double x, double y, double z)
|
||||
{
|
||||
var response = await client.PostAsJsonAsync(
|
||||
|
|
@ -82,6 +104,12 @@ public sealed class AbilityCastApiTests
|
|||
Assert.NotNull(body);
|
||||
Assert.True(body!.Accepted);
|
||||
Assert.Null(body.ReasonCode);
|
||||
Assert.NotNull(body.CombatResolution);
|
||||
Assert.Equal(PrototypeAbilityRegistry.PrototypePulse, body.CombatResolution!.AbilityId);
|
||||
Assert.Equal(PrototypeTargetRegistry.PrototypeTargetAlphaId, body.CombatResolution.TargetId);
|
||||
Assert.Equal(25, body.CombatResolution.DamageDealt);
|
||||
Assert.Equal(75, body.CombatResolution.TargetRemainingHp);
|
||||
Assert.False(body.CombatResolution.TargetDefeated);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
@ -416,6 +444,32 @@ public sealed class AbilityCastApiTests
|
|||
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task PostAbilityCast_ShouldStartCatalogCooldown_WhenResolveSucceedsAfterDefinitionGate()
|
||||
{
|
||||
// Arrange
|
||||
await using var factory = new InMemoryWebApplicationFactory();
|
||||
var client = factory.CreateClient();
|
||||
await BindSlot0PulseAsync(client);
|
||||
await LockPrototypeTargetAlphaAsync(client);
|
||||
var cast = PulseCastRequest();
|
||||
|
||||
// Act
|
||||
var castResponse = await client.PostAsJsonAsync("/game/players/dev-local-1/ability-cast", cast);
|
||||
var snapshotResponse = await client.GetAsync("/game/players/dev-local-1/cooldown-snapshot");
|
||||
|
||||
// Assert
|
||||
var body = await castResponse.Content.ReadFromJsonAsync<AbilityCastResponse>();
|
||||
Assert.Equal(HttpStatusCode.OK, castResponse.StatusCode);
|
||||
Assert.NotNull(body);
|
||||
Assert.True(body!.Accepted);
|
||||
Assert.NotNull(body.CombatResolution);
|
||||
var snapshot = await snapshotResponse.Content.ReadFromJsonAsync<CooldownSnapshotResponse>();
|
||||
Assert.NotNull(snapshot);
|
||||
var slot0 = snapshot!.Slots.Single(s => s.SlotIndex == 0);
|
||||
Assert.NotNull(slot0.CooldownEndsAtUtc);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task PostAbilityCast_ShouldDenyOnCooldown_WhenRepeatedWhileCooling()
|
||||
{
|
||||
|
|
@ -467,7 +521,7 @@ public sealed class AbilityCastApiTests
|
|||
|
||||
// Act
|
||||
var first = await client.PostAsJsonAsync("/game/players/dev-local-1/ability-cast", cast);
|
||||
factory.FakeClock!.Advance(AbilityPrototypeCooldown.GlobalDuration + TimeSpan.FromMilliseconds(50));
|
||||
factory.FakeClock!.Advance(TimeSpan.FromSeconds(3) + TimeSpan.FromMilliseconds(50));
|
||||
var second = await client.PostAsJsonAsync("/game/players/dev-local-1/ability-cast", cast);
|
||||
|
||||
// Assert
|
||||
|
|
@ -479,5 +533,130 @@ public sealed class AbilityCastApiTests
|
|||
Assert.NotNull(body2);
|
||||
Assert.True(body1!.Accepted);
|
||||
Assert.True(body2!.Accepted);
|
||||
Assert.NotNull(body2.CombatResolution);
|
||||
Assert.Equal(50, body2.CombatResolution!.TargetRemainingHp);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task PostAbilityCast_ShouldReturnCombatResolution_WhenZeroDamageUtilityAccepted()
|
||||
{
|
||||
// Arrange
|
||||
await using var factory = new InMemoryWebApplicationFactory();
|
||||
var client = factory.CreateClient();
|
||||
await BindSlot0GuardAsync(client);
|
||||
await LockPrototypeTargetAlphaAsync(client);
|
||||
var cast = new AbilityCastRequest
|
||||
{
|
||||
SchemaVersion = AbilityCastRequest.CurrentSchemaVersion,
|
||||
SlotIndex = 0,
|
||||
AbilityId = PrototypeAbilityRegistry.PrototypeGuard,
|
||||
TargetId = PrototypeTargetRegistry.PrototypeTargetAlphaId,
|
||||
};
|
||||
|
||||
// Act
|
||||
var response = await client.PostAsJsonAsync("/game/players/dev-local-1/ability-cast", cast);
|
||||
|
||||
// Assert
|
||||
var body = await response.Content.ReadFromJsonAsync<AbilityCastResponse>();
|
||||
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
|
||||
Assert.NotNull(body);
|
||||
Assert.True(body!.Accepted);
|
||||
Assert.NotNull(body.CombatResolution);
|
||||
Assert.Equal(0, body.CombatResolution!.DamageDealt);
|
||||
Assert.Equal(100, body.CombatResolution.TargetRemainingHp);
|
||||
Assert.False(body.CombatResolution.TargetDefeated);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task PostAbilityCast_ShouldDefeatTargetAfterFourPulses_ThenDenyTargetDefeated()
|
||||
{
|
||||
// Arrange
|
||||
await using var factory = new InMemoryWebApplicationFactory();
|
||||
var client = factory.CreateClient();
|
||||
Assert.NotNull(factory.FakeClock);
|
||||
await BindSlot0PulseAsync(client);
|
||||
await LockPrototypeTargetAlphaAsync(client);
|
||||
var cast = PulseCastRequest();
|
||||
AbilityCastResponse? first = null;
|
||||
AbilityCastResponse? second = null;
|
||||
AbilityCastResponse? third = null;
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
var response = await client.PostAsJsonAsync("/game/players/dev-local-1/ability-cast", cast);
|
||||
response.EnsureSuccessStatusCode();
|
||||
var body = await response.Content.ReadFromJsonAsync<AbilityCastResponse>();
|
||||
if (i == 0)
|
||||
{
|
||||
first = body;
|
||||
}
|
||||
else if (i == 1)
|
||||
{
|
||||
second = body;
|
||||
}
|
||||
else
|
||||
{
|
||||
third = body;
|
||||
}
|
||||
|
||||
factory.FakeClock.Advance(TimeSpan.FromSeconds(3) + TimeSpan.FromMilliseconds(50));
|
||||
}
|
||||
|
||||
// Act
|
||||
var fourthResponse = await client.PostAsJsonAsync("/game/players/dev-local-1/ability-cast", cast);
|
||||
factory.FakeClock.Advance(TimeSpan.FromSeconds(3) + TimeSpan.FromMilliseconds(50));
|
||||
var fifthResponse = await client.PostAsJsonAsync("/game/players/dev-local-1/ability-cast", cast);
|
||||
|
||||
// Assert
|
||||
Assert.NotNull(first);
|
||||
Assert.Equal(75, first!.CombatResolution!.TargetRemainingHp);
|
||||
Assert.NotNull(second);
|
||||
Assert.Equal(50, second!.CombatResolution!.TargetRemainingHp);
|
||||
Assert.NotNull(third);
|
||||
Assert.Equal(25, third!.CombatResolution!.TargetRemainingHp);
|
||||
var fourth = await fourthResponse.Content.ReadFromJsonAsync<AbilityCastResponse>();
|
||||
Assert.NotNull(fourth);
|
||||
Assert.True(fourth!.Accepted);
|
||||
Assert.NotNull(fourth.CombatResolution);
|
||||
Assert.Equal(0, fourth.CombatResolution!.TargetRemainingHp);
|
||||
Assert.True(fourth.CombatResolution.TargetDefeated);
|
||||
var fifth = await fifthResponse.Content.ReadFromJsonAsync<AbilityCastResponse>();
|
||||
Assert.NotNull(fifth);
|
||||
Assert.False(fifth!.Accepted);
|
||||
Assert.Equal(CombatReasonCodes.TargetDefeated, fifth.ReasonCode);
|
||||
Assert.Null(fifth.CombatResolution);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task PostAbilityCast_ShouldUseCatalogCooldown_WhenGuardCooldownLongerThanPulse()
|
||||
{
|
||||
// Arrange
|
||||
await using var factory = new InMemoryWebApplicationFactory();
|
||||
var client = factory.CreateClient();
|
||||
Assert.NotNull(factory.FakeClock);
|
||||
await BindSlot0GuardAsync(client);
|
||||
await LockPrototypeTargetAlphaAsync(client);
|
||||
var cast = new AbilityCastRequest
|
||||
{
|
||||
SchemaVersion = AbilityCastRequest.CurrentSchemaVersion,
|
||||
SlotIndex = 0,
|
||||
AbilityId = PrototypeAbilityRegistry.PrototypeGuard,
|
||||
TargetId = PrototypeTargetRegistry.PrototypeTargetAlphaId,
|
||||
};
|
||||
|
||||
// Act
|
||||
var first = await client.PostAsJsonAsync("/game/players/dev-local-1/ability-cast", cast);
|
||||
factory.FakeClock.Advance(TimeSpan.FromSeconds(3.5));
|
||||
var second = await client.PostAsJsonAsync("/game/players/dev-local-1/ability-cast", cast);
|
||||
factory.FakeClock.Advance(TimeSpan.FromSeconds(3));
|
||||
var third = await client.PostAsJsonAsync("/game/players/dev-local-1/ability-cast", cast);
|
||||
|
||||
// Assert
|
||||
var body1 = await first.Content.ReadFromJsonAsync<AbilityCastResponse>();
|
||||
var body2 = await second.Content.ReadFromJsonAsync<AbilityCastResponse>();
|
||||
var body3 = await third.Content.ReadFromJsonAsync<AbilityCastResponse>();
|
||||
Assert.True(body1!.Accepted);
|
||||
Assert.False(body2!.Accepted);
|
||||
Assert.Equal(AbilityCastApi.ReasonOnCooldown, body2.ReasonCode);
|
||||
Assert.True(body3!.Accepted);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -87,7 +87,7 @@ public sealed class CooldownSnapshotApiTests
|
|||
// Act
|
||||
var castResponse = await client.PostAsJsonAsync("/game/players/dev-local-1/ability-cast", cast);
|
||||
var snapDuring = await client.GetAsync("/game/players/dev-local-1/cooldown-snapshot");
|
||||
factory.FakeClock!.Advance(AbilityPrototypeCooldown.GlobalDuration + TimeSpan.FromMilliseconds(50));
|
||||
factory.FakeClock!.Advance(TimeSpan.FromSeconds(3) + TimeSpan.FromMilliseconds(50));
|
||||
var snapAfter = await client.GetAsync("/game/players/dev-local-1/cooldown-snapshot");
|
||||
|
||||
// Assert
|
||||
|
|
|
|||
|
|
@ -13,7 +13,8 @@ namespace NeonSprawl.Server.Game.AbilityInput;
|
|||
/// TODO(E9.M1): emit cataloged events (payload: route player id, slotIndex, abilityId, targetId; on deny include reasonCode).
|
||||
/// Optional dev stdout: set <c>NEON_SPRAWL_API_LOG=1</c> (see <see cref="Diagnostics.PrototypeApiConsoleLog"/>) for one line per JSON cast response.
|
||||
/// HTTP 400/404 here are outside the v1 cast deny contract (no JSON <c>AbilityCastResponse</c>).
|
||||
/// NEO-32: JSON deny <c>on_cooldown</c> when the slot is inside the prototype global cooldown window.
|
||||
/// NEO-32: JSON deny <c>on_cooldown</c> when the slot is inside the server cooldown window.
|
||||
/// NEO-82: after E1 gates pass, invokes <see cref="CombatOperations.TryResolve"/>; per-ability catalog cooldown on successful resolve.
|
||||
/// </remarks>
|
||||
public static class AbilityCastApi
|
||||
{
|
||||
|
|
@ -59,6 +60,7 @@ public static class AbilityCastApi
|
|||
IPlayerTargetLockStore locks,
|
||||
IPlayerAbilityCooldownStore cooldowns,
|
||||
IAbilityDefinitionRegistry abilities,
|
||||
ICombatEntityHealthStore healthStore,
|
||||
TimeProvider clock) =>
|
||||
{
|
||||
// NEO-30: not a Slice 3 `ability_cast_denied` site — no AbilityCastResponse body.
|
||||
|
|
@ -182,17 +184,74 @@ public static class AbilityCastApi
|
|||
new AbilityCastResponse { Accepted = false, ReasonCode = ReasonOnCooldown });
|
||||
}
|
||||
|
||||
cooldowns.StartCooldown(id, body.SlotIndex, now, AbilityPrototypeCooldown.GlobalDuration);
|
||||
if (!abilities.TryGetDefinition(normalizedRequest, out var definition))
|
||||
{
|
||||
// NEO-30 telemetry hook site: `ability_cast_denied` + reasonCode (TODO(E9.M1): catalog emit).
|
||||
return JsonAbilityCast(
|
||||
id,
|
||||
body,
|
||||
new AbilityCastResponse
|
||||
{
|
||||
Accepted = false,
|
||||
ReasonCode = ReasonUnknownAbility,
|
||||
},
|
||||
normalizedRequest);
|
||||
}
|
||||
|
||||
var combatResult = CombatOperations.TryResolve(
|
||||
normalizedRequest,
|
||||
lookupKey,
|
||||
abilities,
|
||||
healthStore);
|
||||
|
||||
if (!combatResult.Success)
|
||||
{
|
||||
// NEO-30 telemetry hook site: `ability_cast_denied` + reasonCode (TODO(E9.M1): catalog emit).
|
||||
return JsonAbilityCast(
|
||||
id,
|
||||
body,
|
||||
new AbilityCastResponse
|
||||
{
|
||||
Accepted = false,
|
||||
ReasonCode = combatResult.ReasonCode,
|
||||
},
|
||||
normalizedRequest);
|
||||
}
|
||||
|
||||
cooldowns.StartCooldown(
|
||||
id,
|
||||
body.SlotIndex,
|
||||
now,
|
||||
TimeSpan.FromSeconds(definition.CooldownSeconds));
|
||||
|
||||
// NEO-30 telemetry hook site: `ability_cast_requested` at authoritative accept (TODO(E9.M1): catalog emit).
|
||||
// Payload notes for E9.M1: player id = route `id`, body.SlotIndex, normalized ability id, body.TargetId (lock-aligned).
|
||||
return JsonAbilityCast(
|
||||
id,
|
||||
body,
|
||||
new AbilityCastResponse { Accepted = true },
|
||||
MapAcceptResponse(normalizedRequest, lookupKey, combatResult),
|
||||
normalizedRequest);
|
||||
});
|
||||
|
||||
return app;
|
||||
}
|
||||
|
||||
internal static AbilityCastResponse MapAcceptResponse(
|
||||
string normalizedAbilityId,
|
||||
string normalizedTargetId,
|
||||
CombatResult result)
|
||||
{
|
||||
return new AbilityCastResponse
|
||||
{
|
||||
Accepted = true,
|
||||
CombatResolution = new CombatResolutionJson
|
||||
{
|
||||
AbilityId = normalizedAbilityId,
|
||||
TargetId = normalizedTargetId,
|
||||
DamageDealt = result.DamageDealt,
|
||||
TargetRemainingHp = result.TargetRemainingHp!.Value,
|
||||
TargetDefeated = result.TargetDefeated,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,6 +24,25 @@ public sealed class AbilityCastRequest
|
|||
public string? TargetId { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>Combat outcome block on successful cast accept (NEO-82).</summary>
|
||||
public sealed class CombatResolutionJson
|
||||
{
|
||||
[JsonPropertyName("abilityId")]
|
||||
public required string AbilityId { get; init; }
|
||||
|
||||
[JsonPropertyName("targetId")]
|
||||
public required string TargetId { get; init; }
|
||||
|
||||
[JsonPropertyName("damageDealt")]
|
||||
public int DamageDealt { get; init; }
|
||||
|
||||
[JsonPropertyName("targetRemainingHp")]
|
||||
public int TargetRemainingHp { get; init; }
|
||||
|
||||
[JsonPropertyName("targetDefeated")]
|
||||
public bool TargetDefeated { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>POST response for cast submit (prototype accept/deny; NEO-31 + NEO-28 target rules).</summary>
|
||||
public sealed class AbilityCastResponse
|
||||
{
|
||||
|
|
@ -38,4 +57,9 @@ public sealed class AbilityCastResponse
|
|||
[JsonPropertyName("reasonCode")]
|
||||
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
|
||||
public string? ReasonCode { get; init; }
|
||||
|
||||
/// <summary>Present only when <see cref="Accepted"/> is true after combat resolve (NEO-82).</summary>
|
||||
[JsonPropertyName("combatResolution")]
|
||||
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
|
||||
public CombatResolutionJson? CombatResolution { get; init; }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,9 @@
|
|||
namespace NeonSprawl.Server.Game.AbilityInput;
|
||||
|
||||
/// <summary>Prototype global cooldown applied on successful cast (NEO-32) until E5.M1 ability catalog.</summary>
|
||||
/// <summary>Legacy prototype global cooldown constant (NEO-32); superseded by per-ability catalog durations (NEO-82).</summary>
|
||||
public static class AbilityPrototypeCooldown
|
||||
{
|
||||
/// <summary>Single duration for every known prototype ability on accept.</summary>
|
||||
/// <summary>Former global duration; kept for historical test/doc references — cast uses catalog <c>cooldownSeconds</c>.</summary>
|
||||
[Obsolete("Use ability catalog cooldownSeconds on successful combat resolve (NEO-82).")]
|
||||
public static readonly TimeSpan GlobalDuration = TimeSpan.FromSeconds(3);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -116,7 +116,7 @@ Plan: [NEO-80 implementation plan](../../docs/plans/NEO-80-implementation-plan.m
|
|||
|
||||
## Combat engine (NEO-81)
|
||||
|
||||
**`CombatOperations.TryResolve`** in **`Game/Combat/`** resolves server-internal **`CombatResult`**: ability lookup via **`IAbilityDefinitionRegistry`**, target HP read via **`ICombatEntityHealthStore`**, defeated pre-check (no damage on re-hit), then catalog **`baseDamage`** application. Zero-damage abilities (**`prototype_guard`**, **`prototype_dash`**) succeed without mutating HP. Cast HTTP wiring and wire **`CombatResolution`** fields are **NEO-82**.
|
||||
**`CombatOperations.TryResolve`** in **`Game/Combat/`** resolves server-internal **`CombatResult`**: ability lookup via **`IAbilityDefinitionRegistry`**, target HP read via **`ICombatEntityHealthStore`**, defeated pre-check (no damage on re-hit), then catalog **`baseDamage`** application. Zero-damage abilities (**`prototype_guard`**, **`prototype_dash`**) succeed without mutating HP. **`AbilityCastApi`** (NEO-82) invokes **`TryResolve`** after E1.M4 gates and returns nested wire **`combatResolution`** on accept.
|
||||
|
||||
| Reason code | When |
|
||||
|-------------|------|
|
||||
|
|
@ -545,11 +545,21 @@ Prototype server-owned hotbar bindings are available at:
|
|||
|
||||
Current prototype allowlist: `prototype_pulse`, `prototype_guard`, `prototype_dash`, `prototype_burst`.
|
||||
|
||||
## Ability cast (NEO-31)
|
||||
## Ability cast (NEO-31, NEO-82)
|
||||
|
||||
Prototype **cast intent** (no full combat resolution — see E5.M1). **NEO-28** adds server-side target lock + registry + range gates and documents `invalid_target` / `out_of_range` denies; the Godot client surfaces accept/deny on **`CastFeedbackLabel`**.
|
||||
Prototype **cast intent** with **combat resolution** on accept (NEO-82). **NEO-28** adds server-side target lock + registry + range gates and documents `invalid_target` / `out_of_range` denies; the Godot client surfaces accept/deny on **`CastFeedbackLabel`**.
|
||||
|
||||
- **`POST /game/players/{id}/ability-cast`** with `AbilityCastRequest` v1 (`schemaVersion`, `slotIndex` `0..7`, `abilityId`, `targetId`) validates the player exists, the slot is bound in persisted hotbar loadout, and `abilityId` matches that binding and the prototype allowlist. **NEO-28:** `targetId` must be **non-empty**, exist in **`PrototypeTargetRegistry`**, **match** the server's current combat lock (`IPlayerTargetLockStore`), and the lock must be **within horizontal reach** of the authoritative position snapshot (same XZ radius rule as targeting). **NEO-32:** rejects with `on_cooldown` when the slot is still cooling; on accept, starts the prototype global cooldown for that slot. Returns **`AbilityCastResponse` v1** JSON (`schemaVersion`, `accepted`, optional `reasonCode`).
|
||||
- **`POST /game/players/{id}/ability-cast`** with `AbilityCastRequest` v1 (`schemaVersion`, `slotIndex` `0..7`, `abilityId`, `targetId`) validates the player exists, the slot is bound in persisted hotbar loadout, and `abilityId` matches that binding and the prototype allowlist. **NEO-28:** `targetId` must be **non-empty**, exist in **`PrototypeTargetRegistry`**, **match** the server's current combat lock (`IPlayerTargetLockStore`), and the lock must be **within horizontal reach** of the authoritative position snapshot (same XZ radius rule as targeting). **NEO-32:** rejects with `on_cooldown` when the slot is still cooling. **NEO-82:** after gates pass, invokes **`CombatOperations.TryResolve`**; on success commits per-ability **`cooldownSeconds`** from the ability catalog and returns **`AbilityCastResponse` v1** with nested **`combatResolution`**.
|
||||
|
||||
**Accept payload (`combatResolution`, present only when `accepted: true`):**
|
||||
|
||||
| Field | Meaning |
|
||||
|-------|---------|
|
||||
| `abilityId` | Normalized ability id (matches request/binding). |
|
||||
| `targetId` | Normalized prototype target id (lowercase registry key). |
|
||||
| `damageDealt` | Catalog **`baseDamage`** applied (0 for utility abilities). |
|
||||
| `targetRemainingHp` | Authoritative HP after resolve. |
|
||||
| `targetDefeated` | `true` when post-resolve HP is zero. |
|
||||
|
||||
**HTTP status:**
|
||||
|
||||
|
|
@ -569,13 +579,14 @@ Prototype **cast intent** (no full combat resolution — see E5.M1). **NEO-28**
|
|||
| `unknown_ability` | `abilityId` failed registry normalization (empty/garbage/off-list). |
|
||||
| `invalid_target` | `targetId` missing/empty, unknown prototype id, or not equal to the server's locked target id (NEO-28). |
|
||||
| `out_of_range` | Locked target is outside horizontal reach of authoritative player position vs. prototype anchor (NEO-28). |
|
||||
| `on_cooldown` | Slot is still inside the server-authoritative cooldown window after a prior successful accept (NEO-32). |
|
||||
| `on_cooldown` | Slot is still inside the server-authoritative cooldown window after a prior successful combat resolve (NEO-32). |
|
||||
| `target_defeated` | Target HP is already zero; combat engine deny on re-hit (NEO-82 / NEO-81). No cooldown committed. |
|
||||
|
||||
Implementation: `server/NeonSprawl.Server/Game/AbilityInput/AbilityCastApi.cs`, `AbilityCastDtos.cs`. Optional **Slice 3–named** one-line stdout per JSON response when **`NEON_SPRAWL_API_LOG`** is set (see **Optional prototype API stdout** under **Run** above).
|
||||
|
||||
## Cooldown snapshot (NEO-32)
|
||||
|
||||
Prototype **per-slot cooldown ends** (in-memory per process; not persisted to Postgres). **Global duration** `AbilityPrototypeCooldown.GlobalDuration` applies on each successful cast after all NEO-28 gates pass.
|
||||
Prototype **per-slot cooldown ends** (in-memory per process; not persisted to Postgres). **NEO-82:** duration comes from ability catalog **`cooldownSeconds`** on each successful combat resolve (e.g. **`prototype_pulse`** 3.0s, **`prototype_guard`** 6.0s).
|
||||
|
||||
- **`GET /game/players/{id}/cooldown-snapshot`** → `CooldownSnapshotResponse` v1 (`schemaVersion`, `playerId`, `serverTimeUtc`, `slots[]` with `slotIndex` and optional `cooldownEndsAtUtc` per slot). **404** when the player id is unknown to position state (same rule as loadout GET).
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue