neon-sprawl/docs/manual-qa/NEO-118.md

1.9 KiB

Manual QA — NEO-118 (E7M1-07 quest objective wiring)

Server-side verification until NEO-119 exposes GET /game/players/{id}/quest-progress.

Prerequisites

  • Server running locally (dotnet run from server/NeonSprawl.Server)
  • Dev player dev-local-1 with position row (default Development seed)
  • Automated suite green: dotnet test server/NeonSprawl.Server.Tests --filter FullyQualifiedName~QuestObjectiveWiringTests

Checklist

  1. Gather intro — Accept is not HTTP yet; use unit test GatherIntro_ShouldComplete_WhenScrapGatheredThreeTimes or temporary debug accept in REPL/tests. After accept + three alpha-node gathers, progress row for prototype_quest_gather_intro is completed (store test / wiring test).
  2. Refine intro — With gather intro complete, accept prototype_quest_refine_intro, craft refine_scrap_standard via POST /game/players/dev-local-1/craft; quest completes (wiring test RefineIntro_ShouldComplete_WhenRefineScrapStandardCraftSucceeds).
  3. Combat intro — Accept prototype_quest_combat_intro, complete prototype_combat_pocket via ability cast (NEO-106 path); quest completes (wiring test CombatIntro_ShouldComplete_WhenEncounterCompletes).
  4. Operator chain — With all three intros complete, accept prototype_quest_operator_chain, perform gather → refine → stim crafts per catalog; terminal inventory_has_item contract_handoff_token completes chain (wiring test ChainQuest_ShouldAdvanceThroughMixedObjectives_WhenPrerequisitesMet).
  5. Regression — Full server test suite passes (674+ tests).

Notes

  • Player-visible HUD verification lands in NEO-122.
  • Capstone Godot loop: NEO-123 / docs/manual-qa/NEO-123.md.