2.8 KiB
2.8 KiB
NEO-131 — Manual QA checklist
| Field | Value |
|---|---|
| Key | NEO-131 |
| Title | E7M2-08: Client quest completion reward HUD (Godot) |
| Linear | https://linear.app/neon-sprawl/issue/NEO-131/e7m2-08-client-quest-completion-reward-hud-godot |
| Plan | docs/plans/NEO-131-implementation-plan.md |
| Branch | NEO-131-client-quest-completion-reward-hud |
Preconditions
- Fresh dev player: stop any running server, then start a new instance so in-memory quest progress and delivery store reset.
- No Bruno/curl for this checklist — use Godot gameplay only.
- NEO-129
completionRewardSummaryon quest-progress GET landed onmain. - NEO-122 quest HUD + NEO-128 reward delivery wiring landed on
main.
Expected reward HUD progression
| After | QuestRewardDeliveryLabel |
|---|---|
| Boot (no completions yet) | Quest rewards: / — |
| Gather intro completes (3× scrap) | Intro: Salvage Run + Salvage +25 XP |
| Godot restart (server still running, quests already completed) | — (transition-only; no replay) |
| Operator chain completes | item line (Survey Drone Kit ×1 when item defs loaded) + Salvage +50 XP |
| Quest-progress GET fails (server stopped) | QuestProgressLabel shows sync error — …; reward label — |
Checklist
- Start server:
cd server/NeonSprawl.Server && dotnet run. - Run Godot main scene (F5). Confirm
QuestRewardDeliveryLabelshowsQuest rewards:/—belowQuestAcceptFeedbackLabelinHudRootScroll. - Press Q to accept gather intro. Gather scrap (R on resource node ×3) until
Intro: Salvage Run: completedonQuestProgressLabel. - Verify
QuestRewardDeliveryLabelupdates toSalvage +25 XP(quest display name on the line above when defs loaded). - Stop Godot and press F5 again (server still running). Verify reward label stays
—while progress still shows gathercompleted(idempotent boot — no transition replay). - Optional — operator chain: follow NEO-123 through
prototype_quest_operator_chaincompletion. Verify reward label showsSurvey Drone Kit ×1(or raw id fallback) andSalvage +50 XPon chain completion transition only. - Optional: stop server while Godot running; trigger a quest-progress refresh (gather or Q accept). Verify
QuestProgressLabelshowssync error — …and reward label—.
Regression spot-check
- NEO-122 — quest progress + accept HUD unchanged except new label below accept feedback.
- NEO-110 — encounter loot label still independent from quest completion bundles.
Full-flow capstone: NEO-132 extends this checklist with economy HUD verification across all four quest completion bundles.