neon-sprawl/docs/reviews/2026-05-17-NEO-47.md

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# Code review — NEO-47 perk unlock engine + PerkState persistence
**Date:** 2026-05-17
**Scope:** Branch `NEO-47-perk-unlock-engine-perkstate-persistence` · commits `e297b3a``0a2a6fe` vs `main`
**Base:** `main`
**Follow-up:** Addressed review suggestions in `0a2a6fe` (retroactive path-auto on branch pick, deny-code tests, unlock rollback, decomposition docs, gather-hook smoke, nits).
**Re-review (2026-05-17):** Verified follow-up commit against prior suggestions; no blocking regressions; **177** server tests pass.
## Verdict
**Approve**
## Summary
Server-authoritative perk state (`IPlayerPerkStateStore` in-memory + Postgres `V004`), `PerkUnlockEngine` (tier-1 picks, path-auto tier-2, retroactive path-auto after pick at current level), and level-up re-evaluation in `SkillProgressionGrantOperations` (HTTP POST, gather interact, mission/refine helpers). Follow-up commit adds `ApplyPathAutoTiersAtOrBelowLevel`, branch-pick rollback on perk write failure, `CanWritePlayer` / `TryRemoveBranchPick`, expanded deny tests, gather-hook smoke, and E2.M3 doc alignment. All **177** server tests pass locally. Ready for merge from a code perspective; perk HTTP remains **NEO-48**.
## Documentation checked
| Document | Result |
|----------|--------|
| [`docs/plans/NEO-47-implementation-plan.md`](../plans/NEO-47-implementation-plan.md) | **Matches** — store, engine, V004, hook site, reason codes, acceptance checklist marked complete; tier-1 pick / tier-2 auto-path behavior implemented as adopted kickoff decisions. |
| [`docs/decomposition/modules/E2_M3_MasteryAndPerkUnlocks.md`](../decomposition/modules/E2_M3_MasteryAndPerkUnlocks.md) | **Matches** — NEO-47 handoff + Status updated after follow-up. |
| [`docs/decomposition/modules/documentation_and_implementation_alignment.md`](../decomposition/modules/documentation_and_implementation_alignment.md) | **Matches** — E2.M3 row notes NEO-47 landed after follow-up. |
| [`docs/decomposition/modules/client_server_authority.md`](../decomposition/modules/client_server_authority.md) | **Matches** — unlock evaluation and persistence remain server-side; client unchanged until NEO-48. |
| [`docs/plans/NEO-46-implementation-plan.md`](../plans/NEO-46-implementation-plan.md) | **Matches** — engine consumes `IMasteryCatalogRegistry` and repo catalog; no loader regression in diff. |
Register/tracking: E2.M3 module doc and alignment row updated in follow-up (`0a2a6fe`).
## Blocking issues
None (initial review and re-review).
## Re-review (2026-05-17)
| Prior item | Status |
|------------|--------|
| Retroactive path-auto after branch pick | **Verified**`ApplyPathAutoTiersAtOrBelowLevel` called from `TrySelectBranch`; test `TrySelectBranch_AtLevel4AfterXpGate_ShouldUnlockTier2PerkWithoutExtraGrant`. |
| Deny-code tests (`unknown_track`, `unknown_tier`, `player_not_found`) | **Verified** — three new `[Fact]` methods in `PerkUnlockEngineTests.cs`. |
| Unlock rollback on store failure | **Verified**`TryRemoveBranchPick` + deny `player_not_found` when `TryUnlockPerks` fails after pick. |
| Decomposition docs | **Verified**`E2_M3_MasteryAndPerkUnlocks.md` NEO-47 handoff; alignment table row updated. |
| Gather-hook smoke | **Verified**`PostInteract_ResourceNode_AfterTier1PickNearLevel4_ShouldUnlockPerkViaGatherHook` (440 + 10 XP gather). |
| Test scope / nits | **Verified** — singleton resolve from `factory.Services`; loader cross-ref on `TryGetTierIndexGateError`. |
**New issues from follow-up:** None blocking. Optional nit retained below (`unknown_track` for empty ids). Minor note: path-auto unlock events emitted from `TrySelectBranch` use `PerkUnlockSource.LevelUp` (same as reevaluate path) — acceptable for NEO-49 to refine if telemetry needs a distinct source for retroactive unlocks.
## Suggestions
1. ~~**Retroactive path-auto unlock after branch pick** — `TrySelectBranch` persists tier-1 picks but does not re-run path-auto evaluation. A player who reaches salvage **level 4+** before choosing tier 1 will not receive tier-2 perks until a **later** level-up, even though `requiredLevel` was already satisfied. NEO-48 branch POST will make this path easy to hit. After a successful pick, call `ReevaluateAfterLevelUp(playerId, skillId, currentLevel)` (level from `GetSkillLevel`) or extract shared “apply path-auto tiers ≤ level” logic. Add a test: XP to 450+, pick tier 1, assert tier-2 perk without another grant.~~ **Done.** `ApplyPathAutoTiersAtOrBelowLevel` shared by pick + level-up; test `TrySelectBranch_AtLevel4AfterXpGate_ShouldUnlockTier2PerkWithoutExtraGrant`.
2. ~~**Deny-code test gaps vs plan** — Plan table lists `unknown_track`, `unknown_tier`, and `player_not_found`. Tests cover `level_too_low`, `branch_already_chosen`, `unknown_branch`, and `tier_branch_not_selectable` but not the three above. Small engine unit tests (bad `skillId`, bad `tierIndex`, unknown player id on in-memory store without seed) would lock NEO-48 HTTP mapping.~~ **Done.** Added `TrySelectBranch_WhenUnknownTrack_*`, `WhenUnknownTier_*`, `WhenPlayerNotInStore_*`.
3. ~~**`UnlockPerks` store failure** — When `TryAddUnlockedPerks` returns `false`, the method returns an empty event list while `TrySelectBranch` may have already committed the branch pick. Harmless for prototype tier 1 (empty `perkIds`), but worth surfacing `player_not_found` on the outcome or rolling back the pick before NEO-48/expanded catalogs add perks on pick tiers.~~ **Done.** `TryUnlockPerks` returns false → `TryRemoveBranchPick` rollback + `player_not_found` deny.
4. ~~**Decomposition doc refresh** — Mirror NEO-46 follow-up: add NEO-47 handoff to `E2_M3_MasteryAndPerkUnlocks.md` (engine + stores, no HTTP) and update the E2.M3 row in `documentation_and_implementation_alignment.md`.~~ **Done.**
5. ~~**Gather-hook integration smoke** — Plan mentions `InteractionApi` grant path; implementation wires `perkUnlockEngine` correctly, but only `POST …/skill-progression` is smoke-tested for level-4 unlock. One interact test (or manual QA note in NEO-48) would close the loop for NEO-41 parity.~~ **Done.** `PostInteract_ResourceNode_AfterTier1PickNearLevel4_ShouldUnlockPerkViaGatherHook`.
## Nits
- ~~Nit: `PerkUnlockEngineTests.CreateEngine` opens a `IServiceScope` without disposing; use `using var scope = …` or resolve from a single test scope.~~ **Done.** Resolve singletons from `factory.Services`.
- ~~Nit: `ReevaluateAfterLevelUp` calls `perkStore.GetSnapshot` inside the per-tier loop; a single snapshot per invocation is enough.~~ **Done.** `ApplyPathAutoTiersAtOrBelowLevel` refreshes snapshot only after successful unlock batches.
- Nit: Empty `skillId` / `branchId` on `TrySelectBranch` maps to `unknown_track` rather than a dedicated validation code — acceptable if NEO-48 trims inputs first.
- ~~Nit: Plan risk “loader comment cross-ref to engine tier rule” not added; optional comment on `MasteryCatalogLoader` or `TierRequiresExplicitPick` pointing to `PerkUnlockEngine`.~~ **Done.** Cross-ref on `TryGetTierIndexGateError` and `PerkUnlockEngine` class summary.
## Verification
```bash
# From repo root
dotnet test NeonSprawl.sln --filter "FullyQualifiedName~PerkUnlock|FullyQualifiedName~PerkState"
# Full server suite (177 tests at re-review)
dotnet test NeonSprawl.sln
# Postgres integration (when ConnectionStrings__NeonSprawl is set)
dotnet test NeonSprawl.sln --filter "FullyQualifiedName~PerkStatePersistenceIntegration"
```
Manual: with Postgres, confirm `V004` tables exist after first perk write; grant salvage XP 100 → select tier-1 branch (future NEO-48) → grant to 450+ and confirm internal perk state via snapshot store or DB query until HTTP lands.