2.1 KiB
2.1 KiB
Hack + bodyguard missions (idea capture)
Status: brainstorm only—so the concept is not lost. Not a spec; no commitment to ship, sizing, or tech.
Pitch
Certain instances / dungeons / group quests split party pressure across two layers at once:
- Runners / hackers — progress an objective through non-combat skills (intrusion, decryption, keeping a channel open, etc.). This lane is skill-based (skills.md), not gig-based.
- Bodyguards — hold space against physical security (drones, guards, automated defenses). This lane is gig-based combat (gigs.md).
Both need to succeed for the run to work. The fantasy: corporate extraction, data heist, sabotage op—cyberpunk bread and butter.
Cross-lane play (examples)
Ideas to make the two halves talk to each other (fun > realism until balance says otherwise):
- Hackers → combat: take down security comms or sensor nets so attack waves slow, telegraphs get sloppy, or patrol routes blind.
- Bodyguards → hack: physical breach of an IT closet / NOC floor so the defense stack against the hack weakens (fewer counter-intrusion ticks, shorter firewall phases, etc.).
Other directions open: power budget for the site, timers, optional side objectives, failure states (wipe vs partial success).
Design intent
- Reinforces the skills vs gigs split in one memorable content type.
- Gives non-combat specialists a spotlight inside group content that still has combat teeth.
- Open: minimum / maximum group size, solo scaling, whether one player can straddle both roles, how this ties to zones and factions, and encounter templates (overview — encounters stub).
Related docs
| Topic | Where |
|---|---|
| Gig roster, party language | gigs.md |
| Skills, seams with combat gear/crafting | skills.md |
| Zone / instance tone | zones.md |
| Enemy/security archetypes later | overview planned Encounters |