48 lines
1.5 KiB
Markdown
48 lines
1.5 KiB
Markdown
# E5.M3 — EncounterAndRewardTables
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## Summary
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| Field | Value |
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|--------|--------|
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| **Module ID** | E5.M3 |
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| **Epic** | [Epic 5 — PvE Combat](../epics/epic_05_pve_combat.md) |
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| **Stage target** | Prototype |
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| **Status** | Planned (see [dependency register](module_dependency_register.md)) |
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## Purpose
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Encounter templates, completion criteria, and reward drop routing into items ([E3.M3](E3_M3_ItemizationAndInventorySchema.md)) and quest credit via [E7.M2 — RewardAndUnlockRouter](E7_M2_RewardAndUnlockRouter.md).
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## Responsibilities
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- Instantiate `EncounterDef`; roll `RewardTable`; emit `EncounterCompleteEvent` for downstream routers and parity checks.
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## Key contracts
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| Contract | Role |
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|----------|------|
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| `EncounterDef` | Spawns, objectives, completion rules. |
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| `RewardTable` | Loot and currency references validated against item schema. |
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| `EncounterCompleteEvent` | Completion signal for quests and telemetry. |
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## Module dependencies
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- **E5.M1** — CombatRulesEngine.
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- **E3.M3** — ItemizationAndInventorySchema.
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- **E7.M2** — RewardAndUnlockRouter.
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## Dependents (by design)
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- **E5.M4** — GroupCombatScaling.
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- **E6.M4** — RewardParityEnforcer.
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- **E7.M4** — ContractMissionGenerator.
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## Related implementation slices
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Epic 5 **Slice 3** — `encounter_complete`, reward attribution once.
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## Source anchors
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- Master plan: [`neon_sprawl_vision.plan.md`](../../../neon_sprawl_vision.plan.md) — Epic 5.
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- [Module dependency register](module_dependency_register.md)
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