1.5 KiB
1.5 KiB
E5.M3 — EncounterAndRewardTables
Summary
| Field | Value |
|---|---|
| Module ID | E5.M3 |
| Epic | Epic 5 — PvE Combat |
| Stage target | Prototype |
| Status | Planned (see dependency register) |
Purpose
Encounter templates, completion criteria, and reward drop routing into items (E3.M3) and quest credit via E7.M2 — RewardAndUnlockRouter.
Responsibilities
- Instantiate
EncounterDef; rollRewardTable; emitEncounterCompleteEventfor downstream routers and parity checks.
Key contracts
| Contract | Role |
|---|---|
EncounterDef |
Spawns, objectives, completion rules. |
RewardTable |
Loot and currency references validated against item schema. |
EncounterCompleteEvent |
Completion signal for quests and telemetry. |
Module dependencies
- E5.M1 — CombatRulesEngine.
- E3.M3 — ItemizationAndInventorySchema.
- E7.M2 — RewardAndUnlockRouter.
Dependents (by design)
- E5.M4 — GroupCombatScaling.
- E6.M4 — RewardParityEnforcer.
- E7.M4 — ContractMissionGenerator.
Related implementation slices
Epic 5 Slice 3 — encounter_complete, reward attribution once.
Source anchors
- Master plan:
neon_sprawl_vision.plan.md— Epic 5. - Module dependency register