65 lines
2.0 KiB
Plaintext
65 lines
2.0 KiB
Plaintext
meta {
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name: POST branch select deny level too low
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type: http
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seq: 3
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}
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docs {
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NEO-48: salvage tier 1 requires skill level 2. On a fresh server (no prior salvage XP), expects selected false + level_too_low.
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Skipped automatically when dev-local-1 already has salvage level 2+ or a tier-1 branch pick (shared state after other Bruno requests).
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}
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script:pre-request {
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const axios = require("axios");
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const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
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const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
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let salvageLevel = 1;
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let hasTier1Pick = false;
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try {
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const progression = await axios.get(
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`${baseUrl}/game/players/${playerId}/skill-progression`,
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);
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const salvage = progression.data?.skills?.find((s) => s.id === "salvage");
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salvageLevel = salvage?.level ?? 1;
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const perkState = await axios.get(`${baseUrl}/game/players/${playerId}/perk-state`);
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const salvageTrack = perkState.data?.branchPicks?.find((t) => t.skillId === "salvage");
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hasTier1Pick = Boolean(
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salvageTrack?.picks?.some((p) => p.tierIndex === 1),
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);
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} catch (_) {
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/* server down or player missing — let the request surface the error */
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}
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if (salvageLevel >= 2 || hasTier1Pick) {
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bru.skipRequest(
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"dev-local-1 already progressed (salvage level 2+ or tier-1 pick); restart server for strict level_too_low smoke",
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);
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}
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}
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post {
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url: {{baseUrl}}/game/players/{{playerId}}/perk-state
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body: json
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auth: none
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}
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body:json {
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{
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"schemaVersion": 1,
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"skillId": "salvage",
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"tierIndex": 1,
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"branchId": "scrap_efficiency"
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}
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}
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tests {
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test("denies with level_too_low when salvage below gate", function () {
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expect(res.getStatus()).to.equal(200);
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const body = res.getBody();
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expect(body.schemaVersion).to.equal(1);
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expect(body.selected).to.equal(false);
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expect(body.reasonCode).to.equal("level_too_low");
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expect(body.unlockedEvents).to.be.an("array").that.is.empty;
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expect(body.perkState.branchPicks).to.be.an("array");
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});
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}
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