neon-sprawl/bruno/neon-sprawl-server/perk-state/Post branch select deny lev...

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meta {
name: POST branch select deny level too low
type: http
seq: 3
}
docs {
NEO-48: salvage tier 1 requires skill level 2. On a fresh server (no prior salvage XP), expects selected false + level_too_low.
Skipped automatically when dev-local-1 already has salvage level 2+ or a tier-1 branch pick (shared state after other Bruno requests).
}
script:pre-request {
const axios = require("axios");
const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
let salvageLevel = 1;
let hasTier1Pick = false;
try {
const progression = await axios.get(
`${baseUrl}/game/players/${playerId}/skill-progression`,
);
const salvage = progression.data?.skills?.find((s) => s.id === "salvage");
salvageLevel = salvage?.level ?? 1;
const perkState = await axios.get(`${baseUrl}/game/players/${playerId}/perk-state`);
const salvageTrack = perkState.data?.branchPicks?.find((t) => t.skillId === "salvage");
hasTier1Pick = Boolean(
salvageTrack?.picks?.some((p) => p.tierIndex === 1),
);
} catch (_) {
/* server down or player missing — let the request surface the error */
}
if (salvageLevel >= 2 || hasTier1Pick) {
bru.skipRequest(
"dev-local-1 already progressed (salvage level 2+ or tier-1 pick); restart server for strict level_too_low smoke",
);
}
}
post {
url: {{baseUrl}}/game/players/{{playerId}}/perk-state
body: json
auth: none
}
body:json {
{
"schemaVersion": 1,
"skillId": "salvage",
"tierIndex": 1,
"branchId": "scrap_efficiency"
}
}
tests {
test("denies with level_too_low when salvage below gate", function () {
expect(res.getStatus()).to.equal(200);
const body = res.getBody();
expect(body.schemaVersion).to.equal(1);
expect(body.selected).to.equal(false);
expect(body.reasonCode).to.equal("level_too_low");
expect(body.unlockedEvents).to.be.an("array").that.is.empty;
expect(body.perkState.branchPicks).to.be.an("array");
});
}