meta { name: POST branch select deny level too low type: http seq: 3 } docs { NEO-48: salvage tier 1 requires skill level 2. On a fresh server (no prior salvage XP), expects selected false + level_too_low. Skipped automatically when dev-local-1 already has salvage level 2+ or a tier-1 branch pick (shared state after other Bruno requests). } script:pre-request { const axios = require("axios"); const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl"); const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId"); let salvageLevel = 1; let hasTier1Pick = false; try { const progression = await axios.get( `${baseUrl}/game/players/${playerId}/skill-progression`, ); const salvage = progression.data?.skills?.find((s) => s.id === "salvage"); salvageLevel = salvage?.level ?? 1; const perkState = await axios.get(`${baseUrl}/game/players/${playerId}/perk-state`); const salvageTrack = perkState.data?.branchPicks?.find((t) => t.skillId === "salvage"); hasTier1Pick = Boolean( salvageTrack?.picks?.some((p) => p.tierIndex === 1), ); } catch (_) { /* server down or player missing — let the request surface the error */ } if (salvageLevel >= 2 || hasTier1Pick) { bru.skipRequest( "dev-local-1 already progressed (salvage level 2+ or tier-1 pick); restart server for strict level_too_low smoke", ); } } post { url: {{baseUrl}}/game/players/{{playerId}}/perk-state body: json auth: none } body:json { { "schemaVersion": 1, "skillId": "salvage", "tierIndex": 1, "branchId": "scrap_efficiency" } } tests { test("denies with level_too_low when salvage below gate", function () { expect(res.getStatus()).to.equal(200); const body = res.getBody(); expect(body.schemaVersion).to.equal(1); expect(body.selected).to.equal(false); expect(body.reasonCode).to.equal("level_too_low"); expect(body.unlockedEvents).to.be.an("array").that.is.empty; expect(body.perkState.branchPicks).to.be.an("array"); }); }