neon-sprawl/client/assets/district/CREDITS.md

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Prototype district art credits

Visual assets exported from Blender for the Godot prototype district. Gameplay collision and nav meshes remain procedural in client/scenes/main.tscn.

Sketchfab models (interactables and combat dummies)

File Sketchfab author Model
props/terminal.glb Andrey3Ds Sci-Fi Terminal low poly
props/salvage_alpha.glb skipperino Scrap Metal
props/subsurface_beta.glb skaf13 Low Poly Dirt Crystals
props/bio_gamma.glb ScyBTC A bizarre alien plant
props/urban_delta.glb sousinho Worn crates
props/target_alpha.glb macomix Robot Dummy
props/target_beta.glb evgenytvidov Crash-test dummy

Review each models Sketchfab license before shipping beyond internal prototype use.

Poly Haven

  • HDRI grade reference: shanghai_bund
  • Floor texture reference: asphalt_03
  • Obstacle texture reference: brick_4

Environment textures are baked into prototype_district_environment.glb where applied in Blender.