Re-read snapshot under per-player lock; route add/remove through TryMutateSnapshot so read-modify-write is serialized for in-memory and wrapped in one transaction for Postgres. |
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|---|---|---|
| .. | ||
| Diagnostics | ||
| Game | ||
| Properties | ||
| NeonSprawl.Server.csproj | ||
| Program.Waf.cs | ||
| Program.cs | ||
| appsettings.Development.json | ||
| appsettings.json | ||