neon-sprawl/docs/decomposition/modules/E5_M3_EncounterAndRewardTab...

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E5.M3 — EncounterAndRewardTables

Summary

Field Value
Module ID E5.M3
Epic Epic 5 — PvE Combat
Stage target Prototype
Status Planned (see dependency register)

Purpose

Encounter templates, completion criteria, and reward drop routing into items (E3.M3) and quest credit via E7.M2 — RewardAndUnlockRouter.

Responsibilities

  • Instantiate EncounterDef; roll RewardTable; emit EncounterCompleteEvent for downstream routers and parity checks.

Key contracts

Contract Role
EncounterDef Spawns, objectives, completion rules.
RewardTable Loot and currency references validated against item schema.
EncounterCompleteEvent Completion signal for quests and telemetry.

Module dependencies

  • E5.M1 — CombatRulesEngine.
  • E3.M3 — ItemizationAndInventorySchema.
  • E7.M2 — RewardAndUnlockRouter.

Dependents (by design)

  • E5.M4 — GroupCombatScaling.
  • E6.M4 — RewardParityEnforcer.
  • E7.M4 — ContractMissionGenerator.

Epic 5 Slice 3encounter_complete, reward attribution once.

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