neon-sprawl/docs/manual-qa/NEO-75.md

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NEO-75 — Manual QA checklist

Field Value
Key NEO-75
Title E3: Playable gather→refine→make loop in client (E3S5-04)
Linear https://linear.app/neon-sprawl/issue/NEO-75/e3-playable-gatherrefinemake-loop-in-client-e3s5-04
Plan docs/plans/NEO-75-implementation-plan.md
Branch NEO-75-e3-playable-gather-refine-make-loop

Preconditions

  • Fresh dev player: stop any running server, then start a new instance so in-memory dev-local-1 inventory, skills, and resource-node depletion reset.
  • No Bruno/curl seeding for this checklist — all materials come from in-client gather (R).
  • NEO-72 inventory HUD, NEO-73 gather feedback, NEO-74 craft UI landed on the same branch or main.

Material math

Step Action Scrap Plates Result
Gather ×4 R at four anchors (below) +11 11 scrap
Refine #1 Craft refine_scrap_standard 5 +1 6 scrap, 1 plate
Refine #2 Craft refine_scrap_standard 5 +1 1 scrap, 2 plates
Make Craft make_field_stim_mk0 1 2 field_stim_mk0 ×1

Checklist

  1. Start server: cd server/NeonSprawl.Server && dotnet run.
  2. Run Godot main scene (F5). Confirm Economy HUD toggle is on; InventoryLabel shows empty bag; SkillProgressionLabel shows salvage and refine rows. Scroll BodyScroll if inventory/skills are below the recipe list (NEO-122 recipes-first order).
  3. WASD to prototype_resource_node_alpha anchor (12, 6). Press R once. GatherFeedbackLabel shows +1 scrap delta; inventory scrap updates without I; salvage xp increases.
  4. Walk to prototype_subsurface_vein_beta (18, 6); press R (+2 scrap). Repeat at prototype_bio_mat_gamma (12, 0) (+3) and prototype_urban_bulk_delta (18, 0) (+5). Inventory shows 11 scrap total.
  5. In the recipe panel, click Craft on refine_scrap_standard. CraftFeedbackLabel shows success; inventory shows 6 scrap and 1 refined_plate_stock; refine xp increases.
  6. Click Craft on refine_scrap_standard again. Inventory shows 1 scrap and 2 plates.
  7. Click Craft on make_field_stim_mk0. Success feedback shows field_stim_mk0 output; InventoryLabel lists Field Stim Mk0 (or agreed display name) with quantity ≥ 1; refine xp increases again.
  8. Uncheck Economy HUD — inventory, skills, and recipe panel hide; gather/craft feedback labels in HudRootScroll remain visible. Check Economy HUD again — panel repopulates with current data.

Notes

  • R posts the nearest in-range resource_node; walk to each anchor before pressing R (see NEO-73 manual QA for anchor coords).
  • Re-run this checklist after a server restart (nodes deplete; inventory persists only in memory).
  • Combat use of field_stim_mk0 is out of scope (E5 follow-up).

Acceptance

  • Steps 18 completable in one session without Bruno/curl.
  • field_stim_mk0 quantity ≥ 1 in inventory at step 7.
  • Salvage xp moved after gather; refine xp moved after each successful craft.