neon-sprawl/docs/manual-qa/NEO-131.md

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NEO-131 — Manual QA checklist

Field Value
Key NEO-131
Title E7M2-08: Client quest completion reward HUD (Godot)
Linear https://linear.app/neon-sprawl/issue/NEO-131/e7m2-08-client-quest-completion-reward-hud-godot
Plan docs/plans/NEO-131-implementation-plan.md
Branch NEO-131-client-quest-completion-reward-hud

Preconditions

  • Fresh dev player: stop any running server, then start a new instance so in-memory quest progress and delivery store reset.
  • No Bruno/curl for this checklist — use Godot gameplay only.
  • NEO-129 completionRewardSummary on quest-progress GET landed on main.
  • NEO-122 quest HUD + NEO-128 reward delivery wiring landed on main.

Expected reward HUD progression

After QuestRewardDeliveryLabel
Boot (no completions yet) Quest rewards: /
Gather intro completes (3× scrap) Intro: Salvage Run + Salvage +25 XP
Godot restart (server still running, quests already completed) (transition-only; no replay)
Operator chain completes item line (Survey Drone Kit ×1 when item defs loaded) + Salvage +50 XP
Quest-progress GET fails (server stopped) QuestProgressLabel shows sync error — …; reward label

Checklist

  1. Start server: cd server/NeonSprawl.Server && dotnet run.
  2. Run Godot main scene (F5). Confirm QuestRewardDeliveryLabel shows Quest rewards: / below QuestAcceptFeedbackLabel in HudRootScroll.
  3. Press Q to accept gather intro. Gather scrap (R on resource node ×3) until Intro: Salvage Run: completed on QuestProgressLabel.
  4. Verify QuestRewardDeliveryLabel updates to Salvage +25 XP (quest display name on the line above when defs loaded).
  5. Stop Godot and press F5 again (server still running). Verify reward label stays while progress still shows gather completed (idempotent boot — no transition replay).
  6. Optional — operator chain: follow NEO-123 through prototype_quest_operator_chain completion. Verify reward label shows Survey Drone Kit ×1 (or raw id fallback) and Salvage +50 XP on chain completion transition only.
  7. Optional: stop server while Godot running; trigger a quest-progress refresh (gather or Q accept). Verify QuestProgressLabel shows sync error — … and reward label .

Regression spot-check

  • NEO-122 — quest progress + accept HUD unchanged except new label below accept feedback.
  • NEO-110 — encounter loot label still independent from quest completion bundles.