26 lines
1.4 KiB
Markdown
26 lines
1.4 KiB
Markdown
# NEO-26 — Manual QA checklist
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| Field | Value |
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|--------|--------|
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| **Key** | NEO-26 |
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| **Title** | E1.M3: SelectionEvent surface + debug or HUD consumer |
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| **Linear** | [NEO-26](https://linear.app/neon-sprawl/issue/NEO-26/e1m3-selectionevent-surface-debug-or-hud-consumer) |
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| **Plan** | [`docs/plans/NEO-26-implementation-plan.md`](../plans/NEO-26-implementation-plan.md) |
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Pair client (**F5**) with the server. Open the Godot **Output** dock.
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## 1. `log_selection_events`
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- [ ] Select **`TargetSelectionClient`** in the scene tree; set **`log_selection_events`** to **On** in the Inspector.
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- [ ] Run with server. Press **Tab** to lock a target: Output shows a line **`[TargetSelectionClient] SelectionEvent`** with `cause=tab`, `previous` null or prior id, `next` = locked id.
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- [ ] Press **Esc** to clear: next line shows **`cause=clear`**, `next` null when lock cleared.
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- [ ] Turn **`log_selection_events`** **Off**; Tab / Esc no longer print selection lines (HUD from NEO-24 unchanged).
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## 2. Movement GET (validity-only)
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- [ ] With logging **off**, lock **alpha**, **WASD** until HUD shows **`Validity: out_of_range`** (NEO-24 soft lock). No requirement for extra **Output** lines from NEO-26 here — **id-only** events suppress **`validity`-only** GET updates.
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## 3. Subscription sanity (optional)
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- [ ] In a throwaway local script or remote inspector, **`connect`** to **`selection_event`** and confirm the same payloads as printed when logging is on.
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