5.4 KiB
Documentation review — game design, decomposition, and plans
Date: 2026-05-04
Scope: Follow-up pass on docs/game-design/ (abilities, progression, overview, zones, death-loss-recovery, economy, gigs, skills seam anchor), docs/decomposition/README.md and docs/decomposition/modules/E2_M1_SkillDefinitionRegistry.md, plus recent plans NEO-35-implementation-plan.md and NEO-36-implementation-plan.md. Link spot-checks for epic anchors and schema paths referenced from those docs.
Base: Workspace as of 2026-05-04.
Verdict
Approve with suggestions — hybrid gig/skill vocabulary, Seams, zone graph vs security overlay, and death/loss module wiring remain aligned with the docs-review ground truth. No blocking contradictions found. A few link and polish items improve trust; one item repeats an open suggestion from 2026-04-30-documentation-review.md.
Summary
Sampled vision docs still agree that gig = combat role, skill = non-combat, combat encounters → gig XP vs gather/craft/mission-scripted → skill XP where defined, and economy does not re-gate craft on gig (docs/game-design/economy.md Gig vs skill). docs/decomposition/modules/E2_M1_SkillDefinitionRegistry.md matches NEO-35 / NEO-36 plans on registry surface, HTTP projection scope, and allowedXpSourceKinds vs combat. Epic deep links checked from this pass resolve (#epic-4-slice-1, #epic-3-slice-4, #seams-gigs-skills). Residual work is mostly markdown UX and one broken rule link in an older plan.
Documentation checked
| Path | Assessment |
|---|---|
docs/game-design/abilities.md |
Partially matches — vocabulary and module links align with gigs/skills/items; first-line Seams link still uses placeholder link text anchor in the markdown link label (see Suggestions). |
docs/game-design/progression.md |
Matches — vocabulary and Epic 2 Slice 3 note consistent with E2.M1 and hybrid model. |
docs/game-design/overview.md |
Matches — artifact table, combat pillar stub, decomposition links coherent. |
docs/game-design/skills.md (#seams-gigs-skills) |
Matches — stable HTML id present; Seams remain authoritative boundary reference. |
docs/game-design/gigs.md (roster) |
Matches — nine-gig table consistent with overview “9-gig roster.” |
docs/game-design/economy.md |
Matches — gig vs skill economic identity aligned with progression and Seams. |
docs/game-design/zones.md |
Matches — E4.M1 fiction on same graph as tiers; links to E4.M2–M4 and epic slice anchors valid. |
docs/game-design/death-loss-recovery.md |
Matches — E5.M1 / E3.M4 / E6.M3 / E9.M4 ordering and Seams pointer for chrome vs gear. |
docs/game-design/README.md |
Matches — index paths to overview, progression, decomposition, plans. |
docs/decomposition/README.md |
Matches — epic table, Linear alignment, links to contracts and register. |
docs/decomposition/modules/E2_M1_SkillDefinitionRegistry.md |
Matches — NEO-33→36 ordering, schema paths, combat vs skill XP rule matches game-design. |
docs/plans/NEO-35-implementation-plan.md |
Matches — acceptance criteria and E2.M2 forward notes align with E2.M1 module contract. |
docs/plans/NEO-36-implementation-plan.md |
Matches — route/DTO/Bruno/test story aligned with module and interactables pattern. |
content/schemas/skill-def.schema.json |
Matches — exists; referenced consistently from E2.M1 and NEO-35 plan. |
docs/plans/NEO-22-implementation-plan.md (spot) |
Partially matches — content fine; one link targets a non-existent rules file (see Suggestions). |
docs/plans/NEON-29-implementation-plan.md (existence) |
N/A — archival Jira-keyed plan; same caveat as 2026-04-30 review. |
Blocking issues
None identified in this pass.
Suggestions
abilities.mdSeams link text — Replace[anchor](skills.md#seams-gigs-skills)with readable text (e.g.Seams (gigs ↔ skills)) on the framing line so scanners see intent. Same item as 2026-04-30 review; still open.NEO-22-implementation-plan.mdbroken rules link — The bullet referencing NEON-* keys links to../../.cursor/rules/jira-git-naming.md, which does not exist. Point atlinear-git-naming.md(or whichever rule is canonical) and adjust visible label if “Jira” is no longer accurate.- Legacy
NEON-29plan — Still Atlassian-keyed; optional one-line header ordocs/plans/README.mdnote so new contributors do not treat it as active Linear scope (same theme as 2026-04-30 review). E2_M1_SkillDefinitionRegistry.mdplans note — The sentence that plans are added at kickoff is satisfied for NEO-33–36; optional one-line refresh (“plans exist underdocs/plans/NEO-33…NEO-36”) to reduce staleness.
Nits
overview.md: Overlap between Artifact index and Planned topics (stubs) remains large; consolidation is optional maintenance savings (same as prior review).
Verification
After edits:
- Open
docs/game-design/abilities.mdand confirm the Seams link reads naturally in the first paragraph. rg 'jira-git-naming' docs— should return no hits after fixing NEO-22.rg 'NEON-' docs/plans— confirm each legacy file is either annotated or intentionally unchanged.