46 lines
1.4 KiB
Markdown
46 lines
1.4 KiB
Markdown
# E4.M2 — SpawnEcologyController
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## Summary
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| Field | Value |
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|--------|--------|
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| **Module ID** | E4.M2 |
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| **Epic** | [Epic 4 — World Topology](../epics/epic_04_world_topology.md) |
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| **Stage target** | Pre-production |
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| **Status** | Planned (see [dependency register](module_dependency_register.md)) |
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## Purpose
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Resource and NPC spawn profiles per zone, respawn pacing, and depletion/recovery so densities stay within design bounds.
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## Responsibilities
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- Drive `SpawnProfile` / `RespawnRule`; maintain `ZoneEcologyState`; coordinate with [E3.M1](E3_M1_ResourceNodeAndGatherLoop.md) and [E5.M2](E5_M2_NpcAiAndBehaviorProfiles.md).
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## Key contracts
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| Contract | Role |
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|----------|------|
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| `SpawnProfile` | What spawns where and how often. |
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| `RespawnRule` | Timers and caps. |
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| `ZoneEcologyState` | Current density/depletion snapshot. |
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## Module dependencies
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- **E4.M1** — ZoneGraphAndTravelRules.
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- **E3.M1** — ResourceNodeAndGatherLoop.
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- **E5.M2** — NpcAiAndBehaviorProfiles.
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## Dependents (by design)
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- Content and live ops tuning; telemetry for spawn waves and recovery.
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## Related implementation slices
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Epic 4 **Slice 3** — `spawn_wave`, depletion/recovery markers.
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## Source anchors
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- Master plan: [`neon_sprawl_vision.plan.md`](../../../neon_sprawl_vision.plan.md) — Epic 4.
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- [Module dependency register](module_dependency_register.md)
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