2.8 KiB
Manual QA — NEO-44 (combat defeat → gig XP, not skill XP)
Reference: implementation plan, NEO-82 plan (cast defeat spine), progression.md.
Preconditions
- Run
NeonSprawl.Serverfromserver/NeonSprawl.Server(dotnet run; defaulthttp://localhost:5253). - Player
dev-local-1(default seed). - For a clean gig XP baseline on in-memory mode, restart the server before the defeat spine.
BASE=http://localhost:5253
ID=dev-local-1
Automated coverage
GigProgressionSnapshotApiTests,CombatDefeatGigXpGrantTests,AbilityCastApiTests.PostAbilityCast_ShouldGrantGigXpOnceOnDefeat_WithoutChangingSkillProgression- Bruno:
bruno/neon-sprawl-server/gig-progression/
1. Fresh gig snapshot
curl -sS "${BASE}/game/players/${ID}/gig-progression"
Expect schemaVersion 1, mainGigId "breach", one gig row with xp 0 and level 1 (fresh in-memory server).
2. Baseline skill snapshot (control)
curl -sS "${BASE}/game/players/${ID}/skill-progression" | jq '.skills[] | select(.id=="salvage" or .id=="refine")'
Note salvage and refine xp values — combat defeat must not change them.
3. Defeat prototype_target_alpha (four pulses)
Move in range, bind pulse, lock alpha, cast four times with ~3.2s between casts (or run Bruno Get gig progression after defeat spine.bru).
Minimal curl sequence (slot 0):
curl -sS -X POST "${BASE}/game/players/${ID}/hotbar-loadout" \
-H "Content-Type: application/json" \
-d '{"schemaVersion":1,"slots":[{"slotIndex":0,"abilityId":"prototype_pulse"}]}'
curl -sS -X POST "${BASE}/game/players/${ID}/target/select" \
-H "Content-Type: application/json" \
-d '{"schemaVersion":1,"targetId":"prototype_target_alpha"}'
# Repeat cast (respect 3s pulse cooldown between each):
curl -sS -X POST "${BASE}/game/players/${ID}/ability-cast" \
-H "Content-Type: application/json" \
-d '{"schemaVersion":1,"slotIndex":0,"abilityId":"prototype_pulse","targetId":"prototype_target_alpha"}'
Fourth accept should show targetDefeated": true. Fifth cast should deny target_defeated.
4. Verify gig XP granted once
curl -sS "${BASE}/game/players/${ID}/gig-progression"
Expect breach row xp increased by 25 from the pre-spine baseline (Postgres retains prior totals across the full Bruno collection).
5. Verify skill XP unchanged
Re-run step 2 — salvage and refine xp must match the pre-defeat baseline.
Invariant
Combat encounters grant gig XP on main gig only (progression.md). Mission/scripted skill payouts use mission_reward via E2.M2 (NEO-43) — not the combat defeat path.