45 lines
1.3 KiB
Markdown
45 lines
1.3 KiB
Markdown
# E5.M2 — NpcAiAndBehaviorProfiles
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## Summary
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| Field | Value |
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|--------|--------|
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| **Module ID** | E5.M2 |
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| **Epic** | [Epic 5 — PvE Combat](../epics/epic_05_pve_combat.md) |
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| **Stage target** | Prototype |
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| **Status** | Planned (see [dependency register](module_dependency_register.md)) |
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## Purpose
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Enemy archetype behavior loops, aggro logic, and telegraph scheduling on top of [E5.M1 — CombatRulesEngine](E5_M1_CombatRulesEngine.md).
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## Responsibilities
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- Run `NpcBehaviorDef`; emit `TelegraphEvent`; apply `AggroRule` / threat integration with combat state.
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## Key contracts
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| Contract | Role |
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|----------|------|
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| `NpcBehaviorDef` | Archetype scripts or state machines. |
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| `TelegraphEvent` | Telegraph timing for UI and dodge windows. |
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| `AggroRule` | Target selection and leash behavior. |
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## Module dependencies
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- **E5.M1** — CombatRulesEngine.
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## Dependents (by design)
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- **E4.M2** — SpawnEcologyController.
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- **E5.M3** — EncounterAndRewardTables.
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## Related implementation slices
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Epic 5 **Slice 2** — three archetypes; `telegraph_fired`, `npc_state_transition`.
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## Source anchors
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- Master plan: [`neon_sprawl_vision.plan.md`](../../../neon_sprawl_vision.plan.md) — Epic 5.
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- [Module dependency register](module_dependency_register.md)
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