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camera_state.gd
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chore: point docs and rules at Linear NEO issue ids
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2026-04-13 13:15:32 -04:00 |
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camera_state.gd.uid
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NEON-25: isometric follow camera, CameraState, tests, and docs
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2026-04-07 23:46:04 -04:00 |
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ground_pick.gd.uid
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NS-16: MoveCommand → server PositionState, Godot sync, tests
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2026-03-30 19:54:17 -04:00 |
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interactable_world_builder.gd
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NEO-25: fix Vector3 anchor parse (extra paren) in interactable_world_builder
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2026-04-24 20:39:29 -04:00 |
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interactable_world_builder.gd.uid
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NEO-25: move resource_node anchor clear of Obstacle at (6,1,5)
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2026-04-24 20:42:12 -04:00 |
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interactables_catalog_client.gd
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NEO-25: satisfy gdlint/gdformat for pre-push hook
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2026-04-24 20:56:04 -04:00 |
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interactables_catalog_client.gd.uid
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NEO-25: move resource_node anchor clear of Obstacle at (6,1,5)
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2026-04-24 20:42:12 -04:00 |
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interaction_radius_indicators.gd
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NEO-25: satisfy gdlint/gdformat for pre-push hook
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2026-04-24 20:56:04 -04:00 |
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interaction_radius_indicators.gd.uid
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NS-18: InteractionRequest, client prototype, Postgres test UX
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2026-04-04 20:19:33 -04:00 |
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interaction_request_client.gd
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NEO-25: satisfy gdlint/gdformat for pre-push hook
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2026-04-24 20:56:04 -04:00 |
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interaction_request_client.gd.uid
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NS-18: InteractionRequest, client prototype, Postgres test UX
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2026-04-04 20:19:33 -04:00 |
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isometric_follow_camera.gd
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chore: point docs and rules at Linear NEO issue ids
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2026-04-13 13:15:32 -04:00 |
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isometric_follow_camera.gd.uid
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NEON-25: isometric follow camera, CameraState, tests, and docs
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2026-04-07 23:46:04 -04:00 |
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main.gd
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NEO-25: satisfy gdlint/gdformat for pre-push hook
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2026-04-24 20:56:04 -04:00 |
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main.gd.uid
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fix(client): reliable NS-14 click-to-move without NavigationMesh
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2026-03-29 22:08:25 -04:00 |
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occlusion_policy.gd
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chore: point docs and rules at Linear NEO issue ids
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2026-04-13 13:15:32 -04:00 |
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occlusion_policy.gd.uid
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NEON-27: finalise review (Approved) + Godot uid files
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2026-04-08 23:55:29 -04:00 |
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player.gd
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NEO-22: Extract WASD locomotion for gdlint max-file-lines
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2026-04-17 20:13:36 -04:00 |
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player.gd.uid
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fix(client): reliable NS-14 click-to-move without NavigationMesh
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2026-03-29 22:08:25 -04:00 |
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player_locomotion_wasd.gd
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NEO-22: Cache scrape contact in WASD tick; close review items
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2026-04-17 20:21:13 -04:00 |
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player_locomotion_wasd.gd.uid
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NEO-22: Add Godot .uid sidecars for WASD locomotion scripts
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2026-04-17 20:51:16 -04:00 |
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position_authority_client.gd
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NEO-24: fix movement-driven target refresh via authoritative_ack signal
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2026-04-21 22:35:41 -04:00 |
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position_authority_client.gd.uid
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NS-16: MoveCommand → server PositionState, Godot sync, tests
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2026-03-30 19:54:17 -04:00 |
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prototype_smooth_hill_piece.gd
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NEON-29: Prototype smooth hill piece, movement script updates, NEO-22 plan
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2026-04-15 23:39:47 -04:00 |
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prototype_smooth_hill_piece.gd.uid
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NEON-29: Prototype smooth hill piece, movement script updates, NEO-22 plan
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2026-04-15 23:39:47 -04:00 |
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prototype_target_constants.gd
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NEO-24: unify prototype target radius at 6 m, overlap rings at origin
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2026-04-21 23:37:42 -04:00 |
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prototype_target_constants.gd.uid
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NEO-24: client tab-target + lock HUD synced to server
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2026-04-21 22:14:16 -04:00 |
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prototype_target_markers.gd
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NEO-24: add visible target-anchor markers + HUD distance lines
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2026-04-21 23:04:03 -04:00 |
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prototype_target_markers.gd.uid
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NEO-24: add visible target-anchor markers + HUD distance lines
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2026-04-21 23:04:03 -04:00 |
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random_floor_bump_collision_constants.gd
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NS-24: Fix GDScript lint (line length, gdlint, gdformat)
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2026-04-06 00:41:32 -04:00 |
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random_floor_bump_collision_constants.gd.uid
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NS-24: Eliminate idle jitter and movement QA bumps (Godot client)
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2026-04-06 00:32:41 -04:00 |
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random_floor_bumps.gd
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NS-24: Fix GDScript lint (line length, gdlint, gdformat)
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2026-04-06 00:41:32 -04:00 |
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random_floor_bumps.gd.uid
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NS-24: Eliminate idle jitter and movement QA bumps (Godot client)
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2026-04-06 00:32:41 -04:00 |
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target_selection_client.gd
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NEO-26: wrap GDScript doc lines for gdlint max-line-length
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2026-04-25 19:43:14 -04:00 |
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target_selection_client.gd.uid
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NEO-24: client tab-target + lock HUD synced to server
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2026-04-21 22:14:16 -04:00 |
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zoom_band_config.gd
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NEON-26: add pre-push GDScript lint hook
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2026-04-08 23:10:40 -04:00 |
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zoom_band_config.gd.uid
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NEON-26: ZoomBandConfig, discrete zoom input, CameraState sync
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2026-04-08 22:32:45 -04:00 |