neon-sprawl/client/scripts
VinPropane d6ef4fd811 NEO-24: race-free target/select via optional positionHint
Followup #5: after locking alpha, walking into beta's ring, stopping and
pressing Tab could still return `out_of_range` even when client and server
agreed on position (Δ=0). The freshness-kick move-stream POST and the
target/select POST race on separate HTTP connections so the select can be
validated against a stale stored snap.

Extend TargetSelectRequest v1 with an optional positionHint {x,y,z}.
Server uses the hint for the radius check and for the echoed
targetState.validity; the hint is advisory and does not write to the
position store (move-stream stays the sole write path). Client attaches
the hint automatically whenever set_freshness_kick(...) is wired, so
headless unit tests that skip the wiring fall through to the no-hint
behavior. Freshness kick is kept in place to refresh the stored snap for
later validity GETs but is no longer load-bearing for denial correctness.

Server: 3 new tests (hint accepts when stored is stale, hint-far denies,
hint never writes to position store). Client: 1 new test asserting the
hint is in the POST body when wired. All 62 server + 96 client tests
pass.

Plan Decision 8, review follow-up #5, manual QA section 6, and NEO-23
contract notes updated. New bruno request exercises the hint path.
2026-04-21 23:52:20 -04:00
..
camera_state.gd chore: point docs and rules at Linear NEO issue ids 2026-04-13 13:15:32 -04:00
camera_state.gd.uid NEON-25: isometric follow camera, CameraState, tests, and docs 2026-04-07 23:46:04 -04:00
ground_pick.gd.uid NS-16: MoveCommand → server PositionState, Godot sync, tests 2026-03-30 19:54:17 -04:00
interaction_radius_indicators.gd NS-18: fix gdlint (line length, const order/naming) 2026-04-04 20:24:59 -04:00
interaction_radius_indicators.gd.uid NS-18: InteractionRequest, client prototype, Postgres test UX 2026-04-04 20:19:33 -04:00
interaction_request_client.gd NS-18: fix gdlint (line length, const order/naming) 2026-04-04 20:24:59 -04:00
interaction_request_client.gd.uid NS-18: InteractionRequest, client prototype, Postgres test UX 2026-04-04 20:19:33 -04:00
isometric_follow_camera.gd chore: point docs and rules at Linear NEO issue ids 2026-04-13 13:15:32 -04:00
isometric_follow_camera.gd.uid NEON-25: isometric follow camera, CameraState, tests, and docs 2026-04-07 23:46:04 -04:00
main.gd NEO-24: freshen server position before target-select + surface divergence on HUD 2026-04-21 23:21:16 -04:00
main.gd.uid fix(client): reliable NS-14 click-to-move without NavigationMesh 2026-03-29 22:08:25 -04:00
occlusion_policy.gd chore: point docs and rules at Linear NEO issue ids 2026-04-13 13:15:32 -04:00
occlusion_policy.gd.uid NEON-27: finalise review (Approved) + Godot uid files 2026-04-08 23:55:29 -04:00
player.gd NEO-22: Extract WASD locomotion for gdlint max-file-lines 2026-04-17 20:13:36 -04:00
player.gd.uid fix(client): reliable NS-14 click-to-move without NavigationMesh 2026-03-29 22:08:25 -04:00
player_locomotion_wasd.gd NEO-22: Cache scrape contact in WASD tick; close review items 2026-04-17 20:21:13 -04:00
player_locomotion_wasd.gd.uid NEO-22: Add Godot .uid sidecars for WASD locomotion scripts 2026-04-17 20:51:16 -04:00
position_authority_client.gd NEO-24: fix movement-driven target refresh via authoritative_ack signal 2026-04-21 22:35:41 -04:00
position_authority_client.gd.uid NS-16: MoveCommand → server PositionState, Godot sync, tests 2026-03-30 19:54:17 -04:00
prototype_interaction_constants.gd NS-18: gdformat — blank line after doc block (gdtoolkit 4.5.0) 2026-04-04 20:29:25 -04:00
prototype_interaction_constants.gd.uid NS-18: InteractionRequest, client prototype, Postgres test UX 2026-04-04 20:19:33 -04:00
prototype_smooth_hill_piece.gd NEON-29: Prototype smooth hill piece, movement script updates, NEO-22 plan 2026-04-15 23:39:47 -04:00
prototype_smooth_hill_piece.gd.uid NEON-29: Prototype smooth hill piece, movement script updates, NEO-22 plan 2026-04-15 23:39:47 -04:00
prototype_target_constants.gd NEO-24: unify prototype target radius at 6 m, overlap rings at origin 2026-04-21 23:37:42 -04:00
prototype_target_constants.gd.uid NEO-24: client tab-target + lock HUD synced to server 2026-04-21 22:14:16 -04:00
prototype_target_markers.gd NEO-24: add visible target-anchor markers + HUD distance lines 2026-04-21 23:04:03 -04:00
prototype_target_markers.gd.uid NEO-24: add visible target-anchor markers + HUD distance lines 2026-04-21 23:04:03 -04:00
random_floor_bump_collision_constants.gd NS-24: Fix GDScript lint (line length, gdlint, gdformat) 2026-04-06 00:41:32 -04:00
random_floor_bump_collision_constants.gd.uid NS-24: Eliminate idle jitter and movement QA bumps (Godot client) 2026-04-06 00:32:41 -04:00
random_floor_bumps.gd NS-24: Fix GDScript lint (line length, gdlint, gdformat) 2026-04-06 00:41:32 -04:00
random_floor_bumps.gd.uid NS-24: Eliminate idle jitter and movement QA bumps (Godot client) 2026-04-06 00:32:41 -04:00
target_selection_client.gd NEO-24: race-free target/select via optional positionHint 2026-04-21 23:52:20 -04:00
target_selection_client.gd.uid NEO-24: client tab-target + lock HUD synced to server 2026-04-21 22:14:16 -04:00
zoom_band_config.gd NEON-26: add pre-push GDScript lint hook 2026-04-08 23:10:40 -04:00
zoom_band_config.gd.uid NEON-26: ZoomBandConfig, discrete zoom input, CameraState sync 2026-04-08 22:32:45 -04:00